NVIDIA’s quad-core Kal-El used to demo next-gen mobile graphics, blow minds (video)

You might think yourself too grown-up to be wowed by shiny, glittery things, but we doubt many will be able to watch NVIDIA’s new Glow Ball tech demo without a smidgen of childlike glee. Built to run on the company’s quad-core Kal-El processor, it shows us the first example of true dynamic lighting on mobile devices and also throws in some impressive physics calculations like fully modeled cloth motion. Instead of the pre-canned, static lights that we see on mobile games today, NVIDIA’s new hardware will make it possible to create lighting that moves, fluctuates in intensity, and responds realistically to its environment — all rendered in real time. The titular glow ball can be skinned with different textures, each one allowing a different amount and hue of illumination to escape to surrounding objects, and is directed around the screen using the accelerometer in your tablet or smartphone.

NVIDIA demoed the new goodness on a Honeycomb slate with 1280 x 800 resolution and the frame rates remained smooth throughout. In order to emphasize the generational leap that we can expect with Kal-El, the company switched off two of the four cores momentarily, which plunged performance down to less than 10fps. That means the simulations we’re watching require a full quartet of processing cores on top of the 12-core GPU NVIDIA has in Kal-El. Mind-boggling stuff. Glow Ball will be available as a game on Android tablets once this crazy new chip makes its way into retail devices — which are still expected in the latter half of this year, August if everything goes perfectly to plan. One final note if you’re still feeling jaded: NVIDIA promises the production chip will be 25 to 30 percent faster than the one on display today. Full video demo follows after the break.

Continue reading NVIDIA’s quad-core Kal-El used to demo next-gen mobile graphics, blow minds (video)

NVIDIA’s quad-core Kal-El used to demo next-gen mobile graphics, blow minds (video) originally appeared on Engadget on Sun, 29 May 2011 23:00:00 EDT. Please see our terms for use of feeds.

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NVIDIA refreshes notebook graphics with GeForce GTX 560M, attracts ASUS, MSI, Toshiba and Alienware

If you’ve enjoyed NVIDIA’s fine tradition of merely bumping along its GPUs time and again and affixing a new badge, you’ll like the GeForce GTX 560M — it’s much like last year’s GTX 460M, but with more bang for the buck than ever. ASUS, MSI, Alienware, Toshiba and Clevo have all committed to new notebooks bearing the graphics processor in light of the potent performance NVIDIA claims it will bring: Namely, those same 192 CUDA cores (now clocked at 1550MHz) and up to 3GB of GDDR5 memory (now clocked at 1250MHz, with a 192-bit bus) should enable the latest games to run at playable framerates on a 1080p screen with maximum detail — save antialiasing. Of course, that assumes you’ve also got a recent quad-core Sandy Bridge processor and gobs upon gobs of RAM, but NVIDIA also says that with the built-in Optimus switchable graphics, those same potent laptops should be able to manage five hours of battery life while idling.

If you’re looking for some inexpensive discrete graphics, however, NVIDIA’s also got a refresh there, as the new GeForce GT 520MX bumps up all the clock speeds of the GT 520M. When can you expect a mobile GPU to knock the GTX 485M off its silicon throne, though? Glad you asked: a chart shows a “Next-gen GTX” coming late this year. Meanwhile, see what NVIDIA says the GTX 560M’s capable of in the gallery below and a video after the break.

Continue reading NVIDIA refreshes notebook graphics with GeForce GTX 560M, attracts ASUS, MSI, Toshiba and Alienware

NVIDIA refreshes notebook graphics with GeForce GTX 560M, attracts ASUS, MSI, Toshiba and Alienware originally appeared on Engadget on Sun, 29 May 2011 20:00:00 EDT. Please see our terms for use of feeds.

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AMD ships five million Fusion chips, says it’s sold out

Sounds like Notbooks are making a dent: AMD says it’s shipped five million Fusion processors since the architecture’s debut, according to a report at CNET. In January, the company said the hybrid CPU / GPU chips had momentum, and as of last month it was quoting 3.9 million APUs out in the wild, but this week AMD says that demand has overtaken supply and it’s completely sold out of the Atom alternative. Sounds like Intel’s more than justified in seeking out hybrid solutions of its own, no matter where it might have to look to get a leg up in the integrated graphics market. Here’s hoping AMD’s other Fusion chips show just as much pep per penny (and milliampere-hour) as the original processor.

AMD ships five million Fusion chips, says it’s sold out originally appeared on Engadget on Sat, 28 May 2011 20:21:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceCNET  | Email this | Comments

Madfinger announces new Shadowgun game, with Tegra 2 and Kal-El support

Madfinger Games, the Czech Republic-based company behind Samurai II: Vengeance, has just announced Shadowgun — a futuristic, shoot ’em up game for Tegra 2-equipped Android phones and tablets. Available on both the Tegra Zone app and Android Market, Shadowgun promises to bring console-quality graphics and performance to mobile platforms — presumably with the extra geometric detail and high-res textures we’ve seen in other Tegra 2-tailored games. Madfinger is also developing a version for devices powered by NVIDIA’s forthcoming quad-core processor, alluringly known as Project Kal-El. Price and availability have yet to be announced, but you can find more information in the PR after the break.

Continue reading Madfinger announces new Shadowgun game, with Tegra 2 and Kal-El support

Madfinger announces new Shadowgun game, with Tegra 2 and Kal-El support originally appeared on Engadget on Thu, 26 May 2011 10:22:00 EDT. Please see our terms for use of feeds.

Permalink Droid Life, Android Central  |  sourceMadfinger Games  | Email this | Comments

ASUS Matrix GTX 580 and MARS II desktop graphics cards revealed, devour PCI slots

ASUS Matrix GTX 580

With all the talk of ASUS’s tablets recently it’s easy to forget the company also dabbles in graphics cards, some large enough to blot out the sun. We’ve got some details on its latest contestants for your PC gaming dollar, the MARS II and Matrix GTX 580 (above), and you might have to buy a new case just squeeze these unwieldy pixel-pushers inside. The Matrix will come in two flavors — standard and Platinum — both with 1.5GB of RAM and an enormous dual-fan cooling solution that eats up a jaw-dropping three PCI slots. But, hey, it should afford you some serious overclocking headroom. Though we’ve yet to seen any pics of the MARS II, the 3GB, dual-GPU behemoth is bound to be even more massive — we wouldn’t be surprised if ASUS had to provide a breakout box for whatever cooler it strapped to those pair of GTX 580 cores. Prices and release dates are still up in the air, but we’re sure all will be revealed during the official announcement at Computex. Check out the image after the break for more detailed specs.

[Thanks, Robert and Alexandre]

Continue reading ASUS Matrix GTX 580 and MARS II desktop graphics cards revealed, devour PCI slots

ASUS Matrix GTX 580 and MARS II desktop graphics cards revealed, devour PCI slots originally appeared on Engadget on Wed, 25 May 2011 18:40:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceVR-Zone, TechConnect  | Email this | Comments

WebGL flaw leaves GPU exposed to hackers

WebGL attack

Google spent a lot of time yesterday talking up WebGL, but UK security firm Context seems to think users should disable the feature because it poses a serious security threat, and the US Computer Emergency Readiness Team (CERT) is encouraging people to heed that advice. According to Context, a malicious site could pass code directly to a computer’s GPU and trigger a denial of service attack or simply crash the machine. Ne’er-do-wells could also use WebGL and the Canvas element to pull image data from another domain, which could then be used as part of a more elaborate attack. Khronos, the group that organizes the standard, responded by pointing out that there is an extension available to graphics card manufacturers that can detect and protect against DoS attacks, but it did little to satisfy Context — the firm argues that inherent flaws in the design of WebGL make it very difficult to secure.

Now, we’re far from experts on the intricacies of low-level hardware security but, for the moment at least, there seems to be little reason for the average user to panic. There’s even a good chance that you’re not vulnerable at all since WebGL won’t run on many Intel and ATI graphics chips (you can check by clicking here). If you’re inclined to err on the side of caution you can find instructions for disabling WebGL at the more coverage link — but come on, living on the cutting edge wouldn’t be anywhere near as fun if it didn’t involve a bit of danger.

[Thanks, Tony]

WebGL flaw leaves GPU exposed to hackers originally appeared on Engadget on Thu, 12 May 2011 15:49:00 EDT. Please see our terms for use of feeds.

Permalink The Register  |  sourceContext, US CERT, Khronos  | Email this | Comments

Apple updates 2011 MacBook Pro firmware to v1.4, fixes stability, Thunderbolt, and Turbo Boost issues

In spite of the “Pro” in its name, Apple’s 2011 MBP got off to a bit of a bumpy start for many users. Some encountered problems when outputting video through the Thunderbolt port to their Cinema Displays, while others found the new MacBook Pro freezing up when processing loads got that little bit too intense. The good news is that Apple now has a software update geared to remedying all these maladies, with changes specifically designed to improve graphics stability, 3D performance, and support for external displays and Thunderbolt devices. You can grab the download at the source link below or use Mac OS’ built-in Software Update utility to freshen up your laptop with the latest code.

[Thanks, Mats]

Update: A separate EFI Update (version 2.1) has also been rolled out. This one fixes the perplexing issue some reviewers had reported of seeing Intel’s Turbo Boost disabled on some machines. Turns out the problem was related to Boot Camp and Apple has now resolved whatever was causing it. Click below for more info. Thanks, Francesco!

Continue reading Apple updates 2011 MacBook Pro firmware to v1.4, fixes stability, Thunderbolt, and Turbo Boost issues

Apple updates 2011 MacBook Pro firmware to v1.4, fixes stability, Thunderbolt, and Turbo Boost issues originally appeared on Engadget on Thu, 05 May 2011 05:15:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceApple (Software Update 1.4), (EFI Update 2.1)  | Email this | Comments

NVIDIA losing ground to AMD and Intel in GPU market share

NVIDIA may be kicking all kinds of tail on the mobile front with its ubiquitous Tegra 2 chipset, but back on its home turf of laptop and desktop graphics, things aren’t looking so hot. The latest figures from Jon Peddie Research show that the GPU giant has lost 2.5 percentage points of its market share and now accounts for exactly a fifth of graphics chips sold on x86 devices. That’s a hefty drop from last year’s 28.4 percent slice, and looks to have been driven primarily by sales of cheaper integrated GPUs, such as those found inside Intel’s Clarkdale, Arrandale, and most recently, Sandy Bridge processors. AMD’s introduction of Fusion APUs that combine general and graphics processing into one has also boosted its fortunes, resulting in 13.3 percent growth in sales relative to the previous quarter and a 15.4 percent increase year-on-year. Of course, the real profits are to be made in the discrete graphics card market, where NVIDIA remains highly competitive, but looking at figures like these shows quite clearly why NVIDIA is working on an ARM CPU for the desktop — its long-term survival depends on it.

NVIDIA losing ground to AMD and Intel in GPU market share originally appeared on Engadget on Wed, 04 May 2011 08:29:00 EDT. Please see our terms for use of feeds.

Permalink SemiAccurate  |  sourceJon Peddie Research  | Email this | Comments

AMD collects half a billion in Q1 profit, Fusion APUs now account for half of its laptop shipments

AMD’s net income for the past quarter was $510 million, generated from $1.61 billion in total revenues. That should make happy reading for a company that’s been raising similar gross revenues previously but finding itself losing cash — though the more intriguing figures are a little deeper in its latest disclosure. CFO and interim CEO Thomas Seifert has noted that AMD “tripled” its Fusion APU shipments relative to last quarter — meaning that at least 3.9 million units have made their way out to OEM partners in Q1 — which now account for “roughly half” of the company’s notebook shipments. In less upbeat news, average selling prices in both the microprocessor and graphics divisions were down sequentially, with AMD having to react to pressure from its traditional foes Intel and NVIDIA. You might surmise that with the mainstream Llano APU out and shipping to computer makers, AMD might have a happier second quarter, but the company’s guidance is for revenues to be flat or slightly down. A final note of pride is reserved for the Radeon HD 6490M and HD 6750M GPUs, which figured prominently in Apple’s latest MacBook Pro refresh and mark a bit of a coup for AMD, who’s now responsible for all of Apple’s discrete graphics across the MacBook Pro and iMac computing lines. Click the links below for even more intel on Advanced Micro Devices.

Continue reading AMD collects half a billion in Q1 profit, Fusion APUs now account for half of its laptop shipments

AMD collects half a billion in Q1 profit, Fusion APUs now account for half of its laptop shipments originally appeared on Engadget on Fri, 22 Apr 2011 06:48:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceAMD, Earnings call transcript (Seeking Alpha)  | Email this | Comments

AMD elevates the low-end with trio of sub-$100 cards: Radeon HD 6670, 6570, and 6450

Radeon HD 6670, 6570, and 6450

Graphics card companies don’t live and die by the enthusiast market alone. That may be where the glory is, but it’s the budget cards that really bring in the bacon. For the entry level, AMD just unleashed a trio of sub-$100 cards, the Radeon HD 6670, 6570, and 6450. How do they perform? Well, let’s just say you get what you pay for. Reaction from reviewers has been one of mild indifference. Depending on manufacturer, fan noise does appear to be an issue, possibly precluding the cards from being a viable HTPC choice. Otherwise, even the lowly, $55 6450 is a worthy upgrade over an integrated graphics chip or a two-year-old discrete card, but it can’t match the performance of NVIDIA’s GT 430, which can be had for only a few dollars more. Consensus was that, with prices of the older 5000 series being slashed, purchasers can get more bang for their GPU buck by sticking with last generation cards (like the Radeon HD 5750) if they’re looking for pure gaming prowess. That said, the GDDR5 flavors of the 6670 provide perfectly playable performance on most modern games (it averaged 45 FPS in Call of Duty: Black Ops) for just $99 (the 6570 runs about $79). Just beware those models shipping with GDDR3. Benchmarks galore below.

Read – Hexus
Read – techPowerUp 6450
Read – techPowerUp 6670
Read – Guru3D
Read – Tech Report
Read – Tom’s Hardware 6670 and 6570
Read – Tom’s Hardware 6450
Read – TweakTown
Read – AnandTech
Read – HotHardware

AMD elevates the low-end with trio of sub-$100 cards: Radeon HD 6670, 6570, and 6450 originally appeared on Engadget on Tue, 19 Apr 2011 17:53:00 EDT. Please see our terms for use of feeds.

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