New Game for your iPod! Get Ms. Pac-Man…

This article was written on March 03, 2007 by CyberNet.

Who says your iPod is just for music? If you have an iPod, chances are, you use iTunes. And if you use iTunes, you probably already know that you can purchase games for your iPod, assuming you have a Video iPod. What you probably don’t know is that they’ve recently added Ms. Pac-Man. They don’t add games very often, so consider this big. I don’t know how easy it is to play Pac-Man using the scroll wheel on an iPod, but apparently it’s doable.

Pocketgamer

All games at the iTunes store are $4.99 which isn’t too bad, although the selection of games they offer are all ones that you could play for free online. They have classic games with some of my favorites like Bejeweled, Tetris, Sudoku, and Mahjong. If you’re into card games, they also have Solitaire.

As with your music, all you have to do is sync your iPod with iTunes, and the game(s) will transfer over. It’s as easy as that. And with the newly added Ms. Pac-Man, you’ll have 256 levels of mazes to occupy your time! Assuming you want to pay $4.99…

Source: Pocket Gamer

Copyright © 2011 CyberNetNews.com

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NVIDIA intros 3D Vision 2 glasses with brighter field of view, comfier design

NVIDIA’s 3D Vision is impressive and all, but one trade-off you’ll have to accept when you put on those active shutter glasses is a markedly dimmer field of view than what you’d get if you settled for plain-Jane 2D gaming. Well, the outfit just unveiled the second generation of the technology — appropriately named 3D Vision 2 — and this go ’round it promises not to strain your vision quite so much. These shutter glasses have a lens that’s 20 percent larger, promising a brighter experience. As an added perk, the frames have been rejiggered to be lighter and more flexible so that you can comfortably wear headphones without pinching your lobes. As for the newest 3D Vision monitors and laptops, those panels promise reduced ghosting, as well as 120Hz 2D gaming. In tandem with today’s announcement, NVIDIA announced that a trio of products — the Toshiba Qosmio X770 / 775, Toshiba Satellite P770 / P775 and ASUS’s 27-inch VG278H 1080p monitor — will support now 3D Vision 2. If a new rig’s not in the cards, the company also assures us that these glasses will be backward compatible with older 3D Vision panels. Look for them this month in the form of either standalone frames ($99) or as part of a $149 kit. All those details and more in the PR tucked after the break.

Continue reading NVIDIA intros 3D Vision 2 glasses with brighter field of view, comfier design

NVIDIA intros 3D Vision 2 glasses with brighter field of view, comfier design originally appeared on Engadget on Fri, 14 Oct 2011 21:30:00 EDT. Please see our terms for use of feeds.

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Sony PS3 Wireless Stereo Headset review

Oh hey, Sony, how nice of you to join the party! The console gaming headset party, that is (no, Bluetooth earpieces don’t count). Over a year ago the company had us yearning for a PS3-oriented headset after letting loose its duo of Ultimate Weapons headgear for PC gamers. Then in May, a glimmer of hope shone upon us when its PS3 Wireless Stereo Headset was announced for the DualShock-wielding gamers — and priced at a modest $100.

There’s no doubt that this playing field’s been blanketed with a saturation of wallet-tempting selections (we’re looking at you MadCatz, Turtle Beach and Astro), but Sony’s official kit has a few tricks up its sleeve for a potential home run. Despite the moniker, it’s capable of virtual 7.1 surround sound and displays onscreen status reports exclusively when used with a PS3. We spent a few fragging-hours over PSN to hear how well we could pin-point our enemies with sound to keep the kill streaks coming. You’ll find out the answer by hitting that “read more” link below.

Continue reading Sony PS3 Wireless Stereo Headset review

Sony PS3 Wireless Stereo Headset review originally appeared on Engadget on Mon, 10 Oct 2011 14:00:00 EDT. Please see our terms for use of feeds.

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Digital video game distribution finds brick and mortar camping, moves in for win

Blame it on the economy, or simply chalk it up to a better way of earning revenue, but physical distributors of new video games are beginning to feel some major heat from the scrappy competition. While this mainstay segment still comprises the bulk of sales with $1.44 billion earned in the previous quarter, the combination of digital purchases, subscriptions, downloadable content, social network and mobile games — along with help from rentals and used purchases — now tops $1.74 billion dollars. This news comes from the NPD Group, and while we’re still scratching our heads at the logic of combining second-hand purchases with electronic distribution, it provides a strong indicator of consumers’ changing tastes and preferences (along with their willingness to spend). Does this industry titan simply need a new console or another Call of Duty to maintain supremacy? Perhaps a modest uptick in GDP? Or does this signal the changing of the guard for our favorite electronic pastime? There’s a full PR after the break, where you’re welcome to fire one off in the comments and let us know your take.

[Image courtesy bradleyolin / flickr]

Continue reading Digital video game distribution finds brick and mortar camping, moves in for win

Digital video game distribution finds brick and mortar camping, moves in for win originally appeared on Engadget on Thu, 06 Oct 2011 14:32:00 EDT. Please see our terms for use of feeds.

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Four-Way, Big-Screen Multiplayer Coming to Real Racing

Four players with their own iDevice combined into one split-screen view via AirPlay

This is pretty awesome. The already great Real Racing is about to get “Party Play.” Party Play lets up to four people play the game on their iOS device, and all four of their views can be combined in a split-screen view on your TV via AirPlay.

Party Play is the next step on from AirPlay video mirroring (also coming in the next update). Any AirPlay-capable device can be used to join in, but at least one of them has to have an A5 chip inside to do the heavy lifting. This means an iPad 2 or iPhone 4S.

Aside from making a great way for non-players in the room to follow along, and to sneakily peek at what your opponents are up to, you can also switch to a map view on the iDevice’s screen and use the big-screen view for actual playing. It’s a little like the one-player split-screen view in the original Super Mario Kart.

Party Play will be added to Real Racing in the “next major update.” Now might be a good time to get out and make some friends.

iPhone 4S: Massive Real Racing 2 update featuring Party Play [Firemint]

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Sony PS Vita caps 3G downloads at 20MB, encourages extensive mini play

Just two months to go, and gamers of the Sony persuasion can get their thumbs-on the PS Vita. While we were getting comfy with the available list of this PSP successor’s dos and don’ts, out comes further info to rain on our anticipated PlayStation Suite parade. According to a report from ASCII, game downloads over 3G connections will be limited to a max of 20MB. What does that mean for you, prospective buyer? Well, kiss that 500 – 600 strong library of PSP titles goodbye, and say hello to a catalog of minis. Sure, you could always hook up to some decent WiFi to purchase and play those old favorites uninterrupted, but that kind of defeats this portable’s on-the-go design. Rest assured, this download cap could still change before the handheld launches in the US and UK. And anyway, you didn’t think you were going to get far on that three to five hour charge, now did you?

Sony PS Vita caps 3G downloads at 20MB, encourages extensive mini play originally appeared on Engadget on Sat, 01 Oct 2011 08:44:00 EDT. Please see our terms for use of feeds.

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Will the Mac App Store Kill Steam?

This article was written on May 05, 2011 by CyberNet.

Mac App Store on Mac OS X Lion (credit: Apple)Centralized software purchasing is a hot topic these days. It all began with the iOS App Store. About six months ago, Apple announced that it was going to launch an App Store for desktop computers, following in the footsteps of Ubuntu‘s Software Center. Leaked screenshots from Windows 8 show that Microsoft is working on an app store too. Does this have implications for specialized app stores such as Steam?

Why the app store model makes sense

The big Linux distributions have one big advantage over Windows: they centralize software updates in a package manager. On Windows however, you’ve got a Google updater, an Adobe updater, an Apple updater, a Java updater and so on. This isn’t very efficient. By creating a central app store, Microsoft would effectively enable developers to utilize a standardized protocol to offer software updates.

There are more advantages to the Linux packaging system: application dependencies don’t have to be downloaded if you’ve already got them. If an application depends on OpenGL and you already installed it, your application download will be considerably smaller. Less bandwidth is required on both sides and you’ll save hard drive space.

From the business side, there’s a lot of money to be made by the app store maintainer. Apple has been very public about getting a 30% cut of every sold app. App developers are incited to let Apple take this cut because it gives users a quicker way to install their software.

If a user gets a new computer, they can re-download all apps they own. Perhaps the app store even supports the synchronization of app settings. This effectively makes for a less painful OS re-install experience.

Because of the huge advantages that an app store ecosystem can offer over plain old downloads, piracy rates may drop significantly like they did for certain games thanks to Steam. Who knows?

What will happen to specialized app stores?

SteamSpeaking of Steam, this brings us to an interesting question. If the Mac App Store and the proposed Windows 8 Marketplace App Store (whatever its terrible product name will be) take off, what will happen to existing app stores that have already carved out their niche, such as Steam? Here are three scenarios.

  1. Generalized app stores will absorb game sales – People will prefer to buy their games at the operating system’s official app store because they want all their purchases in one place and don’t like having two separate app stores on their computers. This will lead to the loss of such Steam-specific features as in-game voice chat, achievements, instant messaging, social networking and gameplay statistics.
  2. Generalized app stores will get features that tailor to gamers – Apple has attempted bring gaming features to its iOS App Store by introducing Game Center, but it hasn’t quite taken off yet if some vague figures are to be believed. If app stores manage to integrate crucial Steam features, the now popular game manager may be going the way of the Netscape, Digg and ICQ soon. However, let’s not overlook the fact that Steam operates on both Windows and Mac, so if people abandon Steam for their native app store they would no longer be able to play with friends who use the other OS.
  3. People stay loyal to Steam – If Steam’s features are important to gamers and the native app stores fail to incorporate them (or they don’t gain critical mass), the alarm is off… for now. There’s a lot of money to be made in game sales, so Microsoft and Apple will be determined to get it right sooner rather than later. Valve’s dominant position in the digital game store market has remained unchallenged until now and it will be interesting to see how they perform in a more competitive environment.

Copyright © 2011 CyberNetNews.com

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Apple axes iPod click wheel games in iTunes, is the ‘classic’ model next?

We’re all well aware that a new iPhone will see daylight next week. What’s still a bit unclear is whether or not Apple plans on discontinuing the ol’ faithful iPod classic. However, we may be getting a clue as to what fate the PMP may soon meet. The folks over at AppleInsider discovered that the link to iPod Click Wheel Games no longer appears on the App Store drop-down menu in iTunes. Since 2006, the folks in in Cupertino have been offering added entertainment for the popular mobile jukebox for $7.49 each, but only about 50 titles were available for purchase — it’s kind of hard to develop software when a third-party kit wasn’t publicly released. So if you’re planning on hanging onto your iPod classic for a little while, we hope you’re content to keep playing Vortex, Klondike or whatever else you’ve already downloaded.

Apple axes iPod click wheel games in iTunes, is the ‘classic’ model next? originally appeared on Engadget on Fri, 30 Sep 2011 16:42:00 EDT. Please see our terms for use of feeds.

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Life of George melds Lego bricks with iOS for ‘digital-to-physical’ gameplay, captures our hearts

There isn’t much that can’t be done with some Mindstorming and plenty of Legos, so color us intrigued by the Lego Group’s new game, Life of George. Using a free EyeCue-enabled iOS app, players are tasked with recreating George’s photographs using 144 included Lego bricks on a specialized “green screen-like” gaming mat. Once the model is complete, you’ll take a photo with your iDevice to be scored based on your building speed and accuracy to the original picture. The $30 kit promises 12 levels featuring 10 photos each, and varying difficulty levels. For added replay value, there’s a two player game and a creation mode which lets you create playable models out of your own snapshots. To sweeten this story even more, you’ll also be able to keep up with George at his eponymously titled Facebook page, I am George. If the Lego-builder inside of you is itching to snag one, it’ll be available from Lego on October 1st. In the meantime, you’ll find more details in the PR after the break.

Continue reading Life of George melds Lego bricks with iOS for ‘digital-to-physical’ gameplay, captures our hearts

Life of George melds Lego bricks with iOS for ‘digital-to-physical’ gameplay, captures our hearts originally appeared on Engadget on Thu, 29 Sep 2011 08:00:00 EDT. Please see our terms for use of feeds.

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When Guitar Hero and Nerds Collide

This article was written on April 23, 2008 by CyberNet.

It’s pretty crazy the things geeks can come up with when they get an idea. A group of undergraduate students over at Texas A&M have obviously been playing too much Guitar Hero, and decided that they could make a robot to conquer the game for them. After much thought they have named their dubious creation Slashbot. They even started a blog for people who want to follow the progress of the project.

Slashbot is able to jam with the best of the best thanks to some actuators, wires, code, and of course a guitar. It’s actually using what appears to be an unmodified guitar, and literally “presses” the buttons while strumming by using actuators. The video below shows just how crazy fast you have to be if you want to become a Guitar Hero expert.

How well does it work? On expert mode it was able to achieve 96% on “Cliffs of Dover” and 97% on “My Name is Jonas.” Unfortunately the system isn’t able to maximize its score because it has a hard time keeping multiplier streaks. Disappointing, I know, but it’s still a sight to see. Here’s a video that demos Slashbot’s ability to tear up the Cliffs of Dover song:

Slashbot [via Engadget]

Copyright © 2011 CyberNetNews.com

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