Frogger Decades leaps into App Store, still going strong after 30 years of being hit by trucks

My, how time flies. Can it really be 30 years since the original Frogger was released into arcades in 1981? To celebrate the anniversary, Konami has unleashed a new version of the game into the App Store known as Frogger Decades. Along with the familiar highway scenes, you’ll be treated to new environments such as swamps and islands, along with opportunities to solve puzzles along the way. A classic D-pad controller is built-in for those seeking a slice of nostalgia, but you’re also free to hop about using touch input on the screen. The game retails for $2 with versions for the iPhone and iPad, and it supports competitive play via the Open Feint network. We know what we’ll be doing tonight. Care to join us?

Frogger Decades leaps into App Store, still going strong after 30 years of being hit by trucks originally appeared on Engadget on Fri, 02 Sep 2011 02:25:00 EDT. Please see our terms for use of feeds.

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Sony redesigns PlayStation Home, makes it the game outside the game

Sony updated PlayStation Home in the spring of this year, and gave its virtual world multiplayer support and better graphics. Evidently that update wasn’t quite what Sony wanted, so the company will roll out a complete redesign of the community this autumn to make it easier for folks to connect with desired content. The revamped Home lets users find games by exploring several themed districts (Action, Adventure, Sportswalk and Pier Park) with their digital doppelgängers. Sony’s saying the changes will make PlayStation Home itself a game, so maybe it’s time for Second Life to start shaking in its boots. Denizens of Sony’s digital world can get more details in the PR below.

Continue reading Sony redesigns PlayStation Home, makes it the game outside the game

Sony redesigns PlayStation Home, makes it the game outside the game originally appeared on Engadget on Wed, 24 Aug 2011 14:49:00 EDT. Please see our terms for use of feeds.

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Crytek decides to make CryEngine 3 free for developers

Games developers are being spoiled for choice recently with the engines they can experiment with and use free of charge. Unity is free to use, Unreal Engine has gone free to use, and now today Crytek has announced the rather delicious CryEngine 3 is now free of an up front payment too. Of course, the […]

Microsoft Should Award Every Solitaire Winner Ever With This Sculpture

Of course, Microsoft would be churning out more sculptures each day than new copies of Windows 7, but who wouldn’t want a physical trophy of their proudest-ever achievement? And if you’ve never seen this Solitaire waterfall before—shame on you. More »

Zynga’s Pioneer Trail is like The Oregon Trail without the typhoid

Zynga has finally released The Pioneer Trail, the long promised sequel to FrontierVille on Facebook. Those familiar with The Oregon Trail will be right at home here but there’s no indication as yet that you can die of dysentery. The game abandons many of Zynga’s social gaming trademarks; rather than doing anything related to farming, players must instead journey across one of three maps. The creators claim that each one of these maps is five times larger than any of the outfit’s previous games. Significantly, you can only play the game with three friends, as each player is awarded specific skills necessary to reach “Fort Courage” at the finish. The company hopes that by forcing four players together it will create “intimate gaming” experiences (translation: you can’t give up if you get bored, friends are relying on you). Each map is said to take three weeks of hard pioneerin’ to complete and if that still leaves you cold, remember: there’s always that history textbook waiting in your app queue.

Zynga’s Pioneer Trail is like The Oregon Trail without the typhoid originally appeared on Engadget on Sun, 14 Aug 2011 03:31:00 EDT. Please see our terms for use of feeds.

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Sifteo intelligent cubes use NFC to interact with each other

A new gaming device has been revealed. No, it’s not another portable gaming console like the Nintendo DS or the Sony PSP, although it is indeed portable. The new gaming products that will be on everyone’s holiday list – both kids and adults alike – are called Sifteo cubes. This next-generation toy is actually made […]

Google brings games to Google+

It may not have been the best kept secret around, but Google’s now made what’s surely the biggest addition to Google+ in its short lifespan: games. Unlike a certain other social network, Google says games in Google+ are “there when you want them and gone when you don’t,” meaning that they won’t flood your main stream if you never play them — you have to click the games icon at the top of the page to play and see updates from your circles. According to Google, the service is rolling out “gradually” starting today, but should be available to all Google+ users “soon.”

Google brings games to Google+ originally appeared on Engadget on Thu, 11 Aug 2011 16:44:00 EDT. Please see our terms for use of feeds.

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OnLive crosses the pond, lands in the UK September 22nd

OnLive’s done pretty well here in the States, and we knew it would eventually venture across the ocean to merry old England. But, we didn’t know exactly when it would bring its streaming services, MicroConsole and catalog of over 100 titles to the UK. Well, turns out it’ll make the transatlantic trip on September 22nd, just in time for the 2011 Eurogamer Expo in London — so there’s just over a month to ready yourself for gaming-anywhere awesomeness. If you’re among those interested in being the first of the Queen’s subjects using the service that day, hit the source link below to sign up.

Continue reading OnLive crosses the pond, lands in the UK September 22nd

OnLive crosses the pond, lands in the UK September 22nd originally appeared on Engadget on Thu, 11 Aug 2011 03:29:00 EDT. Please see our terms for use of feeds.

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Sifteo Cubes up for pre-order tonight, gaming gets tangibly-cute this September

Want a game for the tabletop with on-screen pop, and a sprinkle of adorable? Sifteo is officially set to get your gears going when its interactive Cubes, up for pre-order by the end of today, ship out in September. If you’ll recall, the MIT-rooted project uses blocks equipped with 1.5-inch displays to create a variety of gaming environments mixing touch, motion and on-display content. Also announced is a bundled “Creativity Kit,” which enables you to make your own games on the fly. It was was briefly available to early adopters in January for $99.99, and now $149.99 gets everyone in on some good times. You’ll receive a triplet of the oh-so-cute Cubes, a charging hub and a 2.4 Ghz wireless USB adapter for connectivity, as well as transferring Sifteo store apps purchased on your computer. Interest piqued? You’ll find details in the PR just past the break — unless you’re a square, that is.

Continue reading Sifteo Cubes up for pre-order tonight, gaming gets tangibly-cute this September

Sifteo Cubes up for pre-order tonight, gaming gets tangibly-cute this September originally appeared on Engadget on Wed, 10 Aug 2011 19:21:00 EDT. Please see our terms for use of feeds.

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SUPABOY Handheld SNES Plays Original Game Carts

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This handheld SNES-a-like is almost as ugly as the real thing

Just as we feel nostalgia for the music of our youth, so we feel equal attachment to the video games played during our pot-smoking college years. For me the console that most often appeared through the smoky haze was the SNES, with games of Super Mario Kart and Streetfighter II played until we were too tired and stoned to taunt each other any longer.

So I have my eye on the Hyperkin SUPABOY, a handheld, LCD-screened console that plays SNES games as God intended: from the original game carts and not through a downloaded ROM file. This portable aspect, though, isn’t the one that gets me excited. I’m far more interested in the ability to plug in two proper SNES controllers (some of the best ever designed, according to my smoke-hazed memory) and send a signal to a TV via a composite-out cable. I could of course pick up a real SNES, but it’s just too big to keep around the house.

It looks good, although weirdly none of the features are guaranteed by Hyperkin. Still, the prototype had no trouble with the usual problem games like Starfox (tricky thanks to its “Super FX” DSP chip).

The price is a reasonable $80, to which you’ll have to add your own controllers. Still, I’m tempted. If only I can find some similarly old friends to play against.

Available soon.

SUPABOY product page [Hyperkin via Retro Thing]

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