Lenovo’s LePad going global with IdeaPad Tablet K1 moniker?

At last, here’s a sign of Lenovo’s Android tablet making its way out of the fertile land of China. While there’s no direct mention in this FCC application, the speakers at the bottom suggest that this slate — dubbed IdeaPad Tablet K1 and made by Compal — is a variant of the China-only LePad as opposed to the shinier U1 Hybrid (which is more likely to be the Skylight slate, anyway). Also bear in mind that Lenovo’s already confirmed a global June launch for the LePad, so the timing of this document is just right. Of course, the only question left is will we be seeing some Honeycomb love here instead of Froyo? And should we not bother with this hefty 10-incher and just wait for Lenovo’s slimmer offering a few months later? We’ll see what the price tag says.

Lenovo’s LePad going global with IdeaPad Tablet K1 moniker? originally appeared on Engadget on Wed, 11 May 2011 23:11:00 EDT. Please see our terms for use of feeds.

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Danger co-founders reunite with Andy Rubin at Google to focus on Android hardware

In the year 2000, former Apple, WebTV and Philips employees Andy Rubin, Joe Britt, and Matt Hershenson founded a little company called Danger Incorporated, which you may know from such hits as the original Sidekick and a $500 million sale to Microsoft. One of those three co-founders, Andy Rubin, has since become a very public face at Google, and it turns out he’s recently gotten back together with his former compatriots to do more than just reminisce about the old days. As Fortune reports, both Britt and Hershenson quietly joined Google “within the last twelve months” to run a new Android Hardware wing of the company. So far, much of their work has apparently focused on accessories and, while there’s reportedly no plans for any actual Google-branded accessories anytime soon, Britt reportedly said that he would like to see the company produce some Android peripherals of its own “in the long term.” Of course, Danger also produced its own software back in the day and, as you’re probably aware, the key architect of it, Matias Duarte, is now at Google as well.

[Image: Entrepreneurship.org]

Danger co-founders reunite with Andy Rubin at Google to focus on Android hardware originally appeared on Engadget on Wed, 11 May 2011 20:34:00 EDT. Please see our terms for use of feeds.

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Google Streamlines Android Market

Google’s senior VP Vic Gundotra at Google’s I/O developer conference in San Francisco, backed by a not-so-subtle allusion to Android’s competition. Photo: Jim Merithew/Wired.com

SAN FRANCISCO — Android’s explosive growth over the past three years has been a double-edged sword for its apps. On the plus side, there are more of them than ever. On the negative side, there are more of them than ever.

Google on Wednesday announced a slew of updates aimed at improving customers’ ability to find and buy apps in the Android Market, as well as developers’ ability to sell them.

“The biggest problem we have in the Market is discovery,” said Michael Novak, Android engineer for Groupme.com, in an interview. “Google has definitely heard the complaints from people like me, and these new features being rolled out are proof.”

Navigability issues have plagued Google’s app-shopping system on the customer end, making it hard for people to find the apps they want, or even to realize that there are apps they might be interested in. For their part, developers have complained that it’s easier to make money in Apple’s App Store than it is in the Android Market.

For customers, finding the most popular apps may get easier with one of the many new lists Google has added, each detailing the top performing apps in specific categories. The Twitter-esque top “Trending” list, for example, highlights the most-downloaded apps over the past seven days. If an app continues to be among the highest-downloaded over that seven-day period, it will move into either the “Top Paid” or “Top Free” lists, which cover popularity over a 30-day period.

Google’s addition of the “also viewed” and “also installed” lists add an interesting social component to the market. It’s almost taste-making through app downloads — if you like a particular application you’ve installed, you can browse a number of applications also installed by others who installed your particularly enjoyable app.

And while these new list additions make it easier for customers to search for new apps to download, it’s also better for app developers who want their apps to be showcased more prominently on the Market. More lists across more categories means more opportunities for a developer’s app to be seen by customers. And that means more opportunities to get paid.

Some think progressions like these are long overdue.

“These are features that Apple has had for years,” said industry analyst Michael Gartenberg. “These sorts of features are table stakes at this point in the game.”

Indeed, Google’s Android Market web store, a version of the store that’s accessible through your computer’s browser, first debuted in February. In contrast, iPhone users have been able to access the App Store by web browser since February 2010.

As Google tackles these problems, the market’s patronage continues to expand. Although historically the Android Market’s customer base has been focused on the United States and a handful of other countries, Google’s “Android developer ecosystem manager” Eric Chu says it’s important to pay attention to the burgeoning international market. Over 60 percent of the 400,000-plus daily Android device activations are now coming from outside the United States, according to Chu.

Google wants take advantage of this growing international market. Next week, says Chu, Android developers will be able to accept payment from 131 different countries across multiple currencies.

In direct contrast to Apple, however, Google’s app store has typically been lauded by open source enthusiasts for its lack of vetting process in accepting apps from developers. Submitting an app to Apple’s App Store requires direct approval from the company before the app can be sold to the public. Google’s process is more open.

This week has brought a host of different additions and expansions for the Android Market. On Tuesday, Google announced a movie-rental service addition to the market, which allows you to wirelessly stream films to your Android smartphone or tablet devices for a period of up to 24 hours after first renting the film. The current selection ranges in the thousands, with prices starting at $2 for older films and $4 for more-recent releases.

Google TV will receive access to the Android Market for the first time this summer, which may help the ailing television platform garner a larger following. Developers will also receive a Honeycomb 3.1–based software developer kit to begin building Google TV–specific apps at some point in the coming months.


Google TV shows off new Honeycomb UI, plans for Market, SDK; opens up remote app source code (video)

Google I/O is still ongoing and at the session for teaching developers how to build Android apps for Google TV the team has just shown off a quick peek of the new Honeycomb-based UI that will be released later this year. Shown above you can quickly compare it to the original UI to see how different, and hopefully improved it is. The new icon layout should make getting back to live TV a simpler process, while there’s also that large space above for widgets and support for notifications. Developers will be able to run their ADBs on devices later this summer, but prior to that it will have a “Fishtank” program for some devs to take home their internal test units to run apps on now — no hardware modification necessary.

The team also just announced that the source code to the existing Google TV remote app for Android is being open sourced, so anyone who thinks they can do better (it wouldn’t be difficult) can have a crack at building their own. Also available is code for the Anymote Protocol it runs on so developers can make tablet or phone apps that integrate with and control the Google TV — both are linked below. Other features mentioned included support for 3D, and game controllers using Android 3.1’s expanded USB compatibility. There were no product announcements before the session ended, and no word on the rumored and expected ARM base for new products, but the project manager confirmed new product announcements “later this year.” Google TV will need new product announcements if it’s going to receive a boost over other smart TV technology, but the potential of the market and availability of open source code is still providing a tantalizing vision of the promise it’s failed to capitalize on so far.

Update: The entire presentation is now available on YouTube, check it out after the break as well as an earlier Bootcamp presentation on the same subject.

Continue reading Google TV shows off new Honeycomb UI, plans for Market, SDK; opens up remote app source code (video)

Google TV shows off new Honeycomb UI, plans for Market, SDK; opens up remote app source code (video) originally appeared on Engadget on Wed, 11 May 2011 16:58:00 EDT. Please see our terms for use of feeds.

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Google announces new ways to discover apps on Android Market, more tools for developers

Android Market may have a lot going for it, but most would surely agree that it could use some improvement when it comes to discovering apps that you aren’t specifically looking for. Thankfully, it seems Google has indeed been aware of those concerns, and it’s now announced five new features that should go so some way towards improving things. Those include some newly revamped top app charts that promise to be “fresher” and country specific, a brand new Editors’ Choice section that highlights apps chosen by Google, a new Top Developers feature that places a special icon next to the name of developers that make the grade (currently more than 150), improved related apps on individual app pages and, last but not least, a new trending apps section that shows the apps growing fastest in terms of daily installs. What’s more, while all of those features are currently exclusive to the web-based version, Google says they’re also “coming soon” to the Android Market on both phones and tablets.

In other Android Market news, Google has also announced that it will be adding support for larger apps — up to 4GB — in June, and it will be giving developers the ability to exclude specific devices to avoid compatibility problems, or make multiple versions of an app available under a single Market listing, complete with aggregated ratings and stats. All that, plus personalized recommendations based on your apps (details on it are still a bit light), and paid app support for an additional 99 countries (coming within the next week or so).

[Thanks, Ian and ZZ]

Google announces new ways to discover apps on Android Market, more tools for developers originally appeared on Engadget on Wed, 11 May 2011 15:18:00 EDT. Please see our terms for use of feeds.

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Google’s Platform Extends Its Reach With Android@Home

The accessory developer kit handed out to developers at Google's I/O conference. Photo: Mike Isaac/Wired.com

SAN FRANCISCO — The first Android smartphone came in 2008. Then in 2010, the platform appeared on tablets. Now, Android wants to move into your home.

At its I/O developer conference on Tuesday, Google showed a sneak preview of its Android@Home project, which will extend the Android platform into household objects. That means some day in the future, you could control home appliances — your dishwasher, the heating system, the lights in your house — using your Android device as a remote control.

“Think of your phone as the nucleus that this all started with,” said Google engineering director Joe Britt in an interview. “We’re opening the platform up to everyone to do whatever they can imagine.”

Little detail was given, but Google explains it has essentially created a framework to control wireless communication between objects in your house. During a keynote presentation, Britt demonstrated this wireless communication using a Motorola Xoom tablet to control stage lights created by Google’s first officially announced partner, Lighting Science.

For Google, the Android@Home project is a first step into “the internet of things,” a term used to describe the growing trend of manufacturers producing intelligent, connected objects. Major tech companies like ARM Holdings and Hewlett-Packard have long since been involved in this space, from providing cheap microcontrollers and toolkits to hobbyists and engineers, to creating wireless sensor systems that measure seismic activity. In essence, projects like these ultimately aim to turn “dumb” or unconnected objects into “smart” (connected) ones.

“We want to think of every appliance in your home as a potential I/O device,” Britt said during the keynote presentation.

This type of wireless communication between devices already exists — commonly networked “smart buildings” often involve temperature monitors and lighting fixtures.

But Google says Android@Home cuts some of the expenses often associated with existing wireless monitoring systems. And according to Google engineering director of hardware Matt Hershenson, the project will open up possibilities of creating smart appliances to developers that otherwise wouldn’t have the chance.

In addition to the Android@Home preview, Google also debuted Android Open Accessory support. This allows external hardware, like a mouse or an XBox controller, to interact with your Android-powered device. If you want to attach an accessory that requires an app in order to function, you’ll be directed to the Android Market to download the app. USB support is currently available, and Bluetooth support is expected to come in the future.

Android Open Accessory is built in to Android 3.1 “Honeycomb” — which was released to Xoom tablet owners this morning — as well as Android 2.3.4 “Gingerbread.”

To spur the development of further peripherals able to interact with Android devices, Google handed out hundreds of Accessory Developer Kits (ADKs), which included hardware based on the highly popular Arduino platform.

Google's Arduino hardware can be found inside of the Accessory Developer Kit, handed out to attendees of its I/O conference. Photo courtesy of Google

The Arduino hardware platform is an ideal choice for Google’s extension of Android into physical computing. It’s very popular in the open-source hardware modification community due to its relative inexpensiveness, ease of use for beginners, and most importantly, its freely available software tools.

Tuesday’s announcements hint at Google’s larger vision for the platform: to spread Android’s reach across myriad devices and multiple industries.

“As an open platform,” said Google director of product management Hugo Barra, “Android was always meant to go well beyond the mobile phone.”

Or perhaps Android chief Andy Rubin said it best In a press conference on Tuesday: “Everything should be Android-ified.”


Live from Google I/O 2011’s day 2 keynote!

No, you aren’t losing your mind. You’re really tuned in to the second Google keynote in as many days, and if we had to guess, we’d say Chrome and / or Chrome OS will take top billing. Things haven’t started just yet, but your patience (or impatience) is greatly appreciated. Have a look below to see when things get going!

06:30AM – Hawaii
09:30AM – Pacific
10:30AM – Mountain
11:30AM – Central
12:30PM – Eastern
05:30PM – London
06:30PM – Paris
08:30PM – Moscow / Dubai
12:30AM – Perth (May 12th)
12:30AM – Shenzhen (May 12th)
01:30AM – Tokyo (May 12th)
02:30AM – Sydney (May 12th)

Continue reading Live from Google I/O 2011’s day 2 keynote!

Live from Google I/O 2011’s day 2 keynote! originally appeared on Engadget on Wed, 11 May 2011 12:23:00 EDT. Please see our terms for use of feeds.

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LifeFitness exercise bike interfaces with Nexus S, makes fitness marginally enjoyable (video)

LifeFitness may have taken one too many creative liberties with its Cyberbike Wii accessory, but it did a laudable job of redeeming itself at Google I/O this week. The outfit brought a USB-equipped exercise bike to the show floor, where an Open Accessory-enabled Nexus S promptly stole the show. We were shown a demo of the CardioQuest app interfacing with the cycle over the aforementioned protocol; the bike itself had a heretofore unreleased firmware update installed that allowed it to interact with the phone, and we’re told that said update will be available free of charge to existing customers in the coming weeks.

As was announced yesterday during the opening keynote, the Android Open Accessory API is currently only capable of handling communications over USB, but that didn’t stop a clever game from keeping a booth representative mighty busy. The gist is pretty simple — pedal harder to move the Android up, and relax your stride to see him float down. The goal is to avoid the surrounding walls, while also keeping your mind from focusing on the fact that you’re actually burning calories. Mum’s the word on whether or not this particular app will ever make it into the Android Market, but there’s a video of the chaos waiting just after the break, regardless.

Continue reading LifeFitness exercise bike interfaces with Nexus S, makes fitness marginally enjoyable (video)

LifeFitness exercise bike interfaces with Nexus S, makes fitness marginally enjoyable (video) originally appeared on Engadget on Wed, 11 May 2011 11:53:00 EDT. Please see our terms for use of feeds.

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LG Optimus Black review

If you asked us to design our ideal Android phone, it might well end up looking like LG’s Optimus Black. The handset that was once known under the codename “B” features a clean, elegant and exceedingly thin exterior, which is garnished with a 4-inch IPS display capable of generating 700 nits of brightness. There’s the usual litany of added features, too, like a 5 megapixel shooter with the ability to record 720p video, a special G-Key for motion controls, and Wi-Fi Direct for peer-to-peer file transfers. Of course, looks and headline features are just the tip of the iceberg that is user experience, so if you want to know about the mountainous whole, join us after the break for a deep dive with LG’s latest Android phone.

Continue reading LG Optimus Black review

LG Optimus Black review originally appeared on Engadget on Wed, 11 May 2011 11:09:00 EDT. Please see our terms for use of feeds.

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Motorola Xoom WiFi to get Android 3.1 update within the ‘next several weeks’

Google said yesterday that the new limited edition Galaxy Tab 10.1 would be getting updated to Android 3.1 in the next couple of weeks, and it looks like it will be a similar situation with the WiFi-only Xoom. Motorola has just announced that it will receive the update “within the next several weeks.” It also reaffirmed that the Verizon 3G Xoom is rolling out over the air this week, so you should be receiving it soon if you haven’t already. Full press release is after the break.

Update: Judging from the official Motorola support forum, it seems like a few lucky individuals may have already received the update on their WiFi-only Xoom. 3G Xoom users now also have another option besides waiting for the OTA update — they can install it manually, as explained by Android Total.

Continue reading Motorola Xoom WiFi to get Android 3.1 update within the ‘next several weeks’

Motorola Xoom WiFi to get Android 3.1 update within the ‘next several weeks’ originally appeared on Engadget on Wed, 11 May 2011 10:58:00 EDT. Please see our terms for use of feeds.

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