MSI slides out 14-inch Athlon Neo-equipped X410 laptop

MSI’s X-Slim X400 made quite the splash alongside the X340 and X600 earlier this year, but now it’s time for the slighted middle child to get an upgrade. Upstaging both of the aforementioned siblings, the refreshed X410 gets powered by AMD’s Athlon Neo processor and also packs an ATI Radeon X1250 GPU, 14-inch LCD (1,366 x 768), up to 2GB of DDR2 RAM, a 1.3 megapixel camera, gigabit Ethernet, 802.11b/g/n WiFi, optional Bluetooth, an HDMI port, an SD card reader and a 320GB or 500GB hard drive. There’s also a pair of USB 2.0 sockets, a VGA output, external DVD writer (or Blu-ray drive, if you’d prefer) and a 4- or 8-cell battery to boot. Per usual, MSI isn’t doling out pricing or release details just yet, but we’re betting a pre-holiday ship date is practically a lock.

[Via HotHardware]

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MSI slides out 14-inch Athlon Neo-equipped X410 laptop originally appeared on Engadget on Fri, 18 Sep 2009 10:32:00 EST. Please see our terms for use of feeds.

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Video: ATI Radeon Eyefinity eyes-on, featuring Left 4 Dead on a 175-inch display

Vision rebranding wasn’t AMD’s only big unveil yesterday, as the company had on display a number of different stations for its ATI Radeon Eyefinity technology. Sure, there’s three-monitor Google Earth and airbrushing, but the real kicker, in case you doubted earlier claims that playing Left 4 Dead on three 30-inch screens “absolutely changes the experience for the better,” is footage of the game being playing on a 175-inch display, comprised of six HD projectors and boasting 5,500 x 2,000 pixel resolution. Sure, it’s not the greatest gaming screen we’ve seen, but short of having access to your own football stadium, it’s mighty impressive. See for yourself after the break.

Continue reading Video: ATI Radeon Eyefinity eyes-on, featuring Left 4 Dead on a 175-inch display

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Video: ATI Radeon Eyefinity eyes-on, featuring Left 4 Dead on a 175-inch display originally appeared on Engadget on Fri, 11 Sep 2009 12:07:00 EST. Please see our terms for use of feeds.

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ATI Radeon Eyefinity unveiled: up to six monitors on a single card

At a press event today the gang at AMD unleashed their newest graphics technology on the world. To be incorporated in the next generation of ATI Radeons, Eyefinity can rock up to six displays (DisplayPort, DVI, HDMI, etc.) with a single card, thanks to a new 40-nm graphics chip that contains 2 billion transistors, capable of 2.5 trillion calculations every second. Monitors can be configured to make up either one contiguous display or six separate ones, and the card can create 268 megapixel images. That means, according to Venture Beat, that it will deliver games with “12 times the high-definition resolution.” And the gang at Hot Hardware, who reports that the new graphic cards will come with either three or six display outs, put a prototype through its paces. We’re pleased to report that playing Left 4 Dead on three 30-inch displays “absolutely changes the experience for the better.” No word yet on a release date, but apparently Acer, Dell, HP, MSI and Toshiba already have Eyefinity notebooks in the works. We’ll take two! More shots after the break.

Read – AMD introduces a graphics chip that can power six computer displays at once
Read – AMD Eyefinity Multi-Display Technology In Action

Continue reading ATI Radeon Eyefinity unveiled: up to six monitors on a single card

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ATI Radeon Eyefinity unveiled: up to six monitors on a single card originally appeared on Engadget on Thu, 10 Sep 2009 19:03:00 EST. Please see our terms for use of feeds.

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CyberPower serves up water-cooled LAN Mini H2o SFF rig

If you’re looking for an ultra compact, ultra quiet new machine to act as your resident HTPC, CyberPower might just have an option worth eying. The all new LAN Mini H2o is said to be one of the planet’s tiniest water-cooled desktop gaming rigs, and while it’s equipped with Intel Core 2 Duo / Core 2 Quad CPUs, NVIDIA or ATI graphics and more hard drive space than you’ll initially know what to do with, there’s absolutely nothing stopping you from repurposing this is a media center PC. The box checks in at 11.25- x 8.75- x 7-inches and weighs just ten pounds, and there’s even room for a WiFi adapter, Blu-ray drive and HDMI socket. Feel free to customize yours now, with the Core 2 Quad Q9550-equipped base rig starting at $965.

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CyberPower serves up water-cooled LAN Mini H2o SFF rig originally appeared on Engadget on Thu, 03 Sep 2009 22:31:00 EST. Please see our terms for use of feeds.

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Giz Explains: Why Tech Standards Are Vital For Apple (And You)

Tech standards are important. They’re, well, standards. They shape the way the world works, ideally. So if you wanna influence your little world, you probably wanna shape (or maybe even create) standards. Take Apple, for example.

They Call It “Open” For a Reason
One of the more excellent aspects of Snow Leopard, actually, is its full-scale deployment of OpenCL 1.0—Open Computing Language—a framework that allows programmers to more easily utilize the full power of mixes of different kinds of processors like GPUs and multi-core CPUs. (Much of the excitement for that is in leveraging the GPU for non-graphical applications.)

OpenCL lives up to its name: It is a royalty-free open standard managed by the Khronos Group, and supported by AMD/ATI, Apple, ARM, IBM, Intel, Nvidia, among others. Interesting thing about this open industry standard is that it was developed and proposed by… Apple.

What Is a Standard?
By “standard,” we’re talking about a format, interface or programming framework that a bunch of companies or people or organizations agree is the way something’s going to get done, whether it’s how a movie is encoded or the way websites are programmed. Otherwise, nothing works. A video that plays on one computer won’t play on another, web sites that work in one browser don’t work in another, etc. With increased connectedness between different machines and different platforms, standards are increasingly vital to progress.

Standards can range from open (anybody can use them, for free) to open with conditions (anybody can use them as long they follow conditions X, Y and Z) to closed (you gotta have permission, and most likely, pay for it). Some companies view standards strictly as royalty machines; others don’t make much money on them, instead using them to make sure developers do things the way they want them to. Apple falls into this latter category, by choice or possibly just by fate.

Kicking the Big Guy in the Shins
Of course, OpenCL isn’t the only open standard that Apple’s had a hand in creating or supporting that actually went industry-wide. When you’re the little guy—as Apple was, and still is in computer OS marketshare, with under 10 percent—having a hand in larger industry standards is important. It keeps your platform and programming goals from getting steamrolled by, say, the de facto “standards” enforced by the bigger guy who grips 90 percent of the market.

If you succeed in creating a standard, you’re making everybody else do things the way you want them done. If you’re doubting how important standards are, look no further than the old Sony throwing a new one at the wall every week hoping it’ll stick. Or Microsoft getting basically everybody but iTunes to use its PlaysForSure DRM a couple years ago. Or its alternative codecs and formats for basically every genuine industry standard out there. To be sure, there is money to be made in standards, but only if the standard is adopted—and royalties can be collected.

Web Standards: The Big Headache
The web has always been a sore spot in the standards debate. The web is a “universal OS,” or whatever the cloud-crazy pundits call it, but what shapes your experience is your browser and in part, how compliant it is with the tools web developers use to build their products. Internet Exploder shit all over standards for years, and web programmers still want IE6 to die in a fiery eternal abyss.

Enter WebKit, an open source browser engine developed by Apple based off of the KHTML engine. It’s so standards-compliant it tied with Opera’s Presto engine to be the first to pass the Acid3 test. What’s most striking about WebKit isn’t the fact it powers Safari and Google Chrome on the desktop, but basically every full-fledged smartphone browser: iPhone, Android, Palm Pre, Symbian and (probably) BlackBerry. So WebKit hasn’t just driven web standards through its strict adherence to them, but it has essentially defined, for now, the way the “real internet” is viewed on mobile devices. All of the crazy cool web programming you see now made is made possible by standards-compliant browsers.

True, OpenCL and WebKit are open source—Apple’s been clever about the way it uses open source, look no further than the guts of OS X—but Apple is hardly devoted to the whole “free and open” thing, even when it comes to web standards.

All the AV Codecs You Can Eat
The recent debate over video in the next web standards, known collectively as HTML5, shows that: Mozilla supports the open-source Ogg Theora video codec, but Apple says it’s too crappy to become the web’s default video standard—freeing everyone from the tyranny of Adobe’s Flash. Apple says Ogg’s quality and hardware acceleration support don’t match up to the Apple-supported MPEG-4 standardized H.264 codec, which is tied up by license issues that keep it from being freely distributed and open. (Google is playing it up the middle for the moment: While it has doubts about the performance of Ogg Theora, Chrome has built-in support for it and H.264.)

Apple has actually always been a booster of MPEG’s H.264 codec, which is the default video format supported by the iPhone—part of the reason YouTube re-encoded all of its videos, actually—and gets hardware acceleration in QuickTime X with Snow Leopard. H.264 is basically becoming the video codec (it’s in Blu-ray, people use it for streaming, etc.).

Why would Apple care? It means Microsoft’s WMV didn’t become the leading standard.

A sorta similar story with AAC, another MPEG standard. It’s actually the successor to MP3, with better compression quality—and no royalties—but Apple had the largest role in making it mainstream by making it their preferred audio format for the iPod and iTunes Store. (It saw some limited use in portables a little earlier, but it didn’t become basically mandatory for audio players to support it until after the iPod.) Another bonus, besides AAC’s superiority to MP3: Microsoft’s WMA, though popular for a while, never took over.

FireWire I Mean iLINK I Mean IEEE 1394
Speaking of the early days of the iPod, we can’t leave out FireWire, aka IEEE 1394. Like OpenCL, Apple did a lot of the initial development work (Sony, IBM and others did a lot of work on it as well), presented it to a larger standards body—the Institute of Electrical and Electronics Engineers—and it became the basis for a standard. They tried to charge a royalty for it at first, but that didn’t work out. It’s a successful standard in a lot of ways—I mean, it is still on a lot of stuff like hard drives and camcorders still—but USB has turned out to be more universal, despite being technically inferior. (At least until USB 3.0 comes out, hooray!)

Update: Oops, forgot Mini DisplayPort, Apple’s shrunken take on DisplayPort—a royalty-free video interface standard from VESA that’s also notably supported by Dell—which’ll be part of the official DisplayPort 1.2 spec. Apple licenses it for no fee, unless you sue Apple for patent infringement, which is a liiiiittle dicey. (On the other hand, we don’t see it going too far as industry standard, which is why we forgot about it.)

That’s just a relatively quick overview of some of the standards Apple’s had a hand in one way or another, but it should give you an idea about how important standards are, and how a company with a relatively small marketshare (at least, in certain markets) can use them wield a lot of influence over a much broader domain.

Shaping standards isn’t always for royalty checks or dominance—Apple’s position doesn’t allow them to be particularly greedy when it comes to determining how you watch stuff or browse the internet broadly. They’ve actually made things better, at least so far. But, one glance at the iPhone app approval process should give anybody who thinks they’re the most gracious tech company second thoughts about that.

Still something you wanna know? Send questions about standards, things that are open other than your mom’s legs or Sony Ultra Memory Stick XC Duo Quadro Micro Pro II to tips@gizmodo.com, with “Giz Explains” in the subject line.

Dell lets loose Vostro 10 series from bullet-time

Dell lets loose Vostro 10 series from bullet-time
We knew it was coming soon, and here it is, Dell’s latest entry to the Vostro line of low-cost notes that won’t break the bank — but don’t give off that netbook vibe, either. The three models are the 14.1-inch 1014 and 1088, and the 15.6-inch 1015. All feature Intel Core 2 processors, optical drives, 802.11n, two megapixel webcams, and maximum memory and storage allocations of 4GB and 320GB respectively. Other than screen size the only difference seems to be higher-end ATI Mobility Radeon HD 4330 graphics in the 1088, while the others make do with a rather more pedestrian Intel solution. Dell hasn’t graced these with an official price in the US just yet, but that should change any minute now.

[Via Pocket-lint]


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Dell lets loose Vostro 10 series from bullet-time originally appeared on Engadget on Wed, 12 Aug 2009 08:41:00 EST. Please see our terms for use of feeds.

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Windows Media Center is set to thrill at CEDIA 2009 next month

Everyone likes to try and predict the future and with the Custom Electronic Design & Installation (CEDIA) show only a month away, the crew at Engadget HD threw all of their crazy ideas out there for your reading pleasure. For the most part all of the predictions are around Windows Media Center and how it will integrate with other products like the Zune HD, Digital Cable and HD satellite services, but there are some other fun things throw in. We really believe that this is going to be the year that Redmond brings everything together, so if you’re the type who doesn’t think it’ll ever happen, then click through to find out why we think you’re wrong. Either way, you can expect we’ll be on the scene in Atlanta to check out what’s new first hand.

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Windows Media Center is set to thrill at CEDIA 2009 next month originally appeared on Engadget on Mon, 10 Aug 2009 11:17:00 EST. Please see our terms for use of feeds.

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ATI Stream goes fisticuffs with NVIDIA’s CUDA in epic GPGPU tussle

It’s a given that the GPGPU (or General-Purpose Graphics Processing Unit) has a long, long ways to go before it can make a dent in the mainstream market, but given that ATI was talking up Stream nearly three whole years ago, we’d say a battle royale between it and its biggest rival was definitely in order. As such, the benchmarking gurus over at PC Perspective saw fit to pit ATI’s Stream and NVIDIA’s CUDA technologies against one another in a knock-down-drag-out for the ages, essentially looking to see which system took the most strain away from the CPU during video encoding and which produced more visually appealing results. We won’t bother getting into the nitty-gritty (that’s what the read link is for), but we will say this: in testing, ATI’s contraption managed to relieve the most stress from the CPU, though NVIDIA’s alternative seemed to pump out the highest quality materials. In other words, you can’t win for losin’.

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ATI Stream goes fisticuffs with NVIDIA’s CUDA in epic GPGPU tussle originally appeared on Engadget on Mon, 10 Aug 2009 08:57:00 EST. Please see our terms for use of feeds.

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AMD’s integrated 785G graphics platform review roundup

It’s mildly hard to believe that AMD‘s DirectX 10-compatible 780 Series motherboard GPU was introduced well over a year ago now, but the long awaited successor has finally landed. This fine morning, a gaggle of hardware sites around the web have taken a look at a number of AMD 785G-equipped mainboards, all of which boast integrated Radeon HD 4200 GPUs, support for AMD’s AM3 processors and a price point that’s downright delectable (most boards are sub-$100). Without getting into too much detail here in this space, the general consensus seems to be that the new platform is definitely appreciated, but hardly revolutionary. It fails to destroy marks set by the 780G, and it couldn’t easily put NVIDIA’s GeForce 9300 to shame. What it can do, however, is provide better-than-average HD playback, making it a prime candidate for basic desktop users and even HTPC builders. For the full gamut of opinions, grab your favorite cup of joe and get to clickin’ below.

Read – HotHardware review
Read – The Tech Report review
Read – Tom’s Hardware review
Read – PC Perpective review
Read – Hardware Zone review
Read – Hexus review

Continue reading AMD’s integrated 785G graphics platform review roundup

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AMD’s integrated 785G graphics platform review roundup originally appeared on Engadget on Tue, 04 Aug 2009 05:29:00 EST. Please see our terms for use of feeds.

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Dell adds high-powered ATI FirePro M7740 graphics to the Precision M6400

We’ve always lusted after Dell’s high-zoot Precision M6400 mobile workstation, and now we’ve got yet another reason to save all these nickels and dimes in the sock drawer: the company’s adding AMD’s new ATI FirePro M7740 graphics processor to the mix. The new chip is due to be announced tomorrow at SIGGRAPH 2009, and like the rest of the FirePro line, it’ll offer 1GB of DDR5 frame buffer memory, 30-bit DisplayPort and dual-link DVI output, and tons of CAD application certifications. We’re looking for hard specs and prices now, we’ll let you know as soon as we get ’em.

Dell adds high-powered ATI FirePro M7740 graphics to the Precision M6400 originally appeared on Engadget on Mon, 03 Aug 2009 19:31:00 EST. Please see our terms for use of feeds.

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