Smartphone videogame market explodes in 2008; dumbphone market wounded, but struggling on

Smartphone videogame market explodes in 2008; dumbphone market wounded, but struggling on

With the economy lodged so firmly in the toilet we’re always glad to see some sort of good news on that front, so check out the latest numbers from comScore that show the market for downloadable time-wasters on smartphones grew by a massive 291 percent in the period between November of 2007 and 2008. That’s thanks in large part to the iPhone and its App Store, with sales on that platform alone accounting for 14 percent of all mobile game downloads and nearly one third of all iPhone users reporting they’d downloaded at least one game. That compares quite favorably to non-smartphone users, of whom just 3.8 percent have downloaded a game, driving that market to decline by 14 percent since 2007. Overall the mobile gaming industry bucked recessionary trends, grew a healthy 17 percent, and will now be shopping in the husky clothing section.

[Via PHONE Magazine]

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Smartphone videogame market explodes in 2008; dumbphone market wounded, but struggling on originally appeared on Engadget on Mon, 02 Feb 2009 03:32:00 EST. Please see our terms for use of feeds.

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Crackulous released, promises to bust iPhone app protection scheme

If Apple’s sat back and let the iPhone hacking community do its thing in peace (well, relative peace) so far, this little gem just might be what the doctor ordered to stir up the crap. Crackulous — available now in beta form through Cydia — claims to be able to strip the protection off most apps downloaded from the App Store, meaning that just a single user needs to take the plunge and buy a target app once to get it busted and into free circulation. You need a jailbroken iPhone to get Crackulous loaded, naturally — you’ll see Apple make a Windows Mobile-powered device before you’ll see Crackulous in the App Store — but seeing how PwnageTool is dead simple to use, this puts most users just a couple graphical tools away from foolproof piracy and the golden opportunity to take a few hard-earned bucks out of a programmer’s pocket.

[Via Funky Space Monkey]

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Crackulous released, promises to bust iPhone app protection scheme originally appeared on Engadget on Mon, 02 Feb 2009 01:55:00 EST. Please see our terms for use of feeds.

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Apple throws another curveball, approves Podcaster for the App Store with changes

Apple had already solidly cemented its reputation as the confused, identity crisis-stricken, moral dilemma-having lord ruler of the App Store with its recent approval of a number of browsers that would seemingly violate its “duplication of functionality” policy, but now it’s doing some serious soul-searching with this latest move. Remember Podcaster? The on-the-go podcast downloader predated Apple’s own mobile download capability by months — but Cupertino struck the thing down for encroaching on iTunes’ territory, seemingly dooming it to a life of ad hoc installs and jailbreaks. It’s just been given a fresh lease on life, though, emerging as “RSS Player” and killing off Podcaster’s built-in directory of casts; Apple’s suddenly cool with the revised app, giving it two thumbs-up on the way to the App Store, but it’s not clear if the directory functionality was the problem, there’s a policy change in play here, or the name change simply fooled the App Store admins into giving the green light. At any rate, in case you’re wondering why you’d shell out $1.99 for the pleasure of this “duplication of functionality,” RSS Player will let you blow by iTunes’ 10MB limit — and, of course, you can download any feed you like. Thanks, Apple. [Warning: iTunes link]

[Via UNEASYsilence]

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Apple throws another curveball, approves Podcaster for the App Store with changes originally appeared on Engadget on Mon, 26 Jan 2009 21:58:00 EST. Please see our terms for use of feeds.

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Knife Music e-book approved for App Store after language modification

We’re not exactly sure what this says about the officially unofficial App Store policy on explicit content, but David Carnoy’s Knife Music has just been approved for distribution in said marketplace after the so-called “objectionable content” was removed. Essentially, the author decided to submit a copy of the novel sans a few foul words, with him noting that it was “more important to have people check the book out — along with the whole concept of e-books on the iPhone” — rather than take some stance for personal liberties and whatnot. For those interested, it’s ready for download as we speak at no charge, but if you’re the indecent type, you’ll have to manually add in those swears as you go.

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Knife Music e-book approved for App Store after language modification originally appeared on Engadget on Fri, 16 Jan 2009 12:37:00 EST. Please see our terms for use of feeds.

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App Store hits 500 million downloads: thanks, iFart

Wowsers, that little App Store side project Apple has going on sure doesn’t seem to be settling down. After launching in July of ’08 and hitting 100 million downloads in September, the App Store has just crossed the 500 million download mark — a mere six months after opening. Compare that to the iTunes Music Store, which took two whole years to cross the 500 million mark, though to be fair we have little idea of the paid to free ratio of app downloads. There are over 15,000 apps in the App Store currently, and sure, 14,500 of them are crap, with the rest being tip calculators, but we gotta hand it to Apple for pretty much unprecedented success in the mobile download space — now let us download SNES emulators!

[Thanks, Richard]

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App Store hits 500 million downloads: thanks, iFart originally appeared on Engadget on Fri, 16 Jan 2009 10:58:00 EST. Please see our terms for use of feeds.

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Apple suddenly approves a bunch of browsers for App Store; major policy shift in progress?

Okay, so maybe a new browser isn’t the first thing we’d like to see replaced with some fresh thinking out of the App Store — that honor probably goes to the email client, preferably with something that could rival the G1’s capabilities — but regardless, Apple’s infamous “duplication of functionality” argument has hamstrung iPhone developers from even coming close to stepping on the mothership’s toes from day one. Consistent application of policy is still at a premium when it comes to getting iPhone apps approved, it seems — it’s hit or miss, and as best as we can tell, a happy ending involves the crossing of fingers and getting a reviewer inside Apple who’s having a good day. It looks like Apple’s slowly and quietly tweaking its game in response to complaints, though, with MacRumors noting that a slew of browsers have gone on sale in the past day; some of these things have submission dates several months old, so it seems like they’ve been holding in some sort of purgatory while Steve and the gang debate the merits of letting programmers actually practice their trade in peace. Odds are none of these initial entries will hold up to Safari for good, old-fashioned browsing, but more importantly, this might just open up the door for Opera and others to get in on the game.

Update: As it turns out, all these new browsers are WebKit-based, so while things do appear to be changing, we wouldn’t hold out hope for an iPhone edition of Mobile IE just yet.

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Apple suddenly approves a bunch of browsers for App Store; major policy shift in progress? originally appeared on Engadget on Wed, 14 Jan 2009 06:20:00 EST. Please see our terms for use of feeds.

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SlingPlayer Mobile for iPhone demoed on video, coming in Q1

No surprises here, but Sling Media has created a new SlingPlayer Mobile for iPhone portal on its website in order to accomplish two important tasks. 1) To announce that it will indeed be submitted to Apple for certification this quarter and 2) to show off a new video of the software in action. If you just can’t wait, head to the read link and mash play.

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SlingPlayer Mobile for iPhone demoed on video, coming in Q1 originally appeared on Engadget on Wed, 07 Jan 2009 13:40:00 EST. Please see our terms for use of feeds.

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SlingPlayer Mobile for iPhone, SlingPlayer for Mac HD make debuts

Remember that proof-of-concept you saw way back in June of last year? You know, that one involving SlingPlayer Mobile for iPhone? Here at Macworld, Sling Media is doing its darnedest to take the spotlight away from the looming Apple keynote by announcing that said app is almost ready for consumption. It’ll be demonstrating a functional version in San Francisco, and it’s planning to submit the software to Apple for certification sometime this quarter. In case you couldn’t care less, it’ll also unveil a prototype SlingPlayer for Mac HD, which will enable Mac-using Slingbox PRO-HD owners to stream high-def material to their Mac. As for the good stuff, pricing has yet to be determined for the SlingPlayer iPhone app, but the SlingPlayer for Mac HD will be made available gratis. Full release is after the break.

Continue reading SlingPlayer Mobile for iPhone, SlingPlayer for Mac HD make debuts

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SlingPlayer Mobile for iPhone, SlingPlayer for Mac HD make debuts originally appeared on Engadget on Tue, 06 Jan 2009 00:00:00 EST. Please see our terms for use of feeds.

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Eye-Fi functionality comes to iPhone via new application

We’d be fibbing just a wee bit if we said that Eye-Fi functionality for the iPhone has always been imminent, but now that it’s real, we suppose we aren’t too surprised. Announced today at Macworld, the Eye-Fi application will enable iPhone owners (that just so happen to also own an Eye-Fi card) to upload images taken on their handset to their computer and the web. Reportedly, the app will allow users to aggregate all of their photos from both the iPhone and a digital camera into “organized folders on a computer and to one of 25 online photo sharing and social networking websites.” The app is also said to support geotagging just like the Eye-Fi Explore, though two crucial bits of info are sorely missing. First off, what happens with folks that don’t own an Eye-Fi card? And second, when is this app even coming out?

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Eye-Fi functionality comes to iPhone via new application originally appeared on Engadget on Mon, 05 Jan 2009 10:31:00 EST. Please see our terms for use of feeds.

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