10 iPhone Apps To Augment Your Sad Reality

Augmented reality. It’s definitely a buzz phrase, but what is it, exactly? How do you experience it? Is there an app for it? Oh, most definitely. Here are 10.

True to their title, augmented reality apps add something to what you see, using a combination of camera, GPS, and sometimes, in the case of the iPhone 3GS, a compass. The result is something like a real-life heads-up display on your phone, and it’s spectacular.

It’s been a few months since Apple enabled AR apps in the iPhone’s firmware, and as you might expect, there’s been an explosion of new takes on the concept. Here are ten of the best:

Note: Most of these apps will work best with the iPhone 3GS, and some explicitly require it. It’s worth checking into exactly what you lose without the compass before downloading. Also, here’s the article in one page.

Layar: Layar was one of the first augmented reality mobile apps to hit any platform, so by the time it made the jump from Android to the iPhone it’d had some time to mature. Layar is an augmented reality framework, not a single purpose app—it’s fed by a growing library of “layers,” which range from Wikipedia to Flickr to apartment listings in your local town. Plus it’s free, so it’s a great way to see how the hell this augmented reality thing works in the first place.


Wikitude: Another straightforward overlay app, this one hovers little text bubbles over the locations of geotagged Wikipedia articles. What differentiates this from something like Layar is that through the app’s website, Wikitude.me, you can add your own points of interest. Most of the data sets used by AR apps are broad and not that useful outside of large cities, so this is a good way to build your own hyperlocal augmented reality.


Robotvision: A location-based point-of-interest app like Layar or Wikitude, for contrarians. Why? Because it uses Bing local search, like a badass* OK? It’s a nice change of pace if you’re getting tired of browsing through local historical sites with Wikipedia, or watching local Twitterfiends broadcast their locations every eight minutes. A dollar.

*Person who prefers not to use Google. (You can use Google if you want, too.)


Nearest Subway: Overlays your camera’s view with floating, labeled avatars of your nearest subway stations. This one’s local to NY, though there are similar apps for other cities (Nearest Tube for London, Bionic Eye for Tokyo, etc). But it doesn’t matter, because the experience of actually using this thing borders on sexual, especially if you’re used to compass-less Google Maps. Two dollars.


Assassin FPS: Remember that old Kids in the Hall skit, where Mark sits back and pretends to crush everyone’s heads with his fingers? This is that, except more modern, less funny and ever-so-slightly sinister. It’s essentially an FPS HUD, gun included, superimposed onto real life. You know, so you can shoot your boss in the face because he’s got coffee breath, or rocket-blast your wife’s silly porcelain dog figurine collection, because you hate her so so so much and wish she would just die, that harpy. Healthy coping, for a dollar!


Pocket Universe: Pocket Universe is a mixed bag. It’s not a camera overlay app, so in a way it’s the least pure augmented reality app of the bunch. The effect, though, is the same: A compass-equipped iPhone 3GS can use Pocket Universe to display a labeled map of the cosmos matched to wherever it’s pointed. It’s a heavy-duty astronomy news and reference app in addition to the AR feature, which helps justify the $3 price.

cAR Locator: This concept has been around in one form or another since the advent of GPS in phones, probably because it’s extremely simple to execute. Also: useful! Tag your car’s location when you get out of it, then later, just point your camera at the parking lot to see your spot. Two dollars, which to be honest. is probably too much.

Yelp: Yelp is my go-to service for new local recommendations in the first place, but the addition of augmented reality adds a layer of whimsy to your typical “where can can a guy get a decent wax job and/or hamburger around here?” adventures. This one’s secret—you’ve got to shake your phone to activate it. Free.


Urbanspoon: Like Yelp, except with an explicit, specific food focus. The augmented reality implementation is much slicker here too: tilt your iPhone down to switch to 2D map mode, and tilt it back up to switch to THE FUTURE. Free.

Junaio: Augmented reality on phones is still a fairly new concept, and most other apps fit a fairly simple template. Junaio is more ambitious, letting users construct 3D scenes in their cameras’ viewfinders, place them on a map and share them with others as pictures or as part of explorable layers. The current implementation is kind of rough and the aesthetic is cartoonish, but Junaio captures the spirit of AR better than most. Free.

This week, Gizmodo is exploring the enhanced human future in a segment we call This Cyborg Life. It’s about what happens when we treat our body less as a sacred object and more as what it is: Nature’s ultimate machine.

This Week’s Best iPhone Apps

In this week’s never-gonna-switch-so-stop-asking app roundup: Free games, reinvented! Airplane anxiety, averted! Photos, wirelessly printed! Cool apps, discovered by other cool apps! Navigation, cheapened! Black Friday rush, preempted! Google Wave, appified! Screens, pointlessly tapped! And more!

The Best

Chorus: Hey, Apple, when people start making apps just to help people find new apps, take it as a sign that your App Store interface could use a little help. Chorus crowdsources the effort to cut through the endless jungle of trash:

Chorus is a bit like Apple’s native App Store app, except with drastically shifted emphasis: instead of giving category “Top” lists, which rank apps by overall download numbers, Chorus only pitches you apps that’ve been explicitly recommended by someone. These someones could include other friends who use Chorus, nearby Chorus users, or a stable of “App Mavens”-online reviewers and tech journalists, mostly.

Free.



ZenApps: An even better sign that the App Store could offer more in the way of search tools, filters and sorting options than a company making an app-finding app? Two companies making app-finding apps. ZenApps takes a more traditional approach than the social network-y Chorus, aggregating review buzz from a list of app sites into a tag cloud, or a simple list. Also free.



Million Tap Challenge: Speaking of maybe worthless crap apps, Million Tap Challenge is a simple app with a simple goal: to be tapped. A million times. This makes the cut because unlike 99.99% of the spammy crap in the App Store, Million Tap Challenge has a sense of the absurd. It knows how ridiculous it is, and for just the right kind of person, it’s a brilliant timekiller.



Flying Without Fear: My pops was a pilot, and the thought of being suspended 32,000 feet in the air in a tiny aluminum tube still freaks me the hell out. Flying without fear takes a two-pronged approach to soothing panicked passengers, with relaxation exercises on one side, and more importantly, detailed explanations of each step in typical airline flight, and the terrifying sounds that accompany them. Minor complaint #1: $5 seems a little steep for a branded app—this one is slathered in Virgin Atlantic’s colors and logo. Minor complaint #2: Sir Richard Branson, who provides a video intro, is scarier than the worst transatlantic turbulence I’ve ever sat through. IT’S THE BEARD, BEARDO.



Gokivo: It’s getting hard to keep track of all the iPhone navigation apps’ names, much less their price structures, so here’s what you need to know: Gokivo, the decent-but-too-expensive navigation app, has become Gokivo, the decent and now-not-too-expensive navigation app. The price has dropped from $5/mo to $5 dollars 30 days or $40 for the year. It’s not as dirt-cheap as products like MotionX Drive and CoPilot, but solid text-to-speech and live traffic make this a deal.



Black Friday(s): This one comes in two parts, actually! Both FatWallet and Dealnews have put together apps that’ll aggregate the best last-minute Black Friday deals come (almost) Thanksgiving. Neither is getting very good reviews right now, mostly due to their lack of deals. Today November 6th, so this is mildly mind-boggling. Patience!



LexPrint: Hey, remember Lexmark? They made printers! And evidently, they still make printers! Also, they’ve put together one of the better iPhone photo printing apps I’ve seen. Instead of shipping with grossly limited compatibility like other printing apps (seriously, everyone’s got one now, but they’re all pretty picky about which printers they talk with) Lexmark bridged the wireless gap with a PC client called Listener, which accepts print requests in lieu of a wireless radio on the actual printer. Kind of brilliant, if you have a Lexmark.



Waveboard: Google Wave is still invite-only, so it’s a little strange to see a dedicated app this early on. That said, a sizable group of people are already power-using the shit out of this service that I don’t think I’ll ever fully understand, so Waveboard, which is marginally better than the stock Wave web interface, might be worth the one dollar entry fee.



Eliminate: This one lands in the top ten for two reasons. One is obvious: This is a fun, smooth-running FPS with intuitive controls—rare!—and solid gameplay. The other is a little counterintuitive: To get the full Eliminate experience, you probably need to shell out for Energy Cells via in-app purchases. This is good precisely because it’s terrible, and provides a perfect example to other devs of how not to use the new in-app purchase system. It’s fun while the free lasts, though! A cautionary tale.



TowerMadness Zero: TowerMadness used to be a better-than-average tower defense game, rendered in 3D and priced at about $3. Then, there was a lightning strike. A developer was zapped in the skull, collapsed, and three hours later awoke, dazed. As he stood up and surveyed his charred surroundings, he froze as if he was having a stroke; his eyes, though, twinkled. He had an idea. When he finally spoke, everyone around him was stunned: “TOWERMADNESS SHALL BE FREE,” he bellowed, “AND IT SHALL BE SUPPORTED BY ADS THAT ARE NOT VERY ANNOYING.” Then he died, from the burns. Pointlessly dramatic fake scenario aside, this kind of thing should happen more often.

Honorable Mentions

Cry Translator: This one purports to tell you what your baby’s various gurgles, yelps and screams mean. This sounds implausible! Also implausible: That it’s somehow worth $30. Just jingle your keys, try to feed it, and smell for poop. Parenting, done.

Family Guy: Hey look, it’s a game based on a popular-but-well-past-its-prime television series! It’s a bit Nintendo-like, which is charming, and the free version is worth a few minutes of you time, provided you don’t hate Family Guy.

This list is in no way definitive. If you’ve spotted a great app that hit the store this week, give us a heads up or, better yet, your firsthand impressions in the comments. And for even more apps: see our previous weekly roundups here, and check out our Favorite iPhone Apps Directory. Have a great weekend, everybody!

The iPhone-to-Android Switch: 10 Things You Need to Know

You’ve had it. Maybe with AT&T. Maybe with Apple’s crushing, dictatorial grip strangling the App Store. Whatever the reason, you’re going to Android: Land of freedom, carriers not named AT&T, and the great Google. Here’s what you need to know.

It’s All in the Google Cloud

Android phones don’t sync with your computer. That’s because they don’t have to: Your contacts, calendar and mail are all kept up in the great Googleyplex. Unfortunately, Google’s Contacts manager, while it’s gotten better, is kinda crappy, and all of your Contacts are beamed down to your phone from there.

So even after you get the actual contacts you wanna talk to exported to Google Contacts, one problem is that all of your Google contacts, like everybody you email, show up on your phone. What you have to do is either sort your contacts into different groups and tell the phone’s Contacts app to show only the groups you only wanna see, or to only show you people with phone numbers. If you wanna sync your contacts, so you have a master copy on your computer and can manage them from there, that problem takes a bit of legwork—at least on Windows.

If you’re on a Mac, it’s easy to keep your Contacts synced—just tell Address Book to sync with Google. On Windows, you’ll need a third-party app, like GO contact. That way, you can manage your contacts on your desktop, and have a local copy that’s always synced up with what Google’s got.

Calendars are easier: Google’s got an app for that.

Exchange support varies from version to version: Android 2.0 has it, previous vanilla versions of Android don’t, but carriers like Sprint and hardware makers like HTC have been rolling their own Exchange solution into Android. Check the box, in other words.

The Gmail App Is Amazing

If your primary email account is Gmail, that’s almost reason enough to go Android. Not only is Gmail pushed to your phone, the Gmail app is an absolutely perfect rendition of the Gmail experience for the small screen. Threaded conversations (hurray), full label support, starring, archiving and a true Gmail look-and-feel. It’s even better in Android 2.0, which finally includes support for using multiple Google accounts with the Gmail app, and a few interface tweaks to make it easier to use.

For your non-Google accounts, there’s a separate email app that’s a pretty standard IMAP/POP mobile email app. Not amazing, not bad.

For That Matter, All of the Google Apps Are Amazing

You might be switching to Android for political reasons, or just to get away from AT&T, but what’s gonna make switching actually work is that all of the Google services are fantastic, and often, more powerful than their iPhone counterparts.

Google Talk is the non-Gmail killer app for me, and highlights just how badly the iPhone needs a native messaging app—it’s like BlackBerry Messenger, but for Google. (Or mobile AIM, but less shitty.) Keep in mind, anyone signed in to Gmail on a desktop browser can be reached through Google Talk if they’ve authorized it, so you’ve probably got more “buddies” than you might realize.

Latitude is actually built into the Maps app; Google Voice integrates seamlessly; and Google actually frequently releases updates them the Android Marketplace. Oh, and did I mention Google Navigation? Yeah.

What Google hasn’t gotten around to yet is integrating Google Docs, but the web version with Android’s HTML5-superpowered browser is pretty good.

Not Being on AT&T Is Just as Liberating As You’d Hoped

I’ve never had full bars on any Android phone—on T-Mobile, Sprint or Verizon—and not been able to do something online. End of story.

Multitasking Is All It’s Cracked Up to Be, Mostly

“Hey look, someone @replied me on Twitter!” Pull down the window shade, check it out, go back to browsing this month’s custard calendar. “Oh hey, an email.” Down comes the window shade, I reply, and then instantly return to drooling more over pumpkin-pie custard, before flipping to Google Talk to tell my friend when we’re going to slaughter zombies in Left 4 Dead 2 demo. All in 10 seconds, while listening to Pandora radio.

The drop down window shade is pure genius, and what makes the cacophony of background notifications from all the apps you’ve got running work. See, you don’t actually close apps in Android like on the iPhone. You just switch between them, and the OS takes care of closing apps you haven’t used in a while in the background. (Unless inside of an app, you explicitly tell it to shutdown, like Twidroid.) Anything a background app wants to tell you goes into the notification windowshade. Sure, there’s a bit of lag switching back to the browser and then scrolling is choppy for a second on some phones, but it’s a small price to pay. And bigger batteries in more recent hardware, like the Droid, are enough to make it through the day.

Android Takes More Work

Every version of Android gets a little smoother, a little more user-friendly, but stock versions are pretty barebones. Want to read a PDF attached to an email? You need an app. Visual voicemail? Gotta download it unless your carrier preinstalls one. Want a notepad? Find it on the Market. HTC takes care a lot of these little humps with their custom builds—which includes a PDF viewer out of the box, for example—and generally speaking, there’s an app for the basic holes that need to be filled in, but get ready to do a little bit of legwork.

It’s Not Quite as Secure

The lock screen is a series of swipes—not an actual passcode—and there’s no remote wipe out of the box. Granted, with the iPhone you need a MobileMe plan to get remote wipe, but you don’t have to look for an app to install, like SMobile Security Shield.

It’s also less secure in the app department, at least on paper: Under Android, you can opt to install unverified programs through the settings menu. This may be a good thing to you—even your reason for switching—but it carries obvious extra risks.

The Android Marketplace Isn’t as Nice as the App Store (Yet)

The only place to look for apps and install them is directly on your phone, through the Android Marketplace. With Android 1.6, the Marketplace did get a lot nicer to browse, with a new interface and actual app screenshots, but categories are still too broad, and you still can’t do any of this on your desktop, where you have a much bigger screen. Updating apps? You’ve gotta do them one at a time, which is annoying.

The App Situation Is Getting Better, But Isn’t There Yet

So here’s the thing. The app ecosystem on Android has absolutely exploded, so it’s much, much better place to be than it was six months ago, much less a year ago. In fact, for a lot of your everyday iPhone apps, there’s now an Android counterpart or equivalent: Facebook, Pandora, Slacker, Remember the Milk, Foursquare, Shazam, Flixster, etc. The problem is, they’re universally not as polished or full-featured. Facebook’s missing messaging and events entirely; Twidroid, the best Twitter app, is hideous compared to any of the top 5 iPhone Twitter apps; Photoshop’s lacks some of the effects it has on the iPhone.

Gaming is probably the single biggest thing you’ll miss. There are games, yes. Some of them good. There aren’t as many and they’re not as fantastic. There’s nothing Star Defense caliber. Or Sim City. (Oops.) Partly, this is simply a numbers issue: Android’s not as big as the iPhone yet. But the other aspect is that there’s a serious storage limitation for apps—just 256MB in some phones—which seriously cramps what some games can do, as well as how many apps you can install on you phone. Apps will get better, the app economy will get better, this is true. But for now, be ready for some limitations and possibly, disappointments.

Music and Video? Just Buy a Zune HD

Kidding. Sort of. Getting music and video onto your Android phone is a purely drag and drop operation—there’s no official Google sync application to organize and get your 10 gigs of music onto your phone. There is an Amazon MP3 store, and it’s okay. There are third-party solutions, like DoubleTwist or Windows Media Player. But once you get the music on there, the music player itself kinda blows. It’s ugly and just not very nice to use. On the upside, it plays Ogg Vorbis, open source fans.

Movie watchers are in even worse shape with Android. Your best bet is to avoid the native player that’s sort of hidden and to actually use a third party app, Meridian. Or just get a Zune HD for your music and video, and you’ll be much happier.

I think that covers the basics guys. Yeah, Android’s not as polished or smooth, but you know what? It’s actually quite livable over here. If there’s something else you wanna know—or want to share—about switching, drop it into the comments.

‘Endless Racing Game’ iPhone demo video isn’t endless, is endlessly entertaining

We’re not going to bore you with details, but we are going to tell you that it’s more than worth your while to watch this demo video for the iPhone title “Endless Racing Game.” We can’t attest to how fun (or not fun) the game is to play, but the clip is certainly worth your 90 seconds of attention. Check it out after the break.

[Thanks, Lena]

Continue reading ‘Endless Racing Game’ iPhone demo video isn’t endless, is endlessly entertaining

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Gizmodo’s Essential iPhone Apps: October ’09 Edition

Each month, the best new iPhone apps—and some older ones—are considered for admission into Gizmodo’s Essential iPhone Apps Directory. Who will join? Who will live? Who will die?

The Month’s Best

Layar: There’s the obvious reason to be excited about this:

Layar, the first camera-based AR app to really blow us (or anyone) away, has quietly slipped into the App Store. As with the Android version, the app overlays all kinds of information onto a live view of the world around you.

And the less obvious, but ultimately more important one: Layar layers, which let you install user-generated overlays of all different kinds of information, like this one, which tracks government bailout spending. Free.

Tweetie 2: From Matt’s review:

It’s the most polished Twitter app yet, oozing slickness with every swipe. Yet, it’s exploding with new features, and still really fast. It manages to cram in every possible feature you could possibly want in a Twitter app-offline reading!-without feeling too complicated or bloated.

It’s three dollars, even if you had the previous version, but totally worth it.

Photoshop: To call this app Photoshop is almost a misnomer—you can’t have anything resembling desktop Photoshop on the iPhone, but you can have a decent photo processing app:

The tools are basic-you can crop, adjust exposure, saturation, and tint, among others, with some standard special effects like soft focus, colors and filters like “warm vintage” and pop-but using entirely swipe-based gestures as a virtual slider for how intensely or lightly the effect is applied is natural and easy

This, combined with ties to an online service and the fact that this, unlike almost any other similar app, is free, make it a must-download.

MotionX GPS Drive: At $3 a month without any kind of long-term commitment, this is currently the cheapest decent turn-by-turn app in the App Store. And it works, pretty well! Until Google Navigation for Maps hits the iPhone, this’ll be the cheapest, least-risky turn-by-turn option out there.

NASA: Pure, welcome information overload for space geeks, in an app. NASA’s really been killing it with their online strategy lately—lots of news, downloadable media and Twitter action—and this app is a wonderful extension.

Squareball: If Pong grew into a platformer, or Breakout into a sidescroller. You can pick it up quickly, but it gets progressively harder over time without ever getting frustrating. In other words, it’s pretty close to a perfect game. Try the free demo before dropping the two dollars though, since with its retro graphics and soundtrack, dead-simple gameplay concept and fast face, this one can be polarizing.

Rock Band: It’s not perfect—controls can be awkward, and the singing mode isn’t really a singing mode, but it represents the first major rhythm franchise to hit the iPhone, and it bear gifts: Great graphics, decent, familiar, song selection, and multiple instruments.

NASDAQ: It’s much more intensive that the stock stock (stock stock stock) app, and comes with StockTwits integration, which provides a little crowd-sources insight to go along with your stream of numbers. Best of all, it’s free.

ReelDirector: This is as close as you’re going to get to iMovie on your iPhone. (Which isn’t very close, to be honest!) Video stitching alone, will be worth the ($8) price of entry for many people, but keep in mind that Apple instantly render this app obsolete if they just built decent editing into their OS.

Nikon Learn and Explore: It’s heavily branded and obviously intended to promote the Nikon name, but hey who cares: Nikon’s Learn and Explore app is actually a great, free photography primer no matter what kind of camera you carry.

App Directory Inductees


So, who will join the illustrious ranks of Gizmodo’s Essential iPhone apps? I’ve sifted through user submissions, app updates and new arrivals to find our newest inductees:

MotionX Drive, for its brilliant value-to-functionality ratio.

Photoshop, for undercutting almost all of the overcrowded, underinnovating photo app field with something decent and free.

Layar, for being a free, solid platform for augmented reality on the iPhone, which will be made great by new layers.

Tweetie 2, for being even better than it was before, and for being the best iPhone Twitter app out there, assuming you’re willing to shell out a few bucks.

Instapaper, for its tragic exclusion in the last update: the ability to save pages for offline reading is useful for just about anyone, but absolutely essential if you’re a frequent flyer or subway rat.

Runkeeper, for simultaneously offering the most feature-complete outdoor exercise app I’ve seen in a while and offering a decent free version as well.

Backgrounder, a jailbreak app, for giving everyone a taste of what a multitasking iPhone is like. (Hint: pretty great)

And Farewell To…

• Twitterfon, not because it’s bad—it’s still the best free Twitter app, but because it’s not called Twitterfon anymore. Hello, Echofon.

• TomTom, because Navigon has done more to innovate in the last few months, and because with great, cheap options nipping at their heels, expensive iPhone apps like this are harder to justify.

• Tweetie, for you have been replaced; cannibalized by your own child.

• CameraBag, for being two whole dollars more than Photoshop. (Sorry!)

What counts as an essential iPhone app changes all the time, and so should our guide: If we’ve missed anything huge, or you’ve got a much better suggestion for a particular type of app, let us know, or say so in the comments. We’ll be updating this thing pretty frequently, and a million Gizmodo readers can do a better job at sorting through the app mess than a single Gizmodo editor. Enjoy!

[Gizmodo’s Essential iPhone Apps]

Jibbigo iPhone app translates from English to Spanish and back again

Jibbigo is a recently released iPhone app which promises to help you out the next time you’re desperately trying to make yourself understood by your Spanish-speaking compadres. The app is capable of recording a sentence and translating it — essentially in real time — back to you. As you can see in the screencap above, you can speak either Spanish or English, and the translator will do its work, displaying both your original and a translation into the other language. The dictionary contains about 40,000 words, and the app is aimed at travelers. Jibbigo also requires the iPhone 3GS to make use of the bi-directional translation tools, and the app also reportedly functions a heck of a lot slower on anything other than the 3GS. The app is available now for $24.99.

[Via, iPodnn]

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The App Store Effect: Are iPhone Apps Headed for Oblivion?

It’s uncanny. When known software gets repackaged for iPhones and iPod Touches and passes through the hallowed gates of the App Store, something happens: Almost invariably, it gets cheaper. Waaay cheaper. Good right? Well, not always.

The App Store is a strange new place for developers. Veterans and newcomers engage in bareknuckle combat, driving prices down to levels people wouldn’t have imagined charging just a few years ago. Margins drop to razor-thin levels while customers expect apps to get cheaper and cheaper, but with ever increasing quality and depth.

For developers, for other software platforms and potentially for the increasingly fickle customers themselves, it’s uncharted, and treacherous, territory. But the most bizarre thing of all is—in an effort to keep people in the App Store, and to prevent competitors from getting a toehold in the mobile app business—Apple’s charting a course straight into it.

“The App Store is a very competitive environment,” says Caroline Hu Flexer, co-founder of Duck Duck Moose, an indie developer of children’s edutainment apps like Itsy Bitsy Spider. “As an independent developer without a large PR budget or well-known brands, it can be very challenging, and you’re pretty much at the mercy of Apple.”

The Problem


Most iPhone apps had no life before the App Store, and currently have no life outside it. But with those that did, you start to see a pattern. App prices could reasonably be expected to fall over time—an older game is worth less to customers than a newer game, and with other types of software, a late-stage price drop is a great way to scoop up late adopters. What’s strange, though, is how prices dramatically collapse after hitting Apple’s store.

Two weeks ago we flagged some bizarre differences in pricing between equivalent PSP and iPhone games. Big titles, like Tetris and Fieldrunners, were inexplicably cheaper on the iPhone, even in cases where it was executed better. This didn’t make a whole lot of sense. As it turns out, it had nothing to do with Sony and the PSP, and everything to do with the App Store.

As you can see in the chart above, many apps and services take a price dip in the App Store. Zagat’s premium To Go guides cost a healthy $4/month for Windows Mobile phones, but sell for just $10/year on the iPhone. CoPilot 7, a navigation app, used to set you back a full $200 on a Microsoft-badged device (later lowered to $100); the much-improved version 8 sells in the App Store for a measly $35 today. The premium version of WeatherBug runs $5 for people who happened to buy BlackBerry’s touchscreen phone, but just $1 for anyone who bought Apple’s. VR+ voice recorder, a full-featured dictaphone app, runs $30 on BlackBerry, and an incredible $2 in the App Store. So how can this little App Store, itself a subsection of the iTunes store, squeeze so many developers to the point of near-suffocation?

Update: The BlackBerry Weatherbug app boasts a few extra features over the iPhone app, including push notifications. This accounts for some of the price difference

The Economy

Some of this is pure Econ 101: The store serves a massive, captive audience that’s pre-trained to spend money in iTunes. The promise of higher volume makes it easier for developers to lower prices, which they use, along with interesting features and clever marketing, to set themselves apart from the competition.

If things work out just right, the App Store can move a lot of software for you. Spread your lower margins over tens of thousands of sales, and your $2 app could make just as much, if not more, than your old, slower-selling $30 app did. The App Store recently passed the 2-billion-download mark, and there are likely well over 50 million App-Store-ready devices in peoples’ hands right now. A vast majority of these downloads—averaging an insane 35 per device—will likely have been free. Only Apple knows just how many. But even if just 5% of the 2 billion downloads were paid for, that’s one hell of a market.

It’s true that prices are falling as more and more iPhone and iPod Touch owners enter the market. But prices won’t stop falling. And more and more developers from all over the world are submitting apps, too, so fewer devs are guaranteed visibility. Not all of the people investing time and money in their products are reaping the return they (reasonably!) expected.

Newsweek’s exposé on the end of easy money at the App Store goes a long way toward making the case against going all-in as an iPhone dev. Not only are development costs high, while success appears to be basically randomized. But the story doesn’t explain exactly what happened to make the situation so grim.

The Culture

Giz stories rage about app prices all the time, and in your own private way, so do most of you. Buying $1 songs and $2 TV shows has given us an expectation that apps should be cheap, no matter what their use. The glut of free apps you see filling out the app charts every day doesn’t help either. Software is worth less to us now, even though we use it more.

I spoke with Steve Andler of Networks In Motion, the company that makes Gokivo. It’s an app that we savaged for its introductory price of $10 a month, which then dropped to $5 a month a few weeks ago.

Andler explained reaching the unrealistically low costs with one thing: diminished features. Their app pulls up-to-date map, traffic and POI data from NIM’s servers in real time, meaning that—beyond developer costs—they have to constantly pay for new, fresh data to pass on to their customers. But even at $5 a month, it’s just about impossible for Gokivo to compete with an app like MotionX GPS Drive, which is $3 a month, or $25 per year.

Andler says there are subtle differences in services offered, which is true—MotionX, for example, doesn’t yet read street names aloud when it gives you directions—but your average user probably doesn’t know this, and there’s a good chance MotionX might add it in an update later on, as their market share and revenues grow. But the damage is done. The app-buying customer is spoiled: As far as we are concerned, turn-by-turn GPS apps should now cost no more than $3 a month, period. This is the new retail, and it’s weird.

Loren Brichter, father of Tweetie, is used to getting yelled at by jaded app shoppers. He’s charging $3 for Tweetie 2, an update—but a whole new version, really—of his well-established Twitter app. Offering the software as a free upgrade isn’t realistic for him:

I priced Tweetie at $2.99 not based on how much work I put into it (it would have been more), or to try and undercut other apps (it would have been less), but simply because I felt like $2.99 was a reasonable price to pay for a Twitter client. Impulse purchase, but not bargain-basement. I never liked playing pricing games either—a popular pastime of other App Store devs. It’s always been $2.99, and will probably always be $2.99.

His decision wasn’t easy. And even though his app is the darling of the tech press, and has hundreds of great user reviews, he’s being lambasted for charging three measly dollars for a high-quality app that people will use again and again and again. Before the App Store, a complaint this petty wouldn’t have even made sense.

Apple

From the outside, it appears that Apple is encouraging a race to the bottom. The top 10 lists in each App Store category—one of the only ways for an app to get any meaningful amount of iTunes visibility—are almost exclusively the territory of low-priced impulse buys, and are hard to cling onto for more than a few weeks at time. Flexer, of Duck Duck Moose, says she’s experienced it firsthand:

The ranking by volume (as opposed to revenue) on the App Store seems to drive the prices of apps down. Aside from being featured by Apple, exposure of an app is dependent on its ranking in the top lists, so developers lower prices to obtain a higher ranking.

This is echoed and amplified by the makers of Twitterific, an app that, in a bid to stay competitive, saw its price fall from $10 to $4, despite active development and a growing featureset:

While these changes represent perks for users, it also means that sustaining profitability for a given piece of software in the App Store is nearly impossible unless you have a break-away hit.

And if things don’t change?

Myself and others like me will have no choice but to focus our development efforts elsewhere.

With yesterday’s announcement that Apple is allowing free apps to include in-app purchases, things just got even more tumultuous. Depending on how this is handled, the top “free” apps could all be paid apps in disguise. Either that or the paid app rankings will be dominated by free-on-a-trial-basis teasers. In either case, the rankings open themselves up for opportunistic abuse, and the highest goal for any honest, talented app developer—to just crack that list—just became more uncertain.


This is disastrous for developers, even if it’s mostly incidental, and a function of Apple trying to sell apps like they’ve been selling music for years, despite a totally different set of product types and customer needs. But Apple’s effect on pricing goes well beyond incidental. At least in some cases, Apple calls the shots.

A high-profile dev team that has sold a number of apps in the store since the earliest of days, and who accordingly wishes to stay anonymous, told us as much. When they approached Apple with their first app, they had a price in mind. Apple told them it was too high, and that they’d need to cut it to succeed. They chopped it in half. Even then, Apple told them to “be careful.”

This company made out fine, since they were in a position to adapt. However, to play the volume game, they had to restructure their entire philosophy around a pricing structure that, just months before, would’ve seemed ridiculous.

With over 2 billion data points to graph and filter to their heart’s content, Apple understands the App Store climate better than anyone else possibly can. As such, their advice is probably golden. Which is okay if you’re a relatively nimble, single-purpose company, and you can afford to risk restructuring everything you do around their store, and your costs can be covered at whatever price you evidently need to set to sell at a certain volume. But you’ll just want to keep in mind that their advice is self-interested. Apple wants cheap apps, to keep people buying them, and to keep other stores firmly in the second tier—and they’re not afraid to say it. From Apple’s last quarterly report to investors, a line they’ve been echoing since the store opened:

[Apple] also expects competition to intensify as competitors attempt to imitate the Company’s approach to providing [digital app distribution] seamlessly within their individual offerings or work collaboratively to offer integrated solutions…While the Company is widely recognized as a leading innovator in the personal computer and consumer electronics markets as well as a leader in the emerging market for distribution of third-party digital content and applications, these markets are highly competitive and subject to aggressive pricing.

You don’t need to look back any further than the launch of the iTunes music store to see an Apple that will do everything it can to push other peoples’ prices down for their benefit. Of course, they can’t really fix prices for apps—they’re not songs or movies, and each one does something different—but they can nudge like hell.

What Happens Now

So what does the App Store Effect mean, right now? In the short term, we’ll get lower prices. This is great. But in the long term, it might not be sustainable.

The promise that sales volume will make up for the rock-bottom prices you need to charge just to be seen in your app category seems increasingly hollow, and to put it bluntly, if developers don’t have a chance in hell of recouping their fees, they’ll stop trying. And I’m not talking about 99-cent iFart app spammers here—I’m talking about big players who already make money selling software. If the navigation companies, the big game studios and the premium content providers can’t thrive in the App Store, they’ll have to leave; even playing in Apple’s sandbox threatens and undercut their (sometimes much more crucial) product lines elsewhere.

And don’t forget, Palm and Android fans, this App Store Effect sends ripples well beyond the App Store. Customers expect to see functionally identical apps priced the same way across platforms, because to us, that’s what makes sense. Can devs really afford to port an app to the webOS to sell to the tens of thousands of Pre owners, when they’re expected to tag it with iPhone prices, calculated for a base of millions? Whether by Apple’s design or totally by accident, everyone who doesn’t own an iPhone will suffer for it.

The App Store Effect illustrates a new kind of economy, and it’s not going to go away. In fact, it’s going to get worse. Developers will either adapt, die or leave. But where will they go? Until there are 50 million Android handsets and 50 million Pre offspring out there, the rest of the mobile software world is pretty much screwed.

Free iPhone apps can now include in-app purchases

One of Apple’s many curious restrictions on iPhone apps has now been lifted. It used to be that, in order for developers to have microtransactions / in-app purchases, they had to charge something upfront for the software, essentially requiring consumers to pay at least twice, or not at all. Well, all that’s changed, as the company has sent word to its developer community that the restriction has been lifted, meaning those annoying “Lite” and “Full” versions cluttering the app store can now be one and the same, with folks downloading the demo and paying to upgrade from within the app itself, a model that’s worked to success in other software ecosystems like Xbox Live. Sure, there’s gonna be developers out there that abuse the newly-minted business model, but it’s not like anything was stopping them before when they charged $2 upfront only to get you again later. The mass email announcement is reprinted after the break. [Warning: read link requires iPhone developer account]

[Via Daring Fireball]

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Lite iPhone Apps Are Dead: In-App Purchases Come to Free Apps

Until now, the in-app purchases intro’d with iPhone 3.0 were restricted to pay applications—presumably, over concerns of bait-and-switch tactics. Well, now developers can ask you to buy stuff in free apps, too, effectively allowing upgrades for free apps.

What that means, as Apple says, is that it eliminates the need to create “Lite” versions of apps, since devs can sell content, subscriptions, services and upgrades from free apps. The change sounds trivial, but it’s actually a fundamental alteration of the App Store economy.

It effectively creates free trial apps, which couldn’t be done before. Originally, free apps had to be standalone, fully functional apps, with very limited pestering to buy a premium version. At the point, you would go and purchase a separate, paid application. Now, developers can ship a single app with limited functionality that’s completely unlocked when you pay the full purchase price. Or slip subscriptions or other services into free apps.The whole free vs. paid app is a completely different kind of calculus now.

We’ll see what ultimately happens with this—especially ’cause we won’t know what kind of invisible rules Apple will be enforcing—and whether it’s a power that gonna be used mostly for good or for evil, but stuff’s gonna start looking a lot different in the App Store.

Apple Unresponsive to iPhone IM App ‘Trillian’

trillian-contactlistThe makers of Trillian, a popular desktop instant-messaging client, say their iPhone app is stuck in limbo with Apple’s App Store reviewers. The developers submitted the Trillian app two months ago and have not received notice of approval or rejection.

“We’ve been getting more and more questions from customers wondering where the heck our iPhone App is,” Trillian developer Cerulean Studios wrote in a blog post. “Unfortunately, we have no idea.”

The Trillian client allows users to connect to multiple IM services, including AIM, ICQ, Windows Live and Yahoo Messenger. A special feature of the software is automatic synchronization between devices. Thus, if you change your AIM avatar on Trillian on your desktop system, for example, that change will be reflected in the Trillian iPhone app.

Apple’s App Store approval policy has been notoriously questionable and inconsistent. For example, Apple rejected Eucalytpus, an e-book reader, because it was able to retrieve the Kama Sutra. In response to widespread scrutiny, Apple later approved the app.

Cases like Trillian’s — where Apple will neither approve nor reject an app — can be even more mysterious. In March, FreedomVoice Systems told Wired.com it was tabling development of its voice app Newber, because Apple ignored the app for six months, giving it neither the red nor the green light. The developer claimed Apple’s negligence amounted in a loss of approximately $600,000 invested in Newber. Today, Newber is still not for sale in the App Store.

Will Trillian meet the same fate as Newber? It seems unlikely Apple would reject an IM app, considering there are several similar apps available in the App Store. More likely this case suggests Apple is overburdened with apps. According to Apple, the App Store review team consists of 40 reviewers, and two reviewers evaluate each app. On average, they review 8,500 apps a week; the App Store currently serves over 85,000 apps.

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