iPhone OS 3.0 now being used for App Store admission reviews (updated)

So this is interesting — we were just forwarded an email from Apple informing iPhone developers that all future App Store testing and review will occur on iPhone OS 3.0 to prepare for a smooth transition this summer, and that incompatible applications won’t be approved. Seeing as we’re already on beta 5, we’re guessing most devs shouldn’t find this too much of a burden, but we’re wondering if the recent string of bad publicity over App Store approval guidelines has forced Apple’s hand here, since 3.0’s parental control features will ostensibly relax Apple’s currently asinine content restrictions and allow non-kiddie-apps to get through without any hoopla. Let’s hope.

Update: Looks like our guess was spot-on. The iPhone Blog’s noticed a new set of parental controls in beta 5 (and possibly earlier) that suggests some sort of app rating system is in the works. Sure, it’s a promising idea, but let’s just hope the current broken process is also getting an overhaul — simply slapping a 17+ rating on, say, Tweetie doesn’t actually fix the problem.

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iPhone OS 3.0 now being used for App Store admission reviews (updated) originally appeared on Engadget on Thu, 07 May 2009 17:08:00 EST. Please see our terms for use of feeds.

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Apple caves: NIN App Store update approved ‘unchanged’

We don’t know why and we don’t know how. We only know that Trent Reznor is saying that the updated iPhone NIN application has finally been approved. In his tweet Trent states the following:

NEWS FLASH: Apple has approved the NIN iPhone app update. Should be live in a few hours.

Whatever the reason for the turn-around — Trent’s expletive-ridden rant or the fact that the developer at one point had pulled any links to the offending “Downward Spiral” album — let’s hope these nerd-fights end once the App Store gains some parental controls.

Update: Reznor followed-up with this, “The NIN iPhone app is unchanged, the “issues” seem to have been resolved.” Looks like Apple caved under intense criticism.

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Apple caves: NIN App Store update approved ‘unchanged’ originally appeared on Engadget on Thu, 07 May 2009 13:43:00 EST. Please see our terms for use of feeds.

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The first rule of Windows Marketplace for Mobile is that you don’t subvert Windows Marketplace for Mobile

The first rule of Windows Marketplace for Mobile is that you don't subvert Windows Marketplace for MobileUp until now, Microsoft has taken a rather laissez faire attitude toward application development — anyone with a copy of Visual Studio and half an ounce of coding know-how could whip up and share whatever little programs they want. That won’t be the case inside Windows Marketplace for Mobile, Microsoft’s answer to the App Store, and the company is now listing a number of guidelines that devs must follow for the fruits of their labor to be included. Top on the prohibited list? Apps that themselves sell other apps. Second rule of the Marketplace? No apps that link to apps that sell other apps. Also banned is VoIP over cellular networks, apps that run non-managed code (i.e. don’t stay inside the sandbox MS has set up), anything that distributes a user’s information, and downloads that are bigger than 10MB. Not mentioned? Anything to do with naughty content, meaning purveyors of explicit executables might not have to make concessions. Full list of 12 commandments after the break.

Update: In case you didn’t figure it out for yourself, Arnoud from Tweakers.net wrote in with confirmation that the no-VOIP rule is in place at the request of the providers.

[Warning: PDF read link]

Continue reading The first rule of Windows Marketplace for Mobile is that you don’t subvert Windows Marketplace for Mobile

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The first rule of Windows Marketplace for Mobile is that you don’t subvert Windows Marketplace for Mobile originally appeared on Engadget on Tue, 05 May 2009 07:44:00 EST. Please see our terms for use of feeds.

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iPhone OS 3.0’s parental controls to assuage some app submission woes?

Here’s something that should help Trent reach a level of moderate contentment. Although we already knew that Apple was expanding its parental controls with iPhone OS 3.0 into the realm of TV shows, movies and App Store apps, a report today about the rejection of Makayama’s Newspaper(s) app provides a good example at the ramifications of such alterations. According to iLounge, it was rejected due to a picture of a topless woman under the section for UK-based tabloid The Sun. The accompanying letter suggested a resubmission once 3.0 (and subsequently the parental controls) go public, which we take to mean that the questionable content will suddenly be okay for the App Store once it’s behind the appropriate age gate. We won’t know for sure until everything falls into place, but sounds like this is one part of the submission approval process that’ll soon end up much less frustrating for developers.

[Via 9 to 5 Mac]

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iPhone OS 3.0’s parental controls to assuage some app submission woes? originally appeared on Engadget on Mon, 04 May 2009 20:51:00 EST. Please see our terms for use of feeds.

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iPhone App Turns Your Smile Upside Down

3501903218_408442993eIf you’re a staunch pessimist like me, people who seem to always be walking on sunshine weird you out. Fortunately, a new iPhone application called Daily Downer should drag those bright-eyed Pollyannas down to your bleak reality.

The app contains a collection of horrible, depressing facts about the world superimposed onto photos of cute furry animals. Think facts along the lines of, “By the age of 65 the average American will have spent nearly nine years of their life watching TV,” or “The average American eats at McDonalds more than 1,800 times in their life.” Tapping the “Refresh” button loads a new fact and adorable animal.

I don’t know about you guys, but I cracked up for a good two minutes while playing with this app: I’m a fan of satire and puppies. It’s available for $1 through the App Store.

Download Link [iTunes via KRAPPS]


Trent Reznor rips Apple, rates smartphone OSes

Why should you care about what Trent Reznor has to say about Apple or smartphones in general? Well, for one thing, the front-man for Nine Inch Nails is a digital music visionary who’s gone it alone and found gold in the deep coffers of the Internet. And that little device in your pocket just happens to be the future of mobile computing and converged media players.

The story begins last week when Apple rejected an update to the official Nine Inch Nails iPhone application on the grounds of “objectionable content” (read: too many F-bombs). In this case, as it was in the rejected Tweetie update, the offensive content isn’t actually part of the application; Apple’s concern is with the song “The Downward Spiral” that can be streamed to the updated NIN iPhone App. The stupidity of this is palpable, but the hypocrisy is best described by Trent himself in a forum post over at NIN.com. Steel yourselves: unlike Apple we haven’t censored the material — so if naughty words can hurt you then by all means, don’t click through to the full quote after the break. But Mr. Jobs, old pal, if you’re listening… Trent may not be Bob Dylan, but he is the voice of the digital music generation.

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Trent Reznor rips Apple, rates smartphone OSes originally appeared on Engadget on Mon, 04 May 2009 03:56:00 EST. Please see our terms for use of feeds.

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From iLightswitch to iBurrito, Stanford Students Concoct iPhone Apps

stanford1_660xStanford student Luke Ekkizogloy is writing an iPhone app that controls the lights in his house, but he has bigger dreams.

“I have what everyone has in mind, and that’s to make money,” Ekkizogloy told Wired.com.

Ekkizogloy, like many other students enrolled in Stanford’s iPhone programming class, is aiming to strike it rich by selling software through Apple’s prolific iPhone App Store, which surpassed one billion downloads last week.

Many software developers view the App Store as a digital Gold Rush, where companies big and small can potentially make millions with a single big hit. With 40,000 applications in the App Store to date, competition among iPhone developers is fierce. Still, even independent programmers like Ekkizogloy stand a chance, provided they have a good idea, cleanly written code and some luck. One of the most inspiring success stories involves Ethan Nicholas, an independent developer whose iPhone game iShoot earned him $600,000 in the month of January alone. What’s more, Nicholas taught himself how to code for the iPhone by reading websites.

But it’s probably easier to learn iPhone development if you have the resources of a world-class university at your disposal — and an Apple employee for an instructor. Stanford is so serious about training the next army of iPhone developers that the tech-savvy university hired Evan Doll, a senior iPhone engineer for Apple, to teach CS193P — a computer science course titled iPhone Application Programming.

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Doll taught Stanford’s first iPhone class in fall 2008, and the current quarter is now running in its fifth week. In the class, students are building programs using the iPhone software development kit, which requires learning Objective-C — the programming language for iPhone. They’re also learning the basic fundamentals and principles of coding for the iPhone, such as memory management, interface construction and animation design.

In addition to the 60 students enrolled in the course and 40 squatters sitting in, thousands are taking Stanford’s iPhone class remotely via iTunes. In the iTunes U educational channel, wannabe iPhone developers can download video podcasts of the lectures along with the course slideshows — all free.

Stanford’s iPhone programming course is part of Apple’s iPhone University Program, which launched September 2008. Participating schools gain free access to the iPhone SDK and all the tools needed to develop apps for the handset, courtesy of Apple.

And as if offering an iPhone class weren’t enough, Stanford is expressing its enthusiasm in the device in its very own iPhone app “iStanford.” Free through the App Store, iStanford allows iPhone users to easily look up class schedules, the Stanford directory, the campus map and sports news.

stanford3_660xWhen Wired.com visited the class last week, Doll was explaining the fundamentals of building an iPhone application interface. A common iPhone app interface, he said, is composed of a navigation bar at the top and a tab bar at the bottom.

“These are patterns for organizing your iPhone interface, but don’t reinvent the wheel,” Doll told the class. “At Apple our philosophy is if you do a lot of the same thing, make it useful.”

The Stanford brainiacs had plenty of useful ideas for apps. Mike Gao, a computer music technology student enrolled in the iPhone class, is best known for creating the Lumi, a digital console for mixing and remixing music on the fly. Gao said he plans to rewrite the Lumi interface for an iPhone app.

“The iPhone has millions and millions of people downloading apps through the App Store, so [Lumi on the iPhone will] definitely hit harder,” Gao said.

stanford5_660xOther ideas? Student Patrick Costello (above) is thinking about coding an app to help workers log their hours — a digital timesheet of sorts. Sports fan Sean Beausoleil is toying with the idea of creating an iPhone app for fantasy football players. Anand Madhavan hasn’t decided on an app yet, but he’s fermenting the idea of a simple tool that helps gardeners.

stanford4_660xAnd Mike Fogel (above) is thinking about coding an app for users to take pictures of each other’s outfits to vote on how well they match — crowdsourced feedback, similar to the idea of Hot or Not? Fogel is also learning iPhone software development to code a burrito application. Just what about burritos, exactly?

“Burritos — that’s all I can say,” Fogel said. “I’m not liable to talk about it.”

Makes sense: How could he get rich if he gave away his idea?

Only halfway through the course, the students still have plenty to learn before turning their app ideas into a reality. Their assignment for the week was to design a basic app that updates social networking feeds for services such as Twitter and Facebook. Sounds simple and barebones, but learning a new programming language is more difficult than it appears.

Is 10 weeks enough to learn to code a quality iPhone app? We’ll find out in June, when the course concludes and the students will submit their final projects to the App Store.

Meanwhile, some examples of App Store apps that came from fall quarter’s iPhone students include Air Guitar, a virtual guitar app; Stress Bust, an app that plays a video of ocean waves accompanied by guided voices to help you relax; and Abodi, an app that searches Craigslist and enables users to bookmark their favorite listings.

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Photos: Jon Snyder/Wired.com


Switched On: Apps like to Movit, Movit

Ross Rubin contributes Switched On, a column about consumer technology.

Not every company producing smartphones cares much about other kinds of portable devices, but those that do can heed a lesson from Apple. By leveraging the popularity, platform, and distribution of the iPhone, Apple deftly created the market for iPod touch applications. One would now be hard-pressed to name another non-cellular handheld device that has access to as many modern applications as Apple’s flagship digital media player. Under some definitions, it has become the first mass-market Mobile Internet Device (or MID).

Targeting both phone and non-phone platforms has allowed Apple to greatly increase the installed base for iPhone applications. Last month, Apple announced that it had shipped 17 million iPhones, and 13 million iPod touches, increasing the base of devices for “iPhone” applications 76 percent.

Convergent devices like the iPhone and iPod touch are often looked at in terms of their potential to cannibalize a wide swath of other kinds of portable devices. These include the popular (digital cameras, portable navigation devices, handheld gaming platforms), the obscure (remote controls for presentation programs and the Sonos multi-room music system), and the humble (alarm clocks, calculators and pedometers).

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Switched On: Apps like to Movit, Movit originally appeared on Engadget on Thu, 23 Apr 2009 18:05:00 EST. Please see our terms for use of feeds.

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Apple’s App Store hits a billion downloads

Here’s to another billion — and not just from the App Store. Windows Mobile, Symbian, Android, webOS, BlackBerry — we’re expecting every bit as much out of you guys, so let the games (and the productivity apps, utilities, flatulence simulators…) begin.

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Apple’s App Store hits a billion downloads originally appeared on Engadget on Thu, 23 Apr 2009 17:06:00 EST. Please see our terms for use of feeds.

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GamePark Wiz app store coming this summer

We heard murmurings of a possible app store for GamePark’s Wiz open source handheld back when we first laid our hands on it, but now it’s officially on its way. GamePark Holdings’ awesomely-named Game Contents Open Store is now set to open in August, allowing all users to produce and download homebrewed apps and games for the Wiz. The SDK is currently in development, and there aren’t any further details beyond that, but we’ll keep our eyes peeled for you.

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GamePark Wiz app store coming this summer originally appeared on Engadget on Tue, 21 Apr 2009 15:03:00 EST. Please see our terms for use of feeds.

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