Layar Player lets AR loose on iPhone apps

Layar’s been the go-to platform for augmented reality on Android since 2009, bringing you the useful, the creepy, and the just plain weird — and now it’s unleashing the beast on iOS, again (it’s already available as a dedicated app). The Netherlands-based company just launched Layar Player, a free tool that allows anyone — with a little developer know-how — to create their very own AR iPhone app. Accompanying the announcement are three brand new Layar Player-enabled apps: the Bing-sponsored Snowboard Hero, which incorporates a special AR mode for collecting points; a contractor locator called Layer Trade; and VerbeterdeBuurt, an app that acts as an AR community bulletin board. The company’s press release touts the “democratization of augmented reality,” and while we can get behind their AR-for-alll message, we’ve already seen Layar used in ways that give us the willies. Don’t get us wrong, we’re still excited about the endless AR possibilities, but we’re hoping, at least for now, that iPhone app developers can keep the AR monsters at bay.

Continue reading Layar Player lets AR loose on iPhone apps

Layar Player lets AR loose on iPhone apps originally appeared on Engadget on Sat, 29 Jan 2011 08:52:00 EDT. Please see our terms for use of feeds.

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Silhouetter Turns Your Photos into iPod Ads

Oddly, the Silhouetter app for the iPad and iPhone doesn’t mention its “inspiration” anywhere in its description. But then, it doesn’t really need to, so obvious is the “homage” to the iconic iPod ads.

That said, the app is actually pretty cool in a single-serve kind of way. You choose a photo from your camera-roll, pinch to crop and then pick one of nine juicy colors. Wait for a second or ten while the app cranks away and works out which parts of the picture need to be colored and then you can tweak things. Standard mode gives two sliders: one to fade the effect between a full-on silhouette and the original image, the other adjusts the contrast.

Opt for “expert” mode and you can tweak highlights, mid-tones and shadows separately before moving into the basic mode screen to finish things off. Images can be saved or sent to the usual places: Facebook, Flickr and Twitter.

The app has some quirks in action. It seems to have a mind of its own when it comes to cropping, zooming in from your own chosen setting (although your settings do stick when the image is output). And when you’re done with an image, you get bumped back to the instructions screen, which you surely don’t need to read every single time you choose an image. Finally, there is a lag every time you move a slider, but that’s likely to be processor and memory limitations.

It’s a fun, single purpose photo app, and it does what it says it does. I doubt Apple will be using this for iPod ads in the future, but who cares? Silhouetter costs a buck. Surely a half hour of entertainment is worth that?

Silhouetter app [iTunes. Thanks, Jeshua!]


BlackBerry Messenger 6 details leaked, we fear for addicts everywhere

Details of the new BlackBerry Messenger are leaking out all over the internet today, and what we’re seeing is an app that could make your CrackBerry even more impossible to put away. In a move that shows RIM’s eagerness to loosen up a bit, BBM 6 could be adding at least one new feature that isn’t exactly boardroom-appropriate: gaming. Rumor has it that the app’s new iteration, which will run on OS 5.0 and greater, incorporates a function that allows users to use their BBM name as their gamer name, as well as update their status automatically to reflect completed gaming tasks. BBM 6 would also allow for larger chat groups and cross chat. We’ve no real way of predicting the app’s impact, but if the rumors turn out to be true, we wouldn’t be surprised to see a second coming of the BlackBerry massage.

BlackBerry Messenger 6 details leaked, we fear for addicts everywhere originally appeared on Engadget on Thu, 27 Jan 2011 17:36:00 EDT. Please see our terms for use of feeds.

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Essay: iPad Rich Text Editor Shows Promise, Needs Work

Essay is a rich text editor for the iPad. Apple’s tablet has plenty of plain text editors, with all manner of special features, but unless you go for the more complex apps like Pages, or entire office-suites like Documents To Go, then you can’t add simple things like italics or headlines to your work.

Enter Essay, which bills itself somewhat ambitiously as “the iPad word processor”. It’s an ultra-simple text-editor in the vein of Plain Text or iA Writer, only it lets you format that text.

Essay syncs with the iPad’s de facto file system, Dropbox, and stores its files in HTML format, readable by just about any desktop text-editing software. You can also get documents out via iTunes or email. And as features go, that’s about it.

The real decider in these kinds of apps is the interface, and Essay gets the job done admirably. Open the app and you see a list of documents in a column on the left, with the document panel alongside. On the far right there is a small bar with some controls: mail, print, full-screen-view and edit. Edit (in the shape of a pencil) brings up a panel with buttons for bold, underline, italics, strikethrough and highlight. You can also convert a paragraph into a “section” or a “subsection” (or back into body text). This panel can also be accessed by swiping it in from the screen-edge, which hides the source-column, keeping the main section the same size.

It works very well, and looks a lot like Hog Bay Software’s PlainText, with extras.

The problem comes when you use an external keyboard. You can type, but almost no keyboard shortcuts are supported. You can’t italicize, embolden or otherwise tweak your text. Neither can you cut, copy or paste. Some keyboard navigation is supported, but frustratingly not all. Whilst shift plus an arrow key will select letter one at a time, and alt-arrow will let you skip a word at a time, alt-shift-arrow (which should select a whole word) only works occasionally, and Command-arrow (or Command-shift-arrow) for skipping around a line at a time (or highlighting a whole line) don’t work at all. These are serious omissions for “the iPad word processor.”

Right now, Essay is worth a look, but for serious writing it still needs work. In this aspect, it’s like pretty much every text editor on the iPad: almost there, but missing the one or two features that would kill the opposition. We’ll stay tuned for v1.1. $4.

Essay product page [iTunes]

Essay [Essay App]

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Google ‘not happy’ with Android Market purchase rates, many changes coming

Google 'not happy' with Android Market purchase rates, many changes coming

Having a Market full of apps is a very good thing for owners of Android handsets, but those owners buying few premium apps is a bad thing for developers who keep that Market full. That, of course, is also bad news for Google, which is making a variety of changes to appease devs, some of which Android Platform Manager Eric Chu outlined at the Inside Social Apps conference yesterday. After already nuking the 24 hour trial period Google is now working on an in-app payment system, which would enable the direct-selling of add-ons, costumes, and enough other bits and bobs to ensure you’ll never buy a fully-featured app again.

Google is also negotiating with more carriers to allow users to have app purchases appear on their bill, rather than using a separate payment system, as is already possible on AT&T. Finally, a team of honest to gosh humans is working on helping to weed out apps that violate the company’s terms of service, sifting through the Market to find bogus downloads, perhaps an admission that the “open and unobstructed environment” ideal isn’t working out. We wonder if they’ll also be looking for free apps that quite capably provide the functionality of premium ones. Those, it seems, are the greatest threat to the paid apps — and perhaps the greatest asset of the Market itself.

Google ‘not happy’ with Android Market purchase rates, many changes coming originally appeared on Engadget on Wed, 26 Jan 2011 06:51:00 EDT. Please see our terms for use of feeds.

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Google I/O includes Google TV app development session; software speedup in the works

Take this for what it’s worth, but the schedule for Google’s 2011 I/O conference includes a little session called “Building Android Apps for Google TV,” as well as “Building Web Apps for Google TV.” That’s certainly interesting, as Google’s reportedly asked TV manufacturers to delay (or at least downplay) their smart TV products at CES until the core software is revamped, and we’re hearing that the relaunch will focus heavily on apps. We’re also told by a trusted source that there’s a big performance boost coming as things get more optimized, comparable to the jump from Android 1.6 to Android 2.3 on phones, and that future input devices will be more streamlined and simpler to use than the current Logitech and Sony affairs. That’s all good news, but, um, I/O isn’t until May, so we’re hoping all this stuff comes true much, much sooner than that.

[Thanks, D.]

Google I/O includes Google TV app development session; software speedup in the works originally appeared on Engadget on Tue, 25 Jan 2011 21:28:00 EDT. Please see our terms for use of feeds.

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Android App Developer Interest Increases With Wave of New Tablets


While Apple’s iPad dominated tablet sales in 2010, there may be room for change in 2011. Enthusiasm for Android app development is rising fast in the coding community.

And that means the apps available to Android users is set to grow — fast.

A recent global survey of app developers by research firm IDC shows 74 percent of respondents as “very interested” in developing for upcoming Android OS-running tablets, up from 62 percent three months ago.

The survey, which questioned over 2,200 app developers around the world, cites the surge in new tablet debuts for 2011 as the reasoning for increased developer interest. At CES in January, manufacturers debuted 85 new tablets, the majority of which were running Android.

“My intuition is that Android is picking up that Linux, open-source crowd that feels excited to move from iOS development to an open platform,” Andreas Schobel, CTO of popular Android app developer Catch.com, told Wired.com in an interview. “The way you can weave Android applications together with Intents makes it a very sexy platform, but one that requires a lot more discipline and effort. Like a powerful, yet complicated, science kit.”

And they’ll be cranking out the apps at a breakneck pace. Respondents to the survey plan to develop an average of 6.5 apps in 2011, almost twice as many as last year. Apple’s App Store has over 400,000 apps currently available for download, while the Android Market offers around 200,000 apps.

2010 was Apple’s year to shine in the tablet market. In the company’s recent earnings report, Apple reported 7.33 million iPads sold in the fourth quarter of 2010. We’ve yet to see that type of traction from an Android tablet — Samsung reported sales of 1 million of its Galaxy Tab in December.

And the iPad still leads the tablet pack in terms of developer interest, with 87 percent of respondents expressing interest in it. But developers aren’t necessarily beholden to one specific platform. Those surveyed plan to develop apps for four different devices on average, the big four being the iPhone, iPad, Android phone and Android tablet.

Although the pack seems eager to produce more Android apps in the coming year, developers aren’t without their concerns. About half of the respondents expressed concerns around version fragmentation. Google has been in the habit of pushing two Android updates per year, which means multiple versions of software for developers to configure for multiple platform versions. Handset manufacturers tweaking the firmware for each model of phone can also be hell on a developers’ workload.

It’s the cost of doing business with an open platform like Android. And judging by IDC’s numbers, it’s a cost developers are willing to pay.

Photo: Jim Merithew/Wired.com

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SSTL using Android handsets to control satellites, conquer the final frontier

First, the Mavericks Civilian Space Foundation tested a Nexus One’s ability to deal with the stress of a rocket launch. Then, Google floated seven Nexi to the edge of space to see if the phones could cope with the void. Now, Surrey Satellite Technology Limited (SSTL) is looking to launch a satellite into orbit and use a ‘droid — much smaller than the Astromech variety — to control said satellite. SSTL, who is helping build Galileo (and is acutely aware of its cost, no doubt), views smartphones as a way to democratize access to space because they are far less expensive than purpose-built control systems. The company hasn’t said which handset will be used in the satellite, but they chose Android because it allows engineers to easily modify the phone to do their bidding — from controlling pulse plasma thrusters to handling the advanced guidance and navigation systems of the foot long satellite. Additionally, the open source OS means that they “could get people to develop apps” for the satellite. We’ve seen plenty of Android apps, but we’re really hoping this venture is successful so we get to see apps… in space.

[Thanks to everyone who sent this in]

SSTL using Android handsets to control satellites, conquer the final frontier originally appeared on Engadget on Tue, 25 Jan 2011 06:47:00 EDT. Please see our terms for use of feeds.

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The Best Apps for Snow Junkies [Appbattle]

Carrying a phone on the slopes isn’t just a good way to make sure you don’t freeze to death after careening off an unseen ledge. With the right apps, it can be helpful in non-emergency-related ways, too! More »

Nuance opens Dragon Mobile SDK to app developers, we see end to embarrassing dictation

There are some messages that are just too embarrassing to dictate to a human being. Lucky for us and the retired circus contortionist we hired to type up our missives, Nuance is expanding the reach of its transcription software by making its Dragon Mobile SDK available to developers for use in iOS and Android applications. The SDK, which is free to members of the Nuance Mobile Developer Program, sports speech-to-text capabilities in eight languages and text-to-speech in 35. There are already apps out there that can do the job, including Nuance’s own Dragon Dictation, but we welcome new advances in automated transcription. You know, it’s not exactly a walk in the park dictating an entire Clay Aiken Fan Club newsletter to a guy named Sid the Human Pretzel.

Nuance opens Dragon Mobile SDK to app developers, we see end to embarrassing dictation originally appeared on Engadget on Sun, 23 Jan 2011 07:05:00 EDT. Please see our terms for use of feeds.

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