Spiral training Android application turns anyone into Peyton Manning… in theory (video)

Ah, ingenuity. We’ve seen Google’s Android platform used for a host of unorthodox applications over the years, but Ben Kokes’ concoction deserves a round of golf claps to call its own. The so-called Replay Football system employs a Bluetooth-enabled Nerf football with a 9-axis inertial sensing motion processing module (MPU-6000 by InvenSense), and when linked to a visualization / throw analysis application, you’re able to analyze the rotation of a football in real-time as it’s thrown. From there, the app breaks down the nuts and bolts of the toss, and while it’s not able to blurt out pointers on correcting things just yet, we’re seeing endless potential for the next revision. Don’t believe us? There’s a video just below that’ll make a believer out of you, yet.

Continue reading Spiral training Android application turns anyone into Peyton Manning… in theory (video)

Spiral training Android application turns anyone into Peyton Manning… in theory (video) originally appeared on Engadget on Fri, 01 Apr 2011 15:01:00 EDT. Please see our terms for use of feeds.

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Adobe demonstrates legitimate Photoshop capabilities on iPad, deems it but a concept (video)

So, here’s a thought. Why, if you were a dutiful Adobe employee, would you waste countless days and weeks creating what could very well be the next big iPad app, only to deem it a concept and never actually promise a real release? Exactly. During the 2011 edition of Photoshop World, a bigwig from the company took the stage in order to showcase what could soon be possible with Photoshop on-the-go, and if you’ve been wowed by the powers of Photoshop Express, you’ll be utterly floored by what Adobe has been able to do here. The wildest part, in our estimation, is the absence of stuttering when manipulating multiple images and applying filters, but then again, they may be working with a pixel-optimized set of shots (versus a full-size RAW, for example) in this particular demo. As we said, no one’s even confirming that this has any hope of breaching reality, but we’re going ahead and making the outlandish assumption that Adobe’s not just wasting our (and its own) time by showcasing this in public. Video’s below, bub.

[Thanks, Nick]

Continue reading Adobe demonstrates legitimate Photoshop capabilities on iPad, deems it but a concept (video)

Adobe demonstrates legitimate Photoshop capabilities on iPad, deems it but a concept (video) originally appeared on Engadget on Thu, 31 Mar 2011 14:17:00 EDT. Please see our terms for use of feeds.

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Amazon.com lets you play with an Android virtual machine, try apps before you buy them

When Amazon’s Appstore rolled out last week, we glossed over one detail that merely seemed neat. Today, we’re inclined to say that Test Drive may be the most significant part of Amazon’s announcement that day. Basically, Test Drive allows US customers to take apps for a spin at Amazon.com, with all the comfort that their tried-and-true desktop web browser brings — but rather than sit you down with a Flash-based mockup of the app, Amazon is giving you a taste of bona fide cloud computing with an Android virtual machine.

In other words, what you’re looking at in the screenshot above isn’t just a single program, but an entire virtual Android smartphone with working mouse controls, where you can not only try out Paper Toss, but also delete it, browse through the device’s photo gallery, listen to a few tunes, or even surf the web from the working Android browser — as difficult as that may be without keyboard input. Amazon explains:

Clicking the “Test drive now” button launches a copy of this app on Amazon Elastic Compute Cloud (EC2), a web service that provides on-demand compute capacity in the cloud for developers. When you click on the simulated phone using your mouse, we send those inputs over the Internet to the app running on Amazon EC2 – just like your mobile device would send a finger tap to the app. Our servers then send the video and audio output from the app back to your computer. All this happens in real time, allowing you to explore the features of the app as if it were running on your mobile device.

Today, Amazon’s Test Drive is basically just Gaikai for mobile phones — its purpose is simply to sell apps, nothing more. But imagine this for a sec: what if you could access your own smartphone data, instead of the mostly blank slate that Amazon provides here?

[Thanks, Ryan]

Amazon.com lets you play with an Android virtual machine, try apps before you buy them originally appeared on Engadget on Sun, 27 Mar 2011 18:41:00 EDT. Please see our terms for use of feeds.

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Nintendo rolls a 3DS Demo Pod across US, gets gamers salivating for March 27th launch

The perks of living in a big city, eh? Citizens of Chicago, New York, Los Angeles and San Francisco are being treated to some three-dimensional March madness from the guys and gals at Nintendo. For the remainder of this month, Ninty’s 3DS handheld will be available to try and play in so-called Demo Pods (see above) at strategic locations in each marquee city. The Mii Maker app, nintendogs + cats, Madden NFL Football, Aslphalt 3D, and a selection of other games will be preloaded and waiting for you, letting you have a taste of what’s to come on March 27th. See Nintendo’s PR after the break for the full details.

Continue reading Nintendo rolls a 3DS Demo Pod across US, gets gamers salivating for March 27th launch

Nintendo rolls a 3DS Demo Pod across US, gets gamers salivating for March 27th launch originally appeared on Engadget on Fri, 11 Mar 2011 09:31:00 EDT. Please see our terms for use of feeds.

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Apple posts iPad 2 guided tour videos

Although the iPad 2 is launching in two days, Apple wants to make sure that you’re filled with knowledge for March 11th. Sure, we showed you pretty much everything you wanted to know about the company’s second slate, but if you want more, they’ve got you covered. You can feast your eyes on demos of Garageband, FaceTime, iMovie, as well as other first party apps for the new iPad — these 14 videos should keep you occupied for a while. If you want to properly prepare yourself for Friday, hit the source link to watch them all.

Apple posts iPad 2 guided tour videos originally appeared on Engadget on Wed, 09 Mar 2011 20:40:00 EDT. Please see our terms for use of feeds.

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Havok physics engine comes to Android 2.3, demoed on Xperia Play (video)

Great graphics are often a component of great video games, but fancy physics can help too, and last week Havok announced that it was bringing those to Android, along with all of the requisite development tools. That means smartphones with Android 2.3 or up can potentially enjoy the same procedural animations and pretty dresses that we’ve enjoyed on PC and home console for years, and as the first gamer-centric smartphone with Gingerbread on board, Sony Ericsson’s forthcoming Xperia Play got to be the first to demo them. Watch a pickup plow through road hazards, a gorilla get catapulted across a football field, and an Assassin’s Creed-esque warrior run, jump and climb with the best of them in the video above. Oh, and just so you know, we got a (very brief) hands-on with all three demos in person at GDC 2011 last week, and each was practically enjoyable enough to be an Android game of its own. The realistically bouncing ball’s in your court, developers. Don’t let us down.

Continue reading Havok physics engine comes to Android 2.3, demoed on Xperia Play (video)

Havok physics engine comes to Android 2.3, demoed on Xperia Play (video) originally appeared on Engadget on Sat, 05 Mar 2011 23:46:00 EDT. Please see our terms for use of feeds.

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Samsung’s Exynos 4210 flexes 3D gaming muscle at GDC 2011 (video)

What might Android gaming look like on a Samsung Galaxy S II? You’re staring it in the face right now. We spotted Samsung’s Orion / Exynos 4210 at GDC 2011, showing off the power of its dual-core 1GHz ARM Cortex A9 CPU and Mali-400 graphics on a nice big 1080p television screen — with a completely playable asteroid obstacle course that ran at a butter-smooth 60 frames per second in stereoscopic 3D. ARM representatives told us the chip actually has even more headroom, but was actually constrained by its HDMI 1.3 port, and could push stereoscopic content at up to 70fps if their reference board had HDMI 1.4. When we asked if there were any plans to publish the TrueForce space shooter demo, ARM said it might indeed be done; the company’s thinking of releasing it on the Android Market as a benchmark of sorts.

Samsung’s Exynos 4210 flexes 3D gaming muscle at GDC 2011 (video) originally appeared on Engadget on Thu, 03 Mar 2011 19:10:00 EDT. Please see our terms for use of feeds.

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Morpho’s NFC / WiFi-enabled keyfob brings wireless payments, card management to the everyman (video)

Not interested in picking up an NFC-enabled smartphone? No matter — Morpho’s got you covered. The outfit was demonstrating a newly finished Simlink NFC keyfob here at Mobile World Congress, intended to provide contactless payment capability for those who lack it in their existing mobile. Rather than stopping at just payments, this dongle also supports frequent flier cards, membership accounts and pretty much any other members-only situation that may ever use NFC check-ins and registration. There’s even a WiFi module here and an onboard web server, enabling any WiFi-enabled phone to immediately see your most recent transactions as well as what data / cards you have stored on the device. We’re told that the onboard battery can last around a week if you don’t use it continuously, and a simple micro-USB connector is responsible for charging. The only unfortunate part is the size — it’s hardly inconspicuous, but we’re guessing revision two will lose quite a bit of weight. This particular model should go on sale by the end of Q4, with pricing to be determined. Head on past the break for a brief demonstration, you big spender, you.

Continue reading Morpho’s NFC / WiFi-enabled keyfob brings wireless payments, card management to the everyman (video)

Morpho’s NFC / WiFi-enabled keyfob brings wireless payments, card management to the everyman (video) originally appeared on Engadget on Thu, 17 Feb 2011 11:57:00 EDT. Please see our terms for use of feeds.

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Qualcomm’s FlashLinq long-range peer-to-peer communications tech demoed at MWC (video)

Taken a look at our AllJoyn hands-on here at Mobile World Congress? You should, and then pick up here. Back? Good. Qualcomm’s FlashLinq is a quasi-extension of AllJoyn, but unlike the latter, this is a proprietary solution that actually requires Qualcomm hardware to run (for now anyway; licensing deals could be in the works). Basically, this wireless technology allows FlashLinq-enabled devices to sense up to 4,000 other FlashLinq devices within a radius of up to 1km, which puts things like WiFi and Bluetooth to shame. Of course, that’s under “ideal” circumstances, but even in subpar situations, the range should still beat out existing short-range alternatives. Why develop a solution like this? For one, businesses will be all over it; imagine a Yelp! instance that specifically hones in on businesses that have a FlashLinq-enabled device in their store, which is advertising deals for those who stop in and mention that FlashLinq sent ’em. Secondly, social networking / Latitude addicts will be head over heels for something like this. Once a connection is made, there’s a steady 15Mbps beam available between the users — that’s more than enough for videochats, media streaming and multiplayer gaming.

The major difference between this and WiFi (aside from the range) is that unlike WiFi — which operates in unlicensed spectrum — FlashLinq requires licensed 5MHz TDD spectrum. That enables control over interference, which in turns boosts range and device density. Moreover, this system uses dramatically less power than BT or WiFi to sense other devices — you’re only using power for discovery two percent of the time, we’re told. Beyond that, a lot remains up in the air. The company is still hammering out which chips will ship with FlashLinq support, and it’ll be waiting for results from its SK Telecom trial (which starts in April) before committing to a commercialization date. Sadly, none of this can be retrofitted into older devices, but the good news is that it’s hardly limited to mobiles. FlashLinq-enabled televisions, laptops, in-car infotainment systems, etc. could all be used to create a discoverable network of interactive goodness, but of course, it’s hard to say how much success Qualcomm will have in a world already loaded down with connectivity options. The technology itself is fairly fascinating, though, as is the social networking demonstration that’s embedded just past the break. Hop on down and mash play, won’t you?

Continue reading Qualcomm’s FlashLinq long-range peer-to-peer communications tech demoed at MWC (video)

Qualcomm’s FlashLinq long-range peer-to-peer communications tech demoed at MWC (video) originally appeared on Engadget on Wed, 16 Feb 2011 19:17:00 EDT. Please see our terms for use of feeds.

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Qualcomm demos AllJoyn peer-to-peer sharing / gaming technology (video)

It’s simple, but highly complex. You dig? Qualcomm’s AllJoyn demonstration here at MWC was quite the eye-opener, but it’s hard to say how much traction it’ll gain in a world already inundated with short-range transfer protocols. Bluetooth, Infrared, Wi-Fi Direct… the list goes on and on (and on). Essentially, AllJoyn is an open-source software system that doesn’t actually have to run atop Qualcomm hardware; if implemented in a particular app, it can enable peer-to-peer sharing with others based on location. If you’re standing near someone who also has an AllJoyn-enabled application, you two (or more) can interact — if you’re both using Bluetooth, the range will be around 30 feet, but if you’re both using Wi-Fi, it’ll obviously be greater. Qualcomm’s hoping to entwine its homegrown FlashLinq (more on that in a separate article) in order to let people use this while being up to 1km away from one another.

The company describes AllJoyn as a software framework for developers that enables easy P2P access; rather than an app developer having to write this functionality in from scratch, they can simply grab Qualcomm’s code and integrate it. Currently, the spec only supports Bluetooth and Wi-Fi, but Wi-Fi Direct and FlashLinq support it in the works, and those will hopefully be added by the end of the year. We’re told that the company’s also working to create a constant link between devices, which could one day (soon) enable streaming support. There’s C++, Java and Javascript models available, with Qualcomm’s goal being to have developers port this all over the place. The demo (embedded after the break) involved a foursome of phones sharing photographs with one another, while a nearby laptop was shown engaging in a multiplayer game with two smartphones. We were told that the company’s currently in talks with a number of large gaming firms to get this ingrained in future titles, but no specifics were available. Another application would be within a social network, enabling AllJoyn apps to alert users when a friend is nearby. A huge boon there is that this doesn’t require data, so international groups who’d like to keep tabs on one another’s location will be able to do so without roaming on a foreign network. So, any app developers considering bundling this in with your next update?

Continue reading Qualcomm demos AllJoyn peer-to-peer sharing / gaming technology (video)

Qualcomm demos AllJoyn peer-to-peer sharing / gaming technology (video) originally appeared on Engadget on Wed, 16 Feb 2011 18:55:00 EDT. Please see our terms for use of feeds.

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