Nox Audio Admiral Touch prototype preview redux: now with more clever ideas and some bass

It’s been fully six months since Nox Audio’s everything-but-the-kitchen-sink Admiral Touch headset prototype wowed us at CES 2011, and boy, have things changed. That ugly metal band is gone, replaced by a handsome black and silver rig, with a neatly integrated adjusting strap for a comfortable noggin squeeze. Both sides of the Admiral Touch now sport buttons, including one to add the T-Pain Effect (we kid you not). More after the break.

Continue reading Nox Audio Admiral Touch prototype preview redux: now with more clever ideas and some bass

Nox Audio Admiral Touch prototype preview redux: now with more clever ideas and some bass originally appeared on Engadget on Thu, 09 Jun 2011 18:32:00 EDT. Please see our terms for use of feeds.

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Deadmund does it right: PlayStation Move and 1:1 swordplay, hands-on (video)

Medieval Moves: Deadmund’s Quest may be built on the mini-game mechanics of last year’s Sports Champions, but its whole is greater than the sum of its parts. We hit up Sony at E3 2011 to see if Deadmund could out-fence the Jedi in a duel of 1:1 swordplay and on-rails battle. What we found was surprisingly responsive. Deadmund himself runs on a pre-set path, plodding his way through a skeleton-filled barracks automatically. Deadmund’s on-screen sword matched our wand-equipped wrist’s every move, accurately slicing skeletor wannabes any way we saw fit. Reaching behind our back with the Move controller let us pull a virtual arrow from a quiver, or we could choose to dispatch baddies by flinging throwing stars.

If the on-screen slashfest lagged behind our physical slicing in any significant way, we didn’t notice — we were too busy loving the Move’s speedy response time. Faster swings produced “stronger” in-game sword attacks, or farther flying shurikens. Last year at E3, we accused the PlayStation Move of just skirting outside of gimmick-land, but it’s hard to argue with 1:1 motion control this responsive. Will Deadmund move Sony’s motion lollypop to the front of the gesture control race? Probably not on his own, but it’s still great to see this tech at its best. Check out our hands-on playthrough video after the break to see the action for yourself.

Continue reading Deadmund does it right: PlayStation Move and 1:1 swordplay, hands-on (video)

Deadmund does it right: PlayStation Move and 1:1 swordplay, hands-on (video) originally appeared on Engadget on Thu, 09 Jun 2011 17:26:00 EDT. Please see our terms for use of feeds.

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Sony’s 24-inch PlayStation 3D ‘dual-view’ monitor: here’s how it works

Sony’s got some wonderful ideas here at E3 2011, but the company’s left quite a few threads for journalists to sew up — what’s the battery life like? How much will continuous client gameplay cost? Just how does that split-screen 3D monitor work? Sony’s 3D gaming czar Mick Hocking flew in from Liverpool to talk stereoscopy with the press, and we’ve got some answers for that last one. What you see above is an LCD panel that refreshes at 240Hz, and delivering 3D at 60 frames per second to each eye, by using the typical active shutter glasses technique of blocking light to your left eye when the “right” image is displayed, and vice versa for the right eye. However, the glasses have a special button that makes both lenses of one player’s glasses display images for the left eye, and both lenses of another player display images for the right, allowing each to have their own 60fps feed all the time for private split-screen gaming.

While that potentially means you could use these glasses on non-Sony 3DTVs too and get the same effect (or, you know, just pick up a Sharp Quattron 3D or Vizio Versus, which do much the same thing). Hocking told us that this particular unit also does additional software processing to reduce ghosting. But what of games? The 3D guru said there’ll be a number of titles supporting the feature when the monitor hits this fall, and that other 3D titles could potentially (and easily) be patched if they also support split-screen to begin with. Hocking says developer enthusiasm’s been particularly intense for split-screen, even more so than the holographic and head-mounted display technologies that Sony’s working on, and we may see the feature integrated in Bravia televisions should the idea take off.

Sony’s 24-inch PlayStation 3D ‘dual-view’ monitor: here’s how it works originally appeared on Engadget on Thu, 09 Jun 2011 15:33:00 EDT. Please see our terms for use of feeds.

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Madfinger demos and dishes details on its forthcoming Shadowgun game

Shadowgun looked good when we saw footage of it last month, and at E3 2011 we got to chat with the game’s creators about the Tegra-optimized title. Madfinger, the game’s creator, worked closely with NVIDIA to wring the maximum performance possible out of the Tegra 2 platform, but it said Shadowgun will still look stunning on other silicon. The game is built on the multi-platform Unity engine and will be coming to iOS and Android devices around the world in September (prices TBD). As you can see in the video above, it runs smooth as silk on an LG G2x (55-60fps) and Motorola’s Xoom (30fps). Madfinger said we can also expect 60fps on the iPad 2 and devices packing Kal-El chips, and 30fps on other Android handsets and the iPhone 4 when the game debuts. If you’ve got a hankering for some more video of the game, check the official trailer after the break.

Continue reading Madfinger demos and dishes details on its forthcoming Shadowgun game

Madfinger demos and dishes details on its forthcoming Shadowgun game originally appeared on Engadget on Thu, 09 Jun 2011 15:22:00 EDT. Please see our terms for use of feeds.

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Sony answers more PlayStation Vita questions: no to video output, yes to region-free

We heard earlier at E3 that the PlayStation Vita might be able to do video output via the multiport on the bottom of the handheld, but it’s now looking like that won’t be the case — at least according to the official FAQ that Sony has made available. In slightly better news, however, Sony exec Michael Denny said today that, to the best of his knowledge, the PS Vita will indeed be region-free just like the PS3. Otherwise, Sony hasn’t provided much more in the way of surprises, but it looks like it is at least leaving the door open to helping folks bring their UMD-bound games with them to the new handheld. While it’s ruled out a UMD reader of any sort, Sony says that it will “consider every possibility for support on bought UMD games,” although it has nothing to announce at this time. Check out the complete FAQ at the source link below.

Sony answers more PlayStation Vita questions: no to video output, yes to region-free originally appeared on Engadget on Thu, 09 Jun 2011 14:17:00 EDT. Please see our terms for use of feeds.

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Hands-on with Nyko’s Zoom Kinect and extended battery packs for the 3DS

We gave you a glimpse of Nyko’s 2011 accessories lineup earlier this week, and today we got some quality time with the company’s gear at E3 2011. We tried out Zoom Kinect, a set of lenses for Microsoft’s favorite sensor bar that lets those residing in diminutive domiciles be the controller without rearranging their furniture. The add-on worked flawlessly when we gave it a go on Kinect Adventures — Kinect had no trouble tracking our movements even though we were a few feet closer to the sensor than recommended. Zoom Kinect is slated for an August 16th release and will cost $29.99, a paltry sum compared to the price of buying a bigger living room. But wait, there’s more! See our impressions of Nyko’s other new products after the break.

Continue reading Hands-on with Nyko’s Zoom Kinect and extended battery packs for the 3DS

Hands-on with Nyko’s Zoom Kinect and extended battery packs for the 3DS originally appeared on Engadget on Thu, 09 Jun 2011 13:11:00 EDT. Please see our terms for use of feeds.

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Forza Motorsport CSR and CSR Elite wheel and pedals hands-on

Forza Motorsport CSR and CSR Elite wheel and pedals hands-on

If you’re a console racer and you own an Xbox 360 then you know Forza Motorsport is among the best, but you also know that your selection of compatible controllers has left a bit to be desired. At this year’s E3, which saw Microsoft peeling the protective tape from the bumpers and fenders of Forza Motorsport 4, there was actually an abundance of compatible wheels on display, but it’s clear which were the most serious: two new wheels from Fanatec. They’re called the CSR and CSR Elite, and there’s a new set of pedals to match. Click on through for our detailed impressions.

Continue reading Forza Motorsport CSR and CSR Elite wheel and pedals hands-on

Forza Motorsport CSR and CSR Elite wheel and pedals hands-on originally appeared on Engadget on Thu, 09 Jun 2011 12:22:00 EDT. Please see our terms for use of feeds.

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Digital games distribution earned $3.8 billion in 2010, a quarter of entire video game market

Alright, so technically all video games are digital, but what we’re talking about here is the stuff that you don’t buy on physical media — downloadable games, add-on content, mobile apps, subscriptions, and gaming on social networks. That market has grown to account for 24 percent of all video game revenues in 2010, or $3.8 billion, according to the Entertainment Software Association. The ESA is the body running the currently ongoing E3 shindig, and its data comes from the NPD Group, which likes to keep a cold robotic finger on the gaming industry’s pulse. Other findings in the latest ESA study include the average age of gamers (37!), the best-selling genres (action with 21.7 percent, followed by sports at 16.3 percent), and the highest-grossing games of 2010 (no prizes for guessing the warmongering winner of that one). Give the source link a bash to immerse yourself in even more gaming trivia from yesteryear.

Digital games distribution earned $3.8 billion in 2010, a quarter of entire video game market originally appeared on Engadget on Thu, 09 Jun 2011 03:52:00 EDT. Please see our terms for use of feeds.

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Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)


We already had a chance to try out Immersive Motion from Aiken Labs at CES, but now the nine-axis modular sensing system is making its way to Android and other mobile platforms, including iOS and Windows Phone. The more compact battery-powered server brings motion-controlled gaming to mobile environments, capturing position data from matchbox-size modular sensors that you can tape to a wooden sword or Viking helmet for live-action outdoor role-playing, or on you paws and dome during a virtual jam session with friends, for example. The mobile kit includes a pair of wireless sensors with a 50-foot range that you can attach to literally any accessory or appendage, and is expected to sell for about $300 when it ships later this year. You’ll also be able to connect up to two smaller wired sensors to each wireless sensor, for about $50 a pop.

The kit’s price tag makes it cost-prohibitive for all but the most hardcore gamers and devs (there’s an SDK available as well), but Aiken hopes to make its flagship product more affordable if its able to sell the kits in high volume. The tool has applications in other industries as well, including research and Hollywood, where it could be used as a (relatively) low-cost outdoor motion-capture suit. The early version we saw at E3 today is definitely not ready to head to production, but we’re still months away from an actual release, giving Aiken some time to improve accuracy, and perhaps find a way to reduce that price. Jump past the break to see how it works.

Tim Stevens contributed to this report.

Continue reading Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)

Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video) originally appeared on Engadget on Wed, 08 Jun 2011 20:28:00 EDT. Please see our terms for use of feeds.

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THQ uDraw GameTablet goes HD, we go hands-on (video)


Nintendo’s Wii U controller is a gaming display, video conference device, and yes, a stylus-toting tablet, but no such tool has been announced for those other consoles, so PS3 and Xbox 360 owners who want to get their sketch on will have to turn to THQ’s new uDraw GameTablet instead. Tablets for both gaming systems were announced last month, and today we had a chance to paint on the big (HD) screen at E3. Though the drawing surface feels just as roomy as the Wii version, the tablets are noticeably smaller than last year’s counterpart, with the obvious absence of a Wiimote holder taking credit for the device’s reduced footprint. That Wiimote also made it difficult for lefties to tackle the tablet, but no such issues exist on the PS3 and Xbox versions. Other major design changes include shifting stylus storage from the rear to just above the touch surface, and trimming some girth off the instrument itself.

Both tablets will be coming in November for less than $100, though specific pricing has yet to be announced. For now, you’re limited to uDraw Studio and Pictionary on the game title front, which appear noticeably sharper in HD, though otherwise similar to the versions we used with the Wii. THQ has promised more games for future release, including Disney Animator, though reps weren’t able to confirm any other titles or dates. We had a chance to draw in both games, which respond to both the stylus and hardware buttons for brush selection and other functions, such as undo and navigation. A rep pointed out that the new versions are also more sensitive to stylus pressure, adjusting brush thickness based on how hard you press, for example, but we didn’t find that to be the case. After you’ve spent a few minutes concocting your next digital masterpiece, you can fire off your work of art via email, instead of just sending it to an SD card like on the Wii version. Overall, there’s nothing groundbreaking here, but if you’ve been looking to balance out your Halo and Resistance by sketching honeybees and rainbows (or making your console a bit more kid-friendly), then uDraw may be worth the investment.

Tim Stevens contributed to this report.

Continue reading THQ uDraw GameTablet goes HD, we go hands-on (video)

THQ uDraw GameTablet goes HD, we go hands-on (video) originally appeared on Engadget on Wed, 08 Jun 2011 19:44:00 EDT. Please see our terms for use of feeds.

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