WSJ: Apple tablet to have books, games, music, TV, will make sandwiches

The Wall Street Journal just laid out a doozy of an Apple tablet rumor piece, all from anonymous sources, “people familiar with the matter,” and the like. There’s a lot to go through, so without further ado:

  • The tablet will come with a virtual keyboard — kind of a no-brainer if it’s gonna be a keyboard-less tablet and not, say, another laptop.
  • Apple’s been talking with The New York Times, Conde Nast, and HarperCollins / News Corp. over how they could collaborate. When asked, NYT Chairman Arthur Sulzberger would only say “stay tuned.”
  • Electronic Arts has been working closely to prep games for the tablet. We know of a number of gaming journalists who’ve gotten invites to next week’s event, and given Apple’s heavy games push over the past year or so, this wouldn’t surprise us in the least.
  • A reaffirmation of earlier murmurings about potentially swapping Google for Bing as the default search engine. Maps, too!
  • Those TV subscription rumors? Apparently the gang in Cupertino have been pitching a “best of TV” service that would package the best four to six shows per channel.
  • A web-based version of iTunes, tentatively called iTunes.com and potentially launching in June, for buying music outside of the dedicated app. Additionally, there’d be a new initiative “to populate as many webs ites as possible with ‘buy’ buttons, integrating iTunes transactions into activities like listening to internet radio and surfing review web sites.” No mention if music will be downloaded or streamed from the cloud, but we can definitely see how Apple’s recent Lala acquisition would play into this in the future — in fact, we’ve already seen it start to bear fruit.
  • Here’s a weird one: Apple has supposedly designed the tablet “so that it is intuitive to share.” One such experiment is virtual sticky notes that launch for the intended recipient by facial recognition via built-in camera.

If nothing else, we’re really looking forward to next week putting a large clamp on the torrent of tablet rumors that have have propagated the internet for the last few months.

WSJ: Apple tablet to have books, games, music, TV, will make sandwiches originally appeared on Engadget on Wed, 20 Jan 2010 23:54:00 EST. Please see our terms for use of feeds.

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Maingear introduces F1X gaming desktops with overclocked Core i7 CPUs

It’s no Shift, but Maingear‘s new line of F1X gaming rigs are still delightfully potent in their own right. Starting at $2,249 (F1X 200) and sailing well north of $5,149 for the top-end F1X 500, this trio of desktops runs on a 64-bit copy of Windows 7 and packs an 80GB SSD boot drive, an overclocked Intel Core i7 CPU and an optional Blu-ray burner. The big fellow touts a 3.6GHz OC’d Core i7-975, 12GB of DDR3 memory, a 1.5TB Western Digital storage drive, 6x Blu-ray writer, a closed-loop watercooling system, 1,000 watt power supply and twin ATI Radeon HD 5870 GPUs (1GB). The other guys step things down just a wee bit, but you can rest assured that today’s latest games will be handled with ease should you snag any of ’em. Speaking of which — they’re only available from Tiger Direct, Circuit City (the website) and CompUSA, so don’t waste your time looking elsewhere for a better deal.

Maingear introduces F1X gaming desktops with overclocked Core i7 CPUs originally appeared on Engadget on Wed, 20 Jan 2010 23:01:00 EST. Please see our terms for use of feeds.

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Use Your PSP as a Navigation Device… Coming Soon!

This article was written on August 23, 2007 by CyberNet.

Hoping to compete with navigation devices like the TomTom and Garmin, Sony has announced that coming in February 2008, they’ll be selling an accessory that will turn the PSP (Playstation Portable) into a navigation device. Unfortunately for now, this is something that will only be offered in Europe.

It makes perfect sense to add multiple functionalities to portable devices, like what Sony is doing with the PSP. People like to carry around as little as possible, and combining multiple devices into one just makes things simpler. The price isn’t too ghastly either. According to the head of Sony’s European games unit, they say that the accessory to add navigation functionality to the PSP will be priced between 100 and 150 euros ($135–$200).

Sony navigation device

When this navigation device is released, it will support 11 different languages! Among them are English, German, French, Dutch, Spanish, and more. It’ll also allow users to update their POI database using Wi-Fi or the Playstation network.

Another big announcement from Sony that once again, will only be offered in Europe, is an accessory for the Playstation 3 that will give it DVR (digital video recorder) functionality. That means that users will be able to record live TV to play back later. DVR’s have been getting pretty popular these days and so it’s another move by Sony that just makes plain sense.

 Hopefully both the navigation and DVR accessories will make their way to the United States soon because I’m sure there are plenty of PS3 and PSP owners that would be interested.

Source: Reuters

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GefenTV Wireless for HDMI slings 1080p over 60GHz airwaves

The wireless HD war is far from over, but 60GHz is sure making a push for becoming the top dog in the race. Gefen’s latest relies on SiBEAM‘s wireless tech in order to transfer uncompressed 1080p footage up to 30 feet sans lag. You simply connect one box to an HDMI-equipped source (like, say, your minty fresh Blu-ray player) and one box to your HDMI-equipped HDTV; from there, you can watch in amazement as the signal is beamed from one unit to the other without any cords in between. ‘Course, this whole solution would seem a lot more elegant if these wireless modules were just baked into said BD deck and the aforementioned television, but hey, the retrofitters take what the retrofitters can get. It’s all yours right now for just under a grand.

GefenTV Wireless for HDMI slings 1080p over 60GHz airwaves originally appeared on Engadget on Wed, 20 Jan 2010 22:02:00 EST. Please see our terms for use of feeds.

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Palm Pre Plus Review

Sprint customers: If you’re worried that you bought a first gen Palm Pre only to watch helplessly as Palm released a better Pre on Verizon, stop. The Palm Pre Plus is essentially the same phone as the Palm Pre.

Sure, there are minor hardware differences—most notably the doubling of the RAM and the storage space—but it essentially feels like the same phone.

What’s changed in the hardware

The three most visible changes you’ll notice are the removed front button, the matted inductive-charging-capable backplate and the slightly improved keyboard.

Palm realized with the Palm Pixi that a front button was unnecessary, since it broke up the smooth finish of the face, and replaced it with a touch-sensitive button instead. It’s what the Pre should have been like in the first place. The new touch button works fine, and within a few minutes you’ll barely even miss the hardware key like you would never miss a sixth toe you never had.

The keyboard has been upgraded as well, made much less mushy with more tactile feedback when you hit a key—another lesson Palm learned from the Pixi. You’ll type faster and more accurately with these keys compared to the original Pre, even though they don’t raise up any higher off the body and their layout remains unchanged.

The Touchstone-compatible inductive backing comes standard on the Pre Plus. Palm effectively lowered the cost of their inductive charger by $20—it’s $70 on Sprint, which comes with the back, and $50 on Verizon, which doesn’t—and makes the accessory all the easier to justify buying. Even if you don’t go the wireless charging route, the matted, inductive finish makes the phone a lot classier and less prone to fingerprint smudging.

Everything else is the same

That same cheese-cutting bottom edge of the phone is still there, and the overall mold of the device is exactly what we saw with the first Pre. There’s no change in camera, processor, graphical capability or screen. And, luckily for Pre owners, the software is identical, too.

Basically, if you didn’t like the original Pre, you won’t like the Pre Plus any more than before. But if you did like the Pre and didn’t want to jump to Sprint, Palm’s graciously brought it to you.

How does it compare to the original in performance?

Both phones took almost exactly two minutes to boot up, side by side. Flicking around, browsing websites, listening to music and answering emails—in any of these routine tasks, you’d never tell the two phones apart through blind testing. However, there is a slight difference when you start getting to heavy multitasking.

The increased RAM starts to be utilized when you open a LOT of apps—I’m talking about ten or more, something you normally wouldn’t do unless you were really bored, really forgetful or really lazy about closing your apps. Once you have all these things open at once, you’ll notice that the old Pre takes somewhere between 5 to 10 seconds longer to start up new applications than the Pre Plus. While this improvement may be handy for some, the fact that the discrepancy is only 5 to 10 seconds is a testament to how well the multitasking memory allocation worked in the original Pre. Once all these apps are open, there isn’t much difference, but switching around is a bit faster.

Mobile Hotspot

While the Sprint Pre lacks tethering, Verizon’s Palm Plus includes an excellent Mobile Hotspot app that’s quite simple to use. It’s essentially the same as other tethering apps out there: Fire up the app, set a hotspot password and switch on the tethering. Any Wi-Fi device (laptops, phones) will see the broadcasted network and be able to connect to it as you would any other hotspot.

And Verizon, although not the “fastest” 3G network, still gave pretty damn good speeds when I was testing this feature—and it’s reliable to boot. The only downside is the pricing, which we’ll cover later, but having a portable MiFi that’s also your phone can be a lifesaver if you need to connect from the field.

So that’s why Palm called this Plus

There isn’t enough to call this an entirely new series of Palm phones, or even a Palm Pre 2. The Pre Plus improved on the Pre in a few important regards, don’t get me wrong, but it’s essentially the same phone we’ve seen for the last six months. You won’t notice the increased memory unless you’re a habitual window-opener, nor will you appreciate the keyboard unless you really had a problem with the previous one.

So yes, it’s called the Palm Pre Plus for a reason. And it lets Verizon customers get in on the web OS action while staying on their preferred network—which is a good thing, and actually a decent move for Palm. Rather than try to suck more money off the same group of potential customers (Sprint users) with a phone that will be a bit better but not all that different, Palm went ahead and repackaged the same phone with slight modifications to a new sea of potential users.

I suspect that this strategy will grant Palm more return on their initial webOS/Palm Pre investment, justifying the production of an entirely new phone that catches up to both the Nexus One and the upcoming iPhone 4. For Palm’s sake, it better.

Pricing

The Palm Pre Plus will be $150 with a two-year contract on Verizon, and the Pixi Plus will be $100. That’s the same price as it is currently on Sprint—even though Sprint had some deals earlier to push their Pre down to the $100 range.

But, Verizon has a special deal where you can buy either a Pre Plus or a Pixi Plus and get one free Pixi Plus after mail-in rebate, if you want to switch your family over to all Palms.

Here’s the bad. The 3G hotspot feature will be an extra $40 on top of your existing voice and data plans, and it won’t be unlimited! Verizon will give you 5GB and charge 5 cents per MB that you go over. It’s pricey, but nice to have in an emergency.

And here are the voice plans that go with. You’ll be able to buy the Pre Plus and Pixi Plus—which we didn’t review, because it’s the same exact hardware with Mobile Hotspot added—January 25.

More RAM and storage means a slightly better experience, but you might not notice it


Keyboard is improved


Hotspot tethering app is somewhat unique, since it’s officially sponsored by the provider


Still a fan of webOS as a smartphone platform, and it’s still in good shape here


Still not as many apps as Android or iPhone yet


It’s basically the same phone as the Palm Pre


Hotspot access is expensive

Background can be found here

Palm Pre Plus (and Pixi Plus) review

It’s been about a year since Palm pulled itself back from the brink of imminent destruction with the announcement of webOS and the Palm Pre, and even less time since the products announced actually hit the market. In that time span, the company has issued another handset (the small, less powerful Pixi), released a number of over-the-air updates to its OS (nine in all), and created and disseminated a slew of developer tools, including iterative releases of its SDK and a new web-based development environment called Ares. Throughout the ups and downs of the past 12-or-so months Palm has been “back,” the company has stuck with Sprint as its lone carrier partner in the US — so while it’s been innovating and tweaking on its platform and devices, the third-place partner has kept it from the larger audiences AT&T or Verizon might offer. Now — almost a year to the day — Palm has turned around and opened its devices up to the country’s largest carrier, in addition to bumping the specs and features of both phones it offers (the Pre getting an additional 8GB of storage and double the RAM, the Pixi is now equipped with WiFi). All the while significantly improving its SDK (with the new native Plug-in Development Kit) and app distribution model. So can Palm finally really get this ship sailing, court the developers it badly needs, and deliver on the promises of webOS, or is it too little, too late? Read on to find out!

Continue reading Palm Pre Plus (and Pixi Plus) review

Palm Pre Plus (and Pixi Plus) review originally appeared on Engadget on Wed, 20 Jan 2010 21:00:00 EST. Please see our terms for use of feeds.

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Palm Pre Plus, Palm Pixi Plus reviewed

CNET takes a look at the new Palm Pre Plus and Palm Pixi Plus smartphones, which will be available from Verizon Wireless on January 25. pOriginally posted at a href=”http://www.cnet.com/8301-17918_1-10437940-85.html” class=”origPostedBlog”Dialed In/a/p

Dialed In 111: Bonnie’s on assignment

Other than “stop the presses!” the next best thing a journalist can say is that a colleague is “on assignment.” It sounds so mysterious and important and I was glad to be able to say it this week about Bonnie. Ms. Cha had to miss Dialed In this week because …

Originally posted at Dialed In

OPPO Enjoy looks like just another Android e-reader

Another day, another Android e-reader. We apologize for not sounding overly enthusiastic about this one, but going off of the picture of the OPPO Enjoy we don’t anticipate the 6-inch e-ink reader to be the next Kindle or Nook killer. The rest of the specs are unknown, though it looks like the main controls are the trackball on the right edge and touch navigation keys on the left. You know what, maybe we’re being too pessimistic. Perhaps the Enjoy really runs the next version of Android, is Tegra 2 powered and actually has a color display. Alright, that’s all very unlikely, but a reader can dream.

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OPPO Enjoy looks like just another Android e-reader originally appeared on Engadget on Wed, 20 Jan 2010 20:19:00 EST. Please see our terms for use of feeds.

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Special-Purpose iPhone Accessories: Where Are They?

iphone

Perhaps Apple is getting ahead of itself. Even as the company plans to announce its “latest creation” on Jan. 27, one of its last creation’s key features — the ability for special-purpose accessories to communicate with iPhone apps — remains largely unused.

Integration between hardware accessories and iPhone apps was one of the standout new features of iPhone OS 3.0. By enabling iPhone apps to communicate with accessories over Bluetooth or through the dock connector, manufacturers and developers could augment the iPhone’s powers. Wired liked the idea so much we even coined an admittedly awkward term, dongleware, to describe these hybrids. And you, our readers, came up with some great suggestions for iPhone hardware/software add-ons.


With the addition of an accessory, the iPhone could potentially transform into a versatile electric guitar pedal (which was actually demonstrated at an Apple event by Line 6 and still hasn’t seen the light of day) or maybe even a light-switch controller. Game developers could ship special joysticks for their games. At Apple’s press event in March 2009 we even saw a special accessory that turned the iPhone into an insulin meter for diabetes patients to monitor their glucose levels.

Alas, dongleware never took off, either as a term or as a concept. We scoured the web and the show floor at the Consumer Electronics Show, and we even pitched a query through Help a Reporter Out begging for dongleware. All we found was a mere handful of app-powered iPhone accessories, most far less interesting than what Apple promised in its June 2009 keynote.

Mobile apps are a multi-billion-dollar industry, and the iPod and iPhone accessory market already surpass a billion dollars a year. We thought that by now dongleware would be a market overflowing with entrepreneurs eager to strike it rich in the App Store.

We’re not alone in wondering what happened.

“It’s been nine months since the 3.0 press event, plenty of time for hardware companies to get products out,” said Raven Zachary, president of Small Society, an iPhone app development house. “I think there are a handful, and only a handful. I’m surprised.”

Unsurprisingly, it turns out that creating new hardware products is harder than it looks, according to iPhone developers polled by Wired.com.

“When you talk about making a change for a hardware product, there’s a lot of planets to align,” said Matt Drance, Apple’s former iPhone evangelist who left the company to start his own iPhone app publishing company Bookhouse. “I think getting the planets to align has been a challenge for most people.”

To start with the obvious, creating and shipping hardware requires many more steps than coding a piece of software and submitting it to the App Store. You have to find manufacturing partners, perform product forecasting and plan inventory. And for the iPhone in particular, you must hire engineers who understand both hardware and coding for the iPhone OS.

A more arcane part of the dongleware-creation process involves gaining certification through Apple’s stringent “Made for iPod and Works With iPhone” licensing program. The purpose of the program is to ensure accessories meet certain technical standards, including FCC requirements.

For ThinkFlood founder Matthew Eagar, an independent entrepreneur who developed the RedEye universal remote app and accessory for iPhone, getting certified was his major challenge.

To gain certification, Eagar had to fly his staff to California to put his accessory through a cellphone testing lab at Cetecom. For his particular accessory, he had to ensure RedEye passed over-the-air testing to avoid interfering with the iPhone’s cell signal. The testing took many hours spread over several days.

“They had crazy requirements in terms of, you don’t want to interfere with the cell signal,” Eagar said. “It took us 10 weeks of back and forth and flying people around the country to spend time with these certification facilities.”

So naturally, it’s less likely we’ll see much dongleware from independent developers such as Eagar. Most of these products will likely come from larger companies who have been in the accessory industry for years.

itrip_1

Accessory maker Griffin, for example, in September 2009 released a piece of dongleware called the iTrip (above), a transmitter that broadcasts audio from an iPhone to an FM radio. On the iPhone, the iTrip app acts as the controller for setting the frequency. (With earlier iTrip models, you’d only be able to control the frequency with small plastic buttons on the transmitter.)

Griffin’s experience? Not even close to as difficult as it was for Eagar, thanks to an in-house staff of RF engineers who have been making gadget accessories for years.

“We always saw software as a way to get more value out of the hardware for us,” said Mark Rowan, president of Griffin. “Moving to iPhone integration was a very natural step for us because it met a business model we’ve been doing for 20 years.”

Rowan added that the size of the special-purpose iPhone accessory market is small, and perhaps that’s because we don’t need many. The iPhone, after all, strives to be an all-in-one device with the help of apps rather than physical hardware. With over 100,000 apps in the App Store and counting, it’s doing a pretty good job at that.

“I don’t think there will ever be the same kinds of numbers in hardware integration apps as the non, because I don’t think there needs to be,” he said. “There are plenty of opportunities for games and information on the phone if all you need is the 3G access, to pull all kinds of data down. There are plenty of apps that work perfectly fine without any extra hardware.”

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Photo: Fr3d.org/Flickr