Nielsen report ranks gaming usage for Wii, PS3, and Xbox 360 consoles

Nielsen’s just released their anxiously awaited “State of the Video Gamer” report, and while it’s a real page-turner, there aren’t exactly any surprises in store for readers. Conducted in December of 2008, Nielsen investigated use of the three major consoles — the Nintendo Wii, the Xbox 360, and the PS3. The study found that of those three, owners of the Xbox 360 got the most use out of their console — an average of 11.4 percent of the time for the duration of the poll, while the PS3 came in a close second at 10.6 percent. The original Xbox followed directly behind that with 10.2 percent, while Wii owners gamed a sad 6.8 percent of the time… far less than that of even PS2 owners. The Wii also came in last place in terms of total days used during the poll, with an average of 5 days (PS3 and Xbox 360 users averaged 6.8 and 7.1, respectively). Hit the read link for the full, breathtaking study and see how you measure up! [Warning: read link is a PDF]

Update: As tangocat (and maveric101) point out in comments, we misread the chart the first time out, mistaking the Xbox stats for the Xbox 360 numbers. We’ve cleared that up — good looking out!

[Via Joystiq]

Filed under:

Nielsen report ranks gaming usage for Wii, PS3, and Xbox 360 consoles originally appeared on Engadget on Wed, 08 Apr 2009 19:26:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Logitech G19 Keyboard Review

Logitech’s G19 gaming keyboard—which borders on ludicrous with its embedded Linux mini-computer and full-blown LCD monitor—is the best one they’ve made yet, even if it doesn’t quite reach its full mind-blowing potential.

Holy Crap, There’s a Monitor in My Keyboard
The 320×240 LCD display that hovers over the keyboard is really the G19’s raison d’tre. After incarnations of its G15 keyboard with a monochrome display for game stats and system info, it was really the only place left to go, and for the most part, it’s a comfy place with silk sheets and free Coke in the minibar. I mean, you can watch YouTube or movies while you frag.

The screen’s size and resolution are good, but not exceptional—it’s okay for watching short video or YouTube clips with the built-in client, checking the time, scoping your CPU load and anything else you’d be peeping at a glance. The bezel around it is gigantic, so there’d definitely be some space to make it larger.

What makes it impressive is the fact that it’s its own mini-computer, so matter how intensive the game you’re running is—Left 4 Dead, for instance—you can pop up a YouTube video or your rip of Dawn of the Dead with no slowdown at all, and every applet runs quickly and smoothly. They’re all pretty to use and configure as well.

There are a few annoyances with the video software. The YouTube client, for instance, doesn’t let you hunt for a specific video, you’re stuck browsing through a list of feeds, like top rated and most popular. That said, it’s really fast and easy to use. With the video client for your local files (which monitors a single folder), in my experience it played anything ending in .mpg, but when I tried to play .avi videos it said more codecs were needed.

What’s frustrating is that so much of the display’s potential is still untapped. Logitech so far only provides a handful of applets and “can’t comment on unannounced projects/products.” It doesn’t even do cool things with other Logitech products, like their G35 headset. It is open source, so anyone can develop for it, but we are talking about trying to build a development community around a $200 keyboard. The list of PC games that take advantage of it isn’t mindblowing, so you might wanna check if your favorite is on board (mine weren’t). So the currently anemic selection of software you can run on it might be a dealbreaker, at least for now.

Hardware
If you’ve used a higher end Logitech keyboard before—especially the G11 or G15, you roughly know what you’re getting. Logitech’s keys are a perfect balance of punchy and squishy and just really feel fantastic—it’s why they haven’t messed with the formula in a long time. Overall the G19 a solid piece of hardware, though you might expect something less plastic-y and more tank-like for $200, if only so it felt more likely to survive the onslaught of sweaty hands pummeling keys and Cool Ranch Doritos. The wrist rest is unacceptably cheap and crappy, though.

But Logitech adds a lot of value with little (and big) touches. There are a total of 36 possible macros (you can instantly switch between three sets of 12, which are color-coded. There are media controls galore, as you’d expect from Logitech. I really love the heavy spin wheel for volume, which matches up with the one on their G35 headset (more on that soon). You can make your backlight any color of the rainbow you want (or turn it off). And there’s a toggle to deactive the Windows key, so you don’t accidentally crash your game by popping up the Start menu.

It’s got two high-powered USB ports on the back—standard for gaming keyboards. It works pretty well if you’re just plugging in a mouse and a USB headset, but what I’d like is some audio jacks, so when I plug in my gaming headphones, I don’t have to reach around to the backside of my desktop.

One of the tradeoffs for having dual high-powered USB ports and a mini-computer inside is that you’re going to have to free up a space on your power strip for its power brick.

Game On?
Even with its handful of flaws, it’s a fantastic keyboard that builds on what Logitech’s been doing well for a long time, and it’ll get better as more software is developed for it. But it’s also $200, and its headlining feature isn’t fully fleshed out yet. I love it, but practically speaking, I’d wait a couple of months for the price to come down and more software to make it more excellent.

Video: 23 NVIDIA GeForce GTX 295s packed into one system, “overkill” exemplified

Ha, and you thought paying hundreds of dollars for a NIC was insane. For one reason or another (likely “another”), AtlasFolder has loaded in 23 NVIDIA GeForce GTX 295 graphics cards into a single server rig, and while only 17 were installed at the time of this video (he’s waiting for a few nuts and bolts before installing the others), we’re already amazed. Call us crazy, but something such is this definitely isn’t what NVIDIA had in mind when it revived SLI. Per usual, the vid’s past the break.

[Thanks, P]

Update: Turns out this is a GPU Folding Farm at Stanford. Impressive.

Continue reading Video: 23 NVIDIA GeForce GTX 295s packed into one system, “overkill” exemplified

Filed under: , ,

Video: 23 NVIDIA GeForce GTX 295s packed into one system, “overkill” exemplified originally appeared on Engadget on Tue, 07 Apr 2009 10:19:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

PlayStation 3 overtakes Wii in Japan, now about twice in a blue moon

With all the doom and gloom stories we’ve seen about PlayStation 3 getting beat by Nintendo Wii, it’s refreshing to have some good news for a change. For the first time in 16 months, Sony’s console managed to best its motion-controlled competitor, 146,948 to 99,335 this past March in Japan, according to gaming research group / Famitsu publisher Enterbrain. The sales are undoubtedly helped by PS3 heavy-hitters Yakuza 3 and Resident Evil 5 debuting last month, and at this point we don’t expect the trend to continue, but for now Sony, enjoy your victory and bask in the knowledge that you’re still totally kicking Xbox 360’s rear in your home country.

Filed under:

PlayStation 3 overtakes Wii in Japan, now about twice in a blue moon originally appeared on Engadget on Tue, 07 Apr 2009 06:49:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Nintendo DSi now available in North America

At long last, US and Canadian gamers can finally join their European and Japanese brethren in picking up Nintendo’s latest portable, the DSi. Price of entry is $170 and if you’re interested in a color more vibrant than blue and black, you’ll probably be waiting a while. Anyone picking this up on day one?

Filed under:

Nintendo DSi now available in North America originally appeared on Engadget on Sun, 05 Apr 2009 15:56:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Chinavision CVFH-N03-4G portable emulator indulges your retro gaming cravings

Chinavision‘s CVFH-N03-4G may not have the catchiest titles, but it does boast an impressive array of emulators to satisfy your on-the-go retro gaming needs — although we imagine those tiny shoulder buttons would prove irksome after a while. Support includes NES, SNES, Sega Genesis, Game Boy Advance, SNK Neo-Geo and Capcom arcade systems CPS1 and CPS2 — sorry, no love for Atari 2600 or Commodore 64, here — all accessible through a menu that in no way, shape, or form resembles Sony’s Xross Media Bar. It also plays MP3, MPEG5, FLAC, WMV, AVI, and a few other audio / video formats, and reportedly can function as an e-book reader with text to speech capabilities — y’know, just in case there weren’t enough entities peeved at it being a beacon for ROMs. As for hardware, we’re looking at a 2.8-inch QVGA LCD, 4GB internal memory, a mini-SD card slot, and AV out for the television. Buy one for $87.31, three for $83.82 apiece, or if you’re feeling generous, pick up 50 for a more generous, undisclosed discount.

[Via Retro Thing]

Filed under: , ,

Chinavision CVFH-N03-4G portable emulator indulges your retro gaming cravings originally appeared on Engadget on Fri, 03 Apr 2009 00:54:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Nintendo DSi gets sized up on video ahead of US debut

Still on the fence about picking up a Nintendo DSi this Sunday? Our BFFs at Joystiq have a rather exhaustive video hands-on with the portable, pre-recorded cheers and all. Witness firsthand the unboxing, the inevitable side-by-side comparison with the DS Lite, and a walkthrough of the new camera and sound recordings apps, all thanks to the power of moving pictures. Grab some popcorn and hit up the read link to have all your dual-screen questions answered, and then some.

Filed under:

Nintendo DSi gets sized up on video ahead of US debut originally appeared on Engadget on Thu, 02 Apr 2009 18:33:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Dreamcast SD adapter could make for homebrew magic

9.9.99 will always hold a special place in our hearts, and so long as hackers are making the most of Sega’s last great console, we’ll continue to pay attention. Today, we’re doing our best to wrap our minds around the Dreamcast SD Adapter, which could be used to easily bring SD-based homebrew apps and emulators over to the console. It’s still a touch unclear what exactly the device would be used to deliver, but needless to say the potential is mind-boggling. Right now, the creators are feeling out the market to see just how many Dreamcast loyalists would be willing to hand over €20 ($26), so if you think you’re willing to pony up, tap that read link and let ’em know.

[Thanks, Craig]

Filed under:

Dreamcast SD adapter could make for homebrew magic originally appeared on Engadget on Sun, 29 Mar 2009 19:47:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Wii to Support SDHC, Not a Hard Drive

During Nintendo president Satoru Iwata’s GDC keynote today, the company revealed that the Wii will finally get SDHC support (that means compatibility with bigger SD cards) through an update that’s available now.

With the new Wii Menu 4.0 update, you can download content directly from the Wii Shop Channel to your SD/SDHC, and the card will show on the Wii’s main menu. You can then open the card to see your content in Channel format (up to 240 SD Channels are supported).

Given that the SDHC format reaching 32GB (12GB more than the hard drive in the original Xbox 360), supporting the open standard sounds like a much better solution than a honking standalone box anyway—at least to me. Other thoughts? [Kotaku Liveblog Here]

Nintendo doubles up Sony’s PSP, ships 100 millionth DS handheld

Nearly a month ago to the day, Sony triumphantly proclaimed that it had sold its 50 millionth PlayStation Portable. Now, Nintendo’s making that figure look awfully small by shipping its 100 millionth DS handheld. The number includes original DS, DS Lite and DSi systems, and clearly, those sales are still going strong. The original DS launched way back in late 2004, while the totally hip DSi is slated to ship here in the United States in under a month. So, who’s taking bets on how long it takes to hit the magical 200 million mark?

Filed under: ,

Nintendo doubles up Sony’s PSP, ships 100 millionth DS handheld originally appeared on Engadget on Thu, 12 Mar 2009 00:27:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments