Microsoft Kinect used to read sign language

The Kinect has largely been a device meant for gaming on the Xbox 360, but since its release, it’s been hacked and modified in so many ways. We’ve seen many different projects arise from the use of the Kinect, with the latest one being from Microsoft themselves, where they’re experimenting with sign language detection with the Kinect sensor.

Screen Shot 2013-07-18 at 12.47.39 PM

Microsoft’s Research division in Asia have been playing around with some new software that gives the Kinect sensor the ability to read most gestures in the American Sign Language using hand tracking technology that’s in the Kinect. The software can also allow non-deaf users to input text and sign it.

The software looks to be surprisingly accurate, even when going at quick, conversational speeds. The software even gives the Kinect the ability to parse whole sentences and flow gestures into the next, which not only looks impressive in the video below, but it could change the way we communicate using sign language.

This basically means that deaf people could eventually talk to their computers or game consoles using sign language gestures. The Kinect allows users to speak commands in order to complete a certain task without pressing buttons, but sign language detection could a completely new level to accessibility options to the Xbox.

Of course, this is still something being tested on in a lab, and it could be awhile before we hear anything about the technology making its way to the public, but it definitely seems like something that isn’t too far-fetched and could easily make its way to the Kinect at some point in the future.

SOURCE: Microsoft


Microsoft Kinect used to read sign language is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2013, SlashGear. All right reserved.

Xbox One requires Kinect to function

This week as the Xbox One is introduced to the world, the company opposing Sony and their PlayStation 4 have taken an entirely different approach to its first reveal: console, Kinect, and controller included. If you decided that you weren’t about to connect a motion-tracking device to your gaming console no matter what the trends

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Xbox One introduces Skype video chat with Kinect

This week the folks at Microsoft have let it be known that their next-generation console will be going by the name Xbox One, and with it will be coming Skype video chat for the living room. This gaming device is named “Xbox One” because Microsoft intends it to be an all-in-one home entertainment device, with

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Microsoft next-gen Kinect sensor to support 1080p, USB 3.0, and 60ms latency

There’s a lot of talk going on about Microsoft‘s next-generation gaming console, but we haven’t heard a whole lot about the console’s next-generation Kinect sensor add-on. According to a leak, the new Kinect will feature quite a bit of upgrades from the current sensor, including full HD streaming, and a quicker latency that’s cut down by a third from the current Kinect sensor.

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The next-generation Kinect sensor is said to be able to stream 1920 x 1080 at 30fps, and will come with a USB 3.0 connection. The sensor will also have a wider field of view, going from 57.5˚ horizontally and 43.5˚ vertically to 70˚ horizontally and 60˚ vertically. The new Kinect will also be able to allegedly track six players rather than just two.

On top of the RGB stream being full HD, the depth stream will also be higher resolution at 512 x 424 instead of 320 x 240. The new Kinect will also come with an IR stream for the first time, with a resolution of 512 x 424. Thanks to the improved streaming abilities, the sensor will be able to separate objects in close depth proximity, as well as capture depth curvature around edges better.

What’s perhaps most interesting, though, is the lack of a vertical tilt motor in this next-gen Kinect sensor. We’re not sure why exactly Microsoft would cut this out, but it most likely has to do with cutting down on production costs. Again, this is all just a leak and is unconfirmed, so we’re definitely taking it with a grain of salt, but hopefully we’ll hear more about the Xbox 720 and the new Kinect at E3 in June.

[via The Next Web]


Microsoft next-gen Kinect sensor to support 1080p, USB 3.0, and 60ms latency is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Microsoft Xbox 360 sees 76m units sold globally

At the Dive into Media conference yesterday, Microsoft went on stage and talked about one of its most successful products to date: the Xbox 360. Specifically, the company announced that they have sold over 76 million Xbox 360 consoles worldwide since its launch in 2005. Plus, the console has outsold the original Xbox three times over so far.

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Microsoft also announced that they have sold over 24 million Kinect sensors worldwide. Granted it hasn’t been out as long as the console itself, but for only being out on the market since 2010, 24 million is certainly a respectable number. The Xbox Live community has also increased to 46 million users, which is a 15% increase from last year.

The Xbox 360 is the best-selling console in history, and for the past 24 months, the console as been at the top of the charts for every single month throughout the past two years. On average, Xbox Live users spend 87 hours per month playing games and utilizing various entertainment apps inside the online service, and the console is moving towards more of an entertainment device than ever before. Microsoft says that 18 billion hours of entertainment were racked up in 2012 on Xbox 360 consoles.

With the plethora of content that’s available on the Xbox 360, it makes sense that more and more people are using the gaming console as primarily an entertainment device, and Microsoft knows that. So, we could see the next-generation Xbox focused more towards the entertainment crowd than what we originally thought, while still catering towards gamers, of course.

[via Trusted Reviews]


Microsoft Xbox 360 sees 76m units sold globally is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xbox 720 may be “always watching” with mandatory Kinect

One of the most terrifying prospects we’ve heard in the past few years surrounding a gaming console – or a computer of any type, for that matter, has been re-addressed this week with the Xbox 720. This machine has not yet been confirmed as even being in development by Microsoft as of yet, but another bag of tips has been revealed with specifications and features included with the device that may set your hair on end. The first and perhaps most important of these is the idea that the included Kinect camera need to be plugged in to the machine at all times – and that it’ll be watching you constantly.

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The Xbox 720 has been tipped as currently being distributed to developers under code-name Durango. Under that code-name we’ve seen a collection of information leaks large and small over the past year or so, with quite a few more than usual stacking up over the past few months. Today a source is speaking with Kotaku about this developer unit complete with a note that the features included on this unit will, for the most part, be included on the final Xbox build as well.

patent

One element in play on this device appears to be a requirement for the new and improved Kinect camera sensor to be plugged in and active whenever you’re operating your Xbox. That’s all well and good, right? No harm in having a piece of the device plugged in as long as it’s not recording me playing Halo with uncombed hair, yes? Not if it has any implementation of Patent 20120278904 it’s not.

That patent application goes by the name Content Distribution Regulation by Viewing User. This application is for a “content presentation system and method” (the Xbox with Kinect, in this case) allowing content providers (Microsoft or whatever video company is participating) to “regulate the presentation of content on a per-user-view basis.” With this system Microsoft describes how “the users consuming the content on a display device are monitored so that if the number of user-views licensed is exceeded, remedial action may be taken.”

skeletons

We must assume that this means the video being watched will throw up a warning sign, and now that the Xbox will explode into flame, of course. The same source as mentioned above has provided the image you see above this paragraph, this image coming from a specifications manual provided to developers (or so they say) here in the pre-release calm before the storm. This new Xbox 720 system will be able to not only see more “skeletons” than before (6 in one room!) it’ll have additional contact points – thumbs and all.

Have a peek at the timeline below to see more insights on what the Xbox 720 might bring later this year. And don’t forget – the Xbox 720 isn’t actually confirmed to in existence in any capacity by Microsoft as yet. We’ll hear from them soon – we hope!


Xbox 720 may be “always watching” with mandatory Kinect is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Kinect gesture control comes to Google TV via hack

A third-party developer has managed to hook up his Xbox 360 Kinect motion sensor to his Google TV box in order to control it with arm and hand gestures. The best part is that the developer released the app and source code on Github that lets anyone with a bit of coding know-how to try the hack out for themselves.

The developer calls it Gesture TV, but don’t expect this to be a replacement for your Google TV remote, though. It’s mostly made for experimental purposes, since a few key features of the Google TV remote control aren’t supported yet. Plus, the app must run on a PC, so you’ll have to have your PC up and running with your TV in order to make it work.

Then again, the project shows what’s when developers can get a hold of remote control APIs for various TV platforms. Gesture TV is based on Anymote, which is Google’s remote control protocol, and it’s also used on other apps like Chromeremote. From the video, the gesture control runs pretty smooth for the most part, with just few minor hiccups.

The developer notes that there are two modes to the gesture control in the app. There’s pointer mode, which allows you to move the pointer around the screen using one hand, while keeping your other hand at your side, and then there’s gesture mode, which is activated when you hold up one hand and then the other. You can do things like swipe down to go home or swipe left to go back.

[via GigaOM]


Kinect gesture control comes to Google TV via hack is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Xbox Kinect skateboard concept demos hand-gesture control

Thanks to Microsoft’s Xbox 360 Kinect motion-sensing device, hand gesturing is becoming more and more popular, and a lot of innovative companies are trying out the device themselves to come up with new ways to control things through hand gestures. Toyota has made a skateboard concept using a Kinect camera and a Windows 8 tablet to demonstrate some of the technology that the auto manufacturer may possibly implement into their vehicles in the future.

The skateboard’s speed is controlled by the hands of the operator. Moving your hand down close towards the Kinect camera speeds up the skateboard, while moving it further away slows it down. Toyota says this kind of hand gesturing could be used in vehicles to raise and the lower the volume of the radio, without ever taking your eyes off the road.

Toyota and Microsoft announced a partnership last year that would allow Toyota to test out the Kinect’s technology for possible use inside of vehicles. Toyota has said that hand gestures would go well with voice recognition that’s already implemented in some vehicles, and may even replace voice recognition, since the technology is sometimes hindered by accents and dialects.

Toyota is also experimenting with skeletal tracking technology from Microsoft, which can track the movements of passengers in a vehicle. Some functions on a navigation system in newer cars are locked out if they’re going faster than 6mph (for safety reasons). Microsoft’s tracking technology would be able to differentiate between the driver and passenger, allowing the passenger to operate the navigation system even if the vehicle is moving.

Obviously, these are all just concepts for now, and the Toyota team is simply using this as inspiration for future ideas. However, it may not be long until we see Kinect-like motion sensors inside of vehicles to not only track movements of passengers, but also to offer hand gestures to make driving even safer.


Microsoft cuts Kinect price by $40 permanently

If you weren’t convinced by the Xbox 360 Essentials Pack revealed earlier today, Microsoft has another deal for you gamers out there – a $40 price cut on the Kinect. This piece of hardware is the sensor that allows your body to become the controller, connected here to the Xbox 360 with a “permanent price drop” on the books now per Microsoft’s own Larry “Major Nelson” Hryb. This makes the unit a $109.99 peripheral and still requires that you purchase an Xbox 360 unit besides – unless you’ve already got one, of course.

Depending on where you live in the world, the price will be dropping by different amounts. At the moment it appears that Japan and EMEA will not be getting any sort of price cuts at all, and on October 4th, the price will be dropped in Australia and New Zealand. The price drop hitting today will take place in North America, Latin America and Asia Pacific regions where Kinect is sold.

This price drop is ready for the holiday season, of course, making the Xbox 360 a unit that’s once again a console to be desired by gaming kids and adults of all shapes and sizes. The Kinect continues to have games developed for it specifically, with several big-name brands popping up in the next few months. For those of you looking to get in on the Kinect game here and do not have an Xbox 360, there’s also a Kinect for your PC – but there’s no price drop there, you should note.

Have a peek at our timeline of Kinect bits and pieces below to make sure you’re fully up to date on all things body controlled fun and action. It’s time to get busy with the next level of strange game-controlling action, and Microsoft demands that you participate as soon as possible. Right now!


Microsoft cuts Kinect price by $40 permanently is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Microsoft permanently lowering Kinect price in the US to $110, slightly reducing it in other parts of the world

Microsoft permanently lowering Kinect price in the US to $110, slightly reducing it in other parts of the world

Well, it certainly looks like the news of that Xbox Essentials Pack isn’t the only thing coming out of Redmond today. As the communicative Major Nelson unequivocally notes, Microsoft’s officially dropping down the price of its “You Are the Controller” Xbox 360 add-on in the US to a mere 110 bucks. Additionally, he’s also said there’s a “permanently reduced” pricing scheme coming to other countries in North America, Latin America and the Asia Pacific regions (save for Japan) where the company’s Kinect is available for purchase; meanwhile, folks in the Middle East, Europe and Africa seem to be out of luck for now, since there are no price-slashing plans for the time being.

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Microsoft permanently lowering Kinect price in the US to $110, slightly reducing it in other parts of the world originally appeared on Engadget on Wed, 22 Aug 2012 14:30:00 EDT. Please see our terms for use of feeds.

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