Personal Trainer: Walking bringing pedometers to Nintendo DSi

Nintendo’s DSi may have just launched, but if you figured your wallet would be safe from buying any other related hardware in the near future, you clearly aren’t in tune with the rabid peripheral market. Our best buds over at Joystiq sat down with David Young, the assistant PR manager for Nintendo of America, in order to talk shop and get a glimpse into the DSi’s future. Of note, Mr. Young stated that DSi interaction with the Wii was “certainly a possibility,” but he failed to elaborate much beyond that. What he did confess, however, was that the DSi will soon be interacting with a pair of pedometers (or “activity meters”), which will ship with the Personal Trainer: Walking title. We’re told that the devices will connect wirelessly with the console, and the game itself will be the first where you can import a Mii character from the Wii. Heck, users can even affix one of the meters to their dog in order to log Fido’s exercise habits. Consider us (and our pets) highly intrigued.

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Personal Trainer: Walking bringing pedometers to Nintendo DSi originally appeared on Engadget on Mon, 06 Apr 2009 17:42:00 EST. Please see our terms for use of feeds.

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Nintendo DSi now available in North America

At long last, US and Canadian gamers can finally join their European and Japanese brethren in picking up Nintendo’s latest portable, the DSi. Price of entry is $170 and if you’re interested in a color more vibrant than blue and black, you’ll probably be waiting a while. Anyone picking this up on day one?

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Nintendo DSi now available in North America originally appeared on Engadget on Sun, 05 Apr 2009 15:56:00 EST. Please see our terms for use of feeds.

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Sony says the DSi is for kids, the PSP is for winners

Well, chalk this up for out of the ordinary — Sony’s PR team just sent us a “Statement from Sony PlayStation on PSP and Competitive Landscape” that basically boils down to SCEA director of hardware marketing John Koller calling the DSi a kid’s toy that “ignores significant gamer demographics” and has minimal third-party support compared to the library of “blockbuster” titles on the PSP. Seriously, it’s so weird we’re just going to reprint the whole thing:

If Nintendo is really committed to reaching a broader, more diverse audience of gamers beyond the “kids” market that they’ve always engaged, there isn’t much new with the DSi to support that. Significant gamer demographic groups are being ignored, and there continues to be limited opportunities for games from external publishers to do well on the DSi. Compare that with the PSP platform, where we have many blockbuster franchises from our publishing partners launching this year, representing a wide variety of genres and targeting diverse demographics. Games such as Rock Band Unplugged from MTV Games, Assassin’s Creed from Ubisoft, Dissidia Final Fantasy from Square Enix, and Hannah Montana from Disney demonstrate the commitment that publishers have to the PSP. From our own first-party studios, we’re launching unique versions of LittleBigPlanet and MotorStorm, and we’re also planning a steady stream of downloadable games — both new titles and PSone classics — to add to the content that PSP owners can already purchase wirelessly through PlayStation Store.

Pretty strong words in response to the fairly un-hyped US launch of the DSi tomorrow — especially since Ninty’s sold just about twice as many total DS units than Sony’s 50m PSPs, hard numbers from which no amount of marketing bluster can really distract. In fact, if we were in charge at Sony, we’d be more worried about the emergence of the iPhone and iPod touch, which have sold over 30m units total and attracted a ton of buzz from game developers while the PSP seems to be stagnating in the face of endless rumors of a UMD-less PSP2. Harsh truth? Maybe, maybe not — you tell us.

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Sony says the DSi is for kids, the PSP is for winners originally appeared on Engadget on Sat, 04 Apr 2009 16:37:00 EST. Please see our terms for use of feeds.

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Nintendo DSi Review

With the Gameboy, Nintendo revolutionized handheld gaming and conquered the world. And with the DS/DS Lite, they pretty much did it again. The DSi is not the next revolution, but it’s an intriguing evolution.

The DSi has been out in Japan since November, and it comes to US stores this Sunday for $170. It still plays the normal DS games, plus it supports new iPhone-app-like DSiWare titles, captures digital pictures/audio and utilizes SD storage.

Build and Feel
We really, really liked the DSi when we held it for the first time. It’s 12% thinner and ever so wider than the DS Lite, plus it feels more solid and features a grippy matte finish. All these tiny details translate to a device that feels infinitely more comfortable in adult hands. Even after hours upon hours of play, we always felt on the verge of dropping the DS Lite. Not so with the DSi.

The buttons are mostly the same to the naked eye, but they’re coated with a new texture we could appreciate, and both the D-Pad and XYAB face buttons are less mushy than the DS Lite. The Start and Select buttons are bigger and easier to press, plus the L and R shoulders click with all the obviousness you want in a button, even though they’re no longer flush with the body.
In terms of hardware specs, there are a few notable upgrades. The screens are 17% bigger than the last DS, each measuring 3.25-inches across (up from 3-inches flat), but their resolution is still a measly 256 x192. You get two .3MP cameras (one facing front, one back) that take shots to internal memory or newly-supported SD cards. (Note: SD cards work for media and game storage, but you can’t play games without copying them to internal memory first. Also, the cap on the SD slot feels like it might break off if opened too frequently.)

The biggest upgrade, however, is one that few people will see. The console now boasts an ARM9E CPU clocked at 133 MHz (in place of the original ARM9/66MHz) and has 16 MB of RAM. The biggest downgrade? Other than the missing GBA slot, the DSi uses a different charger than the DS Lite. Ugh, not again!

OS/Interface
Aside from a new body, the DSi’s interface has been redesigned for the better. It’s actually a bit like Sony’s XMB, with navigation occurring through a single row of icons. Moving between programs is fairly snappy, and most icons are big enough on the new touchscreen to allow for stylus-less navigation. In other words, we used our fingers most of the time.

The first time you load the DSi, it snaps a shot of your face. Your face then fills the entire top screen whenever you’re in the main menu screen. If you are pretty, this is an obvious plus. If you are not, maybe you know someone attractive who might fill in for you.
From the mainscreen, you can take a picture at any time by pressing the L or R shoulder buttons. You can toggle which camera you’d like to use, too. From within programs, the power button doubles as a Home button, bringing you back to the mainscreen with a soft reset. (It’s useful, until you realize that this poorly-placed button can be hit easily mid-game, resetting the system without saving.)

DSi Camera
If you want to do more than just snap shots, you go into DSi Camera. It has all sorts of zany, realtime filters for you to put on photos to squish heads or whatever the kids are into these days (Jason Chen is serving as our freakishly mutated model here). Sadly, the .3MP camera limitation means that you’ll never want to see these images anywhere other than on the DSi’s low rez screen. Additionally, the program cannot recognize shots you’ve taken on other digital cameras for editing.

DSi Sound
DSi Sound is thematically similar to DSi Camera, serving as a sound recorder and editor (along with an low bitrate AAC music player). There are some clever ideas here, like Excitebike and Starfox-themed equalizers, and modulators that make your voice sound like a robot or parakeet.

Neither DSi Sound or Camera is at all bad. It’s just that this is cutesy stuff that will probably only be appealing for 5 minutes or so to anyone over 10. We could see children loving these apps, but everyone else will probably grow bored quickly.

DSi Shop
All those fancy new DSiWare titles are purchasable through the (now WPA2 Wi-Fi accessible) DSi shop. If you’ve used the Wii, the cute music and blocky interface will be at least thematically familiar. Everything works, and we appreciated that you can permanently login with your Club Nintendo account to track purchase rewards. But the DSi has not escaped Nintendo’s typically sluggish online implementation. It’s just too damn slow. Another point for improvement is that the shop mostly utilizes the bottom screen for information, making the experience needlessly cramped. We’d love to scroll through selections with both screens firing away, providing a medieval scroll’s worth of content to view at once.

Opera Browser
Browsing the web on the DS or PSP has never been a pleasant experience, and the DSi’s new (free!) Opera browser doesn’t manage to break this trend. There are a slew of reasons why, of course. The DSi adopts the DS’s browser interface, giving you a wide view on the top screen and a zoomed view on the bottom. But due to the low rez screen, neither view is very readable with pixelated font. (Really, what’s the last device you’ve seen NOT made by Nintendo in the last 10 years with pixelated fonts? It screams early 90s electronics.) There’s no Flash support, but that’s basically expected. Even ignoring these issues, scrolling down Gizmodo quickly depletes the system’s memory. You’re left with a blank webpage and an error screen, the browser rendered unusable.

But you know the real crime of the DSi’s Opera browser? Some kid will have his first foray with internet porn on this thing. And the experience will be far more traumatizing than the day he loses his virginity.

Oh Right, Playing VIDEO GAMES
As for the DSi’s actual gaming experience, loading DS titles is not noticeably faster, despite an internal processor that’s almost twice as fast.

We tried out two DSiWare titles, however, and there’s at least a bit of promise in the new platform.

WarioWare: Snapped! ($5) is a like any typical WarioWare game (meaning that it’s really a collection of frantically paced minigames) but you use the DSi’s camera for motion control. When things worked, it was fun to reposition your head to catch a dropping hat, or grab at coins before the buzzer ran out. But it also stresses the limitations of the DSi camera. Often, in a variety of lighting situations, we simply could not get the camera/game to recognize faces/hands. And in these cases, the game is nothing more than contortionist torture as you try to line yourself up with the DSi’s camera and a lighting source. Spoiler: The game does use a trick that we’re positive others will follow. It takes shots of you midgame and replays them upon completion. The idea is both brilliant and funny, and we’re guessing it’s too resource intensive to be possible on the old DS, even if it had a camera. Oh, and you can play through much of the game in a few minutes.

Brain Age Express: Math ($8) is essentially the math sections of Brain Age 1 and Brain Age 2 broken out into its own game. A good deal if you were only looking to improve on the math section of your Brain without regard to your ling…ui…stic…areas. There are also mini-games inside this that have you act and make faces for the DSi’s camera. We have no idea what part of your brain this trains.

There’s nothing inherently wrong with either of these games, but keep in mind that these are essentially mini games within a system that’s already founded on mini games. The DSi could could make DS gaming into something frighteningly granular. Then again, $2-$5 DSiWare quality already looks to outpace the games you get on the iPhone for the same amount.

Why You’d Want to Upgrade

• You want access to DSiWare (downloadable mini games/apps)
• The DS Lite feels too narrow for your hands
• You’re a screen real estate whore
• Nintendo will release full games that have DSi-specific functionality
• You like new things

Why You’d Want to Stick with the DS Lite

• The DS Lite is $130 ($40 cheaper than the DSi)
• It accepts old R4 cards and other ROM loaders
• Longer battery life (19 hour max vs. 14 hour max)
• You’re racist and only want to play on a white console

Even without a GBA slot and a few inconveniences regarding our “backup” collection of ROMs, we undoubtedly prefer the DSi over the DS. The OS is less confined visually and functionally, and the hardware just feels better in your hands. But we wouldn’t fork over $170 for the upgrade.

The DSi is a DS that’s just a little nicer, a moderate upgrade that’s more Sony’s style than Nintendo’s. This isn’t the jump you saw from the original DS to the DS Lite, but something more akin to the PSP 2000 to 3000, or the GBA to the GBA SP.

The DSi could be renamed the DS Slightly Liter.

The build alone cannot possibly justify the $170 pricetag—there’s no way this system costs Nintendo $40 more per unit to build than the DS Lite did when it was released. What you’re really doing by purchasing the DSi is subsidizing Nintendo’s costs launching and running DSiWare in the US (once again, a cost that shouldn’t approach $40).

There’s little doubt that DSiWare will become a serious platform all its own. The question is, how long will that development take, and what is that platform worth to you?

At the moment, it’s got a handful of games and apps. So our answer would be, not much.

Nintendo DSi on sale in Europe, DSi Shop open for business (video)

Nintendo’s DSi, the youngest of the dual screen triplets, is now available in Europe, priced at £150 (US $222) in UK and €170 elsewhere. As for everyone across the pond, we’ll have to wait until Sunday for the official North America debut, but if you somehow managed to procure one early (hello there!), you can check out the DSi Shop, which has officially flung open its doors for eager buyers. Check out our semi-exciting video of some basic Shop functions after the break.

Continue reading Nintendo DSi on sale in Europe, DSi Shop open for business (video)

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Nintendo DSi on sale in Europe, DSi Shop open for business (video) originally appeared on Engadget on Fri, 03 Apr 2009 14:27:00 EST. Please see our terms for use of feeds.

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Health Control Game Timer keeps your DS gaming in check

Video game timers of one sort or another are hardly anything new, but timers for handheld game consoles are a considerably rarer sight, especially ones as elaborate as this so-called Health Control Game Timer for the Nintendo DS. Apparently not content with simply shutting off the handheld after a predetermined period of time, this one also packs a built-in proximity sensor that’ll set off an alarm if you’re holding the DS too close to your face. Of course, considering that the device can simply be yanked from the DS at any time, this isn’t exactly the most effective tool for parents looking to curb their kids’ gaming habits but, if you lack a little self control yourself, you can grab one of these now for ¥ 3,990, or just about $40.

[Via SlashGear]

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Health Control Game Timer keeps your DS gaming in check originally appeared on Engadget on Fri, 03 Apr 2009 08:17:00 EST. Please see our terms for use of feeds.

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Nintendo DSi gets sized up on video ahead of US debut

Still on the fence about picking up a Nintendo DSi this Sunday? Our BFFs at Joystiq have a rather exhaustive video hands-on with the portable, pre-recorded cheers and all. Witness firsthand the unboxing, the inevitable side-by-side comparison with the DS Lite, and a walkthrough of the new camera and sound recordings apps, all thanks to the power of moving pictures. Grab some popcorn and hit up the read link to have all your dual-screen questions answered, and then some.

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Nintendo DSi gets sized up on video ahead of US debut originally appeared on Engadget on Thu, 02 Apr 2009 18:33:00 EST. Please see our terms for use of feeds.

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Nintendo DSi unboxing and hands-on!

Now this is a pleasant surprise. We expected to get our hands on a DSi, just not today. Like the baby in a carriage of fictions-past, the little bundle of gadget joy arrived on our doorstep this morning. Regardless, Nintendo has outdone themselves on presentation this time around, seating the console in a large box that emits a sample of cheers and shines bright lights on you when you pop the lid. Seriously. Other than that, the DSi is about what we expected — slimmer, sleeker, lighter… generally a lot more DS-y. We ran into a few issues off the bat, like the fact that it can connect to our network, but not to Nintendo servers (this is an issue addressed in the manual — it makes no sense to us), and we found the menus to be slightly unwieldy to navigate through, but mostly we’re as excited as school children on X-mas morning. Take a look at the vast gallery below to see what’s what, and stay tuned for a more in-depth look at the DSi.

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Nintendo DSi unboxing and hands-on! originally appeared on Engadget on Thu, 02 Apr 2009 10:19:00 EST. Please see our terms for use of feeds.

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Nintendo announces DSi-only and “DSi Enhanced” software

While Nintendo has been pretty good so far with the Game Boys of yore and the DS / DS Lite at keeping backwards compatibility pretty much at a maximum, the DSi’s added functionality and processing power is going to test that a bit. Nintendo has confirmed that there will be two new types of DS software, “DSi Cards” and “DSi Enhanced Cards.” The former will only work with the DSi (and with the current DS install base, we’re guessing they won’t be incredibly common, but the DSi’s off to a strong start) and the latter will offer expanded functionality on the DSi (like mapping a photo onto a character) but will still downgrade gracefully to regular DS handhelds. This could certainly cause some confusion, but hopefully anything DSi specific will be very obviously DSi-centric, like a camera app or something to automatically spend thousands of Nintendo Points on classic titles in a flailing attempt to relive your childhood.

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Nintendo announces DSi-only and “DSi Enhanced” software originally appeared on Engadget on Thu, 26 Mar 2009 11:23:00 EST. Please see our terms for use of feeds.

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Nintendo doubles up Sony’s PSP, ships 100 millionth DS handheld

Nearly a month ago to the day, Sony triumphantly proclaimed that it had sold its 50 millionth PlayStation Portable. Now, Nintendo’s making that figure look awfully small by shipping its 100 millionth DS handheld. The number includes original DS, DS Lite and DSi systems, and clearly, those sales are still going strong. The original DS launched way back in late 2004, while the totally hip DSi is slated to ship here in the United States in under a month. So, who’s taking bets on how long it takes to hit the magical 200 million mark?

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Nintendo doubles up Sony’s PSP, ships 100 millionth DS handheld originally appeared on Engadget on Thu, 12 Mar 2009 00:27:00 EST. Please see our terms for use of feeds.

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