Google Voice apps returning to iPhone app store

It’s been a long time coming — now native Google Voice apps have finally returned to the iTunes App Store. This, after a fourteen month hiatus in which we saw an FCC investigation into the matter that culminated in a loosening of App Store restrictions. So far, we’re only seeing the $3 GV Connect app in the store with GV Mobile + coming sometime Saturday morning according to its developer, Sean Kovacs. No word on when the official Google Voice iPhone app will make its appearance, but surely it can’t be long — Phil must have had a chance to study the app he personally rejected didn’t approve by now, right?

Google Voice apps returning to iPhone app store originally appeared on Engadget on Sat, 18 Sep 2010 06:10:00 EDT. Please see our terms for use of feeds.

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PlayOn update brings iPad compatibility, streams over 3G and WiFi

Tired of using PlayOn’s web app to enjoy content on your iPod touch and iPhone? Tired of being left out altogether if you’re on an iPad? Fret not, dear content consumers — PlayOn has today released a highly anticipated update to its own software that adds iPad compatibility, enabling users to stream material from Hulu, Netflix, Comedy Central, ABC, CBS, MTV and ESPN3 (among others) over WiFi and 3G. Unfortunately, those of you in that first camp will have to remain there until Apple gets its approval act in order, but at least those who splurged on a tablet can now make better use of it thanks to Safari and HTML5. Hit the press release after the break for access details.

Continue reading PlayOn update brings iPad compatibility, streams over 3G and WiFi

PlayOn update brings iPad compatibility, streams over 3G and WiFi originally appeared on Engadget on Wed, 15 Sep 2010 06:21:00 EDT. Please see our terms for use of feeds.

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Verizon gearing up for Android V Cast App store?

We’re guessing Verizon has been pretty happy with the results of its V Cast App store for BlackBerry, as it looks like the carrier’s now accepting submissions in the Android category for software that’ll propagate its eventual marketplace on that mobile platform. According to a purported letter obtained by Android and Me, Big Red has been sending out letters to developers extolling the virtues of using its store in lieu of Google’s: no testing fee, 14-day turnaround, carrier billing (with the promise of an eventual subscription billing option), 70 / 30 split favoring the developer, etc. Froyo is the flavor of choice, and the only version of Android that’ll be supported from the onset — so that includes both flagship Droids, Droid Incredible, and Droid X. Verizon’s Developer Community Conference is the end of this month (21st and 22nd, to be exact), and we imagine the skinny will be gotten by then.

[Thanks, Ryan]

Verizon gearing up for Android V Cast App store? originally appeared on Engadget on Wed, 15 Sep 2010 03:04:00 EDT. Please see our terms for use of feeds.

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Apple backpedaling on some iOS development restrictions, will allow third party tools and ad services

Woah, who saw this coming? Apple has changed its super-controversial stance on third party developer tools for iOS apps, now allowing any and all comers, “as long as the resulting apps do not download any code.” We’re guessing this is mostly a nod to game developers, who use ported engines like Unreal and interpreters like Lua, but it also apparently covers apps developed in Adobe Flash CS5. In addition, the rules on mobile advertising have changed, so AdMob ads are seemingly back in, and Apple’s also publishing its App Store Review Guidelines at long last, which will give developers a better idea of how their apps are going to be scrutinized by Apple before they submit them. We’re sure we’ll be hearing plenty in the coming weeks as developers and arm chair analysts rifle through Apple’s so-far-secretive guidelines, but mostly we’re just excited to see what sort of innovation and development accessibility we’ve been missing out on while these third party tools have been off the market. The full (and brief) release can be found after the break.

Update: Google’s responded to the newly-relaxed restrictions, saying “Apple’s new terms will keep in-app advertising on the iPhone open to many different mobile ad competitors and enable advertising solutions that operate across a wide range of platforms.”

Update 2: Our friend John Paczkowski at All Things Digital has Adobe’s statement: “We are encouraged to see Apple lifting its restrictions on its licensing terms, giving developers the freedom to choose what tools they use to develop applications for Apple devices.”

Update 3: In case the last update didn’t give it away enough, Adobe announced in a blog post that it’ll resume development on its Packager for iPhone tools, for Flash CS5 devs who want to convert their work to the portable powerhouse.

Meanwhile, it seems like it’s time for a little recap:

Continue reading Apple backpedaling on some iOS development restrictions, will allow third party tools and ad services

Apple backpedaling on some iOS development restrictions, will allow third party tools and ad services originally appeared on Engadget on Thu, 09 Sep 2010 22:50:00 EDT. Please see our terms for use of feeds.

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Apple’s App Store Review Guidelines: ‘we don’t need any more fart apps’

Apple definitely surprised us this morning by relaxing its restrictions on third-party iOS development tools and publishing its app review guidelines, but that’s nothing compared to the almost shockingly blunt tone of the guidelines themselves. Grab the PDF for yourselves at the source link now and check out the highlights after the break.

Continue reading Apple’s App Store Review Guidelines: ‘we don’t need any more fart apps’

Apple’s App Store Review Guidelines: ‘we don’t need any more fart apps’ originally appeared on Engadget on Thu, 09 Sep 2010 09:58:00 EDT. Please see our terms for use of feeds.

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Skyfire submits iPhone browser for App Store approval, we wait for the Flash to hit the fan

Skyfire submits iPhone version of browser for App Store approval, we wait for the Flash to hit the fan

There was a time when Skyfire on Windows Mobile meant full Flash all the time. The 2.0 version on Android reigned that in a bit, really only supporting Flash video and little else, something Android 2.2 users no longer need to worry about. iOS users, however, do still spend their days ruing websites with such content, and so that’s the market Skyfire is targeting next. The company has submitted a version of the browser for App Store approval, transcoding Flash video such that the phone only sees HTML5, with content coming in over H.264 adaptive streaming. As such, video is said to be compressed an average of 75 percent, in theory allaying any concerns about this thing being a bandwidth hog. In other words: there’s no reason for this to not be approved, right? Right! However, something tells us things may not be so easy…

Update: Now with video — watch the Skyfire crew coerce a poor iPhone into playing Comedy Central content right after the break.

Continue reading Skyfire submits iPhone browser for App Store approval, we wait for the Flash to hit the fan

Skyfire submits iPhone browser for App Store approval, we wait for the Flash to hit the fan originally appeared on Engadget on Thu, 02 Sep 2010 08:44:00 EDT. Please see our terms for use of feeds.

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Apple ships 120 million iOS devices since iPhone’s launch

Steve Jobs just dropped a few numbers on us. Firstly, that big one above, 120 million iOS devices — that’s iPhones, iPod touches and iPads, for the forgetful in the class — have been shipped since the original iPhone made its grand debut back in 2007. 230,000 is the next number of significance — that’s the tally of daily iOS activations. Moving down to even more granular stats, Apple says 200 apps are being downloaded every second, which has resulted in the mind-bending 6.5 billion total downloads of iOS applications. This is from a catalog of over 250,000 total apps, with 25,000 of them being available for the iPad. Yeah, Apple’s just blowing its horn, but it sure is a big one, isn’t it?

Apple ships 120 million iOS devices since iPhone’s launch originally appeared on Engadget on Wed, 01 Sep 2010 13:04:00 EDT. Please see our terms for use of feeds.

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Google TV demo shows off Dish Network integration, universal search (video)

For those still wavering over the possibility of dropping a few Ben Franklins on something rocking the Google TV logo this fall, maybe the best idea is to get to know this new flavor of Android a bit better. StuffWeLike grabbed video of a Comic-Con 2010 demo that showed off its universal search in a level of detail we hadn’t previously seen. Our earlier hands-on with Google TV partner Logitech (also included after the break) focused mostly on its ability to control other devices, but this has a decided emphasis on the user interface and what Google brings to HDTVs, particularly when fully tied in to Dish Network’s DVR, and its ability to shift seamlessly from internet to live or recorded TV and back. The second half of the video shifts the focus to the Google Queue, a single menu for DVR recordings and podcasts (video or audio.) The camera’s a bit jerky, but there’s plenty of info in those menus flashing by including icons for previously announced apps from Netflix and Pandora and an inadvertent cameo from vlogger RayWJ about two and a half minutes in.

Continue reading Google TV demo shows off Dish Network integration, universal search (video)

Google TV demo shows off Dish Network integration, universal search (video) originally appeared on Engadget on Fri, 20 Aug 2010 06:59:00 EDT. Please see our terms for use of feeds.

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Is CineXPlayer for iPad struggling to deliver on its Xvid-playing promise?

We were convinced the apocalypse was nigh earlier this month after learning Apple would allow playback of lowly video formats like Xvid on the iPad via the approved CineXPlayer app. Mobiputing’s review, however, indicates that the software has trouble loading anything but Xvid and DivX files, which even then often don’t play. App Store reviewers appear to have had better results with it, giving it an average of four and half stars — though close to 32 percent or 433 reviewers did only rate it as one or two. To it’s credit, though, CineXPlayer does warn users that not all Xvid files may play and requests that any problems be submitted to their support contact to address. Anyone out there having similar issues? Let us know in the comments below!

Is CineXPlayer for iPad struggling to deliver on its Xvid-playing promise? originally appeared on Engadget on Thu, 19 Aug 2010 12:06:00 EDT. Please see our terms for use of feeds.

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iWiz dev does good, becomes Apple App Store director

To be perfectly honest, we can’t believe the above image is running on Engadget either. But with all the ongoing hoopla surrounding the App Store approval process, we’d be remiss if we didn’t hep you to recently reported news that Phillip Shoemaker, director of applications technology at Apple, seems to have a healthy sideline developing iOS software with names like iWiz and, ahem, Animal Farts. We’ll let you hit the store yourself if you want to learn more about these fine products (search for his company, Gray Noodle). For Apple’s part, the company states that the apps were submitted and approved before Shoemaker got the job — and that, indeed, he was hired in part because of his experience as a developer. Now, if we could only get that Pocket Pain Doctor guy a real job. He looks like he could use one!

Update: We also thought we’d mention that, although Apple stated that the apps were submitted and approved before dude got the job, Shoemaker Tweeted that he had his new employee orientation on March 9, 2009 — and that Gray Noodle was still publishing apps a month later. What does this mean, exactly? We’re not sure (and we’re not sure we care), but we figured we’d throw it out there nonetheless.

[Thanks, Rohit]

iWiz dev does good, becomes Apple App Store director originally appeared on Engadget on Wed, 18 Aug 2010 15:29:00 EDT. Please see our terms for use of feeds.

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