Star Wars Zero Company looks like XCOM with Jedi and droids

EA and Lucasfilm shared first look at Star Wars Zero Company, a new single-player strategy game set in the Star Wars universe, at Star Wars Celebration in Japan. The game was originally announced in 2022 as one of three new Star Wars titles being developed or co-developed by Respawn Entertainment, the studio behind Jedi: Fallen Order and Jedi: Survivor, including a new first person shooter and another entry in the Jedi series. There isn’t a firm release date yet, but Star Wars Zero Company will be available on PC, Xbox Series X/S and PlayStation 5 in 2026.

“In Star Wars Zero Company, players will step into the shoes of Hawks, a former Republic officer, to command an elite squad of cunning operatives through a gritty and authentic story set in the twilight of the Clone Wars,” according to a press release published alongside the announcement trailer.

Star Wars Zero Company was born out of a collaboration between Respawn and a new studio called Bit Reactor. The inspiration the game clearly draws from XCOM: Enemy Unknown and other Firaxis strategy games didn’t happen by accident. Bit Reactor’s staff includes some former Firaxis’ employees, and the founder and creative director of Bit Reactor, Greg Foertsch, was a senior art director on XCOM: Enemy Unknown and XCOM 2.

“Our vision for Star Wars Zero Company is grounded in gameplay design pillars that weave in the immersive Star Wars galaxy with engaging turn-based tactics gameplay,” Foertsch said in a statement. “It’s our aim to deliver a game with an original Star Wars story from the Clone Wars era that has meaningful outcomes from player choices, and deep turn-based tactical combat with an approachable and cinematic presentation.”

Striking some kind of balance between the mass appeal of Star Wars and the niche expectations of strategy and tactics fans has always been the goal of Zero Company. In an interview with PC Gamer in 2024, Foertsch and Bit Reactor’s lead animator Hector Antunez (another XCOM alum) suggested that they wanted their Star Wars game to have the cinematic storytelling of Respawn’s games without missing out on a satisfying strategy experience. “I don’t think that complexity equals depth,” Foertsch said, “and I think that that’s really what we’re focused on. Differentiating that nuance between those two things.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/star-wars-zero-company-looks-like-xcom-with-jedi-and-droids-135850369.html?src=rss

Real-time strategy game 'Tempest Rising' has been released early to all users

Tempest Rising, a real-time strategy game that’s being called a “spiritual successor” and an homage to Command & Conquer, is now available to everyone. It was supposed to be released on April 24, but according to its developers, it was “unexpectedly made available” on April 17 for all players who pre-ordered the game. Instead of pulling it back, they’ve decided that the best and most seamless solution was to just release it a week early. 

The game was developed by Danish studio Slipgate Ironworks and Polish studio 2B Games. In its Steam page, the developers said it was “inspired by RTS (real-time strategy) greats of the 90s and 2000s.” It’s set in a modern day alternative history scenario, wherein the world is at war to control the “Tempest vines” growing across the planet. 

The player takes on the role of Commander for either the “highly mobile and advanced” Global Defense Forces peacekeeping corps or the Tempest Dynasty, which the developers describe as “hard-hitting and desperate.” A third faction will be available in multiplayer mode. Each faction has different strategies and combat techniques players can choose from, and players will be able to customize their army for each mission in the two 11-mission campaigns. 

Players can still get the “Commander Pack” pre-order bonus if they buy the game before April 24, giving them access to all bonus content. And since getting access to the game a week early was supposed to be an exclusive perk for those who’ve pre-ordered the Deluxe Edition, the developers are making it up to them with new in-game bonuses that will be revealed “as soon as possible.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/real-time-strategy-game-tempest-rising-has-been-released-early-to-all-users-130033479.html?src=rss

Celebrate the 35th anniversary of the Hubble Space Telescope with a gigantic tower of gas and dust

As part of their ongoing celebration of the Hubble Space Telescope’s 35th anniversary, NASA and ESA have shared a new image of the Eagle Nebula, specifically a “spire of cosmic gas and dust” that’s in a region last captured by the telescope two decades ago.

The tower in the image is 9.5 light years tall, according to NASA and ESA, and only a portion of the larger Eagle Nebula, which is considered a “nursery” for young stars. The tower’s unique mix of oranges and dark blues is thanks to a combination of swirling hydrogen gas and space dust. The nebula’s “Eagle” name comes from how it looks when you pan across it, where edge clouds like the one in the image look like the wings of a giant bird of prey.

This towering structure of billowing gas and dark, obscuring dust might only be a small portion of the Eagle Nebula, but it is no less majestic in appearance for it. 9.5 light-years tall and 7000 light-years distant from Earth, this dusty sculpture is refreshed with the use of new processing techniques. The new Hubble image is part of ESA/Hubble's 35th anniversary celebrations. The cosmic cloud shown here is made of cold hydrogen gas, like the rest of the Eagle Nebula. In such regions of space new stars are born among the collapsing clouds. Hot, energetic and formed in great numbers, the stars unleash an onslaught of ultraviolet light and stellar winds that sculpt the gas clouds around them. This produces fantastical shapes like the narrow pillar with blossoming head that we see here. The material in the pillar is thick and opaque to light; it is highlighted at its edges by the glow of more distant gas behind it. The blue colours of the background are dominated by emission from ionised oxygen; the red colours lower down, glowing hydrogen. Orange colours indicate starlight that has managed to break through the dust: bluer wavelengths are blocked more easily by dust, leaving the redder light to pass through. The stars responsible for carving this particular structure out of the stellar raw material lie just out of view, at the Eagle Nebula's centre. As the pressure of their intense radiation batters and compresses the gas in this tower of clouds, it's possible that further star formation is being ignited within. While the starry pillar has withstood these forces well so far, cutting an impressive shape against the background, eventually it will be totally eroded by the multitude of new stars that form in the Eagle Nebula.
ESA/Hubble & NASA, K. Noll

As of late, the James Webb Space Telescope has become the designated source for spectacular images of space, but clearly Hubble still has some juice in it, too. Some of that is thanks to “new data processing techniques” that are being applied to the images captured by the telescope. 

The Eagle Nebula is just one of several celestial targets Hubble is revisiting for its 35th anniversary. By capturing different angles and using data differently, the telescope is able to produce more spectacularly colored images. There’s no major discoveries made with these “reruns,” but they are, without a doubt, even cooler than before. 

This article originally appeared on Engadget at https://www.engadget.com/science/space/celebrate-the-35th-anniversary-of-the-hubble-space-telescope-with-a-gigantic-tower-of-gas-and-dust-184340147.html?src=rss

Samsung Prioritizes Design And User Experience In New Strategic Push

Samsung, long recognized for its innovation in smartphone design, is making a renewed effort to enhance the design and user experience (UX) of its mobile devices. From pioneering large-screen phones with the Galaxy Note series to making foldable smartphones a mainstream category, Samsung has consistently pushed the boundaries of mobile design. However, in a rapidly evolving industry, even groundbreaking ideas can become outdated, highlighting the need for continuous innovation.

TM Roh, President of Samsung’s Mobile Experience (MX) division, is spearheading this initiative. Following the recent passing of JH Han, former head of the DX (Device eXperience) division, Roh has taken on expanded responsibilities, now overseeing the company’s entire devices and appliances business. In an internal message to employees, Roh emphasized his intent to identify new growth opportunities while focusing on improving product design and customer experience.

To support this vision, Roh has initiated structural and leadership changes. He recently sent a memo to the mobile division’s employees outlining his strategic priorities: enhancing product design, improving user experience, and strengthening sales operations to boost revenue. These efforts aim to refine not just the look and feel of Samsung devices but also how consumers interact with and purchase them.

Notably, Samsung has appointed Mauro Porcini, a well-regarded industrial designer, as Chief Design Officer for the DX division. This move signifies a clear commitment to elevating the aesthetic and functional aspects of Samsung products. Additionally, Sophia Hwang-Judiesch, former President of Tommy Hilfiger North America, has been recruited to lead Samsung’s global retail operations, indicating a stronger focus on customer engagement at the point of sale.

Roh also expressed confidence in navigating recent global challenges, including U.S.-imposed tariffs, stating that rapid decision-making and effective execution will be vital. With these changes, Samsung aims to deliver more compelling, user-friendly device experiences, solidifying its competitive edge in a dynamic market.

Samsung Prioritizes Design And User Experience In New Strategic Push

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Celebrate the 35th anniversary of the Hubble Space Telescope with a gigantic tower of gas and dust

As part of their ongoing celebration of the Hubble Space Telescope’s 35th anniversary, NASA and ESA have shared a new image of the Eagle Nebula, specifically a “spire of cosmic gas and dust” that’s in a region last captured by the telescope two decades ago.

The tower in the image is 9.5 light years tall, according to NASA and ESA, and only a portion of the larger Eagle Nebula, which is considered a “nursery” for young stars. The tower’s unique mix of oranges and dark blues is thanks to a combination of swirling hydrogen gas and space dust. The nebula’s “Eagle” name comes from how it looks when you pan across it, where edge clouds like the one in the image look like the wings of a giant bird of prey.

This towering structure of billowing gas and dark, obscuring dust might only be a small portion of the Eagle Nebula, but it is no less majestic in appearance for it. 9.5 light-years tall and 7000 light-years distant from Earth, this dusty sculpture is refreshed with the use of new processing techniques. The new Hubble image is part of ESA/Hubble's 35th anniversary celebrations. The cosmic cloud shown here is made of cold hydrogen gas, like the rest of the Eagle Nebula. In such regions of space new stars are born among the collapsing clouds. Hot, energetic and formed in great numbers, the stars unleash an onslaught of ultraviolet light and stellar winds that sculpt the gas clouds around them. This produces fantastical shapes like the narrow pillar with blossoming head that we see here. The material in the pillar is thick and opaque to light; it is highlighted at its edges by the glow of more distant gas behind it. The blue colours of the background are dominated by emission from ionised oxygen; the red colours lower down, glowing hydrogen. Orange colours indicate starlight that has managed to break through the dust: bluer wavelengths are blocked more easily by dust, leaving the redder light to pass through. The stars responsible for carving this particular structure out of the stellar raw material lie just out of view, at the Eagle Nebula's centre. As the pressure of their intense radiation batters and compresses the gas in this tower of clouds, it's possible that further star formation is being ignited within. While the starry pillar has withstood these forces well so far, cutting an impressive shape against the background, eventually it will be totally eroded by the multitude of new stars that form in the Eagle Nebula.
ESA/Hubble & NASA, K. Noll

As of late, the James Webb Space Telescope has become the designated source for spectacular images of space, but clearly Hubble still has some juice in it, too. Some of that is thanks to “new data processing techniques” that are being applied to the images captured by the telescope. 

The Eagle Nebula is just one of several celestial targets Hubble is revisiting for its 35th anniversary. By capturing different angles and using data differently, the telescope is able to produce more spectacularly colored images. There’s no major discoveries made with these “reruns,” but they are, without a doubt, even cooler than before. 

This article originally appeared on Engadget at https://www.engadget.com/science/space/celebrate-the-35th-anniversary-of-the-hubble-space-telescope-with-a-gigantic-tower-of-gas-and-dust-184340147.html?src=rss

The rhythm-infused adventure Unbeatable has a new demo for PC and PS5

In the latest evidence that indie games are often where you find the boldest creative choices, look no further than Unbeatable. The hand‑drawn rhythm adventure title — announced in 2020 and crowdfunded the following year — oozes style and attitude. For example, look no further than its tagline: “a game where music is illegal and you do crimes.” (Nice.) Developer D‑Cell Games launched a new trailer and a much more robust demo on Thursday, letting you sample a slice of the full game.

One part of the “anime‑juiced” Unbeatable follows the protagonist, Beat, and her “band on the run.” (Nice to see that a Wings reference can still fly in 2025.) The game’s narrative‑driven segment includes dialogue around town with various people, baseball (played “the wrong way” with sledgehammers and katanas), graffiti tagging and bare‑knuckle brawls with the cops who enforce the draconian anti‑music laws. (Dicks!) And don’t forget some alone time to “think and write new songs.”

The rhythm-game portion of the game Unbeatable.
D-Cell

Another part of Unbeatable‘s gameplay involves rhythm mini‑games that only require two buttons: up and down. Although that mode is woven into the story, old‑school rhythm game fans can enjoy a separate arcade mode that stands as a “complete game experience,” including challenges and modifiers. (PaRappa the Rapper fans, rejoice.)

There’s no release date yet, but the trailer below shows that D‑Cell has put those five years of development time to good use. If it looks like your jam, you can take the demo for a spin on Steam and PS5. (The final version will also be available on Xbox.)

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-rhythm-infused-adventure-unbeatable-has-a-new-demo-for-pc-and-ps5-185618354.html?src=rss

The rhythm-infused adventure Unbeatable has a new demo for PC and PS5

In the latest evidence that indie games are often where you find the boldest creative choices, look no further than Unbeatable. The hand‑drawn rhythm adventure title — announced in 2020 and crowdfunded the following year — oozes style and attitude. For example, look no further than its tagline: “a game where music is illegal and you do crimes.” (Nice.) Developer D‑Cell Games launched a new trailer and a much more robust demo on Thursday, letting you sample a slice of the full game.

One part of the “anime‑juiced” Unbeatable follows the protagonist, Beat, and her “band on the run.” (Nice to see that a Wings reference can still fly in 2025.) The game’s narrative‑driven segment includes dialogue around town with various people, baseball (played “the wrong way” with sledgehammers and katanas), graffiti tagging and bare‑knuckle brawls with the cops who enforce the draconian anti‑music laws. (Dicks!) And don’t forget some alone time to “think and write new songs.”

The rhythm-game portion of the game Unbeatable.
D-Cell

Another part of Unbeatable‘s gameplay involves rhythm mini‑games that only require two buttons: up and down. Although that mode is woven into the story, old‑school rhythm game fans can enjoy a separate arcade mode that stands as a “complete game experience,” including challenges and modifiers. (PaRappa the Rapper fans, rejoice.)

There’s no release date yet, but the trailer below shows that D‑Cell has put those five years of development time to good use. If it looks like your jam, you can take the demo for a spin on Steam and PS5. (The final version will also be available on Xbox.)

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-rhythm-infused-adventure-unbeatable-has-a-new-demo-for-pc-and-ps5-185618354.html?src=rss

The rhythm-infused adventure Unbeatable has a new demo for PC and PS5

In the latest evidence that indie games are often where you find the boldest creative choices, look no further than Unbeatable. The hand‑drawn rhythm adventure title — announced in 2020 and crowdfunded the following year — oozes style and attitude. For example, look no further than its tagline: “a game where music is illegal and you do crimes.” (Nice.) Developer D‑Cell Games launched a new trailer and a much more robust demo on Thursday, letting you sample a slice of the full game.

One part of the “anime‑juiced” Unbeatable follows the protagonist, Beat, and her “band on the run.” (Nice to see that a Wings reference can still fly in 2025.) The game’s narrative‑driven segment includes dialogue around town with various people, baseball (played “the wrong way” with sledgehammers and katanas), graffiti tagging and bare‑knuckle brawls with the cops who enforce the draconian anti‑music laws. (Dicks!) And don’t forget some alone time to “think and write new songs.”

The rhythm-game portion of the game Unbeatable.
D-Cell

Another part of Unbeatable‘s gameplay involves rhythm mini‑games that only require two buttons: up and down. Although that mode is woven into the story, old‑school rhythm game fans can enjoy a separate arcade mode that stands as a “complete game experience,” including challenges and modifiers. (PaRappa the Rapper fans, rejoice.)

There’s no release date yet, but the trailer below shows that D‑Cell has put those five years of development time to good use. If it looks like your jam, you can take the demo for a spin on Steam and PS5. (The final version will also be available on Xbox.)

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-rhythm-infused-adventure-unbeatable-has-a-new-demo-for-pc-and-ps5-185618354.html?src=rss

Google is trying to get college students hooked on AI with a free year of Gemini Advanced

Under no circumstances should you let AI do your schoolwork for you, but Google has decided to make that option a little bit easier for the next year. The company is offering a free year of it’s Google One AI Premium plan, which includes Gemini Advanced, access to the AI assistant in the Google Workspace and things like Gemini Live, to any college student willing to sign up.

The offer gives you a sample platter of Google’s latest AI features, which normally costs $20 per month, and is primarily focused on things you can do with Gemini. That includes experimental products like NotebookLM for analyzing documents, and Whisk for remixing images and videos. Because this is a Google One plan, you’ll also get 2TB of Google Drive storage for the parade of PDFs that make up college life.

You can sign-up for the free offer on Google’s website. You need to be 18 years or older, have a “.edu” email address and join before June 30, 2025, but once you do, you’ll have the Google One AI Premium plan through July 2026. Google says you’ll need to verify you’re still a student in 2026, but otherwise, the whole thing is a light lift. Even if you don’t care about AI, signing up is worth it for the free extra storage.

Google’s intentions here obviously aren’t pure. Free storage is nice, but If the company can normalize using AI for a generation of young minds, it can change what’s an occasionally useful novelty into an essential. That’s not likely to be good for critical thinking or test scores, even if it justifies the money the company is spending on AI research and development.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-is-trying-to-get-college-students-hooked-on-ai-with-a-free-year-of-gemini-advanced-195706467.html?src=rss

Google is trying to get college students hooked on AI with a free year of Gemini Advanced

Under no circumstances should you let AI do your schoolwork for you, but Google has decided to make that option a little bit easier for the next year. The company is offering a free year of it’s Google One AI Premium plan, which includes Gemini Advanced, access to the AI assistant in the Google Workspace and things like Gemini Live, to any college student willing to sign up.

The offer gives you a sample platter of Google’s latest AI features, which normally costs $20 per month, and is primarily focused on things you can do with Gemini. That includes experimental products like NotebookLM for analyzing documents, and Whisk for remixing images and videos. Because this is a Google One plan, you’ll also get 2TB of Google Drive storage for the parade of PDFs that make up college life.

You can sign-up for the free offer on Google’s website. You need to be 18 years or older, have a “.edu” email address and join before June 30, 2025, but once you do, you’ll have the Google One AI Premium plan through July 2026. Google says you’ll need to verify you’re still a student in 2026, but otherwise, the whole thing is a light lift. Even if you don’t care about AI, signing up is worth it for the free extra storage.

Google’s intentions here obviously aren’t pure. Free storage is nice, but If the company can normalize using AI for a generation of young minds, it can change what’s an occasionally useful novelty into an essential. That’s not likely to be good for critical thinking or test scores, even if it justifies the money the company is spending on AI research and development.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-is-trying-to-get-college-students-hooked-on-ai-with-a-free-year-of-gemini-advanced-195706467.html?src=rss