Lodsys adds Rovio, Atari, EA and others to patent suit, makes birds even angrier

Lodsys vs. Angry Birds

If you thought Lodsys was done making a spectacle of itself and dragging app developers to court, you were sorely mistaken. The king of the patent trolls has amended its original complaint against mobile devs, removing one company, but adding five new ones — all of them big names. Rovio, Electronic Arts, Square Enix, Atari, and Take-Two Interactive have been added to the list of defendants in the suit filed back in May. Vietnamese company Wulven Games has been dropped from the complaint, but Lodsys has more than made up for it by directly targeting possibly the largest mobile title out there — Angry Birds. You can find the completely amended filing at the source link and, if you’re in the mood for a bit of a refresher, check out the more coverage link.

Lodsys adds Rovio, Atari, EA and others to patent suit, makes birds even angrier originally appeared on Engadget on Fri, 22 Jul 2011 09:18:00 EDT. Please see our terms for use of feeds.

Permalink FOSS Patents  |  sourceLodsys Amended Complaint (Sribd)  | Email this | Comments

Android Market embraces fragmentation, allows multiple APKs for a single app


Google wants to keep its third-party app developers ‘appy by letting them upload multiple APKs to the Android Market under a single product title. This means developers can subtly offer different versions of their app to suit different devices and OS versions without having to worry about mixed-up download stats, user reviews or billing data. They can also tailor their software to exploit the capabilities of a new handset or tablet without having to mess with their existing customers. What will the App Guy have to say about this?

Android Market embraces fragmentation, allows multiple APKs for a single app originally appeared on Engadget on Fri, 22 Jul 2011 08:43:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceAndroid Developers  | Email this | Comments

App Store hits 15 billion downloads, $2.5 billion paid by Apple to developers

It’s hard to believe that the App Store has only been around for three years, but it’s easy to believe that its successes are many. Very, very many. Apple has just announced that it has rolled over the 15 billion mark for downloads, that from a selection of 425,000 apps. Apple’s proud of paying $2.5 billion to app developers and we’re pretty sure those developers are proud to be a part of that figure — even if they grumble about the 30 percent they’re losing for the privilege.

Continue reading App Store hits 15 billion downloads, $2.5 billion paid by Apple to developers

App Store hits 15 billion downloads, $2.5 billion paid by Apple to developers originally appeared on Engadget on Thu, 07 Jul 2011 09:05:00 EDT. Please see our terms for use of feeds.

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TouchPad homebrew patches surface in Preware, devs keep on giving

Earlier this month, we told you about the free TouchPads being custom wrapped for the devs at WebOS Internals. It seems that those fortuitous webOS junkies have upheld their end of the deal, as the first delectable homebrew patches have begun to show up in Preware. As we’ve seen, this tech is offered at no cost — and HP continues to reach out to devs of unofficial apps, making the situation a win for everyone. Check out a shot of the first patch officially completed for webOS 3.0 below (Glass Effects Squite), and hit the source to keep an eye on what’s brewing next.

Continue reading TouchPad homebrew patches surface in Preware, devs keep on giving

TouchPad homebrew patches surface in Preware, devs keep on giving originally appeared on Engadget on Tue, 05 Jul 2011 01:28:00 EDT. Please see our terms for use of feeds.

Permalink PreCentral  |  sourceWebOS Internals  | Email this | Comments

Windows Phone Mango ripe for developers to sink their teeth into

We were among the first to check out the upcoming Mango update for Windows Phone, but developers won’t be left out of the festivities any longer. Microsoft released the second version of Developer Tools Beta, which lets eager app-building folks try out the refresh on their own devices. More importantly than solid bragging rights, it affords developers the opportunity to test apps in a realtime environment, rather than on an emulator. This can only mean good things for Windows Phone users; with nearly four months remaining before the first Mango phones show up, devs have gobs of time to make sure their apps work flawlessly before the anticipated launch. As if this isn’t encouraging enough, Microsoft is also doing a fabulous job of helping students get started — not only is Redmond offering free registration, it’s giving out up to 50 phones to members signed up for the DreamSpark program. There’s no shortage of opportunities here, so aspiring developers may want to click on the source link and follow the directions to the letter. Full PR after the break.

[Thanks to everyone who sent this in]

Continue reading Windows Phone Mango ripe for developers to sink their teeth into

Windows Phone Mango ripe for developers to sink their teeth into originally appeared on Engadget on Wed, 29 Jun 2011 18:26:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceWindows Team Blog  | Email this | Comments

iOS 5 beta 2 now available for developers

iOS 5 beta 2 now available for developers

Hey iOS developers, guess what? iOS 5 beta 2 is now available for your downloading pleasure, and from what we understand, it ushers in wireless syncing for Macs running iTunes 10.5 beta 2. So hop on over and download it already, and don’t hesitate to tell us how it’s treating you in the comments below. We’ll return the favor if we find anything remarkable — we promise.

[Thanks, Haseeb]

iOS 5 beta 2 now available for developers originally appeared on Engadget on Fri, 24 Jun 2011 18:36:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceTechnoBolt, Apple  | Email this | Comments

Card.io SDK takes swipe at competition with camera-enabled mobile payments (video)

Card.io SDK takes swipe at competition with camera-enabled mobile payments (video)

In an attempt to edge its way into the crowded mobile payments market, a new credit card scanning system is saying “ah, hell no!” to typing and swiping. Card.io is billed as an SDK that takes advantage of smartphone cameras to let devs accept credit, because, as its creators point out, “typing on mobile phones is slow, and most consumers don’t have a separate hardware attachment.” When it’s time to pull out the plastic, Card.io gets your phone’s camera going, and up pops a little green rectangle, in which you frame your card and snap a pic. Your credit card info is then processed by a third-party merchant, and the details are subsequently deleted from your phone. Can you hear that? That’s the sound of our chubby thumbs breathing a sigh of relief. The Card.io SDK for iOS is now available at the source link below, and an Android version should be close behind. For now, hop on past the break for a video demo.

Continue reading Card.io SDK takes swipe at competition with camera-enabled mobile payments (video)

Card.io SDK takes swipe at competition with camera-enabled mobile payments (video) originally appeared on Engadget on Thu, 23 Jun 2011 23:34:00 EDT. Please see our terms for use of feeds.

Permalink PCMag  |  sourceCard.io  | Email this | Comments

Google TV 2.0 ‘Fishtank’ developer kit revealed running Honeycomb and apps

As Google TV gears up for a Honeycomb-based v2.0, the team announced at the I/O event that developers could get access to “Fishtank” hardware for them to test their apps on and here it is, revealed by Geek.com. The hardware itself is a relatively nondescript box packing an Intel CE4100 processor (no ARM…yet) and a Logitech Revue wireless keyboard that connects wirelessly via a USB dongle, plus a few more ins and outs than retail boxes have including coax. The software is the real star with its Android 3.1 style blues and blacks in the new menus providing access to a list of running apps, logged in accounts and notifications. Things could change before the beta ends, but this report indicates a major issue between is how developers will get to display or interact with live TV. Being able to overlay data on a live feed, or at least have Dual View picture-in-picture is a big part of many developer’s plans and so far Google has apparently not committed to making API access available. Bringing interactivity to broadcasts would be a major advantage for Google TV as a connected TV platform if it can pull it off, we’ll see if it makes it into this summer’s update or if it ends up on the waiting-for list alongside SageTV integration.

[Thanks, @ohpleaseno]

Google TV 2.0 ‘Fishtank’ developer kit revealed running Honeycomb and apps originally appeared on Engadget on Wed, 22 Jun 2011 16:40:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceGeek.com  | Email this | Comments

HP ships free TouchPads to homebrew devs, may want something in return

Like an anxious admirer, HP continues to lavish gifts on the lucky devs over at WebOS Internals. This time it’s sending them pre-release TouchPads as an enticement to get busy and boost the 9.7-inch slate’s app count before it launches next month. HP recently promised that “thousands” of TouchPad apps are on their way and, in addition to attracting big names like Skype and Amazon Kindle, it’s also ensured that legacy apps continue to be supported on WebOS 3.0. With nearly 600 unofficial goodies sitting pretty at PreCentral’s homebrew app gallery, HP clearly feels it makes sense to reach out in that direction too. And who said love was just a trick?

HP ships free TouchPads to homebrew devs, may want something in return originally appeared on Engadget on Fri, 17 Jun 2011 14:03:00 EDT. Please see our terms for use of feeds.

Permalink PreCentral  |  sourceWebOS Internals (Twitter)  | Email this | Comments

Wii U dev kits to be updated to latest prototyping hardware in the coming weeks

Nintendo couldn’t have put all those glorious names of third party developers up alongside its Wii U announcement earlier this month without giving those companies at least a glimpse at the actual hardware they’d have to code on. Sega Europe’s Gary Dunn was among those to have tinkered with a development kit before we even knew what the Wii U would be called, but he says that Nintendo intends to refresh that hardware to the latest prototype model at some point before the end of July. According to Gary, coding for the new system is pretty straightforward, and though he wouldn’t get into specifics about performance, he does expect more details to emerge once Nintendo starts distributing the latest version of the Wii U dev platform. Asked about how it compares to the Xbox 360 and PS3, Sega’s dev leader simply said the new Nintendo console is “different.”

Wii U dev kits to be updated to latest prototyping hardware in the coming weeks originally appeared on Engadget on Fri, 17 Jun 2011 08:08:00 EDT. Please see our terms for use of feeds.

Permalink GamesIndustry.biz  |  sourceEurogamer  | Email this | Comments