On the heels of Razer pausing direct laptop sales in the US (thanks to those on-again, off-again, yet still very much on for Chinatariffs), the company has officially launched its remote game streaming app. Razer PC Remote Play, which the company rolled out in beta at CES 2025, is now officially available for iOS and Android.
Razer may be a bit late to the party here, and its app is hardly the only way to stream your PC games to other devices. (For example, Steam’s version has offered similar functionality for six years.) But Razer’s app has a neat trick: It automatically adjusts the game’s resolution and frame rate to match your mobile device’s. So, you can avoid the black bars you get with services that only stream games in a fixed aspect ratio.
Razer
The company says it works with all iOS and Android gaming controllers, and the iPad version has keyboard, mouse and trackpad support. It works with titles from multiple storefronts (including Steam, Epic, PC Game Pass and more). The app uses the AV1 video codec, which Razer says boosts quality and lowers latency.
Setup requires the Razer Nexus and PC Remote Play apps on your mobile device and Razer Cortex on the host PC. After signing in with your Razer ID, the two should pair automatically, and you can get down to business. You can download the app now from Google Play and the App Store.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/razers-pc-remote-play-app-is-now-available-182533832.html?src=rss
The Nintendo Switch 2 is functionally similar to its predecessor. Sure, the detachable controllers can now each be used as a mouse (on your pants, no less), the screen is bigger, the hardware is more powerful and there’s a built-in mic for voice chat. But otherwise the company isn’t rocking the boat too much. At least not outside of its business model, as it may be preparing to sell the console at a loss.
For most countries, President Donald Trump has paused the harshest tariffs that he announced last week. Still, he increased tariffs on imports from China to 125 percent on Wednesday, while imports from elsewhere will still be subject to a levy of at least 10 percent.
Per Bloomberg, Nintendo may be looking to make as many Switch 2 units as it can in Vietnam (it’s manufacturing about a third of the consoles there) during the 90-day freeze on higher tariffs and ship as many as possible to the US. The US is a critical market for Nintendo as it accounts for about a third of sales.
Still, with a 10 percent tariff, Nintendo may reluctantly eat that cost, even if that means losing money on each sale. “We believe the Switch 2’s bill of materials is around $400, meaning Nintendo would still be selling consoles at a loss in the US with the 10 percent tariff — but the loss would be something Nintendo would be able to absorb,” Hideki Yasuda of Toyo Securities told Bloomberg. “Sony is in a tougher situation as most of its PlayStation production is in China, and it may be forced to hike PS5 prices in the US in the near future.”
If the Switch 2 has about $400 worth of materials, that means Nintendo will also be taking a hit on a Japan-only edition of the console in its home country. It’s selling that variant for under $350.
Another analyst, Robin Zhu of Bernstein, also suggested that Nintendo will take the hit and keep the price at $450 if the tariff on Vietnamese imports remains at 10 percent. However, “At 46 percent Vietnam tariffs, I expected them to raise [the Switch 2 price] by $50 to $100.”
Unlike Sony and Microsoft, Nintendo has not historically sold its consoles at a loss with the aim of making up for that with sales of pricey software. The gaming side of the business is far and away Nintendo’s largest source of revenue. It’s diversifying more these days with things like movies and theme parks, but it still needs a thriving base of Switch and Switch 2 players. With the consoles critical to the company’s success, the suggestion that Nintendo may sell the $450 Switch 2 at a loss is somewhat surprising, even if it’s because of tariffs.
Nintendo formally revealed the Switch 2 just hours before Trump announced higher import tariffs on every country. Soon after, Nintendo delayed pre-orders for the console in the US (it later did the same in Canada, perhaps to reduce the risk of secondary-market price gouging) to assess the impact of the tariffs. With those now on hold, the company surely wants to get the ball rolling on pre-orders so it has a better sense of North American demand and can accordingly adjust its manufacturing plans if need be.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-may-sell-the-switch-2-at-a-loss-in-the-us-due-to-tariffs-175857327.html?src=rss
Slocap’s next game Rematch will be available on June 19. It’ll cost $30 and will be playable on PC, Xbox Series X/S and PS5. The announcement was made at the The Triple-i Initiative indie showcase.
Rematchis a soccer title, which may seem surprising for the company that made the brawlers Sifu and Absolver. However, it looks to be an arcade-focused affair instead of a serious sim. There are both 5v5 and 4v4 matches and the action looks fast-paced.
There are no fouls, offsides or anything like that, as the title has been “designed for nonstop competitive play.” The game even has a Rocket League-style boundary wall, so the ball never goes out of play. Rematch offers a number of quickplay modes to get started with and a variety of backdrops for matches. There’s even an underwater field.
Preorders are already online and there’s an open beta set to kick off (get it?) on April 18. Players can register for this two-day event right now. There are also a couple of other editions of the game that cost extra. The Pro Edition costs $40, but allows people to play the game a few days early and offers cosmetic and gameplay upgrades. The Elite Edition includes the contents of the Pro Edition, but offers even more upgrades. These include sneakers to “give your footwork the dazzle it deserves.” This version costs $50.
This article originally appeared on Engadget at https://www.engadget.com/gaming/sifu-devs-soccer-game-rematch-arrives-june-19-170031959.html?src=rss
A pair of studies analyzing the effects of AI on our planet have been released and the news is fairly grim. Greenpeace studied the emissions generated from the production of the semiconductors used in AI chips and found that there was a fourfold increase in 2024. This analysis was completed using publicly available data.
Greenpeace
Many of the big chipmakers like NVIDIA rely on companies like Taiwan Semiconductor Manufacturing Co and SK Hynix Inc. for the components of GPUs and memory units. Most of this manufacturing happens in Taiwan, South Korea and Japan, where power grids are primarily reliant on fossil fuels. This accounts for some of the increase in global emissions. The organization also says that global electricity requirements for AI could experience a 170-fold increase by 2030.
Greenpeace
Greenpeace’s estimates have led some to worry that the AI race could derail global decarbonization goals, according to a report by Bloomberg. The nonprofit recommends that governments in eastern Asia transition to renewable power for chip manufacturing, but the opposite seems to be happening. South Korea recently announced plans to build plants for four gigawatts of gas-fired power generation. Taiwan has used the increased power demand related to AI as an excuse to expand liquid natural gas projects and grid infrastructure.
Another study by The International Energy Agency (IEA) took a look at the US. The analysis suggested that power consumption by AI-adjacent data centers could account for half of the growth in electricity demand by 2030. As a matter of fact, the US economy could be on track to consume more electricity for processing data than for manufacturing all energy-intensive goods combined. This includes aluminum, steel, cement and chemicals.
Proponents of AI say that the massive energy needs will eventually abate as the technology leads to scientific discoveries that accelerate innovation in fields like batteries and solar photovoltaic (PV) technology. However, that’s a big fat maybe.
This article originally appeared on Engadget at https://www.engadget.com/ai/global-emissions-due-to-ai-related-chipmaking-grew-more-than-four-times-in-2024-160304017.html?src=rss
Bungie is set to take the wrappers off Marathon this Saturday and reveal gameplay from its first non-Destiny project in many years (and its first new one since joining Sony in 2022). Before that though, the studio has confirmed one detail about the multi-platform extraction shooter that PC and Xbox gamers may like to hear. The game won’t force players to log in with a PlayStation account on those platforms.
The Marathon team confirmed on the game’s official Discord server that “Marathon will not require a PlayStation Account for players on PC and Xbox.” The developers said this in response to a user who was concerned that they might not be able to play Marathon on PC, since PSN wasn’t supported in their country.
This is relevant considering the Helldivers 2 mess from last year. The PC version of that Sony-published game was going to require players to connect to a PSN account. That wasn’t enforced during the first three-ish months Helldivers 2 was available on Steam due to network issues, but it was later going to come into effect. The shift would have locked out players who had already bought the game in countries where PSN wasn’t available.
Sony quickly backtracked on the PSN requirement for Helldivers 2 following a backlash but the situation tarnished the reputation of a great game. The company later dropped mandatory PSN logins for many of its single-player games on PC, though it tried to incentivize players for linking their Steam account to PSN by offering in-game goodies.
Bungie hasn’t said much about Marathon since announcing its revival two years ago, but the gameplay showcase this weekend will shed much more light on what the game’s all about. For what it’s worth, streamer DrLupo claims to have been playtesting Marathon through various iterations over the last six years, and said it’s gotten better each time he’s tried it.
This article originally appeared on Engadget at https://www.engadget.com/gaming/bungies-marathon-wont-force-xbox-and-pc-players-to-log-in-with-a-playstation-account-144127907.html?src=rss
Samsung Electronics America has officially expanded its Art TV lineup for 2025 with the introduction of The Frame Pro and an updated version of The Frame, alongside a broadened Samsung Art Store experience. These new offerings let users personalize their living spaces with artistic and entertainment-focused technology. Both devices were unveiled at CES 2025 with the updated Samsung Art Store.
Leading the charge is The Frame Pro, available in 65”, 75”, and 85” sizes. It boasts a stunning Neo QLED 4K display with the powerful NQ4 AI Gen3 Processor for sharper contrast, deeper blacks, and vibrant color. It also features the new Wireless One Connect Box for a cable-free, clutter-free setup, and is the first Art TV to support wireless transmission of all inputs. Like its sibling, it’s certified by Pantone for ArtfulColor and includes Samsung’s Anti-Reflection Matte Display for gallery-quality viewing.
The refreshed 2025 The Frame (43”–65”) also sees major upgrades, including a 144Hz refresh rate, AI-powered enhancements, and the same premium features such as dynamic refresh, energy-saving sensors, and customizable bezels. Both models include Samsung’s Slim-Fit wall mount, which sitsnearly flush against the wall for a true picture-frame look.
Samsung’s proprietary Vision AI powers innovative features like real-time actor bios, live caption translation, and smart home notifications via Home Insights. Users can also control their TV with gestures using a Galaxy Watch and enjoy a personalized interface through the new One UI Tizen, which offers up to seven years of OS upgrades.
The Samsung Art Store has expanded and is now available across more Samsung TV models, including Neo QLED and MICRO LED. It features 3,000+ works from over 1,000 artists, and a curated “Art Store Streams” collection that rotates monthly — all without a subscription.
The bezels are fully interchangeable, allowing users to customize their TV to match their personal style or room décor. Samsung offers a variety of distinctive options, including Modern Brown, Modern Teak, Modern White, and the elegant Sand Gold. Additional premium bezel designs are available through partners like Deco TV for those seeking even more artistic flair.
With integrated smart home control, access to Samsung TV Plus, a growing karaoke library, and more, The Frame and Frame Pro are redefining the modern TV — as both entertainment hub and digital canvas.
The last decade or so has seen schools and governments alike working on a substantial question: To what degree should students be allowed access to their phones? France has been among those leading the charge, requiring smartphones to be turned off during school hours since 2018. Now, the country is taking things a step further, insisting that students leave their phone in lockers or pouches, The Guardian reports.
France’s education minister and former prime minister Élisabeth Borne announced the new regulation, which will go into effect in middle schools come September. “At a time when the use of screens is being widely questioned because of its many harmful effects, this measure is essential for our children’s wellbeing and success at school.”
The decision follows two key events, a pilot program reported on by multiple sources and published expert recommendations. The former involved 180 middle schools comprised of over 50,000 students. Over the last six months, participants have done a “digital pause,” putting their phones in a locker or pouch that is unlocked when they finish the day. Borne announced that the trial was successful in improving school’s atmospheres. She added that schools will choose whether to use lockers or pouches, costing them up to a few thousand euros (€3,000 equals $3,331, for example).
The 2024 report, commissioned by President Emmanuel Macron, issued recommendations including no smartphone use for children under 13 years of age and no “conventional” social media access until they reach 18. The recommendations, led by a neurologist and an addictions psychiatrist, additionally pushed for limited to no screen-time for children, depending on their age.
The UK and the US are among the other countries exploring similar school-based measures to France. In 2024, the UK government released guidance for schools on banning phones in educational spaces. Both New York and California’s governors have also supported measures to limit smartphone use in schools.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/france-to-ban-students-from-keeping-smartphones-in-schools-140053272.html?src=rss
Samsung Electronics America has officially expanded its Art TV lineup for 2025 with the introduction of The Frame Pro and an updated version of The Frame, alongside a broadened Samsung Art Store experience. These new offerings let users personalize their living spaces with artistic and entertainment-focused technology. Both devices were unveiled at CES 2025 with the updated Samsung Art Store.
Leading the charge is The Frame Pro, available in 65”, 75”, and 85” sizes. It boasts a stunning Neo QLED 4K display with the powerful NQ4 AI Gen3 Processor for sharper contrast, deeper blacks, and vibrant color. It also features the new Wireless One Connect Box for a cable-free, clutter-free setup, and is the first Art TV to support wireless transmission of all inputs. Like its sibling, it’s certified by Pantone for ArtfulColor and includes Samsung’s Anti-Reflection Matte Display for gallery-quality viewing.
The refreshed 2025 The Frame (43”–65”) also sees major upgrades, including a 144Hz refresh rate, AI-powered enhancements, and the same premium features such as dynamic refresh, energy-saving sensors, and customizable bezels. Both models include Samsung’s Slim-Fit wall mount, which sitsnearly flush against the wall for a true picture-frame look.
Samsung’s proprietary Vision AI powers innovative features like real-time actor bios, live caption translation, and smart home notifications via Home Insights. Users can also control their TV with gestures using a Galaxy Watch and enjoy a personalized interface through the new One UI Tizen, which offers up to seven years of OS upgrades.
The Samsung Art Store has expanded and is now available across more Samsung TV models, including Neo QLED and MICRO LED. It features 3,000+ works from over 1,000 artists, and a curated “Art Store Streams” collection that rotates monthly — all without a subscription.
The bezels are fully interchangeable, allowing users to customize their TV to match their personal style or room décor. Samsung offers a variety of distinctive options, including Modern Brown, Modern Teak, Modern White, and the elegant Sand Gold. Additional premium bezel designs are available through partners like Deco TV for those seeking even more artistic flair.
With integrated smart home control, access to Samsung TV Plus, a growing karaoke library, and more, The Frame and Frame Pro are redefining the modern TV — as both entertainment hub and digital canvas.
The push for the latest, greatest and most feature-packed gadgets often results in so much pressure that buying anything else can feel like self-betrayal. And while the Pixel 9a is technically a new device, its chip is six months old. The same goes for its design, which is nearly a carbon copy of its older sibling. To make matters even worse, this phone is meant to be a more affordable entry into the Pixel phone family, which feels like a death sentence for anyone who cares about keeping up with the Joneses (or just the most up-to-date specs). But you know what? That’s okay, because starting at $500, the Pixel 9a offers the best value of any Android phone today.
Design and display: Simple but sturdy
The Pixel 9a looks so similar to the standard model — especially from the front — that it’s hard to tell them apart until you put them side by side. Once you do, you’ll notice the 9a features slightly thicker bezels. But aside from that, there aren’t a ton of differences. You still get a relatively compact 6.3-inch OLED display with a 120Hz refresh rate and a peak brightness of 2,700 nits, just like on the regular Pixel 9. It’s sharp, it’s colorful and it’s simply one of the best displays in this price range.
If you pick both of them up, you may also notice that the 9a is also a touch lighter (6.56 ounces vs 6.98 ounces). That discrepancy is due to Google forgoing Gorilla Glass 3 for the backpanel in favor of recycled polycarbonate (aka plastic). That said, you still get a sturdy aluminum frame (also made from recycled materials) and an IP68 rating for dust and water resistance.
The 9a’s biggest departure by far is that unlike every other Pixel dating back to the Pixel 6, it doesn’t have a large bar or visor housing its cameras. Instead, you get a small teardrop-shaped protrusion that houses the main and ultra-wide shooters. The module is so shallow it practically sits flush against the phone, which makes this one of the few handsets in recent memory that actually sits flat on a table. Granted, this is a really minor design tweak, but as someone who doesn’t like cases, I think it’s a nice touch.
Performance: Good enough speed
Sam Rutherford for Engadget
Just like the rest of the Pixel 9 family, the 9a is powered by Google’s Tensor G4 chip. The major change is that instead of featuring 12GB of RAM, you only get 8GB. That said, unless you’re frequently switching between apps or doing more intense things like gaming or video editing, you aren’t really going to notice a huge difference. In Geekbench 6, both phones posted very similar results with a multi-core score of 4,294 for the 9a and 4,360 for the standard Pixel 9. The biggest potential impact of this for most people is that you won’t be able to have quite as many apps running in the background, and if you switch between them often, you may spend some extra time reloading.
The Pixel 9a also supports nearly all of Google’s AI-powered tools including helpful stuff like car crash detection and Call Assist. You also have access to more advanced tools like Gemini Live (including camera and screen sharing) and Pixel Studio (now with the ability to generate images of people), the latter of which can be a fun way of creating silly custom images to troll your friends. Well, at least that’s what I use it for.
Sam Rutherford for Engadget
However, software support isn’t quite the same as you get on more expensive models. That’s because one app that I’ve grown quite fond of on recent Pixels — Google’s Screenshots app — isn’t available on the Pixel 9a. This is definitely a bummer, because I found the ability to use AI to quickly search through all the screencaps I’ve taken is way better than doing it manually. I’m not entirely sure why it’s not available considering some of the other machine learning-based features that do work. But when asked, a Google representative told me that in order to “maintain a $499 starting price, the company did have to make some trade-offs. As a result, some [of the standard Pixel 9’s] features won’t be available on the Pixel 9a.”
Cameras: Better image quality than phones twice its price
Sam Rutherford for Engadget
When it was first announced, Google claimed the 9a would have the best cameras of any phone under $500. And after considering the Pixel family’s pedigree for excellent image quality, I pitted the phone’s 48-MP main camera and 13-MP ultra-wide cam up against the Samsung Galaxy S25 Ultra to give it a real challenge. And despite costing $800 less, it acquitted itself with aplomb.
In a daytime photo of a cozy coffee shop, the Pixel 9a preserved more details and produced a generally better looking image than a similar pic taken by the S25U (though part of that is due to Samsung’s tendency to oversharpen). But perhaps an even better example of this was when I took photos of a croquette. Not only did the Pixel 9a’s shot look more accurate, it featured better colors and was generally much more appetizing. And in low light, I got similar results with the 9a doing a great job with white balance while capturing sharp, detailed images despite the tough conditions.
While the Pixel 9a doesn’t have a dedicated telephoto lens, Google tries to make up for that with Super Res Zoom, which uses AI to support up to 8x digital zoom. On top of that, the phone has a macro focus mode. That said, you won’t find a specific setting for it in the Camera app, because it activates automatically whenever you get really close to something. You’ll know it’s working when you see a tiny flower icon pop up in the corner of the screen. I found this mode gives you a way to capture a bit more detail, but nailing focus can be a bit finicky. I often had to adjust the phone a tiny bit forward or backward to find the camera’s sweet spot.
Battery Life: The best yet from any Pixel
Sam Rutherford for Engadget
Equipped with a 5,100 mAh power pack, the Pixel 9a just barely beats out its biggest sibling — the Pixel 9 Pro XL (5,060 mAh) — for the most battery capacity among Google’s phones. What’s more, the company claims the 9a has the best runtime of any of its handsets, which based on my testing, isn’t just hot air. On our standard local video rundown test, the Pixel 9a lasted just over 28 hours on a single charge (28:04). That’s half an hour better than what I got from a regular Pixel 9. Not too shabby.
The downside is that the phone’s charging speeds haven’t improved since last year, so you still get lackluster rates when using either wired (23 watts) or Qi wireless (7.5 watts) power adapters. That’s notably slower than what you get from a standard Pixel 9 (27 watts wired and 15 watts wireless), which is probably one of the most compelling reasons you’d want to upgrade to the 9a’s more expensive siblings. To better highlight the phone’s lethargic charging speeds, I put it on a compatible pad at 25 percent battery and after 10 minutes, it only sucked down an extra 5 percent. On the 9a, wireless charging is definitely something you use more for convenience than speed.
Wrap-up
Sam Rutherford for Engadget
Look, the Pixel 9a might not be jam-packed with fancy features and its raw specs aren’t super impressive. I would love to see Google add a true telephoto lens and its charging speeds (both wired and wireless) could be better. But for $500, Google’s most budget-friendly phone covers all the bases and then some.
The 9a’s camera quality can hang with flagships twice its price and it has more than enough performance for all but the most demanding gamers or multitaskers. When you add in support for almost all of Google’s software like the Recorder app, Pixel Studio and more, you get a really compelling package. Plus, the lack of a big camera bump means this thing is surprisingly sleek. If my kids were old enough to need a cell phone, this is what I would buy. For everyone who says that all they want is a simple, solid handset with a nice screen that can take high-quality photos, this thing is basic in all the best ways.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-pixel-9a-review-basic-in-just-the-right-way-130050005.html?src=rss
Samsung Electronics America has officially expanded its Art TV lineup for 2025 with the introduction of The Frame Pro and an updated version of The Frame, alongside a broadened Samsung Art Store experience. These new offerings let users personalize their living spaces with artistic and entertainment-focused technology. Both devices were unveiled at CES 2025 with the updated Samsung Art Store.
Leading the charge is The Frame Pro, available in 65”, 75”, and 85” sizes. It boasts a stunning Neo QLED 4K display with the powerful NQ4 AI Gen3 Processor for sharper contrast, deeper blacks, and vibrant color. It also features the new Wireless One Connect Box for a cable-free, clutter-free setup, and is the first Art TV to support wireless transmission of all inputs. Like its sibling, it’s certified by Pantone for ArtfulColor and includes Samsung’s Anti-Reflection Matte Display for gallery-quality viewing.
The refreshed 2025 The Frame (43”–65”) also sees major upgrades, including a 144Hz refresh rate, AI-powered enhancements, and the same premium features such as dynamic refresh, energy-saving sensors, and customizable bezels. Both models include Samsung’s Slim-Fit wall mount, which sitsnearly flush against the wall for a true picture-frame look.
Samsung’s proprietary Vision AI powers innovative features like real-time actor bios, live caption translation, and smart home notifications via Home Insights. Users can also control their TV with gestures using a Galaxy Watch and enjoy a personalized interface through the new One UI Tizen, which offers up to seven years of OS upgrades.
The Samsung Art Store has expanded and is now available across more Samsung TV models, including Neo QLED and MICRO LED. It features 3,000+ works from over 1,000 artists, and a curated “Art Store Streams” collection that rotates monthly — all without a subscription.
The bezels are fully interchangeable, allowing users to customize their TV to match their personal style or room décor. Samsung offers a variety of distinctive options, including Modern Brown, Modern Teak, Modern White, and the elegant Sand Gold. Additional premium bezel designs are available through partners like Deco TV for those seeking even more artistic flair.
With integrated smart home control, access to Samsung TV Plus, a growing karaoke library, and more, The Frame and Frame Pro are redefining the modern TV — as both entertainment hub and digital canvas.
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