Giz Explains: Why Every Country Has a Different F#$%ing Plug

Ok, maybe not every country, but with at least 12 different sockets in widespread use it sure as hell feels like it to anyone who’s ever traveled. So why in the world, literally, are there so many? Funny story!

The more you look at the writhing orgy of plugs in the world, the sillier it seems. If you buy a phone charger at the airport in Florida, you won’t be able to use it when your flight lands in France. If you buy a three-pronged adapter for le portable in Paris, you might not be able to plug it in when your train drops you off in Germany. And when your flight finally bounces to a stop on the runway in London, get ready to buy a comically large adapter to tap into the grid there. But that’s cool! You can take the same adapter to Singapore with you! And parts of Nigeria! Oh yeah, and if said charger doesn’t support 240v power natively, make sure you buy a converter, or else it might explode.

And aside from a few oases, like the fledgling standardization of the Type C Europlug in the European Union, this is the picture all across the world.

I’d hesitate to refer to power sockets as a part of a country’s culture, because they’re plugs—they don’t really mean anything. But in the sense that they’re probably not going to change until they’re forcefully replaced with something wildly new, it’s kind of what they are.

What’s Out There

Click for larger

There are around 12 major plug types in use today, each of which goes by whatever name their adoptive countries choose. For our purposes, we’re going to stick with U.S. Department of Commerce International Trade Administration names (PDF), which are neat and alphabetical: America uses A and B plugs! Turkey uses type C! Etc. Thing is, these names are arbitrary: the letters are just assigned to make talking about these plugs less confusing—they don’t actually mandate anything. They’re not standards, in any meaningful sense of the word.

And even worse, these sockets are divided into two main groups: the 110-120v fellas, like the the ones we use in North America, and the 220-240v plugs, like most of the rest of the world uses. It’s not that the plugs and sockets themselves are somehow tied to one voltage or another, but the devices and power grids they’re attached to probably are.

How This Happened

The history of the voltage split is a pretty short story, and one you’ve probably heard bits and pieces of before. Edison’s early experiments with direct current (DC) power in the late 1800s netted the first useful mainstream applications for electricity, but suffered from a tendency to lose voltage over long distances. Nonetheless, when Nikola Tesla invented a means of long-distance transmission with alternating current (AC) power, he was doing so in direct competition with Edison’s technology, which happened to be 110v. He stuck with that. By the time people started to realize that 240v power might not be such a bad idea for the US, it was the 1950s, and switching was out of the question.

Words were exchanged, elephants were electrocuted, and eventually, the debate was settled: AC power was the only option, and national standardization started in earnest. Westinghouse Electric, the first company to buy Tesla’s patents for power transmission, settled on an easy standard: 60Hz, and 110v. In Europe—Germany, specifically—a company called BEW exercised their monopoly to push things a little further. They settled somewhat arbitrarily on a 50Hz frequency, but more importantly jacked voltages up to 240, because, you know, MORE POWER. And so, the 240 standard slowly spread to the rest of the continent. All this happened before the turn of the century, by the way. It’s an old beef.

For decades after the first standards, newfangled el-ec-trick-al dee-vices had to be patched directly into your house’s wiring, which today sounds like a terrifying prospect. Then, too, it was: Harvey Hubbell’s “Separable Attachment Plug“—which essentially allowed for non-bulb devices to be plugged into a light socket for power—was designed with a simple intention:

My invention has for its object to…do away with the possibility of arcing or sparking in making connection, so that electrical power in buildings may be utilized by persons having no electrical knowledge or skill.

Thanks, Harvey! He later adapted the original design to include a two-pronged flat-blade plug, which itself was refined into a three-pronged plug—the third prong is for grounding—by a guy named Philip Labre in 1928. This design saw a few changes over the years too, but it’s pretty much the type Americans use now.

Here’s the thing: Stories like that of Harvey Hubbell’s plug were unfolding all over the world, each with their own twist on the concept. This was before electronics were globalized, and before country-to-country plug compatibility really mattered. The voltage debate had been pared down to two(ish) which made life a bit easier for power companies to set up shop across the world. [Note: There are technically more than two voltages in use, which reader Michael clarifies rather wonderfully here]. But once they were set up, who cared what style plug their customers used? What were you gonna do, lug your new vacuum cleaner across the ocean on a boat? Early efforts to standardize the plug by organizations like the International Electrotechnical Commission (IEC) had trouble taking hold—who were they to tell a country which plug to adopt?—and what little progress they did make was shattered by the Second World War.

Take the British plug. Today, it’s a huge, three-pronged beast with a fuse built right into it—one of the weirder plugs in the world, to anyone who’s had a chance to use one. But it isn’t Britain’s first plug, or even their first proprietary plug. In the early 1900s the Isles’ cords were capped with the British Standard 546, or Type D hardware, which actually include six subversions of its own, all of which were physically incompatible with one another. This worked out fine until the Second World War, when they got the shit bombed out of them by Germany, and had to rebuild entire swaths of the country in the midst of a severe shortage of basic building supplies— copper, in particular. This made rewiring stuff an expensive proposition, so the government was all, “we need a new plug, stat!”

Here was the pitch: Instead of wiring each socket to a fuseboard somewhere in the house, which would take quite a bit of wire, why not just daisy-chain them together on one wire, and put the fuses in each plug? Hey presto, copper shortage, solved. This was called the British Standard 1363, and you can still find them dangling from wires today. Notice how even in the 1940s and ’50s—practically yesterday!—the UK was devising a new type of plug without any regard for the rest of the world.

Now imagine every other developed country in the world doing the same thing, with a totally different set of historical circumstances. That’s how we ended up here, blowing fuses in our Paris hotel rooms because our travel adapters’ voltage warning were inexplicably written in Cyrillic. Oh, and it gets worse.

You know how the British had control over India for, like, ninety years? Well, along with exporting cricket and inflicting unquantifiable cultural damage, they showed the subcontinent how to plug stuff in, the British way! Problem is, they left in 1947. The BS 1363 plug—the new one—wasn’t introduced until 1946, and didn’t see widespread adoption until a few years later. So India still uses the old British plug, as does Sri Lanka, Nepal and Namibia. Basically, the best way to guess who’s got which socket is to brush up on your WW1/WW2 history, and to have a deep passion for postcolonial literature. No, really.

Is There Any Hope for the Future?

No. I talked to Gabriela Ehrlich, head of communications for the International Electrotechnical Commission, which is still doing its thing over in Switzerland, and the outlook isn’t great. “There are standards, and there is a plug that has been designed. The problem is, really, everyone’s invested in their own system. It’s difficult to get away from that.”

When Holland’s International Questions Commission first teamed up with the IEC to form a committee to talk about this exact problem in 1934. Meetings were stalled, there was some resistance, blah blah blah, and the committee was delayed until 1940. Then a war—a World War, even!—threw a stick in the committee’s spokes, (or a fork in their socket? No?), and the issue was effectively dropped until about 1950, when the IEC realized that there were “limited prospects for any agreement even in this limited geographical region (Europe).” It’d be expensive to tear out everyone’s sockets, and the need didn’t feel that urgent, I guess.

Plus, the IEC can’t force anyone to do anything—they’re sort of like the UN General Assembly for electronics standards, which means they can issue them, but nobody has to follow them, no matter how good they are. As time passed, populations grew, and hundred of millions of sockets were installed all over the world. The prospect of switching hardware looked more and more ridiculous. Who would pay for it? Why would a country want to change? Wouldn’t the interim, with mixed plug standards in the same country, be dangerous?

But the IEC didn’t quite abandon hope, quietly pushing for a standard plug for decades after. And they even came up with some! In the late 80s, they came up with the IEC 60906 plug, a little, round-pronged number for 240v countries. Then they codified a flat-pronged plug for 110-120v countries, which happened to be perfectly compatible with the one we already use in the US. As of today, Brazil is the only country that plans to has adopt[ed] the IEC 60906, so, uh, there’s that.

I asked Gabriela if there was any hope, any hope at all, for a future where plugs could just get along:

Maybe in the future you’ll have induction charging; you have a device planted into your wall, and you have a [wireless] charging mechanism.

Last time I saw a wireless power prototype was at the Intel Developer Forum in 2008, and it looked like a science fair project: It consisted of two giant coils, just inches apart, which transmitted enough electricity to light a 40w light bulb. So yeah, we’ll get this power plug problem all sorted by oh, let’s say, 2050?

She took care to emphasize that the standards are still there for people to adopt, so countries could jump onboard, but even in a best-case scenario, for as long as we use wires we’ll have at least two standards to deal with—a 110-120v flat plug and the 240-250v round plug. For now, the Commission is taking a more practical approach to dealing with the problem, issuing specs for things like laptop power bricks, which can handle both voltages and come with interchangeable lead wires, as well as as something near and dear to our hearts: “We have to move forward into plugs we can really control,” Gabriela told me. She means new stuff like USB, which is turning into the de facto gadget charging standard. The most we can hope for is a future where AC outlets are invisible to us, sending power to newer, more universal plugs. My phone’ll charge via USB just as well in Sub-Saharan Africa as it will in New York City; just give me the port.

In the meantime, this means that things really aren’t going to change. Your Walmart shaver will still die if you plug it into a European socket with a bare adapter, Indians will still be reminded of the British Empire every time they unplug a laptop, Israel will have their own plug which works nowhere else in the world, and El Salvador, without a national standard, will continue to wrestle with 10 different kinds of plug.

In other words, sorry.

Many thanks to Gabriela Ehrlich and the IEC, as well as the Institute for Engineering and Technology and Wiring Matters (PDF), and USC Viterbi’s illumin review. Map adapted from Wikimedia Commons by Intern Kyle

Still something you wanna know? Still can’t figure out how to plug in your Bosnian knockoff iPhone? Send questions, tips, addenda or complaints to tips@gizmodo.com, with “Giz Explains” in the subject line.

Windows 7 Guides: The Best Of

There is no one definitive Windows 7 guide—it’s a sprawling OS with a decades-long legacy, so nobody can cover it all. But with our powers combined, you’re in good hands.

First Things First

We covered everything we could in Gizmodo‘s official eight-chapter mega-guide, so hit that up first. It’s a hearty first course, and it’s got everything you need to know—what’s new from Vista, why it’s worth the upgrade, and how to get started with it. Or as we put it then:

Here’s everything of value that we learned about Win 7, packed in a complete, easy-to-read guide.

But leave plenty of room—there’s a wide world of other Windows 7 guides out there to plow through. Here are the best, linked and previewed for your perusal.

Finding Your Feet

• Eminent Windows nerdthusiast Paul Thurrott answers the broader Windows 7 questions like it ain’t no thang, y’all:

Microsoft says that Windows 7 is the “seventh” major Windows version, which it isn’t, but whatever. Adding to the mystery, the Windows 7 version number will actually be 6.1, the same as Windows Server 2008 R2.

This will come in handy, someday!

MaximumPC‘s (now vintage) upgrade guide will tell you everything you need to know about upgrading, except for how to do it:

Since I Get a 32 Bit & 64 Bit CD, Can I Install It On Two Machines?

No. Since you are only given one CD key, you can only activate a single version at a time.

Someone parsed through thousands of worlds of EULA for that nugget, I’ll have you know.

• How long has Windows 7 been in development? Who was in charge of the project? How do international prices compare for all editions? Icrontic‘s guide is of the more esoteric sort, but hey, context!:

Microsoft compiled a total of 313 builds of Windows 7, 14 of which were leaked after the January 9 Beta.

If you find this fascinating, then I find you fascinating. In a neutral way! Plus, they have pretty charts:

IGN, taking a decidely outsidery perspective, keeps their wordcount to a minimum. If you want to be done reading about this Windows 7 bullshit in, like, 30 seconds, they’re your guys:

Despite retaining the Windows Vista “Aero” aesthetic, interactive features like the taskbar have been revamped for added efficiency. Users can now seamlessly preview, access, and arrange programs and files all from within the taskbar. Microsoft has also tweaked their native networking programs with HomeGroup, an optimized way to share files, printers, and other peripherals on a local network.

It kind of makes you want to sit down at a school desk, just so you can shoot your hand up in the air and yell, “DONE!”

Installing

• Meet ZDNet’s Ed Bott. He would very much like to convey to you the accepted procedures and practices for installing Windows 7 in broad, nontechnical terms!:

Run setup from a flash drive or a USB hard drive. Compared to slow DVDs, you can easily shave 5-10 minutes off install times. For upgrades, you can simply copy the files to the external media; if you plan to do a clean install, you’ll need to make sure the media is bootable.

• There are quite a few ways to approach an upgrade, so Lifehacker‘s compiled a reference of upgrade choices, and how to approach each one.

• And for anyone who hasn’t installed any version of Windows in the last 10 years—seriously, 7 is the easiest version yet—InformationWeek has assumed the burden of writing an exhuastive, visual, step-by-step guide to the process. For luddites, it’s a lifesaver; for everyone else, maybe it’s a comfort?:

If you already have a Windows Vista installation, you can upgrade it directly by inserting the Windows 7 DVD while Vista is running. Otherwise, skip to step 6 to begin the process from a clean boot.

Whatever, someone had to write this.

• If you’re doing a straight installation of Windows 7, and not trying any fancy dual-boot maneuvering, you’re a sub-wimp. At least, Lifehacker thinks so:

If you’re dying to try out Windows 7 but aren’t ready to give up your installation of XP or Vista, let’s take a look at how to dual boot Windows 7 with XP or Vista.

Exploring!

• As far as the tech press in concerned, Windows 7 has been effectively out since early this year. And since then, Lifehacker‘s been hoarding little bits and pieces—microguides, if you will—that together, form something amazing.

• So you’ve just rolled out Windows 7 across 1000 Dells. What now? InfoWorld has some advice:

You may be thinking, “I’ll need all (or many) new PCs to run Windows 7, so I’ll automatically go with the 64-bit version of the OS.” But before you do that, weigh the pros and cons. Although any new PC should be capable of supporting both the 32-bit and 64-bit versions of Windows 7, you may not yet want the 64-bit version in your production environment.

Good point there, about my production environment.

• The only reason a lot of us even have PCs is to game. If gaming’s your, er, game, you’re going to want to treat your install and settings a little differently. And who knew! Windows 7 respects gamers, and their tastes!:

The Games browser might include titles that you just don’t play, such as Minesweeper. Put those away by going to the right-click menu and choosing Hide This Game or Remove From List.

• By default, Windows 7 is going to be more secure than Vista or XP, but it’s still got a bevy of settings you can adjust. If locking down Windows PCs is your job (or hobby), there are a few new things you’re going to want to know, and which PC World will be glad to tell you:

Microsoft has included the option to use BitLocker Drive Encryption without a compatible TPM, but accessing that option is not necessarily intuitive or easy.

Go oooonnn!!??

• You’ve got a fresh Windows 7 install, but you’re not satisfied yet. You want to see how fast it is now, then make it faster. AnandTech‘s got you covered.

• And finally, you’ve seen the specific guides, and you’ve played around with the OS for a few hours. Trust me, you’ve missed something. PCPro, on the other hand, hasn’t. Luxuriate in the warm ocean of minor features they’ve outlined. Every. Last. One.

The Official Word


• The lion’s share of Microsoft‘s 60MB official guide is stuff you already know, or probably don’t care to. That said, it’s exhaustive and charming, in a freshman marketing major kind of way:

Most people don’t store all their files and content in one place. Instead, their information is scattered across multiple PCs, external hard disk drives, servers, and Web sites. With Federated Search in Windows 7, you can extend your search beyond your PC—and even beyond your Libraries—to find what you need. Just add a search connector to your favorite locations to Windows 7, and you can search them as well.

No bombshells in here, but lots of helpful stuff like that.

That’s a hefty 15 guides to get you started, but new ones are cropping up all over the place. If you see one that’s not included above, let your fellow readers know in the comments.

Google and the Deadly Power of Data

Today, as soon as Google showed off its beta GPS navigator, the stocks of Garmin, TomTom and other companies in that industry fell into the toilet. It’s hard to compete with free Google apps, but that’s not why they’re screwed…

TomTom owns Tele Atlas, who drives the roads of the world in order to make maps, and until recently was a major map provider for Google. Nokia owns the only major competitor, Navteq, who has also provided maps for Google. Look at Google Maps now, though, and you’ll see that the entire US bears just one single copyright: Google’s.

Street View wasn’t just a neat way to get imagery to accompany the data already found in Google Maps. As it happens, it was a way to drive the same roads that were already in Google Maps, tracing them with Google’s own road teams, and—through efficiency and brute force—do away with those costly map licenses. Google has mapped the US, and will surely map the rest of the world soon enough.

This is just a timely example of Google’s monstrous growth, and the destruction it causes. Any business that trades in data or packages it for public consumption may one day face the same issues. It’s not just whether or not to compete with the behemoth, but even whether or not to go into business with it. In either case, there is a chance of being destroyed.

Garmin might have a long-standing relationship with Navteq, but they don’t own any maps. How can they compete with a free Google app when they still have to pay? (Worse, Garmin is still stuck in the hardware business, where profits are extra thin.) TomTom owns the maps, but charges $100 for their own app because they also make money licensing maps to car makers, competing GPS makers and web services—like Google. Before, Google was a fat revenue source for TomTom; now Google is a sprightly competitor.

If a unique supply of data was the only thing keeping TomTom and others on the Google chuck wagon, who will be next to fall off?

I was always afraid of spiders growing up, not because of the eight legs or the umpteen eyes, but because of the way they kill their prey. They get them in a nice convenient position, then they use their venom to hollow out their victim’s insides, until they’re just dead-eyed shells. To be killed in such a manner is my worst nightmare; perhaps I should ask TomTom how it feels.

I am a fan of Google products, and a daily user of them. This is not an attack of Google’s business practices, but an explanation of the sort of destructive innovation that has made them so huge so fast. (It’s also a warning to consider carefully any entities that gets this strong, especially if you plan on going into business with one.) Though predecessors like Microsoft experienced similar explosive growth, and grew a similar sudden global dependence, we’ve never seen the likes of Google. The GPS business isn’t the only one that will be consumed by its mighty maw before it’s had its run.

We’ve already seen the devaluation of the office apps that make Microsoft rich; we’ve already seen how Google’s experiences with Apple and others helped it create telecommunications platforms (both mobile with Android and completely virtual with Google Voice) that threaten its former partners’ existence; we’ve already seen how Google converts photos, videos, news wire stories and other former commodities into freebies by smashing the false notion of scarcity that “service” providers had literally banked on.

So who is next? What other hallowed brands will go the way of Garmin and TomTom? Corbis and Getty? Reuters and AP? Warner and Disney?

This is a tale already told, bound to be told again, but the fundamentals are worth studying—even if we use Google Docs spreadsheets to do it. I have never spoken with a spider, but I am certain they’re not evil, despite what fantasy lore tells us. They’re just doing what comes naturally, and doing a hell of a job.

Google Maps Navigation: A Free, Ass-Kicking, Turn-by-Turn Mobile App

Google’s free turn-by-turn navigation for Maps is the news this morning, and even in Beta, they got a lot right. It has Google tech, like Street View and satellite imagery, and even voice-powered search. Here’s what you need to know.

What’s getting it: It’s Android OS 2.0 only for now. And will be available when devices like that ship. (Google demo’d the app to us on a Droid, FWIW.) Other platform support will be announced “by carriers and phone makers” when they’re ready, but Google implied they are working closely with Apple now on it.
How you tell it where to go: Addresses are input by either text or voice (using the same tech as in the iPhone’s Google mobile app). But the app can take things like business names and restaurant types as well as soft queries like “that museum that has the King Tut exhibit” and return a list of suggested locations
Traffic handling: The traffic data, as on Google Maps, is driven by multiple sources. Typically, this means data could be from local road authority services like the Bay Area’s Caltrans department’s highway cameras and services like Inrix, but also from cellphones using Google Maps.
Price: It’s free, and there are no ads. There’s nothing like it in Apple’s App Store that’s less than $25 bucks a year.
Turn-by-turn voice: There’s only one English-speaking voice at the moment, but it does to text-to-speech, reading street names out loud.
Does it work offline? Sort of. Maps cache along your intended route, so even if your connection dies along the way the route will still show you what you need to see, and text-to-speech voice synthesis of street names still works, too.
Maps that never age: Like most cloud map services, you’ll never need to update your map data, but you have to download route maps every time you head out (so you need cell service at the starting point).
Unique views: It has satellite view, which is super cool for context on the street, but also, it has Street View. When you’re supposed to turn, Street View images come up, overlaid with arrows. Same thing happens at your final destination. Since Street View images have metadata on direction faced and position, Google Maps Navigation intelligently draws the arrows where you’re supposed to go. Sort of.
Traffic UI: The traffic icon is simple—green, yellow and red according to flow of traffic, with your time of arrival next to the symbol. If you click on the traffic icon, the map zooms out to show congestion points along your route.
Multi-destination routing? There’s no way to setup multiple stops to help you plan a day’s drive to many locations. But you can search for locations (gas, eateries) along your route, and those results will show up on the map as long as they’re within a radius that moves long your path. You can also pre-determine your stops, and quickly queue up the next when you reach each destination.
Navigate to point on map: You can tell it to navigate to a location by spotting it on a map and holding your finger down on that point.
OS integration: You can bookmark locations as icons on your Android phone’s home page.
Layers? The data on the map, like traffic, satellite view and points of interest, are called layers. Google said it would be easy for them to add more layers, so its ostensibly possible to add things like Google Latitude support, and other neat tricks. Maybe they’ll open up an API for it.
Different UIs for different usage cases: There’s a landscape and portrait mode, as well as a big-icon UI for dashboard usage.
My fears on zero pricing, for the long term: If Google sells this in the App Store for zero dollars, those millions of bucks Apple makes off of GPS app sales will likely disappear. It’s not for us to worry about until there’s no more GPS competition except Google, and we’re dependent on their pace of progress, but no competition is a bad thing. And it’s a little strange that Google’s search money is going to pay for a free map app that is competitive with stuff that costs $100 a year from full-time GPS makers like TomTom. Unfair is the word that comes to mind. But I can’t say I don’t want this app.

A visual tour of Google Maps Navigation:

How-to: recycle your old gadgets

We see a lot of gadgets come in the door here at Engadget. In fact, getting them in the door is actually the easy part… it’s getting them back out that’s a bit confusing. Recycling — something that most of us do on a day-to-day basis with our trash — is a bit stickier when it comes to gadgets. In recent years, however, most major consumer electronics companies have stepped up their games a bit and begun “take back” recycling programs of their own. There are a lot of resources out there if you want to rid yourself of old gadgets in a responsible way, but it can be a pretty overwhelming prospect, especially if (like us) you have an actual pile of old cellphones which has been growing since 1998. We thought about that a lot, and decided to try to make sense of all the wild masses of information out there on the internet, and to provide our readers a central location to look for all that information. Read on and see what we’ve come up with!

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Apple Tablet Will Restore Comic Books To Former Glory

“What is it in France they say? ‘America contributed three things to culture: jazz, musical comedy and comic books.'” You can already buy two on iTunes. And if things pan out, you’ll be get the third on the Apple tablet.

Over the last few weeks I’ve been talking to people within the comics industry to try to sniff out Apple’s plans, including Neal Adams, developer of an upcoming motion Astonishing X-Men comic on iTunes, who also told me the French saying. Everyone in Adams’ line of work is buzzing about the tablet and what it can do for their masterpieces.

It’s an easy presumption for comic book fans. The Sun Times’ Andy Inhatko is betting that LongBox, a digital distribution platform for comic books, will make an appearance on Apple’s upcoming tablet. More than just an appearance, really:

I’m pretty sure that Apple is entering into a formal alliance with LongBox. When I asked [LongBox CEO Rantz] Hoseley about what kind of partnerships the company is forming, he spoke vaguely of what was taking up most of his time at the moment: a lengthy and complicated agreement with a seriously large company operating in the media space.

One problem: Several sources I spoke to over the last couple of weeks, including top-level executives at giants like Marvel and DC, have said they’ve not heard a whisper from Apple—despite a nearly desperate hope that Apple would come a-courtin’. One executive said to me, when I mentioned the possibility of putting his comic books on the Apple tablet, “If you’ve heard anything from Apple, please tell them I’m ready to do it.”

That means that LongBox may be the only distribution option for comic books at the tablet’s launch, through some sort of dedicated LongBox app. And if LongBox’s distribution plan for the Apple tablet is just an app, why would they need to do any negotiations with Apple? Launch the LongBox app, sell the content, and go. No Apple nod necessary.

We know that Apple has been reaching out to select publishers. It was Andy Inhatko who passed on the rumor about “trucks loaded with books” earlier this year. It all fits with the moves we already know Apple is making in its outreach to magazine and newspaper publishers. For Apple, the tablet is about cleaning up; with the addition of books, newspaper, magazines and comic books, there isn’t a single vector of mass media that Apple won’t be able to distribute through iTunes. With the success of the App Store—a success I think even Apple wasn’t expecting to such a degree — they’re even a major distributor of software and games.

Oh right, there’s also music and video.

Marvel content, especially, seems like a given. Disney bought Pixar, putting Steve Jobs on the Disney board. Then Disney buys Marvel. Marvel has already dabbled in publishing content through iTunes, with a new “motion comic” version of The Astonishing X-Men hitting iTunes on October 28th.

I spoke to Inhatko on my tiny Apple tablet last week about his story. He’s increasingly persuaded that Apple is content to let print publishers distribute their content through apps, not through the iTunes store itself.

He may very well be right, at least at the tablet’s launch, especially given Apple’s reticence to even acknowledge the tablet’s existence, let alone provide publishers with detailed, unified specifications for an “iRead” format. But it also strikes me as an inelegant solution at best, especially considering iTunes 9’s iTunes LP format is an HTML- and JavaScript-based 720p format that would work just wonderfully for a digital magazine and comics format.

Could just be wishful thinking on my part—I’d rather manage subscriptions through iTunes like podcasts, rather than individual apps—but either way it’s a win for Apple, who will happily get their cut no matter what system of digital print distribution ultimately takes off. If you have any leads on comic book tablet activity, by all means, send us a tip.

There is one shocker I discovered in my discussions with Marvel folk: It’s been confirmed to me that Hulk is stronger than Thor. Chew on that one for a while — at least until you can buy Hulk vs. Thor on iTunes. Excelsior!

Joel Johnson has a blog, but your best bet may be to follow him on Twitter @joeljohnson.

Norman Rockwell: The Original King of the Photoshop

Back when Norman Rockwell ruled Saturday evenings, Adobe wasn’t even a gleam in some nerd’s eye, but a new book shows that the painter was, nevertheless, a photoshop god.

Very few Gizmodo readers were even born when Rockwell painted his last Saturday Evening Post cover, but we all know them. You hear that name and suddenly you can picture those overly detailed, cartoonishly dramatic but ultimately kinda corny depictions of American life. Well, Norman Rockwell: Behind the Camera, written and compiled by Ron Schick, has given me immense newfound respect for the man, for the meticulous photography, the real people and the unintentionally hilarious DIY props and sets that he required to make his painted fantasies of Americana come true.

The book is not about painting. Rockwell’s oil-on-canvas work feels like an afterthought for Schick, who mostly documents Rockwell’s photography and art direction. Throughout the book, you see a painting, then you see the photographs he took to make that painting. In most cases, many shots comprise the different elements, and are joined together only in paint. It’s almost sad: Vivid interactions between people, remembered jointly in the country’s collective consciousness, may never have taken place. Even people facing each other at point blank range were photographed separately, and might never have even met.

The photos are as memorable as the paintings: There’s a little boy whose feet are propped up on thick books, a walking still-life; there’s a naked lady who ended up a mermaid in a lobster trap; there are men and women in various states of frustration, concentration and bliss, whose facial expressions defined Rockwell’s style. These were mostly not agency models, but friends and neighbors who were pleased to help out, but not always thrilled by the finished product.

Since Rockwell was one of the most commercially successful artists of all time, you can imagine the rights to all of his images (paintings and photos) are carefully managed. The publisher was kind enough to let us show you the book cover plus two additional pairings, below. I encourage you to buy the book ($26.40 at Amazon)—what you see here is just a quick lick of the spoon:


Going and Coming, 1947
You’ll notice the book jacket shows a painting of a family embarking on a summer vacation—Granny, Spot and all—coupled with a photo of a similar scene with far less action. There’s a kid sticking out of the car in both, but many family members are missing. This is because they were photographed separately, in Rockwell’s studio, and painted in where needed. (You’ll also notice that the photo on the jacket is reversed—the car was pointed in the other direction but I suppose that wouldn’t have looked as cool.)


Circus, 1955
What I liked about this picture is that you get to see how ridiculous Rockwell’s sets could often be. He needed real faces, but he could fill in the rest. Hence piling chairs up on top of an old desk to simulate bleachers at the circus. Good thing nobody fell off the back and sued ole Rocky for millions—that twine used to hold the little girl’s chair in place doesn’t look OSHA certified. If the geeky looking fellow in the front looks familiar, it’s because Rockwell himself served as a model for his paintings all the time.


The Final Impossibility: Man’s Tracks on the Moon, 1969
Yep, here’s proof that the moon landing was faked. At least, Rockwell’s commemorative portrait of it was. NASA loved his work, so they loaned him spacesuits and helmets whenever he wanted, and for this, he got permission to photograph his models moonwalking around an Apollo Lunar Lander, with a black tarp doubling for infinity and beyond. Remember, this is when Apollo was new and the Cold War was in full swing, so getting access to the latest NASA toys took clout.

Behind the Camera covers many aspects of Rockwell that I had not known about previously. He was an outspoken civil rights activist, and many of his paintings dealt with race relations. There is a painting of two murdered men, one black and one white, accompanied by an almost absurd photo of two very alive guys lying side by side, eyes closed, on a carpet. There’s another painting of a little black girl being walked to school by US Marshals, and the many different closeup shots Rockwell required to paint the extreme detail of the tense, potent—and fabricated—moment.

I wish I could run a gallery of 100 shots from this book, because each page startled me in a different way. Meeting the real people behind the paintings, and learning that every painting was composed of masterfully planned photographs—always black and white, since the artist let his imagination add the color—I will no longer take Norman Rockwell for granted. In fact, I’m gonna kinda worship him from now on. [Amazon sales page; Little, Brown product page]

Win 7 Laptop Battlemodo: Thin and Lights For Under $800

A group of 13-inch laptops priced around $800 have been hitting the gym hard, like that Russian guy Rocky fought, in order to shed the pounds and learn to run for hours. But one is the best.

Why Not a Netbook?

In this battle, we’re talking about a whole new class of notebooks that fall somewhere between Atom netbooks and full-blown Core 2 Duo machines.

There is no doubt that if you spend $400 more than the average netbook on one of these 13-inch travel friendly notebooks—the Acer Aspire Timeline AS3810T-8737, ASUS UL30A-A1, HP Pavilion dm3, and Toshiba Satellite T135—you’ll be purchasing the comfort of a real notebook, the endurance of a netbook and a bit of the thin-n-light enticement of premium devices like the MacBook Air.

And instead of Intel’s underpowered Atom processors, each is equipped with 1.3GHz Intel ultra low voltage (ULV) processor and Windows 7 Home Premium. Handling your everyday computing tasks (running a browser, productivity suite, iTunes, TweetDeck, etc.) and 1080p high definition video (each of them have HDMI out) isn’t a problem for the CPU.

Meanwhile, your average Atom netbook can’t play a 1080p clip without stuttering, nor can it multitask as smoothly. However, no UL system can reach the performance of a Core 2 Duo with discrete graphics. By way of comparison a 15.4-inch Acer Aspire with a 2.0 GHz Intel Core 2 Duo processor and discrete ATI graphics has about double the performance in Geekbench, but it pays in battery life.

But you don’t need heavy graphics support or super processor speeds to surf the web. The assumption with all of these thin and lights is that we all live so far up in the cloud that we can see that there really is no boy in the balloon.

The Results

Even if most of the 13-inch thin and light notebooks out there have identical specs with ULV processors, hard drives and memory, they aren’t created equal.

Design, ergonomics and battery life matter most, which is why ASUS takes the crown.

The Winner: ASUS UL30A-A1


Price: $800
The ASUS UL30A-A1 isn’t an Eee PC, but its design reminds me of the company’s chic netbook line. The metal lid looks slightly MacBook-like and it is the thinnest-feeling system of them all at less than an inch thick all around.

ASUS fares quite well on ergonomics. The keyboard is island-style (meaning that the keys are isolated from one another, like on the MacBook) and quite comfortable. However, there is a bit of flex to the overall panel. As for the touchpad, it happens to be the best of the entire group. While all the rest are technically capable of multitouch gestures, the UL30-AL’s actually works (especially two-finger scrolling which I cannot live without)!

But ASUS really rises to the top in battery life. The UL30A-A1 is the only one of the bunch to come with an eight-cell battery. On our battery test (with Wi-Fi on and screen brightness set at 65 percent) a movie played back non-stop for 6 hours and 25 minutes, the longest of any of the systems in this Battlemodo. That’s even longer than the HP Mini 5101 (with a six cell battery) netbook’s 5:45. In real-world circumstances, that battery life can only get better since our testing is processor-intensive. For $800 flat it packs the best all around performance, endurance and ergonomics.

The Runners-Up

Acer Aspire Timeline AS3810T-8737
Price: $800Acer kicked off the thin and light trend last spring with the Timeline series. And while ASUS has caught up, Acer still pulls the silver medal. The AS3810T is noticeably lighter than the rest. The design is more corporate looking than the HP or the ASUS, but if you are the buttoned up type that won’t be a bother.

The island-style keyboard is just a pleasure, though the keys themselves are a bit slippery at first. The touchpad is kinda small and the single button a bit stiff, but navigating the desktop is still a decent experience. Acer’s six cell battery doesn’t last as long as HP’s, but still makes out with more than five hours of runtime. If you can score a great deal on this system, it shouldn’t be beyond consideration.

HP Pavilion dm3
Price: $740 (as configured) The HP Pavilion dm3’s aluminum lid looks great and feels really solid, but it isn’t the trimmest of systems measuring 1.23 inches at its thickest point (or almost a quarter thicker than our winner).

Under the lid, the island keyboard (you seeing the trend?!) is by far my favorite of all. The keys are firm and the manufacturing quality is superb. If only I could give the same props to the touchpad. The mirrored pad, besides being custom-tailored for narcissists, is rough making it hard to push the cursor along. And if you have sweaty fingers forget about it! The Pavilion’s battery life was second to ASUS’, and really we can’t say 5.5 hours is all that shabby!

Toshiba Satellite T135
Price: $710 (as configured) Toshiba killed it with its NB205 netbook, but the T135 can’t destroy the competition in the ULV space. Though the notebook is pretty thin (.87 inches at its thinnest point) it just doesn’t look or feel as slender as some of the others. And the same goes for the Satellite’s design and coated lid (available in black, white and red); it just isn’t as attractive as the rest.

It doesn’t have an island-style keyboard, but I actually typed pretty darn fast on the smooth black keys. But damn you mouse button! I wish you were chopped in half to make two buttons so I knew which one I was clicking on. The T135’s battery was the weakest of the bunch, lasting just a bit more than 5 hours on our intensive video run down. Again, though that is pretty darn long.

Feature Comparison

Verdict

The ASUS UL30A-A1 is our number one pick for a 13-inch ULV based system. It is thin, light, and comfortable to use for its over 6 and a half hours of juice. The Acer keeps a close second to the ASUS with its long run time and sleek bod. The HP Pavillion dm3 and the Toshiba T135, while still affordable and adequate performers, simply aren’t the best.

Apple iMac Review: 27 Inches and Less Chin

In the 10+ years since the iMac was born as Apple’s simple computer, it’s become visibly less of a computer and more of a display. And what a screen this new iMac has.

But First, Simplicity


This 1998 ad has Jeff Goldblum narrating that there are two physical steps to setting up an iMac. (“There’s no step three!”) Truthfully, they skipped the mouse and keyboard cable, though, which would bring it to 4 steps. Today, an iMac is set up using just one power cable, depending on wireless networking and bluetooth peripherals to get the rest done. So it’s even simpler than it was 10 years ago. And as I said, the screen is becoming more prominent than ever.

The LCD

The 27-inch iMac’s screen is the thing to focus on in this revision. It is practically as bright (and more contrasty) than any of the previous iMacs—even Cinema Displays—and it looks astounding. It’s LED-driven so it comes to full luminescence immediately and takes up less power. It also has better side-to-side viewing angle as an IPS tech monitor; like the iMac 24 before it, it goes 178 degrees without much change in color accuracy or brightness. And here’s the kicker: Although it has 19% more area of LCD than the old 24-incher, it has 60% more pixels. That makes it more pixel dense than any of the Cinema Displays at 109ppi. And with a 2560×1440 resolution it has 90% of the dot count of a 30-inch cinema display. All these stats are great. They sound great, and they make for a powerful picture. But the actual view of the screen leaves me with a positive—but slightly imperfect—impression.

The default brightness is a bit much, but of course you can turn it down. And the contrast is welcome; even my new 13-inch MacBook Pro looks yellowed and washed out next to it. But at this pixel density, which is sharper than my notebook, it’s almost too sharp, requiring me to sit closer than I would ordinarily do with a 27 inch display. I like the feeling of crispness — 16% crisper than the last generation. But my eyes feel like the pictures are being delivered by a land shark holding a laser pointer straight into my corneas, and I can feel the strain within minutes. I would have to jack up as many font sizes as possible or sit as close as I do to my MacBook to make it work for long long periods of time. Maybe I’m just a wimp of a geek, but I’ve never been sensitive to these sorts of things on any sort of machinery before.

This is the iMac next to a 13-inch MBP and a Dell 2407 24-inch monitor. The iMac’s screen puts both to shame in brightness and clarity.

Apple is making a big deal of the fact this screen is 16:9. I think it looks better in this wider iteration, but it’s not an epic jump since the last gen was 16:10. You’re losing vertical pixel count here, on both the 21.5 and 27-inch models, despite added diagonal inches. Also, the glass cover is now edge to edge, without the thin silver rim around it, on the top and sides. It’s still glossy and very very reflective, despite being covered in anti-reflective coating.

I will feel guilty for mentioning this, because it’s ever so slight, but I’ll feel more guilty if I don’t mentioning it to you: The screen, when it’s white, has the tiniest bit of blotchiness to it. The backlighting is slightly uneven in my model. It had no impact on viewing quality once the screen was filled with an image other than one of pure white, so don’t sweat it.

My previous comparison to the 30-inch Cinema Display wasn’t for academic purposes, either. One of the most interesting features on the new iMac is that it can use its Mini DisplayPort (normally an output) as an input; that is, it can become a secondary display for notebooks or other devices. Factor in the near-identical specs to the 30-inch Cinema Display, most notably its updated LED screen, and you have absolutely no reason to buy a 30-inch Cinema Display when you can have this—but not just yet.

That’s what two full sized 1080p trailers look like on this screen.

Eager to test this shit and be the first to the internet with an image of an Xbox linked into an iMac (“Worlds collide!” would be the headline, I decided), I ordered a monoprice Mini-DisplayPort-to-HDMI adapter. Unfortunately, I discovered that the inputs would not work with a PS3 or Xbox at any res, HD or otherwise. The current adapters on the market are unidirectional, I was told, and so they won’t work to take HDMI sources and pipe them into the iMac. I’m sure someone is making a cable as we speak for this very abominable purpose of piping in Microsoft gaming to a desktop Mac—but it’s not here yet. (New cables, by the way, will include audio, which the iMac is capable of taking through its connector and the iMac is able to display video sources up to its native resolution.) The issue is, this could take months. That’s a long time, so don’t buy an iMac planning to use it with a gaming console or Blu-ray player right away.

Using it with a laptop was an interesting situation. Odd, for sure, but a welcome bonus and an obvious use. Here’s how it works. You plug in a Mini-DisplayPort-to-Mini-DisplayPort cable to the iMac, which must be turned on (unlike Sony’s all-in-one, which works while off.) The iMac flickers for a second and the laptop’s picture replaces the iMac’s. Here’s where it gets sort of weird. When the iMac is acting as a monitor, the keyboard and mouse are all blocked from working, except a few keys: The pause/play, FF, RR, volume controls and brightness keys all work. They won’t display the typical volume/brightness/FF/whatever iconography, because you’re actually still looking at your MacBook. You can actually then use your iMac as a display for one computer while listening to music on another—but why would you want to? And if you were playing a game with an Xbox, you’d be listening to the game. To toggle between the iMac and the external source, you hit Command+F2.

(*The 21.5-inch iMac is not as sharp or impressive as the 27, but a fine evolution nonetheless; see chart)

Oh, one more thing: The LED display is also thinner than the traditional panel. Even so, when combined with the extra width and height, Apple’s designers are given adequate room to play with the layout and thermal properties of the iMac. Which brings us to the chassis and internals.

The Chassis


The iMac’s chassis went from all plastic to aluminum and glass in 2007. The first aluminum models were stamped out in car factories because no computer factories could work with aluminum pieces that big. Now, the iMac has even more aluminum in them with bigger cases and a seamless wraparound back made of metal instead of the black plastic cap. Despite the loss of the slimming effect of a black plastic back, the computer’s dimensions work in its favor; it’s about 1mm thinner and obviously wider, so it still feels undoubtedly skinny.

Oh, and the stand is tapered by 1.1mm on its front (as is Apple’s wont), to further hide volume.

Aside from the more flattering aspect ratios, the chin—one of the only giveaways that this is not just a screen but a computer—has shrunk by 22%. It looks much better, in my opinion. The case’s bigger size affects its internal layout, too. Apple and iFixit brought several of these details to my attention.

The most important changes are that the GPU and CPU are placed at nearly opposite ends of the case, with their own heatsinks to throw off copious heat with three very quiet fans. (The iMac’s sound profile at idle, for a stock build, is still just a whisper, less than 20db.)


Ports: The back of the case has a Mini DisplayPort, 4 USB 2.0 ports, power plug (the machine’s only wire), Firewire 800, minijack/optical input and output, and Gigabit Ethernet. There’s Bluetooth 2.1 EDR wireless with which the mouse and keyboard interface, and 802.11 N Wi-Fi. Although the entire case is aluminum, the antenna has been cleverly hidden in a plastic Apple logo top center on the back. Reception is a touch stronger than on my notebook.

The iChat camera and microphone (the latter of which is made up of about a dozen closely-grouped pinprick holes, like on the MacBook Pro) are situated on the top of the iMac. And despite the new model’s height they sound fine (if not a touch more distant because of the height) when compared to previous models. The top mount for the microphone keeps the sound from the new, more powerful two-way speakers from interfering with it; measured using a song and SPL meter, my notebook came in at 70db and the iMac at 76db at sitting distance. Louder, richer and noticeably so than a laptop, though I didn’t have an iMac 24 on hand to compare with.

The larger case allows the iMac to use four sticks of user-serviceable RAM, accessible from the bottom. (That’s useful futureproofing now that OS X Snow Leopard is shipping, and programs and the OS in 64-bit can address more than 4GB at a time.)

How About Performance?

The iMac I’m testing is a 3.06GHz Core2Duo processor with 4GB of RAM and an ATI Radeon 4670 graphics. Those are decent parts but not the highest-end quad-core i5/i7 chips or ATI Radeon 4850 GPU that will ship in iMacs in November. More importantly, the machine I have here that is shipping now is about on par with higher-end, custom-order machines from the last generation. The system benchmarks I ran earlier this week indicate that everything performs practically the same. And since we don’t have a Core i5/i7 machine to work with, I’ve included Apple’s approximations of how much boost the iMac will get from those parts — obviously, many grains of salt are necessary when reading, especially when measuring value of extra CPU cores as literal multipliers when most software still can’t leverage those channels efficiently.

As for 3D, Maclife has some framerate scores from Doom 3 and Call of Duty that are not by any means exact but somewhat representative of the machine I’m using today. But again, the bottom line is that this machine that I have, shipping today, is not faster than machines equipped similarly from the last generation—they’re just cheaper for any given performance point.

But again, even if you wait for the higher end machines, there’s no guarantee you’ll be able to access most of that extra power. Snow Leopard hasn’t seen many apps, besides the ones that ship with it that can take advantage of its multicore CPU and GPU technologies. Programs will come, but immediate speed gains aren’t guaranteed here if you buy the quad-core machines.

Here’s an exception: Those Core i5/i7 chips are also clocked slower than the Core 2 Duo chips on the lower-end machines, but have the ability to run single core applications at a greater clock speed. Since all four cores won’t be burning, the chip uses the spare electricity and the extra thermal overhead to dynamically and automatically overclock the core that is working: The i5 chip goes from 2.66GHz to 3.2GHz and the 2.8GHz i7 chip goes to 3.46GHz (with 4 cores that run hyperthreaded for up to 8 virtual cores.)

Sounds fast, but we’ll dive into deeper tests in November. For now, you should be aware that if your desktop is less than 18 months old, you’d be somewhat silly to upgrade before the highest end chips from this generation of iMac are out.

What Else You Got?

The iMac replaces its old mouse with the new Magic Mouse, with a multitouch surface and 360 degree scrolling and swiping, almost like the gestures you find on a Macbook trackpad. I’ve said it before: I primarily use Laptops because I love trackpads. The gestures, fingertip precision and proximity to the keyboard make it a must have, and this mouse fixes some of those issues. (*Jason Chen reviewed the mouse and liked it but it was not without flaws. Read that if you’re considering buying an iMac, because it’s the only option Apple offers.)

The one detail I found problematic specifically with the Magic Mouse as it pertains to the 27-inch iMac is that even when the pointer sensitivity is set to the highest level, a swipe of the wrist at a moderately fast speed goes only 2/3 across the giant pixel landscape. Only by whipping my hand across my mouse pad can I trigger enough mouse acceleration to get across the screen. They should turn up the sensitivity, frankly. Software update please!

The keyboard is also changed, going from the old wired keyboard, which was stamped out of the screen cutout of the chassis, with a wireless Bluetooth model. Apple states that the keyboard’s narrow profile makes it a better fit next to the mouse. I think it also makes sense as a remote control for the computer from afar when watching media, since this is the biggest iMac ever that doubles as a monitor. But it looks a little small and out of proportion with the machine itself, since the Mac got wider and the keyboard got shorter. (Correction: The keypad-less change happened last revision. I just miss that numeric pad keyboard’s width from the first generation of Aluminum iMacs. It seemed to fit perfectly.)


Oh, the white plastic remote that used to ship with all the laptops, AppleTV and iMacs has been replaced by an elliptical, aluminum remote with black rubber buttons. It’s longer, and shaped like an iPod nano but no longer comes with the iMac. It costs $19. I think when you buy a computer that is this expensive, they should THROW IN THE DAMN REMOTE.

Competitive Check

There are other all-in-ones from PC makers, but at the moment, none as large or high-res as the iMac 27. The ones from Sony (like the L) and HP have various extras like IR touchscreens, glowing monitor bodies, TV tuners and Blu-ray drives. Some are pretty decent, like the Touchsmart we just reviewed. If these things matter to you and you are not married to the Mac platform, you might consider them. But that touchscreen functionality is still half-baked, so don’t do it for the groping potential.

Value

The sweet spot is the $1200 21.5-inch config. But don’t upgrade that model beyond base without seriously considering the big bad 27-incher for $1700. And don’t upgrade that one at all without considering the quad-core models; both look very promising at $2000 or $2200. Basically, the custom builds are not a great value until you get to the quads. Go cheapest, 27, or quad. But cautious folks will wait on the quads ’til we test them.

There’s another angle here, too. Again, comparing the 27-inch iMac to the old as hell 30-inch Cinema Display makes those standalone monitors look like a pretty bad value when it costs only $100 more for just 10% more pixels—and, hey, it’s also not a computer.

Nerds, Sheathe Thy Wallet If You Can

Although the quad core benchmarks aren’t here yet, I think you’ve got enough information here to make an adult decision on whether to go cheap or double your price for something faster and bigger. It’s not like those new chips will be slower. But waiting a month on a new internal layout, design and screen is a great way to let Apple shake out whatever inevitable hiccups are there at the start of a new run. Plus, if Snow-Leopard-specific apps make their way to market (hello, <Handbrake!) and some performance scores come out in the meantime, hey, cool.

Big beautiful screen is super high res and bright.


Chassis design evolving to new heights of beauty; less chin.


Faster parts not out yet; current components available in previous generation.


No Blu-ray player, touchscreen or other things that aren’t important to me, but may be important to you. Maybe.

7 Reasons to Stick with Windows XP

Windows 7 is out today! Huzzah! But wait; if you’re still rocking Windows XP, you might want to think twice before upgrading. Here are some reasons to stick with an old OS.

1. Updating will be a huge pain

You do realize that you can’t just pop in the disc and install the OS, right? Coming from XP, you’re going to need to backup all of your data, format your hard drive, install a clean version of Windows 7, and then start from scratch, reinstalling all of your old programs—and that’s assuming Old Faithful even meets the system requirements. Sounds delightful!

2. Software investment

How many programs do you have installed? You’re going to have to reinstall all of them. Do you have all of your install discs handy? And I hope you haven’t lost any CD Keys! Do you still have all of your downloaded installer executables? Feel like finding them or redownloading them? Because that’s what you’re going to have to do. And as far as new programs go, you do realize that almost all new software is still compatible with XP, right?

3. Most of what you use your computer for doesn’t need an upgrade

What do you do on your computer? Surf the internet, maybe use some office programs? I’m going to go out on a limb here and assume that Windows XP has been handling such duties just fine for you. So why upgrade? For shiny new aesthetics? For a fancier taskbar? For juggling 22 devices? You don’t need that.

4. It’s expensive

Do you have $120+ to burn? Because that’s how much upgrading will cost you unless you use the $30 college-kid discount. Why not put that money in savings or use it to pay off a credit-card bill, like a grown up?

5. You can wait for SP1

Every OS has bugs when it’s first released, and even if 7 isn’t the shitshow that Vista was, it’ll surely need some patching up once the masses get their hands on it. You won’t get any bonus points for being an early-adopter. Why not play it safe and, if you do decide to upgrade, hold out for Service Pack 1?

6. Microsoft will keep supporting XP for a while

Tons of people (including you) still use XP, and will continue to do so for the foreseeable future. Because of that, Microsoft has no choice but to continue supporting it, releasing security patches and the like. You don’t need to upgrade in order to get such benefits.

7. You’ll buy a new computer eventually

You won’t have your current computer forever, especially if you bought it long enough ago to come pre-loaded with XP. Since installing a new OS is one of the most risky and frustrating things you can do with your computer, you might as well just hold out until you buy a new one. It’ll have Windows 7 pre-installed on a clean drive, allowing you to start from scratch.

If you’re running Vista, however, you should by all means upgrade. What are you, crazy? Upgrade!