Nokia Lumia 1020 PureView hands-on

Can 41-megapixels save Nokia? The Nokia Lumia 1020 doesn’t exactly come as a surprise, thanks to the number of leaks we’ve already seen, but that doesn’t make it any less of an engineering achievement. Windows Phone 8 we know, but PureView on the platform is new, and a strong differentiator from anything we’ve seen on iPhone or Android before. Read on for our hands-on first impressions.

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From the front, it’s the same Nokia we’re used to. Windows Phone 8′s squared-off UI and bold colors looks great on the 4.5-inch 1280 x 768 AMOLED display, and you’d be forgiven for thinking you were looking at a a Lumia 920 instead. Above the display there’s a front-facing camera with a wide-angle lens, for fitting in more people during each shot.

It’s when you turn the Lumia 1020 around that things get interesting. Nokia has been pushing its phones’ photographic abilities for some time – including a few Windows Phones with PureView branding, like the Lumia 920 and 925 – but this is the biggest sensor ever to show up on a modern smartphone and it makes its presence known.

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In the hand, it’s recognizably a Lumia but carrying some extra heft. The PureView sensor – all 41-megapixels of it – isn’t small, and that bulk, not to mention the lenses that go with it, takes its toll on the familiar unibody design. It’s worth noting the improvement over the original Nokia 808 PureView, though: an extra year or so of development has shaved vital millimeters off the camera assembly, and while you’ll notice the Lumia 1020 in your pocket, carrying it day to day would certainly not be an impossibility.

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The new Pro Camera app is a considerable improvement over the standard Windows Phone software, since it brings many manual features to the fore. There’s a regular settings page, with control over the dual-shot resolution, what sort of grid you see in the preview screen – such as a square, the “golden ratio”, or rule-of-thirds – and aspect ratio, but there’s also a set of radial sliders that are overlaid onto the preview screen itself.

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With them, you can quickly change exposure (including extra-long exposures for light-trace shots), white balance, ISO, shutter speed, and other key settings without having to leave jump between screens. We’ve seen similar on the Samsung Galaxy Camera, but where Samsung’s dials are opaque, and cover the screen, Nokia’s are transparent and so don’t stop you from actually framing an image. Best of all, adjusting the dials shows you in real-time exactly what the impact will be on the final shot.

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The clever stuff is how the megapixels are used, however. The Lumia 1020 captures a 5-megapixel oversampled image – combining the data from seven nearby pixels for more accuracy – and a roughly 38-megapixel image for more flexibility in post-processing. That means you can zoom into images you’ve already taken, with the Lumia 1020 using the original image so that the enlargement is lossless. It’s the same in video, with up to 6x lossless zooming possible even during high-definition video recording.

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We’ll have to wait until we can spend some serious time with the Lumia 1020 before we can judge the camera properly. Still, just from a brief play with it, it’s clear that Nokia is offering something unique among today’s smartphones. The ability to zoom massively into photos and still get crisp images is incredible, and something that rivals like Samsung are having to fit huge optical zooms – on handsets like the Galaxy S4 Zoom – to achieve similar.

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As for whether it makes up for the extra bulk, we’re already leaning toward saying yes. The downside is the price: at $299.99 on a new, two year AT&T agreement it’s expensive (though, as it has 32GB of storage, it’s actually the same price as a comparable iPhone 5, though we doubt most shoppers will see it that way) and, given Windows Phone and, indeed, Nokia, are still very much challengers, that doesn’t seem the best pricing strategy to drum up sales.

We’ll have more on the Nokia Lumia 1020 and the PureView system very soon.

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Nokia Lumia 1020 PureView hands-on is written by Vincent Nguyen & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Nokia Lumia 1020 vs. 925 vs. 920 vs. 808 PureView: what’s changed?

Nokia Lumia 1020 vs Lumia 925 vs Lumia 920 vs 808 PureView what's changed

Nokia’s sure taken its time, but its 41-megapixel Windows Phone beast is now finally out of the bag. Naturally, we have to compare this Lumia 1020 with its recent siblings: externally it’s closer to the 920 than the slimmer 925 or 928, except for its earpiece and, well, the camera. That said, the 1020 is somehow a lot lighter and a little thinner than the bulky 920, while packing the same 2,000mAh battery. Clearly, the lack of built-in Qi wireless charging and perhaps that Gorilla Glass 3 screen are responsible for this weight loss.

And needless to say, the Symbian-powered 808 PureView didn’t come with as many goodies compared to its Windows Phone cousin — even the newer lens is faster with six elements instead of five. Feel free to check out our detailed comparison table after the break.

Check out all the news from today’s Nokia event at our hub!

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Lenovo IdeaPad Yoga 11S Review

Being touted as a “mini ultrabook” the Lenovo IdeaPad Yoga 11S is the latest and greatest to grace the IdeaPad lineup with full-fledged Windows 8 on board. Everything about the Yoga 11 from last year is still present, only we’ve received a huge upgrade to an Intel Core 15 processor (no ARM Tegra 3 here) and dropped Win RT for the full experience. The device is still as portable and impressive as ever, so read on for the rest of our thoughts.

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If you’re a fan of the IdeaPad Yoga 11 or Yoga 13, there’s absolutely nothing not to like about the new and improved 11S. It’s faster and better in every way, while keeping true to the original complete with the 360 degrees hinge setup offering multiple viewing modes and usage experiences. Lets take a look.

Hardware

Now before we start on hardware (or anything else for that matter) you’ll want to check out our original Lenovo IdeaPad Yoga 11 Review, as it’s the same experience in terms of the general hardware. We’re working with an 11.6-inch 1366×768 resolution HD IPS display, Intel HD Graphics 4000, 8GB of fast DDR3 RAM, 256GB SSD hard drive, and Bluetooth 4.0 on board. Flip it into tablet mode and you’ve got an excellent touch experience, not to mention full out Windows 8.

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Just like the original we have Silver Grey, or an epic looking Clementine Orange for color options. Then Lenovo also has two pricing models too. Starting at $749 you get a Core i3 at 1.4 GHz, 4GB of RAM, and 128GB of storage. From there the price bumps to $999 and you get the high-end (although not Haswell) specs mentioned above. Now lets talk about the outside.

Again, nothing’s changed here. We have the same soft to the touch durable materials on the outside and magnesium aluminum frame, followed by a sleek build and chicklet keyboard under the hood. The entire wrist rest area is almost a soft to the touch fabric as well, which has us worried about longevity. On the outside is the power button on front, USB 2.0 on the right and 3.0 on the left (in blue), followed by HDMI out and a 3.5mm headphone jack. Back to the right edge we have a screen orientation lock, SD for expanding on the 256 GB of storage, and the proprietary charging port. Don’t forget your cable or you’ll be sorry out of luck.

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Just like our original review, what’s not to love. It’s thin and portable being only 11.73″ x 8.03″ x 0.67″ in size and barely over 3 lbs. We get a solid 6 hours of battery life, and even a 720p front webcam for Skyping with friends and family. It really is the best form factor for a laptop/tablet on Windows 8. The ThinkPad Helix was neat, but a mess to use in real life. The IdeaPad Yoga 11S is more manageable, and more comfortable.

In closing, we absolutely love the hardware. It’s as portable as ever (save for maybe the MacBook Air) lightweight, durable, comfortable, and extremely adaptable to your needs. Being a Lenovo you know the build quality is awesome, as will be the support should you have issues. Our only hardware complaint would be that both USB ports aren’t 3.0, and the keyboard isn’t backlit. That should be standard these days, even at this price point. Oh and one other thing, the display is a bit glossy. We’d love a matte anti-glare option in the future. That aside, we love the Yoga 11S.

Display

As mentioned above, we’re working with an 11.6inch HD display that’s also an IPS panel. That means wide 178 degree viewing angles and excellent color reproduction. Viewing angles were great, colors were vibrant, and blacks were inky black. The overall bezel could be smaller, but then again this form factor is nearly perfect if you ask me.

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The touchscreen was smooth, stable, and responsive. Flipping through Windows 8 was easy and extremely accurate, although of course Win 8 could still use a little work in the touch department. Brightness was never a problem outdoors, and our only complaint again would be the glare from this glossy (but beautiful) display.

Software

We really had one complaint when we reviewed the original Yoga 11, and that was obviously the fact that we were stuck with Windows 8 RT and an ARM chip under the hood. No steam games, no latest Win 8 apps, nothing. The watered down experience was a bummer, but Lenovo fixed all that here. While we still are stuck with a slightly outdated Core i5 processor (instead of Haswell) we get full on Windows 8. Perfect!

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Unlike the Yoga 11, the 11S is a full Win 8 machine so we were able to run some Steam games, although obviously the integrated Intel 4000 HD graphics can only take you so far. A little Starcraft 2, some old school Counter-strike, and I even played Angry Birds in the Chrome browser while using the 11S in tablet mode.

Lastly, we ran a few GeekBench tests just to check the performance, for those curious. Again, there’s no i7 under the hood, nor do we have an Intel Haswell processor. So the 1.5 GHz Intel Core i5-3339Y Processor did just about as expected. Check em out below for those interested.

Benchmark Score – LENOVO 20246

SectionDescriptionScoreTotal Score
Windows x86 (64-bit) – Microsoft Windows 8 (64-bit)
IntegerProcessor integer performance40015321
Floating PointProcessor floating point performance7016
MemoryMemory performance5141
StreamMemory bandwidth performance4371

System – LENOVO 20246

ManufacturerLenovoProduct TypeNotebook
Operating SystemMicrosoft Windows 8 (64-bit)
MotherboardLENOVO Yoga2
Processor Intel(R) Core(TM) i5-3339Y CPU @ 1.50GHz
Processor IDGenuineIntel Family 6 Model 58 Stepping 9
Processor Frequency1.50 GHzProcessors1
Threads4Cores2
L1 Instruction Cache32.0 KBL1 Data Cache32.0 KB
L2 Cache256 KBL3 Cache3.00 MB
Memory8.00 GB DDR3 SDRAM 799MHzFSB99.8 MHz
BIOSLENOVO 77CN16WW

Overall the i5 handles the full Windows 8 experience just fine. Lenovo’s Yoga 11S is the perfect blend between the bigger Yoga 13, and the underpowered original 11. If you’ve been on the fence, this should help you out.

Battery Life

Now battery life is always a mixed bag here, especially considering the user, his usage, and other variables. As usual we tried to get the estimated 6 hours of battery that Lenovo quotes, but never quite made it. A few times once fully charged the battery lasted under 5 hours, but we did manage a solid 5 hours and 12 minutes with intermittent games, browsing, downloading apps, and watching some Dark Knight Rises.

With the screen turned down to about 40% we managed a solid 5+ hours no matter the usage (except for gaming of course) and felt it was quite decent. Then again, this is where Haswell would really come in handy.

Competition

The options available are pretty open at this point in Windows 8′s life. There’s tons of options available, not to mention the original Yoga 11 for those on a budget. However, we feel the full Win 8 experience is essential to truly enjoy this machine. Others that come to mind would obviously be the MacBook Air, which by the way, recently got upgraded to Haswell, and even the Google Chromebook Pixel.

Now that we have a full Windows 8 build here and a Core i5, we’d put this up against any other Windows 8 machine in the price range in terms of overall usage and functionality. The 360 degrees hinge really comes in handy more than you’d think. The Yoga 13 is another excellent option, but for those on the go the 11S is the clear choice.

Wrap-Up

In closing, we’ve enjoyed using this machine for the past few weeks. The Lenovo Ideapad Yoga 11S has a unique design, and could be one of my favorite hybrid/portables on the market. It’s made for the traveler, and can do it all whether you’re out and about, or sitting on the couch. With Lenovo you know it is top quality, and it shows during daily usage.

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The Yoga 11S is one of the most portable and flexible machines on the market, and now that we have full Windows 8 nothing will be slowing you down. Give us a similar design with Haswell and a bigger battery, and we’ll be plenty happy. In the meantime you can’t go wrong with the IdeaPad Yoga 11S. Get one today!

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Lenovo IdeaPad Yoga 11S Review is written by Cory Gunther & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Samsung Galaxy S4 Zoom hands-on with photo examples

This week SlashGear has had the opportunity to have an up-close-and-personal look at the Samsung Galaxy S4 Zoom, taking photos and a bit of video as we did so. What you’ll see here is the machine’s ability to capture high-quality media in several different situations both light and dark, indoors and out. We’ll also be getting to a full-on comparison run-down of this machine with the abilities of the Samsung Galaxy Camera as well – but for now, the smaller and newer of the two.

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The Samsung Galaxy S4 Zoom takes the body of what’s essentially the Samsung Galaxy S4 Mini and applies one big fat camera to its back. That’s not to say that this machine is fat – not by a long shot. It’s a bit thinner than the Samsung Galaxy Camera and feels like a whole different ball game in practice.

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This device boasts a 4.3-inch Super AMOLED display on its back with a lovely piece of Gorilla Glass 3 to keep it all safe. While the touchscreen interface can control the majority of the bits and pieces you’ll be working with on this machine, you’ve also got a physical home button, back and menu buttons below the display (or to the right, depending on the orientation of the device when you’re holding it.)

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Up front of this machine you’ve also got a 16-megapixel CMOS sensor with optical image stabilization working with 24-240mm 10x optical zoom, this paired with a F3.1-F6.3 lens with a Samsung Zoom Ring. We’ll get into the abilities of this ring as we move along into the full review – for now you’ll be glad to know that this ring’s abilities are not just limited to zooming in and out.

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As it was with the Samsung Galaxy Camera, so too do you get a physical camera shutter button here. This device is made on one hand to be a phone – and it certainly looks the part from one side – and on the other a camera.

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While you’ll get another healthy set of hands-on photos of this machine via Chris Davies from earlier this year in London, we’re kicking out the photo examples here and now. We’ll begin with a lovely macro photo of some wood.

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The above image is 1 of 3 images linked to their original file. Click and see!

As with the majority of the photos taken in this article, the above is snapped with the Galaxy S4 Zoom’s back-facing camera. As the above was taken with Macro mode, below you’ll see a shot taken from afar using the device’s Landscape mode.

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While we’re in the graveyard, it makes sense to get outdoorsy with several shots both close and far away with a near “magic hour” timing. These photos were taken mostly with the camera’s smart auto mode, selecting the modes based on the suggestions of the software.

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Next you’ll see two shots, one from afar, one up close. Closer, that is. These shots are taken from the same location in a department store, one of them with the lens working with no zoom whatsoever, the other at 100% zoom – 10x zoom, that is.

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The above image is 2 of 3 images linked to their original file. Click and see!

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You’ll see a photo taken with the Samsung Galaxy S4 Zoom’s flash on full blast next, taken of a wheel of a cart with a bit of dirt on it.

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Finally you’ll see a collection of odd shots – both up close and afar, with the photos showing the Galaxy S4 Zoom taken in mirrors. The photo of my face (me, Chris Burns, that is), was taken with this machine’s front-facing camera. It’s surprisingly good, don’t be alarmed.

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Let us know what other subject matter and situations you’d like us to dive in on and we’ll deliver! This is only the first step in a full review process for this machine that’ll take the previous king Samsung Galaxy Camera to the cleaners!

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The above image is 3 of 3 images linked to their original file. Click and see!


Samsung Galaxy S4 Zoom hands-on with photo examples is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

SlashGear 101: Nokia PureView

Smartphone buyers pick handsets on the basis of cameras, that’s what the big manufacturers have realized, and Nokia is determined not to be left behind. As well as transitioning to lead the Windows Phone charge, the Finnish company is also positioning itself as the most imaginative firm in mobile photography, putting snapshots at the core of every recent device. One name stands out as special to any mobile photo pro, however, and that’s PureView, expected to crop up again with the imminent launch of the Nokia Lumia 1020. There’s a lot to be said for 41-megapixel cameras: read on, as we walk you why PureView is special, and what might come next.

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41-megapixel photos, right? Who needs that?

Don’t get too hung up on the headline-grabbing number: PureView photos aren’t really about raw megapixels. Instead, you need to start looking at megapixels as a means to an end, and in that respect there are several ways you can use a surfeit of imaging data.

Nokia’s analogy is putting out buckets in the rain. If you have a regular number of buckets, you’ll catch a regular amount of water. If you have many, many more buckets, you’ll catch even more water. In this case, the PureView’s 41-megapixel sensor is the field of buckets, and the rain is light hitting the CMOS. More light means more imaging data, and that data gives extra flexibility for Nokia’s processing to work with.

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So, the original PureView system was never intended to produce 41-megapixel images (in fact, it technically couldn’t: the sensor may have had that many, but captured either 38- or 34-megapixel images at most, depending on whether they were 4:3 or 16:9 aspect ratio). Instead, it used pixel oversampling: combining the data from, say, seven pixels in close proximity on the CMOS, for a single pixel in a roughly 5-megapixel end image.

By comparing what light seven pixels have captured, PureView can iron out any glitches – say, pixels that erroneously see more light than they should – and get a more accurate result on things like color, brightness, and other imaging detail. That makes the final photo more accurate too.

But does it work?

Nokia’s 808 PureView proved that it does. The bulky 2012 smartphone may only have really found buyers among true converts to the PureView system, but that was more down to it being Symbian’s last real hurrah than any shortcomings in the camera technology. Released while most attention was on Nokia’s Windows Phone efforts, sticking with Symbian was a practical decision rather than a preferable one: PureView had been in development for five years, and Nokia simply wanted to get it out the door.

“Nokia never expected the 808 PureView to be a best-seller”

Sales figures for the 808 PureView haven’t been released, but Nokia never expected it to be a best-seller. Instead, it was more a proof-of-concept for the PureView system, and in that respect it was a roaring success.

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The 808 PureView actually had two different modes. As well as taking photos in the PureView system, it could shoot full-resolution stills; the latter didn’t get any of the benefits of pixel oversampling, but they did show off the core aptitude of the specially-designed sensor. In PureView mode, the 808 produced roughly 2-, 5-, or 8-megapixel photos, but Nokia’s boast was that an image at each resolution would likely out-class a comparison shot from a rival device a megapixel-tier up.

There are sample images in our original Nokia 808 PureView review, but the takeaway is that, for all its faults as a smartphone, as a camera it proved superb. It took no small amount of engineering, but Nokia and its imaging team had come up with a photo experience that rivaled dedicated Micro Four Thirds cameras and above.

What about this lossless digital zoom?

Pixel oversampling is only one way to use all those extra megapixels. The other, Nokia decided, was to create a zoom system with the best of both optical and digital methods. For photographers, optical zooms are generally preferable, since they don’t result in any quality loss. Digital zooms, in comparison, don’t need any moving lenses, which makes them more straightforward and less prone to damage, but since they basically enlarge a portion of the frame, you end up with a picture at half the quality for every 2x you zoom in.

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PureView allows for a digital zoom with no loss in quality and no extra moving parts. It’s easiest to imagine it as a progressive cropping of the full-resolution image the sensor is capable of: taking, say, a 5-megapixel section out of a maximum-resolution still. The 808 PureView topped out at 3x digital zoom, since that was the level Nokia could reach before it would have had to start enlarging the picture and thus losing quality.

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For PureView purists, there’s the “golden age” of the technology and then a dark period where simply the name – but not the true magic – has been used. Nokia was keen to carry over the halo effect of PureView to its Windows Phone range, and so the Lumia 920 became the first device to bear the brand, even though it didn’t have a 41-megapixel sensor.

Instead, the Lumia 920 used a new type of lens assembly, aiming to deliver better quality images than rivals but using a different system again. The Lumia 920 has optical image stabilization, by physically suspending the sensor on a moving jig that can be quickly shifted as the user’s hand shakes. By ironing out those judders, the end picture can have less blur; it also makes for better low-light performance, as the Lumia 920 can use longer shutter speeds without worrying about shake.

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The same system was used on other Windows Phones, most recently the Lumia 925, and Nokia actually described the system as the “second phase” of PureView, pushing the term to refer to a more over-arching attitude toward mobile photography than the system we’d been wowed by on the original 808. In a white paper [pdf link] on the technology, the company argued that its OIS sensor could, with 8.7-megapixels, deliver the same sort of quality as had been achieved with the 41-megapixels of the first phone.

“Many PureView converts were unconvinced by Nokia’s recent use of the name”

However, the lack of oversampling and the complete absence of a lossless digital zoom left many PureView converts unconvinced by Nokia’s more recent use of the name. For them, PureView means packing in the pixels, just as the 808 demonstrated.

So why hasn’t everyone slapped a massive sensor in their phones?

The clue is in the question: the 808 PureView’s sensor was physically huge, since Nokia realized it would need a 1/1.2-inch, 7728 x 5368 CMOS in order to deliver on the 3x optical zoom goal it had set itself. That made for a materially bigger handset, since the large sensor also had to be paired with lenses with sufficient focal length.

Even with a custom Zeiss lens assembly, the 808 PureView turned out to be a big device. Not quite as large as the average compact camera, but not far off, and in a world where slimline smartphones still command a premium, the chunky PureView system looked old-fashioned despite its cutting-edge guts.

Instead, we’ve seen other manufacturers follow different routes to improve mobile photography. Samsung, LG, and Sony, for instance, have chased higher and higher resolutions, each with 13-megapixel models on the market (and Sony expected to have a 20-megapixel phone next). Obviously, more megapixels means more data, but if you’re aiming for a phone that isn’t unduly bulky, it also means the pixels themselves have to be small and densely packed onto the CMOS. That can cause issues when it comes to low-light performance, as you end up with lots of pixels grabbing very little light in each exposure.

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Another route is HTC’s with the One. Dubbed UltraPixel, it echoes Nokia’s decision to ‘maximize the buckets’ but does that with bigger individual pixels rather than a bigger overall CMOS to accommodate more of them. So, the HTC One has a mere 4-megapixel sensor, but where the average phone camera of twice the resolution would have roughly 1.2 micron pixels, those in the One measure in at 2 microns. That might not sound much, but it means considerably more light, allowing for faster shutter speeds or, thanks to the inclusion of optical image stabilization, longer exposures without blur for bette low-light shots.

So what’s next?

In the short term, it’s the Nokia Lumia 1020, codenamed “EOS”, and widely expected to be the first Windows Phone to use “proper” PureView. A new 41-megapixel sensor and lens assembly is predicted, with Nokia using what it learned from the 808 PureView to slim down both components and make for a phone that’s not outlandishly large. It’ll still be on the bulky side for a modern smartphone, most likely, but not the pocket-buster the 808 was.

Beyond that, it’s all about light. PureView’s goal is getting as much light as possible, and Nokia is already investing in the next-generation CMOS technologies that will allow it to do that. One such example is the array camera system developed by Pelican Imaging, which clusters 25 sensors and lenses into a single unit.

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The advantage of Pelican’s camera module is that as well as combining the raw data from each sensor into a single frame, traditional PureView style, it can also be used to create 3D images, photos that can have their point-of-focus changed after they’ve been captured, and elements of the frame digitally excised without any loss in overall quality.

Then there’s so-called quantum-dot sensors, developed by Nokia-invested InVisage Technologies. They throw existing CMOS out the window, replacing them with a so-called QuantumFilm sensor that’s hugely more sensitive to light. In fact, InVisage claims, its QuantumFilm sensors can capture as much as 95-percent of the light that falls upon it, versus around 25-percent for a standard CMOS.

That could mean 4x sharper sensors with twice the dynamic range, but in a smaller overall package. Even the reduced bulk of 2013′s PureView could be slimmed down further again by junking the CMOS and replacing it with QuantumFilm sensors. Pair it up with advanced software processing, such as the Scalado technology Nokia acquired the rights to in 2012, and you have a new age of what Nokia calls “computational photography”, where the point where the image is captured is no longer the end of how the raw data is processed.


SlashGear 101: Nokia PureView is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

iTunes App Store turns 5: A look back on 50 billion downloads

It may be hard to believe, but at one point, there was no app store to accompany the iPhone. In fact, a whole year went by when original iPhone owners didn’t have an app store to download the latest apps for their device, but just a day before the iPhone 3G’s launch, the iTunes App Store was officially born.

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Here we are five years later, downloading apps like nobody’s business. It didn’t take long for iPhone and iPod touch owners to reach an insane amount of downloads. In just nine months, the iTunes App Store garnered 1 billion app downloads. The number of downloads grew exponentially, thanks to the quick widespread adoption of Apple’s smartphone.

Besides launching alongside the new iPhone 3G, the iTunes App Store also debuted right beside the launch of iPhone OS 2.0 and iTunes 7.7. At the time, there were only 500 apps available to download for the iPhone, but that number quickly shot up to over 7,500 in just a few of months, and the number of app downloads skyrocketed to 10 million in just the first month.

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Today, the iTunes App Store has well over a million apps and games to choose from, both free and paid variety. Most recently, Apple announced during WWDC 2013 last month that the App Store reached a total of 50 billion downloads, just five months after announcing the 40 billion download milestone, meaning that Apple is averaging two billion app downloads per month this year so far.

App developers are getting a lot out of the experience as well. Apple also announced at WWDC that they have paid out over $10 billion to developers so far since the App Store’s launch five years ago. The 30% fee that Apple charges to developers in the App Store has been a hard pill to swallow, but it hasn’t been a huge problem for developers, especially since they still receive 70% of the earnings, which is a good split in any circumstance.

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However, while the iTunes App Store has made great strides in just five short years, we can’t forget about Android’s app store, Google Play. As of May 2013, Google Play has around 800,000 apps that have been downloaded 48 billion times. It’s just slightly behind the iTunes App Store, but it’ll only be a matter of time before Google Play begins to overtake the iTunes App Store. In fact, it’s predicted that Google Play will overtake iTunes in October if current trends continue.

What will the next five years hold for the iTunes App Store? Will we see 100 billion downloads by that time? Maybe we’ll see that number even sooner. One thing’s for sure, though: the number of apps available in the App Store and the number of downloads will most likely never stop growing — we’ll always see new ideas and reinvented apps arrive in the limelight for as long as the App Store exists.


iTunes App Store turns 5: A look back on 50 billion downloads is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Grand Theft Auto V official gameplay video breakdown

Rockstar Games released the first gameplay video for GTA V yesterday. It was merely just a introduction to the game with narration in the background, but it was the first time we ended up seeing actual gameplay footage of the upcoming game. We saw the usual Grand Theft Auto shenanigans, but there’s so much more that you may have missed during the gameplay video.

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Of course, you already know that GTA V will consist of three main characters that you’ll be able to switch between freely in the game. These characters include Michael, Franklin, and Trevor, all of whom have vastly different personalities, but they seem to work together nicely in the game.

However, during the character introductions in the video, you have spotted a quick look at a Rottweiler dog following Franklin around (pictured above). Does this mean that players will be able to have pets in the game? Further along in the video we also see gameplay footage of a dashcam ride-along in one of the police cars during a pursuit. Does this mean that players will be able to act as police officers and attempt to catch one of the characters. It doesn’t really seem plausible, but we’ll see what happens.

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As for things you can customize in the game, Rockstar gives us a peek at the customization options of cars, including getting a new paint job and new wheels. There’s also a bar graph in the lower-left corner that shows you the car’s performance ratings, such as top speed and acceleration, hinting to the possibility that you’ll also be able to upgrade performance and add things like turbochargers and upgraded air intake kits. There’s certainly a lot more you can do with your car than what Pay ‘n’ Spray offered in past GTA titles.

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You’ll also be able to buy new clothes, which we’ve seen in past GTA titles, but the quick glimpse that we received of this feature looks as if buying new clothes will be a lot more immersive than previous GTA iterations, and it seems there will be a lot more styles to choose from to get just the right fashion look.

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As for different activities that you’ll be able to do in the game, the video reveals a handful of them, including golf, tennis, cycling, base jumping (or it could be skydiving), and even hunting. You can even meditate in the game, which sounds weird, but we’re guessing that all of these various activities have an effect on your characters health and overall stat points, so by doing these activities and sports, you can improve your characters.

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We also get a quick look at multiplayer in Grand Theft Auto V, which Rockstar is calling Grand Theft Auto Online. The gameplay video doesn’t show much — merely just a guy looking out from a building at all these other players while a fighter jet passes by. And yes, it looks like multiplayer will allow the ability to fly fighter jets.

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Other tidbits that we see in the video include the ability to buy stock in companies (Ammu-Nation, for example, allows you buy stock in the company), and players can even get into the real estate business to look for a property to buy. The game includes many features that we’ve seen in past GTA titles, but they’ve all been cranked up to 11 to include more options and immersiveness.

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Grand Theft Auto V will be released on September 17 this year for the Xbox 360 and PlayStation 3. No word yet on if the game will be heading to PC, but we’re keeping our fingers crossed. Rockstar also didn’t mention availability for next-generation consoles, but that doesn’t seem like that’s in Rockstar’s plan as of now.


Grand Theft Auto V official gameplay video breakdown is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

2013 Ford Fusion Energi test drive: Ford does gamification

Electric vehicles are becoming all the rage these days, and Ford is looking to make a dent in the market with their own offerings. They have a small variety of hybrid vehicles, but I ended up checking out the 2013 Fusion Energi and giving it a brief test ride around one of Ford’s test tracks at their headquarters in Dearborn, Michigan. One of the big features that the company is touting is the inclusion of gamification, which aims to encourage drivers to drive more efficiently on the road by providing a drive score.

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This was my first time behind the wheel of any kind of electric vehicle, so I was a bit nervous at the start, which is odd since there was nothing to really be nervous about. It mostly came down to the fact that I wasn’t sure what to expect out of an electric vehicle, but I came to find out the car handled almost exactly like a normal car does.

However, one of the most obvious differences is that the Fusion Energi can run off of a battery, so when you start the car up, there’s no cranking of the engine or the all-too-familar whirring noise of an idling vehicle. Instead, when you start it up, you’re treated with absolute silence, making you wonder if the car even turned on. Indeed, it did, and off I went.

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Handling of the Fusion Energi wasn’t all too different from a traditional gas-guzzling vehicle, although the brakes were extremely touchy – something that I find to be the case for a lot of newer cars, especially from Ford. In this case, it’s partially down to the regenerative braking in the Fusion Energi, meaning that the kinectic energy caused by braking is converted and used to power other portions of the vehicle.

As for acceleration, it was pretty superb, and the lightest touch of the gas pedal sprung me forward a few miles-per-hour for every time I applied more pressure to the gas pedal. I didn’t get it up quite to highway speeds during my drive, but I felt that the Fusion Energi would be more than a good option for daily commutes at the least.

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On the inside, you have a comfy interior, and the center console includes your usual set of controls, and the touch screen up top allows you to adjust a number of settings with the tap of a finger, as well as get turn-by-turn directions and all sorts of media options. The instrument panel also includes some digital displays as well, with one that shows you how much battery you have left, as well as your mileage.

This display also gives you your drive score and brake score during your drive. You have a brake score that gives you a score out of 100% that’s based on how efficient your braking was. For instance, taking your foot off the gas, coasting, and then slowly applying the brake until you come to a gentle stop will most likely score you in the high 90% range, while stopping suddenly and creating a whiplash effect will give you a very low brake score.

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The drive score is an overall score based on your driving habits. It accounts for braking, acceleration, top speed, and even interior features that use up energy, such as the air conditioning. Drivers are more likely to earn a high score for accelerating and braking gently, as well as keeping their top speed at the speed limit. However, the overall drive score is much harder than getting a good brake score. I was able to earn the best brake score out of all the other test drivers that day, but I found that getting a good overall drive score was a lot harder than I anticipated.

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Essentially, Ford is encouraging drivers to drive more efficiently on the road using this clever gamification system. It’s proven that human beings love statistics and having the best score, whether that’d be through video games are other forms of activities. Adding a video game-like experience to everyday tasks makes them not only more enjoyable and engaging, but it can also make you better at these activities by attempting to do the best job you can in order to score points and level up, so to speak.

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Ford says that their new Fusion Energi can go up to 620 miles on a full charge and on a full tank of gas, with a rated fuel mileage of 100 MPGe. The price is where reality sinks in, however. The Fusion Energi starts just short of $39,000, but it’s on par with its competition, with the Chevy Volt also priced in the $39,000 range. Then again, the only question you need to ask yourself is if the higher cost is worth the investment, seeing as you won’t need to fill up the gas tank as often.

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2013 Ford Fusion Energi test drive: Ford does gamification is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Sony Cyber-shot RX100 II hands-on (you want this camera)

There’s a sense that, for all the usual launch hyperbole, Sony didn’t quite realize what a hit it would have with the original Cyber-shot RX100; that’s not a mistake it’s making second time around. The new Cyber-shot RX100 II builds on the same winning formula as before – fit a compact-scale body with a relatively large, 1-inch sensor for DSLR-style images in something eminently more portable – but improves the sensor and throws in more convenience features like an adjustable LCD, WiFi, and NFC. We took the Cyber-shot RX100 II to the streets of London to see what it could do, and whether this is the camera to make you leave your DSLR at home.

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Outwardly, there’s not a huge amount to show for the Mark II changes. The RX100 II remains small camera for the sensor size; at 101.6 x 58.1 x 35.9 mm and 254g it’s not the smallest compact around, but then the smallest compact doesn’t accommodate a 20.2-megapixel backside-illuminated 1-inch Exmor R CMOS with optical image stabilization and a 3.6x optical zoom.

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It’s that big sensor that Sony is so proud of: around 2.7x the size of what you’d find in a regular compact camera, and though still smaller than a DSLR’s CMOS, it’s now 40-percent more sensitive in low-light conditions, the company says. Focusing is faster too, Sony promises, and noise reduced. In movie recording mode, it’ll now shoot 1080p24 in addition to 1080p30/60, all with stereo audio.

The physical alterations work well. The 3-inch, 1.2m-dot LCD display is now tiltable, making what was already an easily handled camera more flexible for over-the-head and waist-level shooting. Inside, WiFi has been added, along with NFC for easy pairing with an NFC-equipped phone; that allows you to upload photos directly from the RX100 II itself, or even control it remotely. A new Multi-Interface hot shoe opens the door for better accessories, such as an EVF, and Sony has also thrown in a Multi-Terminal socket for a wired remote and even a magnetic filter-adapter mount.

Sony RX100 II hands-on:

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The result is a camera dominated by its lens barrel, though still comfortable to hold one-handed. We occasionally found the knurled mode dial slightly too easy to inadvertently move, but we appreciated the movie record key, which is embedded in the thumb-grip and easy to press. The RX100 II’s little flash only cranks up when needed – there’s no physical button – though we avoided using it in our test shots, since the camera’s low-light performance is so good unaided.

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Fitting all the manual controls prosumers demand into a body this small means everything is tightly packed, and we wouldn’t have argued had Sony thrown a touchscreen into the mixture as well. We can certainly see beginners and amateurs getting overwhelmed by the surfeit of icons on-screen at any one time. When you actually get to shooting, though, it’s easy to forget the complexity: quickly strumming through shutter speed or aperture settings with the easily-rotated thumb wheel and letting the fast autofocus – which handled itself with aplomb, even at the extremes of the RX100 II’s zoom – work its magic.

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The only slowdown we encountered was when trying the RX100 II’s onboard effects. For instance, as below, there’s an HDR-hybrid type effect which focuses on the main subject and then gives the rest of the frame a somewhat ghostly blur. It looks good, with the right scene, but it introduces a couple of seconds processing time after each shot.

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In general, though, we were incredibly impressed by what the new Cyber-shot could produce. We weren’t in a position to do controlled side-by-side comparisons with the first-gen RX100, but we struggled to confuse the auto-focus and low-light performance was impressive.

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Moving subjects proved no problem for the RX100 II, and colors proved bright but accurate. In short, Sony has kept what made the original popular, and given it a blast of extra flexibility, particularly listening to what its more demanding users have been asking for. At $750 RRP it’s not cheap for a compact – Sony intends to put the Mark II on sale alongside, rather than replacing, the first model – but it’s nonetheless impressive for a compact that certainly holds its own against Micro Four Thirds rivals.

All of the sample shots in the following gallery are unedited, bar having been resized.

Sony RX100 II camera samples:

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Sony Cyber-shot RX100 II hands-on (you want this camera) is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Moto X and the colorful customization of Motorola, a Google company

Motorola will soon (as early as tomorrow) announce the availability of the Moto X, a smartphone whose outward appearance will be able to be custom-ordered through the web. The device’s built-in storage will also have options attached, though not beyond the standard 16, 32, or 64GB options offered with many major smartphone releases in past years. This device will come in a variety of colors – at least 12 of them – as well as a standard set of tones available in-store.

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What you’re seeing above and below are visualizations mocked up by SlashGear based on the color ring surrounding the Motorola logo reboot shown this week for the very first time. This new logo comes attached with the note “a Google company”, the first time said logo had a modification since well before the group was acquired by the creators of the mobile operating system Android.

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The Moto X will also feature Android inside, working with at least version 4.2.2 Jelly Bean with a yet-unseen level of customizations from Motorola. As this is the first device to have been developed entirely under the umbrella of time that is the company’s tie-in with Google, it’s likely we’ll see a bit more “pure” version of Android with each new phone, the Moto X included.

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That said, the head of Motorola put in place by Google at their acquisition, Dennis Woodside, made it clear once again that they’d be sticking to their New Motorola plan, in so many words, laid out back in September of 2012 at the launch of the DROID RAZR HD and DROID RAZR M. Though one of the three pillars spoken of back then wasn’t mentioned here (that being high battery life), the other two are a lock: 4G LTE data speed and Android.

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“If you want the best Android device, you should be looking at a Motorola device.” – Dennis Woodside for Motorola

In a chat here in 2013 at the 2013 D11 conference, Woodside described a collection of abilities the Moto X has in store for the public, outlining features such as the device’s camera “firing up” when the smartphone is removed from a user’s pocket, and top-notch management of “ultra-low power sensors” such as a device’s gyroscope and accelerometer.

“Imagine when in the car, the device will know it is going 60mph and it is going to act differently so you can interact with it safely. Those are the kinds of things we’re doing with fundamental technology.

Motorola has always been good at managing ultra-low power sensors, such as the gyroscope and the accelerometer, and keeping those on all the time so the device knows different use states. The [Moto X] knows when it is in my pocket, it knows when I take it out of my pocket. ” – Dennis Woodside for Motorola

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Just this afternoon, two Verizon-bound Motorola smartphones appeared at the FCC, this quite often a good sign that said devices will be launching soon. It’s been suggested that while one of these machines will be the Moto X indeed, the other will be a larger machine called DROID Ultra.

Three of the colors you’re seeing here above and below appeared in a factory floor photo leaked earlier today, each of the units looking to be rather smooth, likely made of a soft (yet undoubtedly strong, per Motorola’s rugged recent history) plastic made to feel comfortable in the palm.

The rather patriotic full-page advertisement you’re seeing below came on the 2nd of this month, appearing in newspapers across the nation today (one day before the 4th of July). This message suggests that while the USA celebrates its Independence Day, Motorola will be joining in on the fun with independence from the fairly limited choices available with the competition.

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Click for full-sized JPG image

According to sources speaking with ABC News’ Joanna Stern, customization of Moto X will include more than just a choice of backside covers. This machine is also suggested to be working with a custom engraving of said colorful phone back, a second custom color for the trim of the phone, and a built-in wallpaper as uploaded by the future owner of the device.

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It’s been tipped – and all but confirmed by the size of the leaked images from this and previous weeks – that this device will be delivered with the following:

• 4.7-inch 720p display
• Qualcomm Snapdragon 400 Processor (dual-core)
• 2GB RAM
• 16, 32, 64GB RAM
• Android 4.2.2 Jelly Bean with lightly skinned Motorola UI

Though it’s not been confirmed by Google (certainly not until the device itself is out on the market, at least), it wouldn’t be a massive surprise to find this machine appearing on the Google Play store sooner than later. As devices like the Samsung Galaxy S 4 and the HTC One find themselves being delivered by Google with a pure Vanilla (no manufacturer customizations) version of Android aboard, it’d be a shame if the OEM owned by the software creator weren’t to bring on another “Google Play edition”, as it were – complete with customization abilities, of course.

As for the date of the actual reveal – if not entirely on July 4th (there more likely another teaser) – It’s been suggested by “This Week in Google” publisher Leo Laporte that a July 10th event will be held by Motorola for the Moto X – see #204 at 40:40 – stay tuned for more! Thanks for the tip, Garmon!

This device will be a bit of a rebirth of efforts for Motorola, and perhaps one rather necessary, as the smartphone creator hasn’t done exceedingly well in the market over the past several cycles. Watch this week and into the summer as Google brings on a colorful, customizable future for the company with the the big M, signed for quality with an X.


Moto X and the colorful customization of Motorola, a Google company is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.