Mo-DV bringing major motion pictures to microSD cards

Hard to say why this here fad is just now catching on — after all, select studios warmed to the idea of putting their content onto portable flash storage years ago. That said, we’ve seen both Flix on Stix and this here contraption surface within the same month, but honestly, we’re having a hard time believing that it’s a niche waiting to explode. Mo-DV has just announced a new Universal Player for microSD cards, enabling Symbian, Android, Windows Mobile and your everyday Windows PC to play back DRM’d movies stored on a microscopic slab of memory. As for Android users, they’ll need version 2.1 or newer, and while few details are given, the company has confessed that more platform support is coming (good luck, Windows Phone 7). No one’s talking pricing or release information just yet, but potentially more frightening is this: has anyone ever considered just how inconvenient it is to keep a handful of microSD cards around, let alone swap them in and out of your smartphone?

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Mo-DV bringing major motion pictures to microSD cards originally appeared on Engadget on Mon, 06 Dec 2010 19:58:00 EDT. Please see our terms for use of feeds.

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Android 2.3 definitely supports game controls, may (or may not) be PlayStation-related

Google’s really been big today on emphasizing that Gingerbread is better than ever for game development, and that’s already bearing itself out thanks to a page culled from the Android 2.3 SDK where we see a handful of new keycodes in the system clearly targeted for gaming: L1, L2, R1, R2, Select, Start, and so on. Does it have anything to do with the Sony Ericsson Zeus Z1 and all the PlayStation phone noise, though? We imagine it lays some of the groundwork, but all told, it’s hard to say — after all, PlayStation famously uses shapes for its primary controls, and we wouldn’t be surprised if Sony were working on a separate development environment of some sort for PlayStation-branded titles rather than letting it all flow through the official Android SDK proper. We also don’t yet know whether Sony Ericsson’s gaming efforts are coming in the Gingerbread or the Honeycomb timeframe (though we’re definitely expecting news next February at MWC), but one way or another, game devs should find it a little easier now to map the controls they need.

Android 2.3 definitely supports game controls, may (or may not) be PlayStation-related originally appeared on Engadget on Mon, 06 Dec 2010 19:14:00 EDT. Please see our terms for use of feeds.

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What You Need to Know About Android 2.3 Gingerbread

Google on Monday announced its new Nexus S phone, which runs an upgraded version of the Android operating system dubbed Gingerbread.

Gingerbread (Android 2.3) mostly adds refinements to older features, such as faster text input and an improved copy-and-paste tool. However, there are also some brand-new additions to the OS, such as internet telephony and near-field communications.

Here’s a quick rundown of what’s new in the OS, courtesy of Google’s Android developer center.

Near-field communications

The OS ships with an NFC-reader application, which can read NFC tags. (For a full explainer on NFC, read Wired’s 2004 article.) This addition has bigger long-term implications: If a bunch of smartphones ship with NFC chips, then merchants could potentially use Gingerbread-powered devices to read their chips as a substitute for the credit card. So the idea is you’d be able to pay for everything with your phone.

Support for front-facing camera

The built-in camera app will now support a front-facing camera, if the Android device has one. (That’s cool, but Google probably should’ve added this before HTC shipped the Evo 4G smartphone with a front-facing camera.)


Google Unveils Nexus S Smartphone, Gingerbread OS

By Ryan Paul

Google has revealed Android 2.3, codenamed Gingerbread, a new version of its popular mobile platform. It introduces a handful of modest user interface enhancements — such as a more refined touchscreen keyboard — and brings some noteworthy performance improvements that are largely intended to boost Android gaming.

Alongside the release of Android 2.3, Google has also announced plans to launch the Nexus S, a new smartphone that was developed in collaboration with Samsung. Much like Google’s Nexus One, the new phone in the Nexus series will be available unlocked with a pure Google experience. The unlocked version will be sold at Best Buy for $529 without subsidy, and T-Mobile will be selling it on contract for $199.

The aptly named Nexus S looks like the love child of the Nexus One and the Samsung Galaxy S. The touchscreen-only device has a 4-inch curved “contour” Super AMOLED display, 1-Ghz Hummingbird processor, 16 GB of internal storage, and a 1500-mAH battery rated for 6.7 hours of talk time. The handset showcases some of the new hardware features of Android 2.3, such as support for near-field communication (NFC), which can be used for close-range contactless data exchange.

Sales of the original Nexus One fell far below Google’s expectations, leading the company to characterize the device as a failure and withdraw it from the general consumer market. Although it never achieved mainstream popularity, it attracted a loyal following among third-party developers and Android enthusiasts who valued its relative openness compared to other Android-powered handsets.

As a Nexus One owner myself, I think there is a very clear need for Google to continue offering its own handset that isn’t encumbered by carrier lockdown, crapware and tacky user interface customizations. The latest addition to the Nexus line handily fulfills that need.

Android 2.3 features

Google has polished the Android user interface and developed a new visual theme with a simpler palette. The keys on the onscreen keyboard have been spaced out a bit in order to enable faster typing and better accuracy. Taking advantage of multitouch input, Google has made it possible to use the shift or number toggle keys as modifiers that can be pressed concurrently with other keys. The platform has gained native support for draggable text selection, similar to the implementations we have seen on certain Motorola and Samsung Android devices.

Google has finally conceded the need for manually quitting applications. In Android 2.3, the application manager tool has a “Running” tab that lets the user terminate individual applications and see how much system resources each running program is consuming. This feature will be conveniently accessible from a menu item on the home screen, largely obviating the need for users to install third-party task management tools.

Other significant new features include SIP support (which allows users to make voice calls to SIP addresses over Wi-Fi), better support for devices with multiple cameras, support for more media formats (including WebM), and a built-in download manager. There are also a lot of improvements on the performance front. A new concurrent garbage collector in Android’s Dalvik virtual machine will be less invasive and help avoid stuttering, accelerated event handling will make input processing more responsive, and updated graphics drivers will improve 3-D performance.

The new version of the Android SDK brings a lot of improvements for game developers. Google has exposed more sensors and input controls to native code, allowing games to receive and process input events more efficiently. Google has also introduced much-needed native audio APIs and has added support for managing the application lifecycle from native code. For games that run closer to the bare metal, all of these new native APIs are a major win. We will be looking more closely at these APIs in a follow-up article.

Although it’s an incremental upgrade rather than a full overhaul, the changes in Android 2.3 are compelling and bring some much-needed polish to the platform. For additional details, you can refer to Google’s official announcement.

See Also:


Fring adds Dynamic Video Quality to its video calling apps

Fring is working hard to seize on this (hopefully temporary) gap in the video chat firmament, where Google is lacking in a first party mobile video chat solution, Apple’s supposedly open FaceTime standard has yet to be opened, and Skype is dragging its feet on a mobile video call implementation. We’re not sure how long that will last, but until then we’re happy to have Fring sprucing up its own cross-platform solution. Fring just pushed out new Android and iPhone versions of its app that include “DVQ,” or “Dynamic Video Quality” for video calling. It’s pretty simple: the video quality automatically (and asynchronously) adjusts to use your available bandwidth, with an emphasis on keeping the audio stream pure and uninterrupted. It might sound like a no brainer, but it’s a nice touch — particularly for folks straying from WiFi and trying their luck with carrier data. Check out a video of DVQ in action after the break.

Continue reading Fring adds Dynamic Video Quality to its video calling apps

Fring adds Dynamic Video Quality to its video calling apps originally appeared on Engadget on Mon, 06 Dec 2010 15:05:00 EDT. Please see our terms for use of feeds.

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5 Reasons We’re Excited About Android 2.3 Gingerbread [Video]

The Nexus S might be a groovy piece of hardware, but what we’re really hot and bothered for is Android 2.3 Gingerbread. More »

Samsung Nexus S utilizing NXP’s PN544 NFC chip

Well, color us surprised. Just last Wednesday, Samsung announced that it had developed its very own NFC module in-house, but today we’re learning that it came just a few months too late for inclusion in the outfit’s forthcoming Nexus S. Right on cue, NXP Semiconductors has come forward today proclaiming its involvement in the first handset to ship with Android 2.3. The outfit’s PN544 NFC controller and accompanying open source software stack will be used in the Nexus S, and naturally they’ve both been “fully integrated and validated on Gingerbread.” Of course, only time will tell what sort of applications spring up to take advantage, but we’ve got a feeling that metro payments and the like could be first in line. Nice of America to finally catch up, right?

Continue reading Samsung Nexus S utilizing NXP’s PN544 NFC chip

Samsung Nexus S utilizing NXP’s PN544 NFC chip originally appeared on Engadget on Mon, 06 Dec 2010 14:38:00 EDT. Please see our terms for use of feeds.

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Google eBooks is live: just in case Amazon, B&N, and Apple aren’t enough

You hear about this whole e-books thing? We hear it’s gonna be a pretty big deal. Google, always with its finger on the pulse of our ever-evolving digital lifestyles, has decided to take a wild stab at this nascent market, and is launching Google eBooks today. Formerly known as Google Editions, the Google eBooks ecosystem is actually a pretty grand gesture, and seems to combine most of the positives of the primary e-book contenders (Amazon, Barnes & Noble, and Apple, naturally), while skimping on the UI flourishes, in traditional Google fashion. Books you buy are stored in the cloud, with your progress synced Whispersync-style, and can be read on your choice of native Android, iPhone, or iPad apps; from your browser; or on any device that supports the Adobe Digital Editions DRM for PDF and ePub files, which includes the B&N Nook and the Sony Reader (and plenty of other devices). Google is also trading on its vast repository of public domain books, with 3 million free eBooks on offer at its Google eBookstore, in addition to traditional paid fare. It’s certainly a crowded market, full of sharp elbows, but it seems Google is having no trouble adjusting.

Continue reading Google eBooks is live: just in case Amazon, B&N, and Apple aren’t enough

Google eBooks is live: just in case Amazon, B&N, and Apple aren’t enough originally appeared on Engadget on Mon, 06 Dec 2010 12:28:00 EDT. Please see our terms for use of feeds.

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Samsung Nexus S: The New Official Google Phone [Video]

The new Google Phone is here: The Nexus S. Built by Samsung, it’s got a 4-inch Super AMOLED “Contour Display,” 1GHz Hummingbird processor, NFC support, and most importantly, it’s running a completely clean version of Android 2.3 Gingerbread. More »

Google’s Nexus S official, coming December 16th to US, 20th to UK (update: $199 on contract, $529 unlocked)

This thing is all but official anyway, but for what it’s worth, Google’s now got its own product page live for the upcoming Nexus S from Samsung. Here’s the rundown: 4-inch WVGA display, triband HSPA with AWS support (no HSPA+, seemingly), 5 megapixel camera, NFC, 16GB of onboard storage, 512MB of RAM, available on T-Mobile. It’s also got a gyroscope — as do the existing Galaxy S phones — along with something being called the “contour display” (which matches up with rumors we’ve heard), integrated VoIP support, and Android 2.3 Gingerbread. Interestingly, the phone’s quoted as having nothing more than a 1GHz Cortex A8-based Hummingbird processor, seemingly shooting down rumors that this thing would be rocking the Orion dual-core setup. Ah, well! Peep all the shots in the gallery below.

Update: And now it’s official! According to the Official Google Blog, the Nexus S will be available for purchase after December 16th “online and in-store from all Best Buy and Best Buy Mobile stores,” either unlocked or with a T-Mobile plan. Across the pond, look for the Nexus S to hit December 20th at Carphone Warehouse and Best Buy UK. Videos after the break.

Update 2: Best Buy’s let out the pricing details: $199 with a two-year T-Mobile contract or $529 unlocked. Also, be sure to check out our rundown of the Android 2.3 SDK!

[Thanks, Tony]

Continue reading Google’s Nexus S official, coming December 16th to US, 20th to UK (update: $199 on contract, $529 unlocked)

Google’s Nexus S official, coming December 16th to US, 20th to UK (update: $199 on contract, $529 unlocked) originally appeared on Engadget on Mon, 06 Dec 2010 11:17:00 EDT. Please see our terms for use of feeds.

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