Eigenharp controls WiFi lamp with a little Arduino assistance (video)

We’ve already seen what the Eigenharp (and smaller Eigenharp Pico) can do on its own but, as the folks from Studio Imaginaire have now shown, that’s only just the beginning of what’s possible. With a little help from the oh-so-versatile Arduino, they’ve paired the instrument with a WiFi-enabled RGB lamp that — you guessed it — changes colors when you play the Eigenharp. Ready for an audio-visual feast? Turn down the lights and head on past the break.

Continue reading Eigenharp controls WiFi lamp with a little Arduino assistance (video)

Eigenharp controls WiFi lamp with a little Arduino assistance (video) originally appeared on Engadget on Thu, 21 Oct 2010 05:25:00 EDT. Please see our terms for use of feeds.

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Get Schooled: Gizmodo University [DIY]

OK, we’re calling it: Computers are more than a passing fad. We’re so convinced of this, that we’ve teamed up with Sparkle Labs to teach you about electricity and electronics prototyping with series of interactive video classes. More »

Crazy, beautiful human being designs 3D raycaster engine for Arduino

Look, not everybody gets to be super smart. Some of us have to struggle along with our mediocre intellects and just bask in the glory of genius. Like this time: we ran into Adam Wolf at Maker Faire in New York, and while many burgeoning hackers were using their Arduino to flip LEDs on and off in vaguely interesting ways, Adam was showing off a 3D raycaster engine. It’s like witnessing some sort of alternate history where Wolfenstein 3D came out for Atari first. Just to give you an idea of the technical challenge: half of the Arduino’s memory is used up by the frame buffer alone! The game is controlled and displayed using the Video Game Shield Arduino add-on from Wayne and Layne (Adam is Wayne), which enables RCA video output and compatibility with Wii nunchucks for dual analog control. Adam actually plans to add enemies and make a full game out of his engine, just to rub it in. Need some visual proof to believe all this? Check out a video after the break. The Video Game Shield will be up for purchase on September 29 for around $22, or you can buy it at the Maker Faire this weekend.

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Crazy, beautiful human being designs 3D raycaster engine for Arduino originally appeared on Engadget on Sun, 26 Sep 2010 12:10:00 EDT. Please see our terms for use of feeds.

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Netduino Plus earns you Ethernet and microSD, an approving nod from Microsoft

The two new Arduinos should spell good things for the Arduino heads out there, but meanwhile, on the other side of the tracks… Secret Labs is launching its .NET-friendly Netduino Plus, which adds Ethernet and microSD to a regular Netduino board (which in itself is a sort of high powered, Visual Studio-compatible Arduino, with a 32-bit 48MHz ARM7 processor, instead of Arduino’s 8-bit number, but pin compatible with Arduino “shields”). Unfortunately, the networking code eats of a good majority of the board’s already meager code storage and RAM, but you can always flash the original Netduino’s firmware on here if you’d like. Right now the board is in a “public beta” while the firmware gets some extra tweaks, but you should be able to drop $60 on the final model by the holidays.

Netduino Plus earns you Ethernet and microSD, an approving nod from Microsoft originally appeared on Engadget on Sat, 25 Sep 2010 21:47:00 EDT. Please see our terms for use of feeds.

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Arduino Uno and Arduino Mega 2560 get friendly new USB plugs, new look

Arduino is so much about what is made with Arduino boards that we hardly spare a thought for the boards themselves. Well, Arduino cares, and they’ve just gone about redesigning their base model, now dubbed the Arduino Uno. It’s of course backwards compatible with existing Arduino add-ons, but sets itself apart with a new USB controller with lower latency and driver-free operation on Mac and Linux. This should make Arduino slightly more friendly to the super novices, but of course the USB chip can be reprogrammed by the experts to be all sorts of things. Meanwhile, the Arduino Mega is getting the same USB chip along with an ATMega2560 processor with twice the memory. Right now only 128K is available, but that’s a software limitation and they’re working to unlock the rest of the memory space. The Mega sells for $65, while the Uno goes for $35. Next up? An Arduino board with built-in Ethernet and microSD. Crazy, we know.

Arduino Uno and Arduino Mega 2560 get friendly new USB plugs, new look originally appeared on Engadget on Sat, 25 Sep 2010 20:45:00 EDT. Please see our terms for use of feeds.

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Will the Internet of Things Be Open or Closed?

At some point in the future, many more everyday objects will have tiny embedded chips that can communicate with networks. But just as we’re debating net neutrality and the value of the open web vs closed client applications, we will have to decide who will control the internet of things, too.

Lines are already beginning to be drawn. Ashlee Vance, writing for the New York Times’ Bits blog, profiles chipmaker ARM’s efforts to bring the internet of things to the masses with its mbed project.

The goal of mbed is to make building prototype objects and programs easier for people who aren’t necessarily used to writing programs or hacking at the guts of electronic devices. It has two main components: a simple $59 microcontroller, and an online drag-and-drop program compiler. This user video by steveravet shows mbed in action, rewiring a Billy Bass novelty talking fish to say funnier things:

Ultimately, though, the idea is to create practical applications to help users in the field. ARM’s Simon Ford told the Times: “I want to see how you get people to experiment. Maybe a washing machine repair man will figure out how to get the machines to report back to him and revolutionize the machines to get a competitive advantage. The point is that I don’t know what they’ll be used for.”

Now, at Adafruit Industries’ blog, DIY-engineering all-star Limor Fried counters the Times’ warm enthusiasm for ARM’s approach with some ice-water skepticism: “mbed requires an online compiler, so that you are dependent on them forever. You cannot do anything without using their online site, ever.”

Fried adds: “We like the hardware in the mbed, the cortex series is great (it’s why we carry an ARM Cortex M3 board now) – but the ARM compiler used with mbed costs about $5,000 so maybe it will never be anywhere but online.” Adafruit notes that similar ARM boards are available with entirely open-source libraries.

Free and open-source vs. ready-for-anyone-to-use out-of-the-box: we’ve been down this road many times before. I doubt this argument will have a clear winner and loser, but it’s important that it’s clearly framed and articulated now, before any one approach gets locked-in as the default option.

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NES controller pressed into service to Android overlord (video)

Perhaps the worst, and least repairable, shortcoming of touchscreens is their failure to act as viable game controllers. Keyboard-equipped smartphones alleviate that pain a little (particularly if you pair them with a Game Gripper), but ultimately we’d all prefer real controllers for our real games. Such was clearly the thinking behind the homebrewed setup here, which combines an HTC EVO 4G — with Android and an NES emulator inside — with an Arduino board, a BlueSMiRF Bluetooth module, and a classic NES control pad. The result might look like a mess of wires, but who cares when you can rock Super Mario 3 the way Nintendo surely intended?

Continue reading NES controller pressed into service to Android overlord (video)

NES controller pressed into service to Android overlord (video) originally appeared on Engadget on Fri, 03 Sep 2010 03:07:00 EDT. Please see our terms for use of feeds.

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Can Your Daughter Do This? Super-Awesome Sylvia’s Super-Simple Arduino

GeekDad has already repeatedly geeked out over Sylvia’s Super-Awesome Maker Show, and Bruce Sterling gave her newest episode a “Holy cow, kid” at Beyond the Beyond yesterday, but Gadget Lab readers need to see it for themselves.

“Whether you’re a beginner or an advanced microcontroller engineer,” Sylvia says, “here’s two projects me and my dad came up with to get your brain going.” After watching her break down using the Arduino, I actually feel like I could build a Randomly Influenced Finger Flute or MintyBoost of my very own now.

Also, the video’s directorial style is so fine it makes Rushmore-era Wes Anderson look like a hobo. Just sayin’.


DIY Friday: Charge Your iPhone With AAs or Solar Power

Limor Fried’s MintyBoost project is a great example of DIY and commercial tech working together. Take an Altoids tin, a couple of AA batteries, and some very smart hackery, and you’ve got a lightweight USB charger that you can use to charge/run your handheld iWhatever, or almost any other phone, camera, or small device that can take a charge off USB power. About a month ago, she released this video outlining the Apple hackery needed to make this work.

Reverse engineering Apple’s secret charging methods from adafruit industries on Vimeo.

Clive Thompson profiled Fried and her company Adafruit Industries as part of a 2008 feature in Wired on “open source hardware.” The idea is that hackers like Fried can use what they find out about consumer devices to make and sell their own products, but also to produce DIY kits and share information with others who then build their own projects.

As a case study in the value of sharing this information, consider Rob Scott. Before he took his son on a week-long bike trip this summer, he used Fried’s schematic to hack together what turns out to be a really striking-looking solar charger for his son’s iPod.

It’s always nice to see what the maker community is doing to accessorize their retail gadgets; the results aren’t always super-polished, but they generally solve real problems in important use cases that don’t get addressed by manufacturers, either because they’re too unusual or they can’t be easily solved by more plugs, more peripherals, more complex devices that cost a lot of money. And in turn, we all find out a little bit more about how these magical devices get put together and how they work.

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GardenBot Brings Geek Power to Green Thumbs

Gardening is about getting your hands dirty and back in touch with nature. But if you are a geek like Andrew Frueh, a graphic designer who lives in Philadelphia, the hobby can take on a high-tech twist.

For less than $200, Frueh has created a garden automation system called GardenBot that uses open source hardware (such as the Arduino) to monitor humidity, temperature and soil conditions. The data is then poured into charts so you can view the world as the plants see it, he says.

“It’s not terribly complicated,” says Frueh, who has put the system into his 120-square-foot backyard garden that has about 20 tomato plants, collard greens, kale and peppers. “The biggest hurdles would be understanding Arduino and having some soldering experience.”

High-tech farming using soil sensors and intelligent management of water resources has been growing among professional farmers. For home gardeners, there are products such as the $50 EasyBloom Plant Sensor that will measure sunlight, temperature, water drainage and fertilizer. But some of those features require subscription, and users can’t hack or tweak it.

Chart shows the conditions in Andrew Freuh's garden over three days.

The GardenBot’s brain is the Arduino board. The rest of the system has a garden station, which is a junction box for all the sensors and a place to secure the wiring.

The key modules for the system are soil moisture sensor, soil temperature sensor, light level and water value. Each of these modules can be built separately and integrated into GardenBot.

Once GardenBot is live, it can send data to a computer so that the information is plotted on a chart and updated every 15 minutes.

Frueh decided to use open source hardware because he was excited by the Arduino microcontroller and the potential to build a system that would be based on modules.

GardenBot has made his gardening experience better and easier, says Frueh.

“We ended up using much less water this year, which was nice,” he says. “It changed how I was thinking about watering the plants.”

Frueh’s GardenBot has been running for about two months with no downtime.

If you would like to build the GardenBot yourself, check out Freuh’s well illustrated and step-by-step instructions on his website.

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Photos: Andrew Frueh