NFC-enabled Angry Birds Magic gets demoed, dares you to find another C7 owner

Okay, so maybe it’s not that hard to find another Earthling with a C7, but let’s be honest — finding someone with a Nexus S is entirely more likely. For now, however, it seems as if Angry Birds Magic will be reserved for the aforementioned Nokia handset, and while we already heard of its NFC-enabled tricks, seeing it in action is another thing entirely. Our pals over at Netbook News were able to snag a quick demonstration at the MeeGo Conference, and it seemed to work exactly as advertised: tap two phones together, and five new levels are gained. Do it with another C7, and you’ll score another batch of never-before-seen trials and tribulations. Have a look for yourself above, won’t you?

NFC-enabled Angry Birds Magic gets demoed, dares you to find another C7 owner originally appeared on Engadget on Mon, 30 May 2011 08:20:00 EDT. Please see our terms for use of feeds.

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NVIDIA’s quad-core Kal-El used to demo next-gen mobile graphics, blow minds (video)

You might think yourself too grown-up to be wowed by shiny, glittery things, but we doubt many will be able to watch NVIDIA’s new Glow Ball tech demo without a smidgen of childlike glee. Built to run on the company’s quad-core Kal-El processor, it shows us the first example of true dynamic lighting on mobile devices and also throws in some impressive physics calculations like fully modeled cloth motion. Instead of the pre-canned, static lights that we see on mobile games today, NVIDIA’s new hardware will make it possible to create lighting that moves, fluctuates in intensity, and responds realistically to its environment — all rendered in real time. The titular glow ball can be skinned with different textures, each one allowing a different amount and hue of illumination to escape to surrounding objects, and is directed around the screen using the accelerometer in your tablet or smartphone.

NVIDIA demoed the new goodness on a Honeycomb slate with 1280 x 800 resolution and the frame rates remained smooth throughout. In order to emphasize the generational leap that we can expect with Kal-El, the company switched off two of the four cores momentarily, which plunged performance down to less than 10fps. That means the simulations we’re watching require a full quartet of processing cores on top of the 12-core GPU NVIDIA has in Kal-El. Mind-boggling stuff. Glow Ball will be available as a game on Android tablets once this crazy new chip makes its way into retail devices — which are still expected in the latter half of this year, August if everything goes perfectly to plan. One final note if you’re still feeling jaded: NVIDIA promises the production chip will be 25 to 30 percent faster than the one on display today. Full video demo follows after the break.

Continue reading NVIDIA’s quad-core Kal-El used to demo next-gen mobile graphics, blow minds (video)

NVIDIA’s quad-core Kal-El used to demo next-gen mobile graphics, blow minds (video) originally appeared on Engadget on Sun, 29 May 2011 23:00:00 EDT. Please see our terms for use of feeds.

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Windows tablet OS preview coming next week?

We’ve heard an awful lot about a Windows tablet OS this past year, with stirrings of a 2012 launch — heck, even Steve Ballmer’s fanned the flames of speculation — and now the rumor mill’s been set in motion with word of an impending preview expected next week. According to Bloomberg, three sources have confirmed Microsoft’s plan to flaunt the much-anticipated UI, possibly at upcoming appearances at AllThingsD and Computex. The showcase is supposedly set to run the touchscreen-enabled software on a Tegra-equipped machine. We’d previously reported on stirrings of a June demo. Considering all the evidence that’s stacked up over the past few months, we’d say 2012 is looking like a rather practical target.

Windows tablet OS preview coming next week? originally appeared on Engadget on Thu, 26 May 2011 20:17:00 EDT. Please see our terms for use of feeds.

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KDDI’s Swing navigation system helps you find your way around a store, avoid human interaction

GPS can help you get to your favorite bookstore, but once you’re there, it probably won’t find that Thomas Pynchon book you’re looking for. That’s where KDDI’s Swing navigation system comes in. Taking its cue from Nokia’s Kamppi and NAVTEQ’s Destination Maps services, the prototype is designed to help smartphone users find their way around malls, restaurants or any other indoor space, using only a red arrow as their compass. Just choose the section of the store you’re looking for, wave your phone in a circle and KDDI’s app will use a system of pre-installed sensors to find your location, before pointing you in the right direction. Seems intuitive enough, but Swing’s success will ultimately depend upon how many people and retail outlets decide to adopt it. Swing past the break for a demo video.

Continue reading KDDI’s Swing navigation system helps you find your way around a store, avoid human interaction

KDDI’s Swing navigation system helps you find your way around a store, avoid human interaction originally appeared on Engadget on Wed, 25 May 2011 09:51:00 EDT. Please see our terms for use of feeds.

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Sony’s SmartAR demoed live, raises the bar for augmented reality (video)




Remember Sony’s SmartAR? The markerless AR technology that promises reality augmentation without the need for unsightly tattoos? It’s back again, showing itself once more after an all-too-brief 48 hour layoff. A new live-demo shows Sony’s markerless object recognition system focusing on posters, tables, books, and coffee cups in lieu of the traditional AR card — allowing it recognize multiple objects at once. Focusing on objects rather than markers allow augmented entities to interact more naturally with their environment. For instance, bouncing AR balls plummet off the edge of a table, and realistically ricochet off of a book placed in their path. Objects don’t even need to remain on screen, as demonstrated by an AR pop-up menu that remained viewable even after the object-marker that spawned it left the viewer’s field of vision. Sony seems to have built the groundwork of an augmented reality system that might actually be useful — pair this up with a set of swank AR glasses (or better yet, holographic AR glasses), and we’ll have a vision of the future we can really look forward to.

Sony’s SmartAR demoed live, raises the bar for augmented reality (video) originally appeared on Engadget on Sun, 22 May 2011 17:24:00 EDT. Please see our terms for use of feeds.

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AT&T demos speedy LTE, calls 28.8Mbps downloads realistic for real people

GigaOM got to peek inside AT&T’s Foundry innovation center in Texas this week, and the tour came with a special treat — a first glimpse at how AT&T’s upcoming LTE network might perform when the carrier flips the switch later this year. Where Verizon’s existing network promises download speeds of between 5 and 12 megabits per second (though we’ve gotten far better and worse in practice), the publication witnessed a connection with 28.87Mbps download and 10.4Mbps upload speeds, using a MIMO antenna passing bits through both 700MHz and AWS frequencies. “But,” you protest, “isn’t LTE capable of more?” Sure, but an AT&T executive told the publication that these were meant to be real-world numbers. Still, considering all the factors and where the test was held, it’s probably best to break out the table salt for now.

AT&T demos speedy LTE, calls 28.8Mbps downloads realistic for real people originally appeared on Engadget on Thu, 19 May 2011 19:34:00 EDT. Please see our terms for use of feeds.

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LifeFitness exercise bike interfaces with Nexus S, makes fitness marginally enjoyable (video)

LifeFitness may have taken one too many creative liberties with its Cyberbike Wii accessory, but it did a laudable job of redeeming itself at Google I/O this week. The outfit brought a USB-equipped exercise bike to the show floor, where an Open Accessory-enabled Nexus S promptly stole the show. We were shown a demo of the CardioQuest app interfacing with the cycle over the aforementioned protocol; the bike itself had a heretofore unreleased firmware update installed that allowed it to interact with the phone, and we’re told that said update will be available free of charge to existing customers in the coming weeks.

As was announced yesterday during the opening keynote, the Android Open Accessory API is currently only capable of handling communications over USB, but that didn’t stop a clever game from keeping a booth representative mighty busy. The gist is pretty simple — pedal harder to move the Android up, and relax your stride to see him float down. The goal is to avoid the surrounding walls, while also keeping your mind from focusing on the fact that you’re actually burning calories. Mum’s the word on whether or not this particular app will ever make it into the Android Market, but there’s a video of the chaos waiting just after the break, regardless.

Continue reading LifeFitness exercise bike interfaces with Nexus S, makes fitness marginally enjoyable (video)

LifeFitness exercise bike interfaces with Nexus S, makes fitness marginally enjoyable (video) originally appeared on Engadget on Wed, 11 May 2011 11:53:00 EDT. Please see our terms for use of feeds.

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TAT-astic native PlayBook development discussed and demoed on video

Yesterday at BlackBerry World 2011 we were fortunate to sit down and chat with Chris Smith, Senior Director of the BlackBerry Developer Platform, along with Rasmus and Karl from The Astonishing Tribe. One of RIM’s recent acquisitions, TAT is known for some rather, well… astonishing user interface designs, and for infusing a bit of magic into some of the PlayBook’s apps, such as the bundled picture viewer and calculator. We were shown a number of demos, including the downloadable Scrapbook app, a rather nifty contact list, and a location-aware news reader. Over the years, TAT has built an engine and framework that make it easy for developers to create powerful and attractive UIs, and some of this will be making its way into the PlayBook’s native software development kit sometime this summer. Along with support for Open GL ES 2.0, SQLite, cURL, and POSIX (amongst others), this NDK will provide API’s to control the audio system, the cameras, and the sensors — possibly even code to enable stereoscopic 3D output over HDMI, as demonstrated before. We know that’s a lot of exciting stuff to sink your teeth into, so be sure to get a taste of it by watching our video.

TAT-astic native PlayBook development discussed and demoed on video originally appeared on Engadget on Thu, 05 May 2011 08:42:00 EDT. Please see our terms for use of feeds.

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LG shows off 47-inch transparent IPS LCD with multitouch and Full HD resolution (video)

Where Samsung leads, LG inevitably follows (and vice versa, of course). The Korean electronic arms race has now heated up by an extra few degrees with LG’s demo of a crazy new 47-inch display that packs in everything a geek could want: IPS technology, 1080p resolution, multitouch, and some good old transparency… just because. This so-called Window Display is sadly intended for advertisers and other digital signage proprietors, meaning that even if it wasn’t still at the concept stage, it likely wouldn’t be populating living rooms anyway. Ah well, so long as LG makes sure John Anderton and the precrime unit get one, we’ll be happy. Video for the rest of us after the break.

Continue reading LG shows off 47-inch transparent IPS LCD with multitouch and Full HD resolution (video)

LG shows off 47-inch transparent IPS LCD with multitouch and Full HD resolution (video) originally appeared on Engadget on Mon, 11 Apr 2011 03:16:00 EDT. Please see our terms for use of feeds.

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Aurasma’s AR iPhone app to turn everyday objects into multimedia triggers (video)

We’ve seen augmented reality done what seems like a million different ways, but we’ve never seen it quite like this. The New York Times reported Wednesday on a forthcoming iPhone app called Aurasma that has the power to turn ink-and-paper publications into interactive mine fields. Aurasma, conceived by enterprise software firm Autonomy, uses a scaled down version of the outfit’s IDOL pattern recognizer to identify images stored in a vast database, and then converts those images into related video. Unfortunately, the first release of the app, scheduled for sometime next month, comes in the form of an AR advertisement / game for an unidentified upcoming movie, and the company’s founder seems solidly focused on the technology’s marketing potential. No word yet on when or if we can expect to see our New York Times come to life, as seen in the video at the source link below, but if this is the future of augmented reality, count us in.

Continue reading Aurasma’s AR iPhone app to turn everyday objects into multimedia triggers (video)

Aurasma’s AR iPhone app to turn everyday objects into multimedia triggers (video) originally appeared on Engadget on Sat, 09 Apr 2011 01:18:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceNew York Times  | Email this | Comments