Mataerial 3D printer escapes the tyranny of layers, changes colors on the fly (video)

Mataerial 3D printer escapes the tyranny of layers, changes colors on the fly video

Anyone who has used conventional 3D printers knows that they work by stacking layer on layer, limiting just what they can create and where. Mataerial’s upcoming printer doesn’t abide by those petty rules. Its robotic arm draws instantly solid 3D curves rather than 2D slices, shedding the need for direct support or even a horizontal surface. It’s also not bound by traditional approaches to color. As Mataerial injects dye at the last moment, it can switch hues mid-stream and introduce subtle gradients. We’ve reached out for launch and pricing details, but it’s reasonable to presume that such advanced control won’t come cheap — we’d look to the 3Doodler for more affordable in-air artistry.

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Via: DVICE, The Verge

Source: Mataerial

Planex – HDMI Selector with 4 HDMI ports “HDMI-SW0401D” – 3D and Full high-vision image compliant

PLANEX - HDMI Selector with 4 HDMI ports "HDMI-SW0401D" - 3D and full high-vision image compliant

Planex Communications Inc. is releasing HDMI Selector “HDMI-SW0401D” on May 31.

Using “HDMI-SW0401D” as an intermediary, you are able to connect a maximum of 4 HDMI built-in devices to a TV or display that has only one HDMI port. You can simply choose which device you want to use through an accompanying remote control.

Also, it’s compatible with 3D and full high-vision image. Since connected devices feed power to “HDMI-SW0401D”, an AC adapter is not needed.

Estimated price: ¥5,000 (including tax)
Size: 115 x 62 x 25.6mm
Weight: 219g

3D-printed shotgun slugs appear, one-ups Liberator handgun

We’ve seen the recent fully 3D-printed handgun, the Liberator, make an appearance with the ability to shoot off eight .380 rounds before the barrel needed replacing. As interesting as that sounds, a few folks weren’t impressed. They look things one step further and 3D-printed a shotgun slug that completely works, firing from a shotgun and all.

Screen Shot 2013-05-22 at 4.20.21 PM

The slugs were shot from a Mossberg 590 12-gauge shotgun. The first two slugs both hit their intended targets that were set around 30 feet away, and while the slugs’ lightweight form don’t carry as much force as a heavier actual shotgun slug, the 3D-printed slug penetrated completely through a dart board, as well as a water jug sitting behind it. The slug was also able to blast through a 2×12 piece of pine wood.

The slugs used in the video are the larger variants that gun enthusiast Jeff Heeszel has designed, saying that they take about an hour each to print using a Solidoodle 3 3D printer (which costs around $800) using ABS thermoplastic. Heeszel used a non-printed slug as a template to create the 3D files for the printed versions.

Heeszel got the idea from the recently-printed Liberator handgun, but he didn’t like the idea of a plastic gun shooting real bullets, and instead wanted to shoot plastic bullets with a real gun. Heeszel says that the slugs weigh about 0.4 ounces, but only after adding a lead point to add a bit of weight to it. Otherwise, the slug would only weigh a mere 0.1 ounces.

Apparently it took Heeszel hours to set up the 3D printer in order for it to print the slug in the right shape. He also had issues with the printer’s heated bed, which caused the slugs to warp as new layers were added. To remedy that, Heeszel had to paint a slurry mix to the printer’s bed to prevent warping. This alone took around 30 to 40 hours just to come up with the right paint mix.

VIA: Wired


3D-printed shotgun slugs appear, one-ups Liberator handgun is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

MATAERIAL 3D printer draws anti-gravity objects in midair

3D printing is beginning to take off – scary DIY guns and all – but MATAERIAL wants to take it one step further, “defying gravity” with its mesmerizing object modeling. Described as a new “extrusion technology”, the combination of squirted-printing and a specially setting goo means 3D artists could create objects on irregular or non-horizontal surfaces.

Mataerial_3d_anti-gravity_printing

Rather than building up layers, as per traditional 3D printers, the MATAERIAL system can produce 3D curves. That allows the designer to take into account stress lines, developers Petr Novikov and Saša Jokić from Barcelona’s Institute for Advanced Architecture of Catalonia say, among other things, without any temporary structural support or other load-bearing bracketing required.

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Although MATAERIAL’s video shows the 3D printer – mounted, dramatically, on a big industrial robotic arm – producing only a single color, in actual fact there’s support for full color, even changing mid-flow. MATAERIAL can inject CMYK dyes into the path of the building material to adjust the eventual hue without the need for post-printing painting.

Details on the exact material used are scant, but according to Dezeen the rods are made up of thermosetting polymers, a chemical reaction between which causes them to quickly solidify. Regular 3D printers more commonly use thermoplastics.

“The desired shape is created by user in CAD software and then transformed into 3d curves describing the shape which are then converted into movement paths for the robotic arm. The thickness of the printed curve can be scaled down to less than a millimeter and can be adjusted during the printing process, by changing the speed of the movement. Colors can be injected in the nozzle in CMYK mode that allows changing of the curve color throughout the printing process” MATAERIAL

It’s not quite the speedy process as shown in the video in real life; apparently, the footage was sped up by as much as 3x in post-processing. However, roughly one meter of printing takes three minutes, it’s said.

The whole thing is reminiscent of Kickstarter success 3Doodler, which raised over $2.3m for its “3D printer pen” that can be used to sketch out drawings in plastic “ink”. MATAERIAL envisages its system being used for furniture and architectural printing, among other things, though there’s no telling how close to commercialization it all is.

VIA: Core77


MATAERIAL 3D printer draws anti-gravity objects in midair is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Museum That Encourages You To Touch

I clearly remember how my parents always asked me to steer clear of breakable and fragile items in a particular supermarket, especially near the dinnerware area where fine bone china plates are on display. Not only that, there were also […]

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Second 3D-printed gun fires off first round successfully

You may have seen and heard about the Liberator, a fully 3D-printed gun that earned the “world’s first” moniker and was created by law student. However, one of the setbacks was that it could only fire one shot before the plastic destroyed itself. However, a new modified version of the Liberator has appeared, and it

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Cast AR hands-on with Jeri Ellsworth at Maker Faire 2013 (update: video interview)

Cast AR handson with Jeri Ellsworth at Maker Faire 2013

When Valve‘s first hardware hire, Jeri Ellsworth, tweeted back in February that she was fired from the company, we were disappointed but also intrigued by what she meant by “time for new exciting projects.” Well we finally saw what she’s been up to here at at Maker Faire 2013. It’s called Cast AR, and it’s a pair of 3D augmented-reality glasses that she and former Valve programmer Rick Johnson were working on at Valve before they left.

The model we saw is still in the early prototype stages, but the concepts are already in place. Perched atop a pair of active shutter glasses are a couple of miniature LCD projectors, which bounce images from a connected computer onto a special reflective surface at a 120Hz refresh rate. A camera module sits on the eyewear’s bridge and monitors an array of infrared LEDs embedded in the reflective surface. This allows for quick and accurate head tracking. Join us after the break for our impressions and our video interview with Jeri Ellsworth.

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University of Glasgow makes 3D models with single-pixel sensors, skips the cameras (video)

University of Glasgow creates 3D with singlepixel sensors, skips the cameras video

Most approaches to capturing 3D models of real-world objects involve multiple cameras that are rarely cheap, and are sometimes tricky to calibrate. The University of Glasgow has developed a method that ditches those cameras altogether. Its system has four single-pixel sensors stitching together a 3D image based on the reflected intensity of light patterns cast by a projector. Reducing the pixel count lowers the cost per sensor to just a few dollars, and extends the sensitivity as far as terahertz wavelengths. Real-world products are still a long way off, but the university sees its invention as useful for cancer detection and other noble pursuits. Us? We’d probably just waste it on creating uncanny facsimiles of ourselves.

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Via: New Scientist

Source: University of Glasgow

Google Maps-driven Map Dive 3D-tracking hands-on

This week the folks at the development studio known as Instrument have brought a virtual reality demonstration to Google I/O 2013, complete with a multi-display drop from the upper atmosphere down toward the earth in freefall. What this demonstration consisted of was seven 1080p displays, each of them run by their own Ubuntu PC working with a full-screen version of Chrome version 25. A motion tracker works to track the user, their arms, and the angle at which they’re standing – or leaning and falling, as it were.

mapdrop

This system was developed by Instrument to track user input and motion tracking with a custom C++ app built with openNI as well as an ASUS Xtion Pro 3D motion tracking sensor camera. As the motion tracker sees and understands the angle of the human playing the game’s torso and location of each arm, so too will their avatar on the display array move as they fall.

The 3D game content is rendered with WebGL using THREE.js, the WebGL layer being rendered with a totally transparent background. This setup allows the map layer underneath to show through, this map layer being generated by Google Maps.

mapside

What the user sees below – the earth they’re plummeting toward – is a completely live HTML Google Map instance. It’s accurate – meaning you could potentially be diving toward your house, a national landmark, or perhaps somewhere that’d be useful for real-world training.

showing

In addition to this setup being live and ready to roll here at Google I/O 2013 as a playable demo, Instrument has created a Dive editor. With this Dive editor, an editor is able to build directly into the control node administrative console, each of these changes reflected instantly – live in the scene.

The editor user interface exists as a Google Map, the person editing it able to use draggable markers that act as game objects. With this interface, developers and savvy users will be able to utilize geocoding to center the map view on locations of their choice – anywhere Google Maps can see. Think of the possibilities!


Google Maps-driven Map Dive 3D-tracking hands-on is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Scientists Create Single Pixel Camera For 3D Images

Scientists from Glasgow have managed to come up with an unprecedented discovery, by successfully creating a single-pixel camera for 3D images. This unique discovery would comprise of a projector which displays patterned light on the face on a mannequin, where […]

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