International iPad App Store Now Open for Business

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Good news for international iPad owners. Apple has finally switched on the iPad App Store in your country. Or rather, it is in the process of switching it on in those countries that will be lucky enough to get the iPad itself at the end of this month.

Up until today, getting iPad apps outside the US had to be done via iTunes (I have a bunch of apps queued-up on my Mac ready for my iPad delivery, due any minute now) and then transferred across via sync. Now reports are coming in that the in-iPad store is live for direct browsing and download. This has the advantage of allowing you to narrow-in on iPad-only and universal apps. as the on-device store excludes anything else. Curiously, Apple’s own iWork suite doesn’t yet appear to be available.

It does seem that the iBooks application is still unavailable internationally, if only so you can read your own, home-converted EPUB files. As it is a free app, though, you can just make a US iTunes account and download anyway.

We’re pretty sure some international Gadget Lab readers already have iPads. How did you get them? Is the new App Store showing up in your country already? Answers, as always, in the comments.

iPad App Store Launches for International Tableteers [Slashgear]

Photo: Mat Packer/Flickr

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Google unveils Chrome web store, Sports Illustrated app impresses

Interested to know how you were gonna fill up that Chrome OS app page? Google just announced its new online web app store at I/O. So far they’ve shown off Dark Room for image editing, a pretty slick version of TweetDeck, and yes, like every other platform known to man, there’s Plants. vs. Zombies and Lego Star Wars. Paid-for software will be offered — Dark Room is $4.99, if you want to go ahead and put that money aside. No word on a launch date, but we’ll keep pushing for more. We were just shown a demo of Sports Illustrated‘s interactive magazine, and we gotta say, it’s mighty impressive — embedded video, fully searchable, and some pretty clever tricks with geolocation that frankly exceed most anything we’ve seen on the iPad thus far. The web store — for Chrome and Chrome OS — will hit the dev channel “soon.”

Google unveils Chrome web store, Sports Illustrated app impresses originally appeared on Engadget on Wed, 19 May 2010 13:00:00 EDT. Please see our terms for use of feeds.

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Google partnership has GM OnStar exploring Maps, open APIs and more

In a move that could shape the mobile landscape — or simply suck down cash, of course — General Motors just revealed that Google was its mysterious infotainment partner. In the final hours before Google I/O, we sat down with GM VP Nick Pudar to tell us what the future thus holds for OnStar. As we saw in January, GM’s already developing smartphone apps for the Chevy Volt on iPhone, Blackberry and Android that will let you remotely lock doors, honk the horn, check tire pressure and more…. But sometime after the Volt launches, Google Maps Navigation will be integrated into the smartphone app, and we got a hands-on tour. Check out the new interface and hear about GM’s strategy after the break.

Continue reading Google partnership has GM OnStar exploring Maps, open APIs and more

Google partnership has GM OnStar exploring Maps, open APIs and more originally appeared on Engadget on Wed, 19 May 2010 12:44:00 EDT. Please see our terms for use of feeds.

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Jokey Mirror App for iPhone Upsets Customers

picture-7Along with questionable App Store rejections, Apple occasionally makes peculiar approvals. Take for example the app Mirror, which is nothing short of a black screen with a frame. Flipping your iPhone screen off would make a better reflection for checking out your mug.

It’s a joke, get it? Nonetheless, a large number of people fooled into purchasing the app don’t find it very funny.

“No good,” writes customer “Benhoolio.” “Not even a mirror. Total waste of a dollar. Don’t get it. What is the point of looking in to a black screen with a border around it?”

“Can they really just lie to people like that??” writes user MelanieFD. “It’s BULL!!”

About 2,400 additional negative reviews for the app express similar sentiments. Joke or not, this app is not a strong testament for Apple’s push for quality in the App Store — a reason Steve Jobs said he was requiring iPhone and iPad apps to be made with Apple-approved programming languages, effectively banning Adobe Flash code from the platform.

Still, we find it hilarious, and we wouldn’t want Apple banning humor from the App Store. (Satire already seems blacklisted, after all.) The reviews are merely a reflection of how impulsive people are with buying iPhone apps. Mirror costs just a buck (and you shouldn’t buy it). If only people would lighten up.

Download Link [iTunes]

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Couch Traveler for iPad Blends Satellite Imagery, Wikipedia

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While you’re zoning out with your iPad on the couch, there’s an app that can actually teach you a little something, too. When friends of mine are first becoming acquainted with the iPad, I like to show them Couch Traveler, an app that combines Google satellite images with Wikipedia entries to explore different landmarks throughout the world.

From a master list on the left, you can select landmarks by category: bridges, buildings, monuments, mysteries, theme parks and urban. Selecting the mysteries category, for example, you can hone in on a satellite image of Area 51, Stonehedge or the Giant Bunny in Italy. Tap the description button and you can view a Wikipedia entry pertaining to your selection to learn about what the heck you’re looking at.

I love this sort of edutainment; it’s an example of an app both children and adults can equally enjoy. It’s also a step toward more context-aware learning that the iPad is perfect for. I’m hoping more information-based apps will push the envelope a bit further and rethink the idea of the traditional book or newspaper, for instance, combining multimedia with text to be more engaging.

Couch Traveler costs $2 in the App Store.

Couch Traveler Download Link

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Android Comes of Age at Google Developer Conference

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In 2008, when Google organized its first developers’ conference, it gave attendees the first phones to run Android, its open source mobile operating system.

Now three years later, Android is one of the fastest-growing mobile platforms. Even though Google recently announced plans to close the web store for its Nexus One phone, Android itself is still going strong. In the first quarter of the year, a gaggle of Android-based phones grabbed 28 percent of the smartphone market in the United States, trailing Research In Motion’s BlackBerry devices (36 percent) and ahead of Apple’s iPhone OS (21 percent), according to research firm The NPD Group.

It’s a stunning growth curve for an independent platform that seemed to emerge out of nowhere. And it has turned Google’s developer event into one of the hottest tickets in town with developers begging for passes to it on Craigslist and eBay. An Android developer told Wired.com that his company paid $1,600 for a $100 ticket to the conference — with an agreement that any swag handed out will be given to the ticket seller.

“The biggest difference with this conference compared to earlier ones is the sheer amount of interest in the platform,” says Harry Tormey, software engineer at Snaptic, which makes a note-taking app for both Android phones and the iPhone. “It will be interesting to get a feel for where things are going in the mobile space.”

At the Google I/O event May 18 and 19 in San Francisco, Google will likely focus attention on its Chrome browser and operating system, which will run on everything from netbooks to set-top TV boxes. But Android will be a key part of the picture.

Significantly, Google and Intel are expected to unveil an Android-based “Smart TV” platform.

Android developers say they are looking to hear from Google about how to make Android apps better, make money off the platform and deal with the problem of fragmentation with many versions of the OS available on phones currently.

“Android has been so successful so fast and they are iterating quickly,” says Gregg Fiddes, vice-president of sales and business development for Quickoffice, which makes mobile-productivity software. “When you are dealing with custom SDKs that makes it a big challenge.”

Fiddes says his company will be looking for direction from Google on how to cast a wide net with an Android app so it can support a range of devices.

“It’s a tough balancing act,” he says. “OEMs want to differentiate but Google wants to standardize it, so we are hoping Google will offer some clues on how to strike a balance.”

Developers also say they hope to get a closer look at the latest version of Android 2.2, aka “Froyo,” which is expected to have features such as tethering (so you can use your phone as a wireless modem) and the ability to turn your phone into a Wi-Fi hotspot.

Turning on the cool factor for apps

The growth of the Android platform highlights the gap between Android apps and iPhone apps, say developers. The 38,000 or so apps available in the Android market may seem small compared to the more than 200,000 available in the Apple app store.

The quantity argument aside, Android apps have a problem, say Tormey.

“One of the big weaknesses of the Android platform versus the iPhone is that the apps don’t look as sexy as the iPhone ones,” says Tormey.

That’s because multimedia capabilities on the Android platform are not sophisticated as the iPhone, he says. For instance, support for OpenAL, a 3-D audio API, is available on the iPhone but not on Android. OpenAL is popular among game developers who use it for sound positioning in a program.

It’s also easier to get started as an iPhone developer.

“If you want to make a simple app its much easier to do so on the iPhone than Android,” says Tormey. “The documentation on Android is not as good as with the iPhone, which offers a lot more examples to developers.”

Tormey hopes at its developer conference, Google will offer sessions on the multimedia capabilities of the phone and how Android developers can bring the “wow” factor to their creations.

“The UI interactions can be complex and I hope Google will show clever ways to make the Android interface simple,” agrees Zhao Lu, senior software engineer at Orange Labs, who will be attending the event for the first time. Lu is working on a voice application for the Android platform that lets users add status updates and location to their voice greetings. “On the iPhone, the user interface is really elegant and beautiful. Android is catching up, but, in general, there’s a way to go.”

Developers also say they are looking to hear more about the partnership between Adobe and Google. Adobe is expected to show Flash Player 10.1 running on Android phones. And with the ongoing spat between Adobe and Apple, the presence of Flash might turn out to be the most juicy part of the show.

Google I/O takes place Wednesday, May 19 and Thursday, May 20 at Moscone West in San Francisco. Watch for coverage on Webmonkey, here on Gadget Lab and across Wired.com.

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Photo: (laihiu/Flickr)


Apple Rejects Wi-Fi Sync App for iPhone

App Store rejections appear as often as panhandlers around Union Square, but the refusal to let Greg Hughes’ Wi-Fi Sync app into the store deserves a special mention. Hughes’ application works in tandem with a helper app on your Mac and enable iTunes and your iPhone or iPad Touch to sync wirelessly over your local network.

Why is this notable? First, because it is insanely useful, and something that the iPhone should just do already. Second, because Apple admitted that the application doesn’t break any rules. The app is completely legit. An Apple representative told Greg over the phone that “the app doesn’t technically break the rules [but] it does encroach upon the boundaries of what they can and cannot allow on their store.”

UPDATE 5/14/2010: An Apple spokesperson contacted Wired to say that the app was rejected for technical reasons, including reading and writing data outside the app’s container, and security issues.

This is the very heart of the App Store approval problems. Rules are fair enough, however dumb or restrictive they might be, as long as they are made explicit and everyone knows how to play the game. But these arbitrary decisions are the equivalent of Apple playing a game of soccer and then declaring that scoring with your head is now illegal because it means you’re winning, and it’s Apple’s ball. And Apple is going home now, so there.

There is good news. If you’re willing to jailbreak your iPhone, you can buy the app for $10. Suck it, Apple.

Wi-Fi Sync for iPhone: now available on Cydia! [Get Wi-Fi Sync]

Wi-Fi Sync app rejected by Apple, headed to Cydia for $9.99 [Engadget]

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First Look: BeeJive Offers Best IM for iPad Yet

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The iPad’s lack of multitasking support makes it a crummy chat tool. While playing a game or reading a comic, for example, it’s frustrating being bombarded by a flurry of push notifications about instant messages screaming for your attention.

Fortunately, while we wait for Apple to release iPhone OS 4, which introduces the ability to run multiple apps in the background, we’ll at least have one awesome IM app for the iPad: BeeJive IM.

BeeJive was an extremely popular IM app for the iPhone, and rightly so. It’s a premium app that combines gorgeous visuals with an intuitive user interface. BeeJive has nailed it again with its iPad app, which was submitted to the App Store on Wednesday (so if it’s approved, expect it to launch in the next week). Wired.com received a near-final build of the app to give you a sneak peek.

(Note: The screengrabs would look a lot better had I not omitted the screennames, but I did so to respect my friends’ privacy.)

BeeJive IM supports multiple IM services, including AIM, Google Chat, Facebook chat and many others. The setup process is quick: hit the honeycomb icon and begin adding accounts. You can change the chat wallpaper by clicking on the gear-shaped icon if you’d like. From there on, you’re ready to chat.

My favorite part about the BeeJive UI is it lists your chat sessions in a column on the right side of the screen. You can see a preview of what a person is saying in a bubble, which eliminates the need to switch back and forth between chats over and over. Selecting a chat in the right window displays the full conversation in the center screen.

You can scroll up and down the active chat window in the center, and there are icons to send an image, record and send a voice clip, e-mail a copy of your conversation and close the chat. I was surprised by how painless sending a photo and audio clip was: Rather than require a friend to accept a file transfer, BeeJive sends multimedia in the form of a URL for the recipient to view on a webpage. It’s fast, fast, fast, which is how the overall iPad experience should be.

The app looks best in landscape mode, where your buddy list is displayed by default to the left of your chat window, but in portrait mode the app still works great. In portrait mode, the chat takes up most of the screen, and you can view your buddy list by tapping the upper left icon.

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Like the iPhone version, BeeJive supports push IMs, meaning you can stay online constantly if you’d like, even when the iPad is asleep. Pushed messages pop up in the same manner as text messages.

I’ve been a big fan of BeeJive for quite some time. The company doesn’t rush to be first, but instead takes its time to get the app just right before release. The iPad version of BeeJive is a worthy successor to the iPhone version; in many ways, it’s even better.

Of course, as well designed as BeeJive may be, it doesn’t compensate for the iPad’s inability to multitask. Apple has said iPhone OS 4 will be available for the iPad this fall, so hopefully the future addition of multitasking will make the general experience of chatting feel less disruptive.

BeeJive will cost $6 when it hits the App Store for a limited time. The app will cost $10 later. BeeJive for iPad is a standalone app, meaning the iPhone and iPad versions will be sold separately.

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Interface Expert Knocks iPad Apps for Inconsistent Usability

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The iPad has been hailed as an interface triumph. But one usability expert has published an exhaustive critique of the iPad, taking it to task for the inconsistency and obscurity of its apps’ interfaces.

The problem, at its core: A lack of interface standards means every app behaves in a different way.

Dr. Jakob Nielsen, hailed by some as “the king of usability,” this week published a 93-page report evaluating the iPad’s usability based on feedback from seven users who tested 34 different apps and websites. Because the iPad user interface is new and design standards have not been defined for tablet software, Nielsen argues that iPad apps currently suffer from inconsistency and poor “discoverability.”

“What did I just touch? What did I just do? The way you touch can impact what happens, and you can’t see what you just did, so it’s invisible,” Nielsen said in a phone interview with Wired.com.

Nielsen is criticizing exactly what Wired hailed a few weeks ago: The minimalist interface of the iPad. Because the interface is so sparse, that allows content to take over the entire device — a powerful attraction for content creators and consumers. But, Nielsen says, that can lead to confusion, because it’s hard to tell what you’re supposed to do with what’s onscreen.

“These things accumulate,” he added. “You can’t tell a difference — can you scroll? Will it jump? It makes it more confusing. Here’s the kicker: All these things will be stuff you can actually learn if you put your mind to it. But each application is different and that means this learning will not take place.”

Such is the consequence of abandoning old standards and starting with a clean slate. Over the last 25 years, designers have established and refined a firm set of guidelines for interface design on desktop-based platforms such as the Mac and Windows. Many of those guidelines are baked into operating systems in the form of user interface controls and functions, like scroll bars and radio buttons. But with the emergence of the nearly buttonless, multitouch iPad, Apple has unleashed a new beast.

Even Apple hasn’t seemed to have nailed a standard yet for the iPad. According to Daring Fireball blogger John Gruber, Apple scrapped some of its default iPhone software — the clock, calculator, stocks, weather and voice apps — because they didn’t look right when re-purposed for the iPad.

“Ends up that just blowing up iPhone apps to fill the iPad screen looks and feels weird, even if you use higher-resolution graphics so that nothing looks pixelated,” Gruber wrote. “It wasn’t a technical problem, it was a design problem.”

On top of that, developers of the first iPad apps did not have possession of iPads prior to launch. Thus, the majority of early iPad apps were basically coded in the dark, which is why interfaces are varying so wildly, Nielsen said.

“Apple should get some hard whacks over the head for that,” Nielsen said. “It’s not that the developers or designers can’t do it; it’s just that they weren’t allowed to do it.”

In the summary of his study, Nielsen listed examples where touching a picture caused apps to behave in five different ways: Nothing happens, the picture enlarges, the picture links to additional information, the image flips to reveal more photos, or navigation choices pop up.

Nielsen also knocked content-based iPad apps for having a “crushing print metaphor.” That is, content often lacked the basic interactivity of a web page, and for most content apps you can’t tap a headline to jump to a corresponding article.

Nielsen stressed that this was only an early study, and he’s aware designers are still devising a set of standards for iPad apps. He said the purpose of publishing his study now was to point the problems out to developers early so they can begin discussing solutions and achieve consistency.

“One reason we published this now is I don’t want months to go by with thousands of other wacky apps coming out,” Nielsen said. “I want these designers thinking, ‘Let’s worry about this now,’ so we can come to a consensus about best practices.”

tumblr_kz19pxppv41qz4rgrAlready, some iPad app developers are opining in blogs and forums about iPad design principles. For example, Marco Arment, developer of the popular iPhone and iPad app Instapaper Pro, wrote a blog post about overdoing interface metaphor — designing software to appear too similarly to the physical object it’s trying to reproduce.

The problem with that approach, Arment argued, is that nearly every limitation and frustration of the original physical object has also been reproduced. The app version of a calculator, for example, hasn’t made any significant advancements from the physical object, and in some ways the real thing is still better.

Arment explained that his “read later” app Instapaper Pro was an example of software that breaks free from metaphor. In reading mode, you can view articles that split up into easily readable “cards,” but as soon as text is selected, you can begin scrolling. In that way, it’s a combination of the experience of reading a website and a book.

Nielsen’s study did cover the dilemma developers face between cards and scrolling for reading content, echoing many of Arment’s thoughts.

“I read that Nielsen post and loved it,” Arment told Wired.com. “It confirms a lot of what I’ve been thinking with iPad interfaces.”

“Developers are particularly challenged to make touch interfaces discoverable while preserving attractiveness and minimizing clutter,” he added. “If everything touchable clearly looks like a button, we won’t win any design awards. But if everything looks pretty and features are buried by too many images and textures, a lot of our customers won’t find important functionality.”

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Photo: Brian Derballa/Wired.com


Wired Video: Zombie Bashing and Other Wicked iPad Apps



 
         
  



The iPad has been selling for only a month, and there are already 5,000 iPad apps in the App Store. In this episode of the Gadget Lab video podcast, I highlight four apps I’ve become attached to since I bought my iPad.

The first is a game called Plants vs. Zombies HD. It’s a gorgeous 2-D tower-defense game that involves planting pea pods, potatoes and other bizarre flora to defend your lawn against a horde of invading zombies. If they reach your house, you lose. It’s a charmingly simple game, which makes it enjoyable for people of all ages. Plants vs. Zombies HD costs $10. Download Link

I also cover IM+, the first decent multiclient instant messaging app available for the iPad. It’s a little buggy, but the overall UI makes excellent use of the iPad’s touchscreen. In looks best in landscape mode, where it displays your buddy list alongside your chats. The app costs $10. Download Link

The third app I use more than anything else on my iPad: Comic Zeal, an open comic book reader. You can download any open comics you find on the web and easily load them into this app through iTunes. That’s very liberating compared to the Marvel app, which limits you to downloading only Marvel comics. Comic Zeal is eight bucks in the App Store. Download Link

Finally, I give a shoutout to the Dropbox iPad app. Dropbox is a popular storage service that gives you a folder that’s stored on the internet (aka the cloud). You can drop various types of media in your Dropbox and then access the folder on any device running a Dropbox app, including smartphones, computers and now the iPad. The iPad version is beautiful and extremely useful for carrying your life on the go. I use it a lot for work. The Dropbox service is free for 2 GB of storage per month. It costs $10 a month for 50 GB and $20 per month for 100 GB. The iPad app is free in the App Store. Download Link

This episode of the Gadget Lab podcast was produced by Annaliza Savage, with camerawork by Michael Lennon and editing by Fernando Cardoso. For more video from Wired.com, go to www.wired.com/video.

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