Wi-Fi Sync: wirelessly sync the iPhone with iTunes… in your dreams (video)


Hey iPhone, welcome to 2007. Following Opera’s script in building grassroots hysteria to goad Apple into approving a contentious app, developer Greg Hughes is teasing a video of his Wi-Fi Sync app to the peoples of planet internet. As the name implies, the app promises a complete sync of your iPhone or iPod touch with iTunes without having to tether and looks pretty straightforward (and occasionally useful) based on the video demonstration found after the break. Greg says he’ll be submitting it to Apple for approval at the end of the week — good luck with that Greg, we hope to be seeing you on Cydia at the very least.

Continue reading Wi-Fi Sync: wirelessly sync the iPhone with iTunes… in your dreams (video)

Wi-Fi Sync: wirelessly sync the iPhone with iTunes… in your dreams (video) originally appeared on Engadget on Mon, 26 Apr 2010 04:03:00 EST. Please see our terms for use of feeds.

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Adobe Gives Up on Flash for iPhone, iPad

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Adobe will no longer pursue its plans to bring Flash to Apple’s iPhone and the iPad.

Adobe on Tuesday evening said it is ceasing investment in a software tool that enables Flash developers to port software into native iPhone and iPad apps, according to Mike Chambers, Adobe’s principal product manager for Flash developer relations.

“The primary goal of Flash has always been to enable cross-browser, platform and device development,” Chambers wrote in a blog post. “This is the exact opposite of what Apple wants. They want to tie developers down to their platform, and restrict their options to make it difficult for developers to target other platforms.”

Adobe is reacting to a new rule in the iPhone developer agreement, which stipulates that iPhone and iPad apps must be coded with Apple-approved programming languages, such as C++ or Objective C. If enforced, the rule would effectively ban any apps coded with Adobe’s Packager for iPhone, a tool enabling Flash-coded software to be easily converted into native iPhone apps, released last week with Adobe CS5.

Faced with Apple’s new rule, Adobe pulled the plug on Packager for iPhone. That ends, for now, any hope that Flash apps (or apps that incorporate Flash) will ever be able to run on the iPad or iPhone.

Apple’s new app policy has been met with furious debate. Critics say Apple is depriving consumers of choice, because Flash apps that could have been on the iPhone will never see the light of day. Supporters of Apple’s decision, including Steve Jobs, say the move was necessary to retain quality of apps in the App Store and nimbleness of updating the platform.

Apple has been steadfast with its lack of support for Flash on the iPhone OS. Some customers have complained that without Flash, iPhone and iPad users are missing out on a big chunk of the internet. Jobs said during a staff meeting that Flash was not supported because it is “buggy” and frequently causes crashes on the Mac OS, according to a secondhand account first reported by Wired.com.

Rather than supporting Flash, Apple has reportedly pushed website creators to use alternative web standards, including HTML5, CSS and JavaScript, which are all supported by the iPhone and iPad browser.

Apple said Adobe was incorrect to accuse Apple of locking in developers by not supporting Flash.

“Someone has it backwards — it is HTML5, CSS, JavaScript and H.264 (all supported by the iPhone and iPad) that are open and standard, while Adobe’s Flash is closed and proprietary,” an Apple representative said in a statement provided to CNET.

However, as simple as it may sound for web developers to switch to different standards, Wired.com’s Webmonkey editor Mike Calore said the transition to HTML5 for video playback would be complex. He explained that there’s no agreed upon video format for HTML5, and support varies greatly from browser to browser.

“Not to be overly critical of Apple — anyone pushing for open web standards deserves kudos — but the company seems more deeply concerned with digging Flash’s grave than it does with promoting semantic markup,” Calore wrote.

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Lenovo talks up LePhone, shows off app store ahead of May launch

Lenovo’s Android-based LePhone (not LePhono, sadly) may not be officially launching in China until next month, but the company did just hold a launch event of sorts in the country, in which it revealed a few new details and did a fair bit of boasting. According to The Wall Street Journal, Lenovo says that it’s aiming to sell “millions” of the phones in the next five years, and “tens of millions” after that — although not just involving this particular phone, obviously. Lenovo COO Rory Read also reportedly further added that the company is ready for a “tough fight” against Apple’s iPhone, and that Lenovo will have a “better brand position” that RIM, which hasn’t yet gained a significant foothold in China. That’s certainly plenty ambitious for a company new to the cellphone space, and should no doubt only further fuel those rumors of a certain acquisition. In other le news, Lenovo also apparently further demonstrated the tweaked version of Android that the handset will use (first seen at CES), and it has shown off its own app store for the first time, which can already be browsed at the site linked below.

Lenovo talks up LePhone, shows off app store ahead of May launch originally appeared on Engadget on Tue, 20 Apr 2010 15:45:00 EST. Please see our terms for use of feeds.

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Apple Rejects Kid-Friendly Programming App

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About 40 years ago, tech legend Alan Kay invented the idea of a lightweight tablet computer that children could use to learn programming.

Apple’s iPad delivers on the tablet part of that vision — but the company has blocked a kid-friendly programming language based on Kay’s work from getting onto the iPad.

Apple removed an app called Scratch from its iPhone and iPad App Store last week. The Scratch app displayed stories, games and animations made by children using MIT’s Scratch platform, which was built on top of Kay’s programming language Squeak, according to MIT.

photo of Alan KayJohn McIntosh, a software developer unaffiliated with MIT, made the Scratch app for iPhone on his own and announced its removal in a blog post last week.

Though the Scratch app wasn’t made by Kay (pictured at right), he wasn’t pleased about the news when contacted by Wired.com.

“Both children and the internet are bigger than Apple, and things that are good for children of the world need to be able to run everywhere,” Kay e-mailed Wired.com.

Kay, a former Xerox PARC computer scientist, is credited for conceiving the idea of a portable computer in 1968, when computers still weighed over 100 pounds and ate punch cards. He called his concept the Dynabook.

In his conception, it would be a very thin, highly dynamic device that weighed no more than 2 pounds, which would be an ideal tool for children to learn programming and science. Kay’s Dynabook was never made, but characteristics of his concept can be seen in the mobile computers we tote around today.

Steve Jobs took a tour of Xerox PARC in 1979, and some might even say that his visit is still unfolding with the release of the iPad tablet, which resembles Kay’s description of the Dynabook (illustrated at right).

Jobs this month personally mailed an iPad to Kay, who praised Apple’s tablet as “fantastically good” for drawing, painting and typing. But Kay declined to give his full evaluation of the iPad to Wired.com until his question of whether Scratch or Etoys — another educational programming language Kay developed for kids — would be usable on the device.

With the removal of Scratch from the App Store, for now the answer to Kay’s question would appear to be “No.”

McIntosh said he had sent e-mails to Jobs and Apple staff and received replies from them asking questions about Scratch. He awaits Apple’s decision on whether the app will reappear in the App Store.

“If you follow the chain of where Scratch came from, yes it is a Dynabook app, sadly not an iPad app,” McIntosh wrote in Apple’s developer forums.

McIntosh said that Apple removed the app because it allegedly violated a rule in the iPhone developer agreement — clause 3.3.2, which states iPhone apps may not contain code interpreters other than Apple’s. The clause reads:

An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple’s Documented APIs and built-in interpreter(s).

Daring Fireball blogger John Gruber, who first reported the removal of Scratch, explained that Apple’s intention with the “no interpreters” rule is to block meta-platforms such as Adobe Flash.

“Imagine a hypothetical arbitrary ‘Flash Player’ app from Adobe, that allowed you to download SWF files — such an app would stand as an alternative to the App Store,” he wrote. “What’s frustrating about Apple blocking Scratch is that Scratch doesn’t seem like the sort of thing that one could use to build software that’s even vaguely of the caliber of native iPhone apps. It’s really rudimentary stuff, focused on ease-of-programming. But what’s Apple to do? Change the rule to ‘no high-quality interpreters’?”

Apple earlier this month instituted a new rule that also effectively blocks meta-platforms: clause 3.3.1, which stipulates that iPhone apps may only be made using Apple-approved programming languages. Many have speculated that the main target of the new rule was Adobe, whose CS5 software, released last week, includes a feature to easily convert Flash-coded software into native iPhone apps.

Some critics expressed concern that beyond attacking Adobe, Apple’s policies would result in collateral damage potentially stifling innovation in the App Store. Scratch appears to be a victim despite its tie to Jobs’ old friend.

Apple did not respond to Wired.com’s request for comment.

“I think it’s terrible,” said Andrés Monroy-Hernández, a Ph.D. candidate at the MIT Media Lab and lead developer of the Scratch online community. “Even if the Scratch app was approved, I still think [clause 3.3.2] sends a really bad message for young creators in general. We have a forum where kids post comments, and they were really upset about this.’”

Monroy-Hernández added that reinstating Scratch wouldn’t solve the bigger problem with the App Store.

“Even if Apple approves it now, it sends the wrong message that you have to be backed by MIT, or be famous for a Pulitzer-winning cartoon, to be accepted as part of this digital democracy, and I feel that’s really, really bad,” he said. “More than accepting the app, I hope Apple will change their policies into something more open.”

Photos: 1) Bryan Derballa/Wired.com
2) Courtesy Alan Kay

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Want Porn? Buy an Android Phone, Steve Jobs Says

The rules about what types of content can and can’t be in Apple’s App Store are still fuzzy, but one thing’s certain: Steve Jobs doesn’t want to sell porn.

Despite yesterday’s iPhone debacle, Jobs was still in a chatty-enough mood to respond to a concerned customer’s e-mail questioning Apple’s role as “moral police” of its App Store. The customer, Matthew Browing, was referring to the App Store’s initial rejection of an app containing Mark Fiore’s Pulitzer-winning editorial cartoon, as well as the company’s recent porn ban.

In his reply, Jobs admitted that rejecting Fiore’s app was a mistake, and he wasn’t shy about advertising his biggest competitor’s product as a phone for porn lovers:

Fiore’s app will be in the store shortly. That was a mistake. However, we do believe we have a moral responsibility to keep porn off the iPhone. Folks who want porn can buy and [sic] Android phone.

TechCrunch’s MG Siegler, who originally reported the e-mail exchange, noted the “and” typo in Jobs’ response, but he said he verified the sender by checking the e-mail’s IP headers.

Jobs’ purported e-mail response is believable, as it comes in line with a statement the CEO made during a question-and-answer session at Apple’s iPhone OS 4 event earlier this month. A journalist asked whether Apple would consider allowing customers to load apps through means other than the App Store, and Jobs again noted Android as an option for porn fans.

“You know, there’s a porn store for Android,” Jobs said. “You can download nothing but porn. You can download porn, your kids can download porn. That’s a place we don’t want to go, so we’re not going to go there.”

Jobs’ opposition to porn is loud and clear, but Apple’s crackdown on sex-tinged apps can be described as a “semi-ban” at best. The Playboy app remains in the App Store, as does the Sports Illustrated app, because they come from “more reputable companies,” according to Apple’s vice president of marketing, Phil Schiller.

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Photo: Jon Snyder/Wired.com


Verizon FiOS DVR Manager ensures you’ll never miss an episode of iCarly… ‘evar’

America has spoken (at least the TV-addicted, iPhone owning segment) and the cry is being heard: they want to control their DVRs from their handset! The Verizon FiOS DVR Manager sounds pretty straightforward: set your DVR! Set parental controls! Bookmark, browse, search TV programming, and more! And all from your iPhone. (Of course, plenty of Android users have been doing this for a while now.) Kind of makes that old iTunes-based media management system seem a little weak sauce, doesn’t it? Of course, if you’re out at dinner or in a meeting and you’re being driven to distraction trying to remember if Ninja Assassin is a video-on-demand selection this month, you probably have much bigger problems than on-the-road DVR management. But that’s none of our business. Compatible with your iPhone, iPod touch, and iPad sportin’ OS 3.0 or later. Hit the source link to download now!

Verizon FiOS DVR Manager ensures you’ll never miss an episode of iCarly… ‘evar’ originally appeared on Engadget on Mon, 19 Apr 2010 10:14:00 EST. Please see our terms for use of feeds.

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Boxee seeks iPad and iPhone app developer, bigger slice of Apple pie

Hey there, got any Objective-C experience and a desire to help out a budding young company? You’ll wanna hit that source link right quick, as Boxee is presently on the search for a Lead iPad and iPhone App Developer who will be responsible for starting the company’s Mobile Applications team. It’s no secret that Boxee is keen to get its media streaming software out on any and all hardware possible, and iPhone OS presents the company with an ever-expanding audience for its wares. Additional job requirements include a minimum of a year’s professional development experience and that you’ll have previously developed an app for the iPhone, though that last bit’s not exactly a high hurdle to overcome. We like the added note that Android dev experience is “a plus,” which suggests to us that the Mobile Apps team will eventually be spreading its wings beyond Apple’s mobile OS as well.

[Thanks, Abed]

Boxee seeks iPad and iPhone app developer, bigger slice of Apple pie originally appeared on Engadget on Thu, 15 Apr 2010 06:28:00 EST. Please see our terms for use of feeds.

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Opera Mini now the number one free download in all 22 App Stores

Seems like users actually do want a choice, Steve.

Update: 1 Million downloads in 1 day, ta da!

[Thanks, Atesh]

Opera Mini now the number one free download in all 22 App Stores originally appeared on Engadget on Wed, 14 Apr 2010 14:30:00 EST. Please see our terms for use of feeds.

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Opera Mini for iPhone approved, will be available for free (update: hands-on)

Our man Thomas Ricker was just wondering how long it would take before Apple determined the fate of Opera Mini for iPhone, and we’ve got some good news — it’s been approved and will be available for free on the App Store within 24 hours! Can’t say we were expecting that, since non-Safari-based browsers have typically been verboten from Apple’s little kingdom, but we’re certainly happy to be surprised. We’ll do up a full hands-on when we see it in the store, but for now check the demo video after the break.

Update: We’re getting reports that UK and Australian readers are already able to download and enjoy this surprising little addition to the app store — be sure to give this iTunes link a shot and see if it works in your region, mmkay?

Update 2: We just got our hands on Opera Mini for the iPhone, and the first thing we noticed is, in fact, how fast it renders pages. When we open the app, we are quickly introduced to the default Opera Screen, with links to Facebook, Twitter and the like. Opening a new tab is a single touch and loading virtually any homepage is quick. While scrolling through the loaded page, some images don’t fully render until you stop over them. Multitouch is enabled to some extent — you can pinch to zoom, and double tapping only fully zooms in and out, with really no inbetween. Something else we noticed that we’d been looking for in OS 4, is the ability to Find in Page. It works really well, and the words being searched are highlighted for an easy find. This browser totally kicks safari out of the water, and we’re definitely looking forward to updates for Opera Mini.

Update 3: It looks to be live in the US now! Hit up that iTunes link and go wild!

Continue reading Opera Mini for iPhone approved, will be available for free (update: hands-on)

Opera Mini for iPhone approved, will be available for free (update: hands-on) originally appeared on Engadget on Mon, 12 Apr 2010 23:37:00 EST. Please see our terms for use of feeds.

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Steve Jobs Debates Developers Over Apple’s New App Policy

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Controversy erupted around a change Apple made last week to its iPhone developer agreement, and now even company CEO Steve Jobs has waded into the fray.

A new clause in the iPhone developer agreement (clause 3.3.1) stipulates that iPhone apps may not be written with anything except Apple’s approved programming languages, including Objective C and C++. The rule would effectively ban apps that were written on third-party platforms, such as Adobe Flash, and subsequently converted into native iPhone code.

Apple and its supporters claim that the policy change will ensure long-term quality of apps in the App Store, while critics argue that Apple is attempting to hold software developers hostage in order to stifle the growth of competing platforms such as Google Android.

“It’s an obvious lock-in strategy,” said Greg Slepak, CEO of iPhone development house Tao Effect, in an interview with Wired.com today. “They are locking [developers] in by making it difficult to convert their applications from a different platform. I think that is not a smart move. It’s going to piss people off or drive developers away.”

Slepak was mad enough about the policy that he wrote Jobs directly to complain. Over the weekend, the CEO replied.

“We’ve been there before, and intermediate layers between the platform and the developer ultimately produces sub-standard apps and hinders the progress of the platform,” Jobs wrote in an e-mail response to Slepak’s inquiry about the new clause.

Jobs is alluding to the traditional desktop environment, in which operating systems such as Mac OS X or Microsoft Windows support software coded with various third-party platforms. Some argue that compatibility issues caused by third-party platforms, such as Adobe’s Flash, can cause bugs in an operating system that are beyond the control of the creator of the OS. Indeed, Jobs has a number of times made clear his hatred for Flash, calling it a buggy platform responsible for frequent browser crashes in Mac OS X.

The consensus among the programming community is that the biggest target of clause 3.3.1 is Adobe, which today released its CS5 software, which includes a feature that automatically converts Flash software into iPhone apps.

Adobe is well aware of the implications of the new iPhone developer agreement, and one of its employees last week issued a colorful response.

“The fact that Apple would make such a hostile and despicable move like this clearly shows the difference between our two companies,” wrote Adobe’s Flash evangelist Lee Brimelow. “Go screw yourself, Apple.”

And Adobe CTO Kevin Lynch ridiculed Apple in a video published by All Things D over the weekend, in which he predicted future versions of Apple’s developer agreement would require programmers to “build applications by typing with one hand and swinging a chicken above your head.”

The debate over the policy change continued to carry on this week. Louis Gerbarg, developer of GLsoft.mobi, published a blog post in which he elaborated on and defended Apple’s stance. He drew a hypothetical scenario in which 20,000 iPhone apps coded with Flash crashed because of a bug in Adobe’s CS5 tools. In that situation, Apple would have to defer to Adobe to fix the problem. As a result, Apple would cede some control of the iPhone platform to Adobe, and Apple’s efforts to innovate could be slowed down.

“We don’t want to be in a situation where in order to fix a bug we’re waiting for Adobe to give us a new seed of Flash,” Gerbarg told Wired.com in a phone interview.

Tao Effect’s Slepak disagreed. He explained that in the context of the iPhone’s sandbox system, conversion frameworks are designed to link against Apple’s iPhone APIs and compile properly with Apple’s tools. And even if Apple wished to push out major innovations for the iPhone platform, Apple wouldn’t be able to radically change its current APIs, because that would break all iPhone apps that use those APIs. Therefore, it’s unlikely Apple would radically change its APIs , and the concern about a third-party such as Adobe keeping up is moot, Slepak said.

“Every iPhone developer is linking against Apple’s stuff, and Apple still has to make sure that stuff doesn’t change too much,” Slepak said. “The argument here that Apple would have another burden to share with some other company — I don’t think it’s a very valid argument.”

Matt Drance, owner of iPhone development company Bookhouse and a former Apple employee who helped evangelize the iPhone platform, said he believes Apple is attempting to safeguard its iPhone OS. He noted that several third-party platforms — such as Appcelerator, Monotouch and now Flash CS5 — are offering iPhone-app-conversion tools that could gradually erode the quality of the platform by attracting the “lowest common denominator” of programmers.

“Every couple of weeks there’s a new person popping up who’s going to potentially skew the development landscape,” Drance said. “I don’t think there’s anything cynical about it at all. I think Apple feels genuinely threatened by these toolkits.”

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Photo: Bryan Derballa/Wired.com