Kaleidescape joins the iPhone as a remote party

It is only a matter of time before every single company in the world makes some kind of iPhone/iPod Touch app and if you make home theater gear that mean it is a remote. Remotescape for the Kaleidescape is the latest addition and from the looks of the Youtube video embedded after the break, it is a pretty slick mix of gestures and cover art goodness. The bad news of course is that the graphics in the interface are on par with the rest of Kaleidescape’s products and the price tag is $69 — but if you dropped the $50k on the Kaleidescape media server, then you probably think that is cheap for a iPhone app.

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Kaleidescape joins the iPhone as a remote party originally appeared on Engadget on Thu, 10 Sep 2009 10:53:00 EST. Please see our terms for use of feeds.

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Facebook for Android hits the Market, still playing a bit of catch up

Well, it’s taken a little while, but it looks like Android users now have a Facebook app to call their own. As you might expect from an initial release, however, the app is a bit less full featured than some of its counterparts and, judging from the few initial comments, a bit buggy. The good news is that you’ll be able to do all the basics like share status updates, check your news feed, look at your friends’ walls, and even check up to 125 of your friends’ phone numbers straight from the home screen. You won’t, however, get things like messaging or chat and, at least at the moment, it appears to have some particular problems with the HTC Hero and HTC Magic (although those reports are obviously still preliminary). On the upside, the app is completely free, and available to download from Android Market right now.

[Thanks, SliestDragon]

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Facebook for Android hits the Market, still playing a bit of catch up originally appeared on Engadget on Tue, 08 Sep 2009 18:47:00 EST. Please see our terms for use of feeds.

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DIY robot mask uses iPhone display to lip sync your drunken Halloween slurrings

You know, after getting beat up last year at the Engadget HQ Halloween party for daring to dress up as an iPod, we’re ready to exact a little bit of revenge with this most excellent robot mask idea. The idea is simple enough: it simply pairs the MouthOff app with a cardboard box and tinfoil, but the results speak (and lip sync) for themselves. Check out the video how-to after the break.

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DIY robot mask uses iPhone display to lip sync your drunken Halloween slurrings originally appeared on Engadget on Tue, 08 Sep 2009 10:25:00 EST. Please see our terms for use of feeds.

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Apple pulls C64 App after Manomio shenanigans revealed

Come on Manomio, what did you expect? Did you really think Apple would leave your C64 emulator in the App Store after it was revealed that the BASIC interpreter was still in your software, exposed with a little up, up, down, down, left, right trickery? That’s a clear breach of the SDK and well, downright sneaky. In a blog post to its site, Manomio claims that it had “no intention of tricking basic into the app” and only left the code in to be remotely activated later should Apple change its policy. Of course, with so much money left on the table, Manomio promptly submitted a new, presumably BASIC-free app for approval. Something we’re sure Apple will get right on.

[Via The iPhone blog]

Read — Enable BASIC in C64 hack
Read — Manomio’s plea for mercy

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Apple pulls C64 App after Manomio shenanigans revealed originally appeared on Engadget on Tue, 08 Sep 2009 07:52:00 EST. Please see our terms for use of feeds.

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Android 1.6 makes Market refresh official, apps get screenshots at last

Evidence suggests that the Android Market has a long way to go to be a profitable enterprise for would-be developers, but the good news is that Google seems to understand — and they’re doing something about it. Those in-the-wild shots of a totally rethought interface have turned out to be legit, being made official today by Android’s official dev site; the beautified UI itself isn’t really anything to write home about, but what makes it all worthwhile is the addition of screenshots and improvements to descriptions that should do a much better job of letting users know what they’re getting for their hard-earned cash. Otherwise, there are a few new app categories and Italian support, all of which should bow with the release of Android 1.6 Donut. Sholes, Morrison, you fellas can’t come soon enough. Follow the break for official video of the new Market in action.

[Via Phandroid]

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Android 1.6 makes Market refresh official, apps get screenshots at last originally appeared on Engadget on Thu, 03 Sep 2009 20:11:00 EST. Please see our terms for use of feeds.

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Popular developer’s stats suggest you can’t make a living off the Android Market — yet

For every rags-to-riches story in Apple’s App Store, every amazing tale of Joe Coder in his basement turning a dead-simple idea into a few thousand dollars a day, there are… well, zero in the Android Market. At least, that’s the impression we’re getting by digging into revenue stats published this week by mobile game house Larva Labs, lamenting the stark disparity in the economics between the two mobile distribution platforms. Despite having two apps prominently featured on the Market’s home screen and racking up sales rankings of 5 and 12 overall, Larva Labs’ $4.99 RetroDefense and Battle for Mars games are grossing between about $30 and $110 a day for the company — with a scant $62 average. As they wryly note, it’s “very difficult to buy the summer home at this rate.” Sure, granted, there’s plenty of garbage in the hopelessly overcrowded App Store — stuff that’ll never earn a dime — but what’s a little shocking here is that both of these apps are Android Market superstars and they’re still not able to cover the rent.

The problem is twofold: first, the target audience is smaller. Android simply hasn’t achieved the global market penetration that the iPhone has — at least, not yet. Globally, Android sales to consumers have totaled in the seven figures — 5 million might be a reasonable guess — whereas Apple’s pushed another order of magnitude worth of devices, something on the order of 25 million iPhones, and if you tack on the iPod touch (which you should for the purpose of running these numbers) you’re totaling over 30 million. Second, Larva Labs mentions a number of systematic problems with the Market — teething problems that Google’s yet to address — including a lack of screenshots in app descriptions, a dearth of payment methods, the seemingly preferential treatment free apps receive, and a litany of miscellaneous bugs and issues (Android owners will fondly recall the inability to find updated apps a couple months back, for instance).

And now the million-dollar question, if you’ll forgive our pun: will the Market get to the point where it’s a logical business proposition for devs? In all likelihood, yes — but it’s going to take plenty of additional commitment from manufacturers, carriers, and Google itself to make the place a friendly joint for buyers and sellers alike. In the meantime, thanks to the wonders of modern capitalism, Android’s app variety is fated to place a distant second, third, or fourth.

[Via Daring Fireball]

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Popular developer’s stats suggest you can’t make a living off the Android Market — yet originally appeared on Engadget on Tue, 01 Sep 2009 04:22:00 EST. Please see our terms for use of feeds.

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Samsung Application Store announced, the mobile mall gets a little more crowded

Samsung Application Store announced, the mobile mall gets a little more crowded

Oh, look, it’s another place to buy bite-sized mobile apps, this one courtesy of Samsung. The company isn’t exactly new to the whole application store thing, launching a little outlet for Nokia users earlier this year, but piggy-backing on someone else’s platform and boldly blazing a trail of iFart knockoffs on your own hardware are two very different things. The imaginatively named Samsung Application Store launches on September 14 for British, French, and Italian Omnia and I8910 HD handsets, later coming to the Omnia II and OmniaLITE as well as users in various other nations. Samsung is pledging “over 300” apps to start, while partners like Electronic Arts, Capcom, Gameloft, and TAITO have signed on for the fun. Omnia BUST-A-MOVE, anyone?

[Via NewsWire]

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Samsung Application Store announced, the mobile mall gets a little more crowded originally appeared on Engadget on Mon, 31 Aug 2009 07:23:00 EST. Please see our terms for use of feeds.

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TUAW’s iPhone app: it’s alive

If you love TUAW, iPhones, and apps (and let’s be honest… you do), then today should be filled with wonderment and excitement. Why you ask? Because our homeboys and girls over at The Unofficial Apple Weblog have released their very own iPhone app — and it’s pretty darn slick. If you know what’s good for you, you’ll get to downloading it right now. It’s what Steve Jobs would want you to do.

Read – TUAW’s post on the app
Read – iTunes link

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TUAW’s iPhone app: it’s alive originally appeared on Engadget on Fri, 28 Aug 2009 18:26:00 EST. Please see our terms for use of feeds.

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Spotify for iPhone gets thumbs up from Apple, subscription music with offline playlists is a go

Streaming and subscription music services are a dime a dozen on iPhone, and they seem to get past Apple’s app store approval hurdles with relative ease. But Spotify was one whose fate wasn’t so clear cut, given its offline playlist function — which as the name suggests downloads songs ahead of time for you to listen to when there’s no WiFi or phone service to stream from — could very easily fall into the category of “duplication of core iPhone functionality” and get deep-sixed at the drop of a hat. Turns out that’s not the case here, as an Apple spokesperson has told paidContent UK that the app’s been given the metaphorical stamp of approval and would be hitting the store “very soon.” A premium subscription will run about £9.99 ($16.20) per month, with an option to pay annually coming at a later date. Of course, there’s a catch, as Spotify’s service is only available in Sweden, Norway, Finland, the UK, France and Spain for now. The company expects to invade America sometime later this year, but that means another round of app store approvals — and with Apple’s track record on consistency, there’s no telling how that’ll turn out.

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Spotify for iPhone gets thumbs up from Apple, subscription music with offline playlists is a go originally appeared on Engadget on Thu, 27 Aug 2009 17:31:00 EST. Please see our terms for use of feeds.

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Video: Pocket Pain Doctor is the worst iPhone app. Ever.

The Pocket Pain Doctor is an iPhone app “guaranteed to invigorate your mind” and rid you of such pesky things as fatigue, drowsiness, and acne. Of course, it also has all the telltale signs of a swindle: fake trademark claims on the terms Bluwave and Redwave (which belong to Starkey Labs for hearing aids and American Banknote for RFID tags, respectively), “clinical proof” that has nothing to do with the product, and the faux sophistication of using “exacting nanometers” to adjust the, uh, brightness. Cherry on the cake? It’s made by the same creepy one-man clown show responsible for the Pocket Cemetery app.

Read – Pocket Pain Doctor website
Read – US Patent and Trademark Office

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Video: Pocket Pain Doctor is the worst iPhone app. Ever. originally appeared on Engadget on Wed, 26 Aug 2009 18:06:00 EST. Please see our terms for use of feeds.

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