Motorola suing Apple for patent infringement

It’s getting hard to keep track of, isn’t it? The way we hear it told, most of these patent disputes and overlaps in the mobile space used to be settled in quiet ways, mutually assured destruction-style, but lately there’s a whole lot of nukes going off. Motorola is now suing Apple over a wide range of technology patents which it claims Apple is infringing on with its iPhone, iPad, “iTouch,” and even some Macs. The company is leveling three complaints which include 18 patents on “early-stage innovations” by Motorola, covering a pretty wide swath of the mobile landscape, including WCDMA, GPRS, 802.11, antenna design, wireless email, proximity sensing, software application management, location-based services and multi-device synchronization. Outside of the devices, Apple’s MobileMe and App Store services get called out specifically. At the end of its press release Motorola makes a very similar claim to the one Nokia made at the outset of its own lawyer salvo against Apple:

We have extensively licensed our industry-leading intellectual property portfolio, consisting of tens of thousands of patents in the U.S. and worldwide. After Apple’s late entry into the telecommunications market, we engaged in lengthy negotiations, but Apple has refused to take a license. We had no choice but to file these complaints to halt Apple’s continued infringement.

We’ll of course be digging deeper as we get more info, and covering the blow by blow with perhaps just a little too much enthusiasm. Oh, and before you go, riddle us this: do you think this is a preemptive strike on Motorola’s part, afraid of another Android-related lawsuit from Apple, or has Apple been holding off for precisely the threat this lawsuit represents? Or maybe Moto’s still mad about that antenna thing? Perhaps we’ll never know.

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Motorola suing Apple for patent infringement originally appeared on Engadget on Wed, 06 Oct 2010 16:03:00 EDT. Please see our terms for use of feeds.

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Sonos controller goes live for iPad (update: Spotify too)

It’s been a long three months, but the Sonos app for iPad is finally here, joining your iPhone in a quest to easily serve up music to every one of your fancy mesh-networked rooms. It’s a free 7MB download, so if you’ve obtained the requisite technology, what have you got to lose? And hey, once you get used to the extra real estate, the company has a nice resting place for your iPhone, too. PR after the break, iTunes link immediately below.

Update: Europeans are also getting treated to Spotify access today with the release of the Sonos 3.3 software update. The Sonos Controller for the iPhone / iPod touch still hasn’t been updated but it has to come soon — those Spotify tracks won’t change themselves.

Continue reading Sonos controller goes live for iPad (update: Spotify too)

Sonos controller goes live for iPad (update: Spotify too) originally appeared on Engadget on Wed, 29 Sep 2010 00:55:00 EDT. Please see our terms for use of feeds.

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Amazon launching its own Android app store? (update: tablet too?)

This sounds like madness to us, but take it for what you will: TechCrunch is reporting via some tipsters that Amazon is preparing to launch its own Android app store, of all things. Revenue split is rumored to be “the greater of 70 percent of the purchase price or 20 percent of the List Price as of the purchase date,” which is pretty strange wording — this “List Price” concept is apparently designed to prevent you from undercutting pricing with other services — and there’ll be a $99 fee to gain entry, which is pretty standard. Apps will be required to use Amazon DRM and could be featured on Amazon’s site, which is potentially a pretty big upside considering the kind of traffic that bad boy gets. As TechCrunch notes, a particularly interesting blurb in the alleged terms states that “[Amazon has] sole discretion to determine all features and operations of [programs] and to set the retail price and other terms on which [they] sell Apps,” implying that pricing is their call — not yours — and they’ve got some say in how your app’s going to work and what it’s going to do.

Clearly we’re missing something here, since they’re starting with zero market share, the Android Market is the obvious choice for consumers, and there are some really odd terms — and Bezos isn’t a dummy — so we’ll hold out and see where this goes. After all, with Google apparently actively reigning in devices by lording Market access over manufacturers’ heads, there might actually be some room for third parties to get some traction here over the long term.

Update: TechCrunch is now throwing in a rumored Amazon tablet at no extra charge. Could launch beside the app store if its source is correct. If.

Amazon launching its own Android app store? (update: tablet too?) originally appeared on Engadget on Mon, 27 Sep 2010 22:12:00 EDT. Please see our terms for use of feeds.

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Electronic Arts ready to embrace Android, but wishes it had an App Store

Thought EA had no love for Android or Windows Phone 7? Not quite — it’s just the existing market opportunities that the company doesn’t seem to enjoy. CFO Eric Brown told the Deutsche Bank 2010 Technology Conference that the game publisher is actually quite bullish on Google’s rapidly popularizing mobile OS and plans to ‘position its mobile business’ accordingly, but first he said this: “I think the next big positive way to push better growth in mobile will be the deployment of an App Store equivalent for the Android operating system.” Since we’re fairly certain Brown would be aware of a little thing called the Android Market, we figure he’s talking about the same mysterious reason that caused Gameloft (which produces a number of Android titles already) to circumvent the Market in favor of their own online store. One thing’s for certain on the EA Mobile front: the company really needs to update their smartphone games page to support a wee bit more than the “Google Android-Powered T-Mobile G1.”

Electronic Arts ready to embrace Android, but wishes it had an App Store originally appeared on Engadget on Sun, 19 Sep 2010 01:01:00 EDT. Please see our terms for use of feeds.

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Google Voice apps returning to iPhone app store (update: they’re here!)

Digg It’s been a long time coming — now native Google Voice apps have finally returned to the iTunes App Store. This, after a fourteen month hiatus in which we saw an FCC investigation into the matter that culminated in a loosening of App Store restrictions. So far, we’re only seeing the $3 GV Connect app in the store with GV Mobile + coming sometime Saturday morning according to its developer, Sean Kovacs. No word on when the official Google Voice iPhone app will make its appearance, but surely it can’t be long — Phil must have had a chance to study the app he personally rejected didn’t approve by now, right?

Update: We’d been checking our iPhones all day long to no avail, but it’s finally here. As of 1:30AM ET, GV Mobile + has been formally approved and is now available for $2.99 on the iTunes App Store.

Google Voice apps returning to iPhone app store (update: they’re here!) originally appeared on Engadget on Sat, 18 Sep 2010 23:59:00 EDT. Please see our terms for use of feeds.

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As Apple relaxes App Store rules, C64 emulator for iOS gets BASIC again

If you weren’t already convinced that Apple is seriously easing back on some of its more annoying App Store restrictions with the appearance of titles like GV Voice (a Google Voice client), this news might help. After a wild ride of ping-pong approvals and pulls, Manomio’s C64 emulator has reappeared in the Store with its BASIC interpreter fully intact, and available for your coding pleasure. We’ve tested the software and can confirm that you will indeed be able to revisit your youth (provided your youth took place in the early 80’s) via the newest version of the software. Of course, it’s not super fun to program using the tiny, virtual C64 keyboard provided onscreen, but couple this with a Bluetooth keyboard of your choosing, and you can pretty much go wild. The emulator is available right this moment for $4.99, and obviously it’s a free upgrade for those who’ve already bought in.

As Apple relaxes App Store rules, C64 emulator for iOS gets BASIC again originally appeared on Engadget on Sat, 18 Sep 2010 12:31:00 EDT. Please see our terms for use of feeds.

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Google Voice apps returning to iPhone app store

It’s been a long time coming — now native Google Voice apps have finally returned to the iTunes App Store. This, after a fourteen month hiatus in which we saw an FCC investigation into the matter that culminated in a loosening of App Store restrictions. So far, we’re only seeing the $3 GV Connect app in the store with GV Mobile + coming sometime Saturday morning according to its developer, Sean Kovacs. No word on when the official Google Voice iPhone app will make its appearance, but surely it can’t be long — Phil must have had a chance to study the app he personally rejected didn’t approve by now, right?

Google Voice apps returning to iPhone app store originally appeared on Engadget on Sat, 18 Sep 2010 06:10:00 EDT. Please see our terms for use of feeds.

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PlayOn update brings iPad compatibility, streams over 3G and WiFi

Tired of using PlayOn’s web app to enjoy content on your iPod touch and iPhone? Tired of being left out altogether if you’re on an iPad? Fret not, dear content consumers — PlayOn has today released a highly anticipated update to its own software that adds iPad compatibility, enabling users to stream material from Hulu, Netflix, Comedy Central, ABC, CBS, MTV and ESPN3 (among others) over WiFi and 3G. Unfortunately, those of you in that first camp will have to remain there until Apple gets its approval act in order, but at least those who splurged on a tablet can now make better use of it thanks to Safari and HTML5. Hit the press release after the break for access details.

Continue reading PlayOn update brings iPad compatibility, streams over 3G and WiFi

PlayOn update brings iPad compatibility, streams over 3G and WiFi originally appeared on Engadget on Wed, 15 Sep 2010 06:21:00 EDT. Please see our terms for use of feeds.

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Verizon gearing up for Android V Cast App store?

We’re guessing Verizon has been pretty happy with the results of its V Cast App store for BlackBerry, as it looks like the carrier’s now accepting submissions in the Android category for software that’ll propagate its eventual marketplace on that mobile platform. According to a purported letter obtained by Android and Me, Big Red has been sending out letters to developers extolling the virtues of using its store in lieu of Google’s: no testing fee, 14-day turnaround, carrier billing (with the promise of an eventual subscription billing option), 70 / 30 split favoring the developer, etc. Froyo is the flavor of choice, and the only version of Android that’ll be supported from the onset — so that includes both flagship Droids, Droid Incredible, and Droid X. Verizon’s Developer Community Conference is the end of this month (21st and 22nd, to be exact), and we imagine the skinny will be gotten by then.

[Thanks, Ryan]

Verizon gearing up for Android V Cast App store? originally appeared on Engadget on Wed, 15 Sep 2010 03:04:00 EDT. Please see our terms for use of feeds.

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Apple backpedaling on some iOS development restrictions, will allow third party tools and ad services

Woah, who saw this coming? Apple has changed its super-controversial stance on third party developer tools for iOS apps, now allowing any and all comers, “as long as the resulting apps do not download any code.” We’re guessing this is mostly a nod to game developers, who use ported engines like Unreal and interpreters like Lua, but it also apparently covers apps developed in Adobe Flash CS5. In addition, the rules on mobile advertising have changed, so AdMob ads are seemingly back in, and Apple’s also publishing its App Store Review Guidelines at long last, which will give developers a better idea of how their apps are going to be scrutinized by Apple before they submit them. We’re sure we’ll be hearing plenty in the coming weeks as developers and arm chair analysts rifle through Apple’s so-far-secretive guidelines, but mostly we’re just excited to see what sort of innovation and development accessibility we’ve been missing out on while these third party tools have been off the market. The full (and brief) release can be found after the break.

Update: Google’s responded to the newly-relaxed restrictions, saying “Apple’s new terms will keep in-app advertising on the iPhone open to many different mobile ad competitors and enable advertising solutions that operate across a wide range of platforms.”

Update 2: Our friend John Paczkowski at All Things Digital has Adobe’s statement: “We are encouraged to see Apple lifting its restrictions on its licensing terms, giving developers the freedom to choose what tools they use to develop applications for Apple devices.”

Update 3: In case the last update didn’t give it away enough, Adobe announced in a blog post that it’ll resume development on its Packager for iPhone tools, for Flash CS5 devs who want to convert their work to the portable powerhouse.

Meanwhile, it seems like it’s time for a little recap:

Continue reading Apple backpedaling on some iOS development restrictions, will allow third party tools and ad services

Apple backpedaling on some iOS development restrictions, will allow third party tools and ad services originally appeared on Engadget on Thu, 09 Sep 2010 22:50:00 EDT. Please see our terms for use of feeds.

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