Dell Aero details confirmed with new leak: 624MHz processor, handwriting support, DRM

Compared to the other crazy handsets Dell leaked today, the Aero is definitely the runt of the litter. But with a leaked Q2 AT&T release date, the Aero will be first on our doorstep. What other juicy morsels have we gathered? On the hardware side, it’s sadly a slow 624MHz Marvell processor that drives that 3.5-inch capacitive multitouch screen, but hey, like the Chinese model, it’s planned to ship with a capacitive stylus for handwriting recognition.

More interesting is software. Like Motorola’s CLIQ, Aero comes with QuickOffice right out of the box, and supports Microsoft ActiveSync and Exchange to ostensibly keep in touch with your business. For the social crowd, there’s on-device photo editing and “aggregated notifications” for the bevy of social networks Dell’s agreed to support. While you probably knew the device would have a WebKit browser with Flash Lite, leaks reveal it will have a robust media player as well — robust enough to have some sort of music streaming and download ability (PlayReady, anyone?) protected by Windows Media DRM. Though it’s probably still Android 1.5 onboard, docs show Dell plans a “refresh” to Android 2.1 sometime between Q3 and Q4, but it’s hard to say whether the Aero will get an OTA update, or whether only new Aeros will ship with Eclair. That said, given the relative insignificance of this handset compared to its new big brothers, we’re more than willing to wait and find out.

Dell Aero details confirmed with new leak: 624MHz processor, handwriting support, DRM originally appeared on Engadget on Wed, 21 Apr 2010 22:18:00 EST. Please see our terms for use of feeds.

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New doubleTwist for Mac adds built-in Android Market functionality

The latest version of doubleTwist for the Mac (1.0b1b to be precise, available now) adds a whole new Android Market element to the application. Much akin to the iTunes Store for apps, doubleTwist lets you browse Android apps in a beautified, desktop interface, but the “twist” is that you can’t actually download and sync apps with your phone. Instead, the Android Market browser presents QR codes for scanning with your Android phone and directly downloading the apps on the handset like you do already. Sure, desktop app downloads, backup, and syncing would certainly be better, but this is a nice start at least. D-Twist (as we like to call it) is also getting audio playback on the Mac, as well as podcast search and playback, with podcast subscription and syncing coming next (it’s already on Windows). Meanwhile, Windows users will have to wait until the next major version for Android Market. Not to worry, you can do the exact same sort of app browsing at apps.doubletwist.com on any plain old browser. You can even check out the Engadget app right here.

Update: We’re trying to play around a bit with the app, but at the moment the search functionality is broken and most of the QR codes are handing us bad URLs for apps. Hang tight! Every once in a while we see a blip of non-brokenness, but we’re guessing there are some server hiccups at the moment holding us back from Android Market enlightenment.

New doubleTwist for Mac adds built-in Android Market functionality originally appeared on Engadget on Wed, 31 Mar 2010 11:21:00 EST. Please see our terms for use of feeds.

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Screen Grabs: Nate Archibald dials up Google Latitude to locate poor Jenny

Screen Grabs chronicles the uses (and misuses) of real-world gadgets in today’s movies and TV. Send in your sightings (with screen grab!) to screengrabs at engadget dt com.

Oh, Jenny Humphrey — will you ever learn? It’s not at all smart to sneak out at night wearing a seductive outfit, only to find your way into a club, get drugged and open yourself up to all sorts of regrettable mischief. Thankfully, Gossip Girl‘s own Nathaniel Fitzwilliam Archibald is an experienced Droid owner, and he’s also in the business of saving damsels in distress. Having Google Latitude just a click away sure is convenient, but having this particular gal’s phone number just a Tommy Tutone jam away doesn’t hurt, either. Makeshift vid of the rescue is just past the break.

Continue reading Screen Grabs: Nate Archibald dials up Google Latitude to locate poor Jenny

Screen Grabs: Nate Archibald dials up Google Latitude to locate poor Jenny originally appeared on Engadget on Tue, 30 Mar 2010 13:13:00 EST. Please see our terms for use of feeds.

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Exclusive: Android Froyo to take a serious shot at stemming platform fragmentation

We had a couple people at CTIA last week — people whose words carry weight — tell us off the record that the next major version of Android would take big strides toward stopping the ugly trend toward severe fragmentation that has plagued the platform for much of this and last year. You know, the kind of fragmentation that has already left users running not one, not two, not three, but four distinct versions of the little green guy (1.5, 1.6, 2.0, and 2.1) depending on a seemingly arbitrary formula of hardware, carrier, region, software customization, and manufacturers’ ability to push updates in a timely fashion. Put simply, Google’s been iterating the core far faster than most of its partners have been able to keep up.

Thing is, in light of our CTIA conversations, we didn’t have an idea of how Google planned on fixing this — until now. We’ve been given reason to believe that the company will start by decoupling many of Android’s standard applications and components from the platform’s core and making them downloadable and updatable through the Market, much the same as they’ve already done with Maps. In all likelihood, this process will take place over two major Android versions, starting with Froyo and continuing through Gingerbread. Notice that we said apps and components, meaning that some core elements of Android — input methods, for instance — should get this treatment. This way, just because Google rolls out an awesome new browser doesn’t mean you need to wait for HTC, Samsung, or whomever made your phone to roll it into a firmware update, and for your carrier to approve it — almost all of the juicy user-facing stuff will happen through the Market.

The second part of this doubled-edged attack on platform fragmentation comes from a simple reality: we’re hearing that Google may be nearing the end of its breakneck development pace on Android’s core and shifting attention to apps and features. By the time we get to Froyo, the underlying platform — and the API that devs need to target — will be reaching legitimate maturity for the first time, which means we should have far fewer tasty treat-themed code names to worry about over the course of an average year. We like awesome new software as much as the next guy, but Google’s been moving so fast lately that they’ve created a near constant culture of obsolescence anxiety among the hardcore user base — and in turn, that leads to paralysis at the sales counter.

How much of this strategy actually materializes — and how effective it is at changing the direction of the platform at large — remains to be seen, but it sounds like a promising turn of events. Considering it’s been a solid five months since the Eclair SDK premiered, that’s an eternity in Google years; time to shake things up a bit, we reckon.

Exclusive: Android Froyo to take a serious shot at stemming platform fragmentation originally appeared on Engadget on Mon, 29 Mar 2010 11:16:00 EST. Please see our terms for use of feeds.

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Neofonie announces WePad 11.6-inch Android slate

Another day, another Android tablet render. This one, the imaginatively titled WePad, is as ambitious as its name might suggest. (You know, because “we” is plural of “I”? Yeah, it’s a stretch.) Dwarfing the iPad with its 11.6-inch (1366 x 768) display, a 1.66GHz Intel Atom N450 processor, GMA 3150 graphics, webcam, two USB ports, flash card reader, UMTS modem, and a mooted six hours of battery life, we could see ourselves picking one up — provided the price point is decent. But that’s just the beginning! The manufacturer, Neofonie, also has designs on a WePad app store and, if all goes according to plan, this thing’ll sport genuine Google Android and the Android Market. The company also mentions something called the “WeMagazine publishing ecosystem,” the basis of a turn-key operation for getting your own branded device out on the e-reader market, so if you’re looking to get into the biz just hit the source link to begin your adventure. As for us, we’ll wait to see a final product before we jump to any conclusions.

[Thanks, Dan Z]

Neofonie announces WePad 11.6-inch Android slate originally appeared on Engadget on Sat, 20 Mar 2010 21:31:00 EST. Please see our terms for use of feeds.

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Google issues statement on Nexus One sales, touts Android Market’s 30,000 apps

Numbers released by Flurry Analytics yesterday suggested that Google’s Nexus One had sold around 135,000 units in 74 days (the same amount of time it took the iPhone to hit a million) — not a staggering number by any measure. Now, we don’t really have any way to assess the accuracy of Flurry’s data, but we spoke with Google’s team about a few things, and here’s what they had to say. For starters, Google wanted to assert the idea that selling lots of a single handset isn’t the company’s primary goal, an idea which makes sense considering how many handsets are currently available with Android. In our conversation, Google actually called out the sales figures for the Droid and seemed eager to make the point that their game is more of a war of attrition fought on a variety of fronts. Read their statement — and lots more — after the break…

Continue reading Google issues statement on Nexus One sales, touts Android Market’s 30,000 apps

Google issues statement on Nexus One sales, touts Android Market’s 30,000 apps originally appeared on Engadget on Wed, 17 Mar 2010 13:39:00 EST. Please see our terms for use of feeds.

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Motorola Backflip doesn’t allow non-Market apps, proves AT&T doesn’t get Android

Let’s step into the time warp, shall we? Specifically, we’d like to go back to our interview of AT&T Mobility CEO Ralph de la Vega at MWC last year when we asked him about the carrier’s support for Android (or lack thereof):

Chris: Okay, and expanding on that a little bit, I heard you speak at CTIA last year and you mentioned that… you mentioned basically the same comments about Android at that time. You said that you thought that it was promising, you liked what you saw, but that was at a time when there were a lot of questions about why AT&T wasn’t in the OHA. I’m wondering if your thoughts, your opinions have changed since then. Has AT&T’s direction with Android changed at all?

Ralph: No, actually, I think that they have been somewhat validated in that… we like the Android as an operating system on its own, but we want to make sure that we have, and customers have the option, to put applications on that device that are not just Google applications, so when the G1 came out and T-Mobile launched it, it’s primarily a Google phone. And we want to give customers the choice of other applications on that device, not just the same Google applications.

Chris: So you’re basically waiting for Android to be de-branded, so to speak?

Ralph: Well, to be open. (Laughter.) Right? I mean, the whole idea behind Android is that it’s gonna be an open OS, and so I don’t wanna roll an open OS to market that has primarily Google apps on it, and I think that’s gonna happen. I mean, I see a lot of activity, I think it’s got a good future, and I think it makes a lot of sense that the OS is open-source, separate from Google apps that are also very good.

A year later, enter the Motorola Backflip — AT&T’s very first Android device. Does it hold true to de la Vega’s principles? Well, it depends on whose glasses you read the statements through. Yes, true, it definitely doesn’t have “primarily Google apps on it” thanks to the carrier’s questionable decision to remove Google search and replace it with Yahoo — but as for giving “customers the choice of other applications,” that’s another matter altogether. It seems that Backflips are being shipped without the ability to turn on non-Market installations, meaning that AT&T has effectively locked you into getting all of your content through the walled garden. Add in the Yahoo debacle and the egregious amount of unremovable crapware they’ve left in ROM, and we start to wonder: why did AT&T bother partnering up with Android if they weren’t going to take it seriously? Certainly doesn’t bode well for the Mini 3 and the rest of the pack, now, does it?

Motorola Backflip doesn’t allow non-Market apps, proves AT&T doesn’t get Android originally appeared on Engadget on Mon, 08 Mar 2010 15:06:00 EST. Please see our terms for use of feeds.

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Indie Coder Proves Android Apps Can Make Money, Too

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While visiting Japan in September, 26-year-old Stanford graduate Eddie Kim picked up a book about coding Android apps because he thought it might be a fun hobby. Little did he know that six months later, his casual creation would earn him more money than any of his full-time jobs.

jtzxucsKim, a former Volkswagen engineer and co-founder of San Francisco-based startup Picwing, now earns $13,000 each month off an Android app called Car Locator (right), which helps users find their parked cars. Kim’s app, which he sells for $4 per download, took him only three weeks to code.

“I thought about making an app for the iPhone, but my thoughts were, it’s such a crowded space right now, and I thought Android would be a better opportunity to get involved in,” Kim told Wired.com.

“Plus, I learned that you need a Mac to do iPhone development, and at that point I lost all interest,” said Kim, a proud Windows user.

Kim’s success story is the first we’ve heard from an independent coder developing for the Android platform. While the iTunes App Store was still just months old, we saw a handful of reports about independent developers making copious amounts of money off their iPhone apps. For example, independent coder Steve Demeter said he made $250,000 in profit in just two months with his iPhone game Trism. Later, programmer Ethan Nicholas raked in $600,000 in a single month with hot sales of his game iShoot, and he immediately quit his job. Because of these success stories, many technology observers have deemed the mobile app opportunity a digital gold rush.

Google’s Android Market, which opened in October 2008, has been around almost as long as the iPhone’s App Store. But only in recent months, with the introduction of the Motorola Droid and Google’s Nexus One, has the Android platform been gaining serious momentum. In February, Google announced that 60,000 Android phones are shipped each day.

Still, stifling Android developers is the lack of a simple market for third-party apps. Google doesn’t own a prominent platform for distributing apps, as Apple does with iTunes. And some developers have shied away from the Android platform in fear of fragmentation — having to develop and support several versions of the same app for various different phones from several manufacturers. By comparison, the iPhone offers a relatively clear-cut audience of 75 million iPhone and iPod Touch customers, with smaller differences in features between the various models. (Though the advent of the iPad, with its larger screen, may complicate Apple’s market further.)

Citing Google’s weaknesses, Gameloft, a major game company, said in November 2009 that it was significantly cutting back its investment in Android.

“It is not as neatly done as on the iPhone,” said Alexandre de Rochefort, Gameloft’s finance director, during an investor conference. “Google has not been very good to entice customers to actually buy products. On Android, nobody is making significant revenue…. We are selling 400 times more games on iPhone than on Android.”

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Against that background, Kim’s success story is all the more impressive.

So what exactly did Kim do to rake in some serious dough? First, he employed a “freemium” strategy, offering a free version of Car Locator for users to try out, in addition to the paid version of the app, for which he charged $2 at first. Kim’s sales started out small, netting an average of about $80 to $100 per day. Then, his app became featured in the Android Marketplace, at which point Car Locator began netting an average of $435 per day. Kim then gradually raised the price to $3, and then to $4, and surprisingly, sales grew even stronger. (Kim illustrated his progress in the chart below).

What’s more, Kim doesn’t find developing for Android particularly difficult. He said the concerns about fragmentation are overplayed: There are currently four different versions of Android, and it’s not hard to account for a few variations of the same app.

“It’s not a huge pain in the butt for developers right now,” Kim said.

At this rate, Kim is set to earn a six-figure yearly income. But he said he doesn’t plan to quit his job or start churning out Android apps. After all, luck was a big factor in helping Kim’s app succeed, just like it was for Demeter and Nicholas. (In an interview with Newsweek, Demeter says he only really struck it rich after investing his App Store earnings in the stock market. Nicholas hasn’t come out with a big hit like iShoot ever since, and he told Newsweek he’s “very worried about being a one-hit wonder.”)

For now, Kim hopes to ride on Car Locator’s success for as long as he can.

“Just from last month’s sales, it’s making more money than when I was employed as an engineer at Volkswagen, though I’m not sure how long it will last,” Kim said.

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Photos: Jon Snyder/Wired.com


Phishing Android apps explain our maxed-out credit cards



There’s no such thing as a perfect mobile app store strategy — you’re either too draconian, too arbitrary, or too loose in your policies, and as far as we can tell, there’s no way to find a balance that isn’t going to trigger an alarm here and there or get a few people worked into a lather. If you’re too loose, for instance, you’re liable end up with the occasional bout of malware, which is exactly what appears to have gone down recently in the Android Market with a few fake banking apps published by a bandit going as “Droid09.” As you might imagine, the apps end up doing little more than stealing your information and ending your day in tears; the apps have since been pulled, but that’s probably little consolation for those already affected. The moral of the story? Be vigilant, keep a close eye on those system permissions the Market warns you about as you install new apps, report sketchy ones, and — as always — use a hearty dose of common sense.

Phishing Android apps explain our maxed-out credit cards originally appeared on Engadget on Mon, 11 Jan 2010 14:07:00 EST. Please see our terms for use of feeds.

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HTC debuts widgets for Sense-equipped Android phones

HTC was already in the Android software game by virtue of the fact that it drops a fully-customized UI and widget suite on some of its models, but this is new: they’ve migrated over to the Market. Now, what’d be insanely awesome here is if you could, say, buy Sense for $9.99 and install it on any Android device, but yeah, not so much — what we’ve actually got here is a four-pack of free widgets that are compatible with the Hero and Droid Eris. Dice, Today in History, Tip Calculator, and Battery are each downloadable individually; none are particularly exciting or different than what’s already available in the Market, but they’ve all got that famous HTC high style and the exclusivity of knowing that Motorola, Acer, Samsung, and Huawei riffraff can’t use them. All four are available now.

HTC debuts widgets for Sense-equipped Android phones originally appeared on Engadget on Thu, 17 Dec 2009 13:49:00 EST. Please see our terms for use of feeds.

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