A Revamped Version Of Material Design To Be Unveiled At I/O 2025

Google seems to be preparing the announcement of a new evolution of its Material Design 3 framework at its upcoming I/O 2025 conference. Dubbed “Expressive,” this potential update was uncovered through code repositories maintained by the company, with early elements reportedly already present in beta versions of Android 16 and Gboard.

The discovery was made by developer and Android Authority journalist Mishaal Rahman, who found a reference to a new theme called “Material3Expressive” within Google’s GitHub repositories related to Material Design for Android. In response to a query about the theme, a Google engineer noted that the Material team is experimenting with new ways to make apps more engaging by introducing additional expressive features.

Additional evidence was found in the Android Open Source Project (AOSP), where a patch titled “DO NOT SUBMIT I/O 2025 Expressive talk code demos” was identified. Although the name was later changed to remove direct reference to “Expressive,” the patch still mentions I/O 2025, suggesting that the new design language may be officially unveiled during the event.

While Google has not provided official confirmation and declined to comment on the findings, internal references refer to the update as “Material Design 3 Expressive.” The exact features and final name remain unconfirmed, but Android Authority’s investigations hint at upcoming changes.

Preliminary insights from Android 16 Beta 3 show a redesigned system settings app featuring more rounded elements and updated buttons. Additionally, Gboard is testing a new progress bar in its meme generator tool.

The revamped design is expected to be formally introduced during the opening keynote of Google I/O 2025, scheduled for May 20.

A Revamped Version Of Material Design To Be Unveiled At I/O 2025

, original content from Ubergizmo. Read our Copyrights and terms of use.

Blizzard explains hero bans ahead of their introduction in competitive Overwatch

Blizzard has finally shared how hero bans will work in competitive Overwatch 2. The new step will let teams ban heroes they think are overpowered or annoying to play against, without letting them game out who their opposing team might want to play. The feature is a common part of other competitive games like League of Legends, and is a meta-game in its own right.

For Overwatch 2, Blizzard hopes to use the “Ban Phase” mostly to let players remove heroes they find frustrating, and gather data to use when the game is rebalanced. When you first launch into a competitive match, you’ll get the option to select your “Preferred Hero,” which signals to your team who you don’t want to ban. Then you’ll rank three heroes you want to remove from the match, with your first choice given the most weight, and your last choice, the least. Blizzard says all teams and players vote simultaneously, but chat will be blocked off between opposing teams until voting ends.

The screen displaying the heroes you can ban and your current votes, before a match of competitive Overwatch 2.
Blizzard

Once all the votes are in, they get tallied using the following guidelines:

  • The team with the most votes for a specific hero will be considered the “first” team, and will guarantee that their chosen hero is banned. In the case of a tie, the first team is decided randomly.

  • Then, the other team becomes the “second” team. If the heroes they voted to ban were not the first team’s banned hero, then their most and second most voted heroes are banned.

  • If the second team’s most or second most voted pick was also the first team’s, then the second team’s third most voted hero is removed instead. 

  • And finally, the second most voted hero on the first team is banned, with the same caveat the second team had.

When the number of votes for a hero is tied, the game picks the hero voted by the most players in the lobby (and not the total amount of votes). Ties beyond that are broken randomly, and regardless of how the votes shake out, there’s a limit of two bans per role. If you don’t want to ban any heroes or don’t know who to ban, you can also skip voting and let your teammates decide for you.

Blizzard first announced it would add hero bans to Overwatch 2 with its Season 15 announcement, which introduced a perks system to the game. Hero bans are set to arrive with Season 16 on April 22, which will also include the new Stadium mode, five-on-five matches where players earn currency to spend on upgrades between rounds, and have the option to play in third-person.

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-explains-hero-bans-ahead-of-their-introduction-in-competitive-overwatch-210319297.html?src=rss

A Revamped Version Of Material Design To Be Unveiled At I/O 2025

Google seems to be preparing the announcement of a new evolution of its Material Design 3 framework at its upcoming I/O 2025 conference. Dubbed “Expressive,” this potential update was uncovered through code repositories maintained by the company, with early elements reportedly already present in beta versions of Android 16 and Gboard.

The discovery was made by developer and Android Authority journalist Mishaal Rahman, who found a reference to a new theme called “Material3Expressive” within Google’s GitHub repositories related to Material Design for Android. In response to a query about the theme, a Google engineer noted that the Material team is experimenting with new ways to make apps more engaging by introducing additional expressive features.

Additional evidence was found in the Android Open Source Project (AOSP), where a patch titled “DO NOT SUBMIT I/O 2025 Expressive talk code demos” was identified. Although the name was later changed to remove direct reference to “Expressive,” the patch still mentions I/O 2025, suggesting that the new design language may be officially unveiled during the event.

While Google has not provided official confirmation and declined to comment on the findings, internal references refer to the update as “Material Design 3 Expressive.” The exact features and final name remain unconfirmed, but Android Authority’s investigations hint at upcoming changes.

Preliminary insights from Android 16 Beta 3 show a redesigned system settings app featuring more rounded elements and updated buttons. Additionally, Gboard is testing a new progress bar in its meme generator tool.

The revamped design is expected to be formally introduced during the opening keynote of Google I/O 2025, scheduled for May 20.

A Revamped Version Of Material Design To Be Unveiled At I/O 2025

, original content from Ubergizmo. Read our Copyrights and terms of use.

Blizzard explains hero bans ahead of their introduction in competitive Overwatch

Blizzard has finally shared how hero bans will work in competitive Overwatch 2. The new step will let teams ban heroes they think are overpowered or annoying to play against, without letting them game out who their opposing team might want to play. The feature is a common part of other competitive games like League of Legends, and is a meta-game in its own right.

For Overwatch 2, Blizzard hopes to use the “Ban Phase” mostly to let players remove heroes they find frustrating, and gather data to use when the game is rebalanced. When you first launch into a competitive match, you’ll get the option to select your “Preferred Hero,” which signals to your team who you don’t want to ban. Then you’ll rank three heroes you want to remove from the match, with your first choice given the most weight, and your last choice, the least. Blizzard says all teams and players vote simultaneously, but chat will be blocked off between opposing teams until voting ends.

The screen displaying the heroes you can ban and your current votes, before a match of competitive Overwatch 2.
Blizzard

Once all the votes are in, they get tallied using the following guidelines:

  • The team with the most votes for a specific hero will be considered the “first” team, and will guarantee that their chosen hero is banned. In the case of a tie, the first team is decided randomly.

  • Then, the other team becomes the “second” team. If the heroes they voted to ban were not the first team’s banned hero, then their most and second most voted heroes are banned.

  • If the second team’s most or second most voted pick was also the first team’s, then the second team’s third most voted hero is removed instead. 

  • And finally, the second most voted hero on the first team is banned, with the same caveat the second team had.

When the number of votes for a hero is tied, the game picks the hero voted by the most players in the lobby (and not the total amount of votes). Ties beyond that are broken randomly, and regardless of how the votes shake out, there’s a limit of two bans per role. If you don’t want to ban any heroes or don’t know who to ban, you can also skip voting and let your teammates decide for you.

Blizzard first announced it would add hero bans to Overwatch 2 with its Season 15 announcement, which introduced a perks system to the game. Hero bans are set to arrive with Season 16 on April 22, which will also include the new Stadium mode, five-on-five matches where players earn currency to spend on upgrades between rounds, and have the option to play in third-person.

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-explains-hero-bans-ahead-of-their-introduction-in-competitive-overwatch-210319297.html?src=rss

A Revamped Version Of Material Design To Be Unveiled At I/O 2025

Google seems to be preparing the announcement of a new evolution of its Material Design 3 framework at its upcoming I/O 2025 conference. Dubbed “Expressive,” this potential update was uncovered through code repositories maintained by the company, with early elements reportedly already present in beta versions of Android 16 and Gboard.

The discovery was made by developer and Android Authority journalist Mishaal Rahman, who found a reference to a new theme called “Material3Expressive” within Google’s GitHub repositories related to Material Design for Android. In response to a query about the theme, a Google engineer noted that the Material team is experimenting with new ways to make apps more engaging by introducing additional expressive features.

Additional evidence was found in the Android Open Source Project (AOSP), where a patch titled “DO NOT SUBMIT I/O 2025 Expressive talk code demos” was identified. Although the name was later changed to remove direct reference to “Expressive,” the patch still mentions I/O 2025, suggesting that the new design language may be officially unveiled during the event.

While Google has not provided official confirmation and declined to comment on the findings, internal references refer to the update as “Material Design 3 Expressive.” The exact features and final name remain unconfirmed, but Android Authority’s investigations hint at upcoming changes.

Preliminary insights from Android 16 Beta 3 show a redesigned system settings app featuring more rounded elements and updated buttons. Additionally, Gboard is testing a new progress bar in its meme generator tool.

The revamped design is expected to be formally introduced during the opening keynote of Google I/O 2025, scheduled for May 20.

A Revamped Version Of Material Design To Be Unveiled At I/O 2025

, original content from Ubergizmo. Read our Copyrights and terms of use.

Blizzard explains hero bans ahead of their introduction in competitive Overwatch

Blizzard has finally shared how hero bans will work in competitive Overwatch 2. The new step will let teams ban heroes they think are overpowered or annoying to play against, without letting them game out who their opposing team might want to play. The feature is a common part of other competitive games like League of Legends, and is a meta-game in its own right.

For Overwatch 2, Blizzard hopes to use the “Ban Phase” mostly to let players remove heroes they find frustrating, and gather data to use when the game is rebalanced. When you first launch into a competitive match, you’ll get the option to select your “Preferred Hero,” which signals to your team who you don’t want to ban. Then you’ll rank three heroes you want to remove from the match, with your first choice given the most weight, and your last choice, the least. Blizzard says all teams and players vote simultaneously, but chat will be blocked off between opposing teams until voting ends.

The screen displaying the heroes you can ban and your current votes, before a match of competitive Overwatch 2.
Blizzard

Once all the votes are in, they get tallied using the following guidelines:

  • The team with the most votes for a specific hero will be considered the “first” team, and will guarantee that their chosen hero is banned. In the case of a tie, the first team is decided randomly.

  • Then, the other team becomes the “second” team. If the heroes they voted to ban were not the first team’s banned hero, then their most and second most voted heroes are banned.

  • If the second team’s most or second most voted pick was also the first team’s, then the second team’s third most voted hero is removed instead. 

  • And finally, the second most voted hero on the first team is banned, with the same caveat the second team had.

When the number of votes for a hero is tied, the game picks the hero voted by the most players in the lobby (and not the total amount of votes). Ties beyond that are broken randomly, and regardless of how the votes shake out, there’s a limit of two bans per role. If you don’t want to ban any heroes or don’t know who to ban, you can also skip voting and let your teammates decide for you.

Blizzard first announced it would add hero bans to Overwatch 2 with its Season 15 announcement, which introduced a perks system to the game. Hero bans are set to arrive with Season 16 on April 22, which will also include the new Stadium mode, five-on-five matches where players earn currency to spend on upgrades between rounds, and have the option to play in third-person.

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-explains-hero-bans-ahead-of-their-introduction-in-competitive-overwatch-210319297.html?src=rss

A Revamped Version Of Material Design To Be Unveiled At I/O 2025

Google seems to be preparing the announcement of a new evolution of its Material Design 3 framework at its upcoming I/O 2025 conference. Dubbed “Expressive,” this potential update was uncovered through code repositories maintained by the company, with early elements reportedly already present in beta versions of Android 16 and Gboard.

The discovery was made by developer and Android Authority journalist Mishaal Rahman, who found a reference to a new theme called “Material3Expressive” within Google’s GitHub repositories related to Material Design for Android. In response to a query about the theme, a Google engineer noted that the Material team is experimenting with new ways to make apps more engaging by introducing additional expressive features.

Additional evidence was found in the Android Open Source Project (AOSP), where a patch titled “DO NOT SUBMIT I/O 2025 Expressive talk code demos” was identified. Although the name was later changed to remove direct reference to “Expressive,” the patch still mentions I/O 2025, suggesting that the new design language may be officially unveiled during the event.

While Google has not provided official confirmation and declined to comment on the findings, internal references refer to the update as “Material Design 3 Expressive.” The exact features and final name remain unconfirmed, but Android Authority’s investigations hint at upcoming changes.

Preliminary insights from Android 16 Beta 3 show a redesigned system settings app featuring more rounded elements and updated buttons. Additionally, Gboard is testing a new progress bar in its meme generator tool.

The revamped design is expected to be formally introduced during the opening keynote of Google I/O 2025, scheduled for May 20.

A Revamped Version Of Material Design To Be Unveiled At I/O 2025

, original content from Ubergizmo. Read our Copyrights and terms of use.

Blizzard explains hero bans ahead of their introduction in competitive Overwatch

Blizzard has finally shared how hero bans will work in competitive Overwatch 2. The new step will let teams ban heroes they think are overpowered or annoying to play against, without letting them game out who their opposing team might want to play. The feature is a common part of other competitive games like League of Legends, and is a meta-game in its own right.

For Overwatch 2, Blizzard hopes to use the “Ban Phase” mostly to let players remove heroes they find frustrating, and gather data to use when the game is rebalanced. When you first launch into a competitive match, you’ll get the option to select your “Preferred Hero,” which signals to your team who you don’t want to ban. Then you’ll rank three heroes you want to remove from the match, with your first choice given the most weight, and your last choice, the least. Blizzard says all teams and players vote simultaneously, but chat will be blocked off between opposing teams until voting ends.

The screen displaying the heroes you can ban and your current votes, before a match of competitive Overwatch 2.
Blizzard

Once all the votes are in, they get tallied using the following guidelines:

  • The team with the most votes for a specific hero will be considered the “first” team, and will guarantee that their chosen hero is banned. In the case of a tie, the first team is decided randomly.

  • Then, the other team becomes the “second” team. If the heroes they voted to ban were not the first team’s banned hero, then their most and second most voted heroes are banned.

  • If the second team’s most or second most voted pick was also the first team’s, then the second team’s third most voted hero is removed instead. 

  • And finally, the second most voted hero on the first team is banned, with the same caveat the second team had.

When the number of votes for a hero is tied, the game picks the hero voted by the most players in the lobby (and not the total amount of votes). Ties beyond that are broken randomly, and regardless of how the votes shake out, there’s a limit of two bans per role. If you don’t want to ban any heroes or don’t know who to ban, you can also skip voting and let your teammates decide for you.

Blizzard first announced it would add hero bans to Overwatch 2 with its Season 15 announcement, which introduced a perks system to the game. Hero bans are set to arrive with Season 16 on April 22, which will also include the new Stadium mode, five-on-five matches where players earn currency to spend on upgrades between rounds, and have the option to play in third-person.

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-explains-hero-bans-ahead-of-their-introduction-in-competitive-overwatch-210319297.html?src=rss

A Revamped Version Of Material Design To Be Unveiled At I/O 2025

Google seems to be preparing the announcement of a new evolution of its Material Design 3 framework at its upcoming I/O 2025 conference. Dubbed “Expressive,” this potential update was uncovered through code repositories maintained by the company, with early elements reportedly already present in beta versions of Android 16 and Gboard.

The discovery was made by developer and Android Authority journalist Mishaal Rahman, who found a reference to a new theme called “Material3Expressive” within Google’s GitHub repositories related to Material Design for Android. In response to a query about the theme, a Google engineer noted that the Material team is experimenting with new ways to make apps more engaging by introducing additional expressive features.

Additional evidence was found in the Android Open Source Project (AOSP), where a patch titled “DO NOT SUBMIT I/O 2025 Expressive talk code demos” was identified. Although the name was later changed to remove direct reference to “Expressive,” the patch still mentions I/O 2025, suggesting that the new design language may be officially unveiled during the event.

While Google has not provided official confirmation and declined to comment on the findings, internal references refer to the update as “Material Design 3 Expressive.” The exact features and final name remain unconfirmed, but Android Authority’s investigations hint at upcoming changes.

Preliminary insights from Android 16 Beta 3 show a redesigned system settings app featuring more rounded elements and updated buttons. Additionally, Gboard is testing a new progress bar in its meme generator tool.

The revamped design is expected to be formally introduced during the opening keynote of Google I/O 2025, scheduled for May 20.

A Revamped Version Of Material Design To Be Unveiled At I/O 2025

, original content from Ubergizmo. Read our Copyrights and terms of use.

Blizzard explains hero bans ahead of their introduction in competitive Overwatch

Blizzard has finally shared how hero bans will work in competitive Overwatch 2. The new step will let teams ban heroes they think are overpowered or annoying to play against, without letting them game out who their opposing team might want to play. The feature is a common part of other competitive games like League of Legends, and is a meta-game in its own right.

For Overwatch 2, Blizzard hopes to use the “Ban Phase” mostly to let players remove heroes they find frustrating, and gather data to use when the game is rebalanced. When you first launch into a competitive match, you’ll get the option to select your “Preferred Hero,” which signals to your team who you don’t want to ban. Then you’ll rank three heroes you want to remove from the match, with your first choice given the most weight, and your last choice, the least. Blizzard says all teams and players vote simultaneously, but chat will be blocked off between opposing teams until voting ends.

The screen displaying the heroes you can ban and your current votes, before a match of competitive Overwatch 2.
Blizzard

Once all the votes are in, they get tallied using the following guidelines:

  • The team with the most votes for a specific hero will be considered the “first” team, and will guarantee that their chosen hero is banned. In the case of a tie, the first team is decided randomly.

  • Then, the other team becomes the “second” team. If the heroes they voted to ban were not the first team’s banned hero, then their most and second most voted heroes are banned.

  • If the second team’s most or second most voted pick was also the first team’s, then the second team’s third most voted hero is removed instead. 

  • And finally, the second most voted hero on the first team is banned, with the same caveat the second team had.

When the number of votes for a hero is tied, the game picks the hero voted by the most players in the lobby (and not the total amount of votes). Ties beyond that are broken randomly, and regardless of how the votes shake out, there’s a limit of two bans per role. If you don’t want to ban any heroes or don’t know who to ban, you can also skip voting and let your teammates decide for you.

Blizzard first announced it would add hero bans to Overwatch 2 with its Season 15 announcement, which introduced a perks system to the game. Hero bans are set to arrive with Season 16 on April 22, which will also include the new Stadium mode, five-on-five matches where players earn currency to spend on upgrades between rounds, and have the option to play in third-person.

This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-explains-hero-bans-ahead-of-their-introduction-in-competitive-overwatch-210319297.html?src=rss