Rock Band Mobile will let four players jam over Verizon’s 4G LTE network

There’s no shortage of applications out there to demonstrate the potential of Verizon’s 4G LTE network, but Electronic Arts’ just showed off one of the more impressive ones to date at its CES 2011 press conference. It demoed its forthcoming Rock Band Mobile game for Android, which will let up to four players “jam together over the network,” making it the first game that can be played with friends over the network at launch. Not much more than that to go on at the moment, but we’re certainly eager to try this one out for ourselves.

Update: Press release is after the break with the complete track listing. Jethro Tull is headed to 4G.

Continue reading Rock Band Mobile will let four players jam over Verizon’s 4G LTE network

Rock Band Mobile will let four players jam over Verizon’s 4G LTE network originally appeared on Engadget on Thu, 06 Jan 2011 16:55:00 EDT. Please see our terms for use of feeds.

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Mophie Pulse haptic game grip hands-on

Today at CES, Mophie showed off a prototype of its Pulse game grip for the 4th-generation iPod touch, which features battery-powered front-facing stereo speakers and haptic feedback by Reflex Technology. We spent some time using the Pulse and came away rather impressed. Game audio, music, and even the keyboard tick sound get translated into convincing pulses and vibrations. The iPod touch interfaces with the Pulse via the 3.5mm headphone jack, and a switch on the bottom left edge turns the haptic feedback on and off. As a bonus, the Pulse also offers full case protection. No word yet on availability or pricing, but you can check out the prototype in the gallery below.

Mophie Pulse haptic game grip hands-on originally appeared on Engadget on Wed, 05 Jan 2011 01:17:00 EDT. Please see our terms for use of feeds.

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Angry Birds gets real… corporeal (in China, at least)

Let’s be honest: you can never get enough of Angry Birds, but for those wandering around Guangzhou, China, you might be able to get your fix at this arcade booth. Like the game itself, there’s an actual slingshot for firing your enraged fowls at a bunch of plush doll piggies, except there are no special abilities like explosion or splitting — maybe the next version will take care of that, unless Rovio Mobile decides it’s game over for these guys.

Angry Birds gets real… corporeal (in China, at least) originally appeared on Engadget on Mon, 03 Jan 2011 16:42:00 EDT. Please see our terms for use of feeds.

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Water buckets and rocking chair become spiffy interactive art projects (video)

Cameras and wands may be the game controllers du jour, but it seems there’s still room in the world for virtual reality experiences a bit more concrete — like these buckets, filled with water, that let their user physically paddle through a digital dreamscape. “Channels” uses a pair of flex sensors attached to plastic spoons to monitor the flow in each bucket as a projector throws the minimalist 3D environment up on a nearby wall. Meanwhile, “Cadence Chair” uses an antique rocking chair outfitted with an accelerometer to align ribbons of light, and if you do it in the right rhythm it plays a hidden video. Both are student projects from New York University’s Interactive Telecommunications Project, and as you’ll see in videos after the break, both look pretty darn cool. We’re having this sudden urge to go back to school.

Continue reading Water buckets and rocking chair become spiffy interactive art projects (video)

Water buckets and rocking chair become spiffy interactive art projects (video) originally appeared on Engadget on Mon, 27 Dec 2010 22:14:00 EDT. Please see our terms for use of feeds.

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Kinect paired with Vuzix VR920 shades, creates zany virtual reality game (video)

It was only a matter of time before Microsoft’s continually-hacked Kinect became embroiled in a VR simulation of some sort, and while we’re not riding light cycles quite yet, enterprising developer Nao_u has managed to put himself in the shoes (and short skirt) of a Japanese virtual pop icon. Mapping his every move onto the virtual skeleton of Vocaloid’s Miku Hatsune probably won’t impress you much at this stage of the game, but there’s the little matter of what Nao_u did next: he hooked up a pair of Vuzix VR920 LCD glasses to see through the digital diva’s eyes, too. Find the terribly cutesy video after the break, and fast-forward to 4:30 to watch Nao attempt to walk a narrow beam set atop a virtual skyscraper.

Continue reading Kinect paired with Vuzix VR920 shades, creates zany virtual reality game (video)

Kinect paired with Vuzix VR920 shades, creates zany virtual reality game (video) originally appeared on Engadget on Tue, 21 Dec 2010 21:53:00 EDT. Please see our terms for use of feeds.

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Sega Toylets lets you game with your boy bits (video)

Sega, the once proud innovator of console design, is back in the gaming hardware business! Only not in the fashion you might think. The company has just rolled out a trial of its Toylets system, which embeds a pressure sensor into otherwise innocuous urinals and gives life to every bad piece of joystick-related innuendo you ever heard. Four games are available right now, to be enjoyed through a display mounted at eye level, including one where the intensity of your delivery helps blow a girl’s skirt up and another that offers (asynchronous!) multiplayer competition. The latter game matches you against the previous dude to have used the porcelain repository, thereby finally providing Japanese men with a measurable way to settle pissing contests. It’s official: we’re moving to Japan.

Continue reading Sega Toylets lets you game with your boy bits (video)

Sega Toylets lets you game with your boy bits (video) originally appeared on Engadget on Fri, 17 Dec 2010 07:28:00 EDT. Please see our terms for use of feeds.

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Modder creates robotic Level 10 case, intimidates fellow gamers in the process

Thermaltake’s Level 10 chassis is not only pretty bad-ass in its own right, it’s also inspired Stephen “LeatherFace” Popa to do a little case moddin’. The outcome of all this, Rog-R, is described as a “remote operating gaming rig,” and it features a remote control, motorized base, and robotic arm: just the thing for playing really, really dirty at your next LAN party. Hit up the source link to get a closer look.

Modder creates robotic Level 10 case, intimidates fellow gamers in the process originally appeared on Engadget on Fri, 10 Dec 2010 17:56:00 EDT. Please see our terms for use of feeds.

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App review: Infinity Blade (iPhone)

Aww, would you look at that, the iPhone’s trying to play big boy games! Following in the well received footsteps of Rage HD, today marks the debut of Infinity Blade, the second in what’s hopefully a wave of gorgeous-looking iOS games boasting advanced 3D graphics, if not 3D gameplay. Epic Games has put aside the chainsaw-equipped projectile weaponry of its wildly successful Gears of War console series to deliver the first mobile game built around its Unreal Engine 3. You won’t be surprised to hear that it’s utterly delicious to look at, and the visuals certainly helped transport us to this alien realm of swords, axes, shields, and magical rings — where body armor is optional, but helmets apparently are not. Jump past the break to see this visual feast in motion and to soak up some more of our impressions.

Continue reading App review: Infinity Blade (iPhone)

App review: Infinity Blade (iPhone) originally appeared on Engadget on Thu, 09 Dec 2010 17:50:00 EDT. Please see our terms for use of feeds.

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Garmin launches OpenCaching community, pushes caching closer to the mainstream

What’s that? You’ve never heard of caching? For shame! In all seriousness, we’re surmising that quite a few of you out there may have overlooked this up-and-coming jewel of recreation, but Garmin’s doing its darnedest to change that. The GPS maker has just opened up a new online community at OpenCaching.com, hailed “a completely free online community for creating, sharing and finding geocaches around the world.” For those out of the loop, caching is akin to a sophisticated game of hide-and-seek, where individuals download GPX files and then head out on adventures that’ll lead them to various surprises and / or treasures. A two-month old honey bun, an original script from Step Brothers, or maybe even a sealed bag of Deutsche Marks from last century — you know, things of that sort. The site even lets users rank the ‘Awesomeness’ in addition to size, terrain and difficulty, and while it’s obviously hosted by Garmin, it’s platform agnostic in nature. Head on over if you’re looking to blaze a few trails over the holiday break.

Continue reading Garmin launches OpenCaching community, pushes caching closer to the mainstream

Garmin launches OpenCaching community, pushes caching closer to the mainstream originally appeared on Engadget on Wed, 08 Dec 2010 01:47:00 EDT. Please see our terms for use of feeds.

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Android 2.3 definitely supports game controls, may (or may not) be PlayStation-related

Google’s really been big today on emphasizing that Gingerbread is better than ever for game development, and that’s already bearing itself out thanks to a page culled from the Android 2.3 SDK where we see a handful of new keycodes in the system clearly targeted for gaming: L1, L2, R1, R2, Select, Start, and so on. Does it have anything to do with the Sony Ericsson Zeus Z1 and all the PlayStation phone noise, though? We imagine it lays some of the groundwork, but all told, it’s hard to say — after all, PlayStation famously uses shapes for its primary controls, and we wouldn’t be surprised if Sony were working on a separate development environment of some sort for PlayStation-branded titles rather than letting it all flow through the official Android SDK proper. We also don’t yet know whether Sony Ericsson’s gaming efforts are coming in the Gingerbread or the Honeycomb timeframe (though we’re definitely expecting news next February at MWC), but one way or another, game devs should find it a little easier now to map the controls they need.

Android 2.3 definitely supports game controls, may (or may not) be PlayStation-related originally appeared on Engadget on Mon, 06 Dec 2010 19:14:00 EDT. Please see our terms for use of feeds.

Permalink Android Central  |  sourceAndroid Developers  | Email this | Comments