Rock Band 3 Fender Mustang Pro guitar controller and MIDI-Pro adapter eyes-on

We still can’t get time with the Fender Mustang Pro guitar controller while actually playing Rock Band 3, but the gang at the Mad Catz booth were fine enough with us letting us toy around on its own, sans game. So, how does it feel just silently going through chords and scales? Sturdy as can be, sure, and the 100-plus buttons for the neck feel like they’ll stand up for a good bit of time. That said, it felt harder than a real guitar locating the strings and frets — especially a pain for faster chord changing. Also a burden? No ability to bend strings — not that you’ll be able to bend on the Squier Stratocaster either, as it turns out, but that’s a whole ‘nother issue. We also got some eyes on the MIDI Pro Adapter for the Xbox 360, PlayStation 3, and Wii; there isn’t much to look at for now, but if you get your kicks from plastic dongles, hey, we’ve got all the photos you need below.

Rock Band 3 Fender Mustang Pro guitar controller and MIDI-Pro adapter eyes-on originally appeared on Engadget on Thu, 17 Jun 2010 18:08:00 EDT. Please see our terms for use of feeds.

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Thrustmaster unveils its perfect replica HOTAS Warthog flight controller, we go hands-on (video)

Thrustmaster unveils its perfect replica HOTAS Warthog flight controller, we go hands-on (video)

Flight sim aficionados tend to be a fanatical bunch. It isn’t good enough if it isn’t as realistic as humanly possible, and as technology improves more and more things get more and more possible. It’s now been 10 years since Thrustmaster released its iconic HOTAS Cougar, a near-perfect replica of the F-16’s Hands On Throttle and Stick, and now the company is following up with an even more realistic version for a very different sort of aircraft: the ground-pounding A-10C Warthog. It’s as close as you can get to the real thing without getting commissioned, and we took it for a test-flight. Click on through for our impressions and some impressive footage of the thing in action.

Continue reading Thrustmaster unveils its perfect replica HOTAS Warthog flight controller, we go hands-on (video)

Thrustmaster unveils its perfect replica HOTAS Warthog flight controller, we go hands-on (video) originally appeared on Engadget on Thu, 17 Jun 2010 00:35:00 EDT. Please see our terms for use of feeds.

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Sony PlayStation Move hands on at E3: these lollypops don’t lie

Sony’s PlayStation Move was hardly the surprise of the show, after all we’ve been seeing it waved around in various forms for years. Likewise the price ($99 for a bundle with an Eye Toy camera and a game) wasn’t exactly a shocker. Still, the release date of September 19th is earlier than anticipated, and the wealth of titles supporting the gadgets was a little unexpected too. We had a chance to sit down (and stand up) with a few of the best, and we’re generally pleased. Move on after the break for our full impressions.

Continue reading Sony PlayStation Move hands on at E3: these lollypops don’t lie

Sony PlayStation Move hands on at E3: these lollypops don’t lie originally appeared on Engadget on Wed, 16 Jun 2010 21:29:00 EDT. Please see our terms for use of feeds.

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Rock Band 3 keyboard hands-on (video)

The internet at large has been joking about it long enough — “hey, where’s Keyboard Hero?” Well, here it is, and it’s pretty killer. We’re on the fence on how to describe our experience with Rock Band 3’s not-a-keytar, because in many ways it’s reflective of your own thoughts on the rhythm genre and pianos in general. Those with actual musical backgrounds are likely to scoff at the easy mode’s use of five arbitrary keys for the tune — not the groupings you see above, but a different set of colors, one per white note in the right half, with indicators just above the notes on that crevice between the top panel and keys themselves (picture’s after the break). Even if the actual song calls for a F# note, hitting a F or even a B might be called for instead. It’s a mentality that’s as old as the genre, that what we’re really doing is pantomiming instruments — or in the case of drums, just hitting key notes and letting the game fill in the blanks on lower difficulties. This, however, is an actual piano. The over-simplification is probably a necessary illusion in standard mode — or even when the keyboard is used as a replacement guitar / bass — but having actual proper keys will probably drive the more musically apt insane. Then again, if you’re not of that mindset, none of this will probably bother you at all, so feel free to ignore our impressions and bang away.

Pro mode, on the other hand is pretty killer, for all the reasons that standard mode can be irksome. Even at the simplest levels, you’re actually getting to play proper notation. Perfect for us, no matter how badly we flubbed up “Crosstown Traffic” on Expert. Sight-reading is a challenge, but nothing worse than actual notation. As we’ve seen before, the main lane doesn’t show all two octaves, but the warning we’re given before shifting to the right or left is easy enough to follow, but just like when you first grabbed the plastic axe, expect a good bit of adjustment frustration. See more pics below, and video after the break.

Update: Clarification added to the different color groupings used for Pro and Standard mode.

Continue reading Rock Band 3 keyboard hands-on (video)

Rock Band 3 keyboard hands-on (video) originally appeared on Engadget on Wed, 16 Jun 2010 02:47:00 EDT. Please see our terms for use of feeds.

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HTC Aria for AT&T hands-on

We just took delivery of AT&T’s brand new Aria from HTC, and we have to say, we’re kind of tickled — with the hardware, anyway. It’s hard not to smile at the HD Mini-esque design elements, including the faux screws on back, the wild yellow interior, and… well, just the overall mini-ness of it. Seriously, this is a tiny phone; that means that eschewing WVGA in favor of HVGA isn’t an issue, but it also means that effectively using the on-screen keyboard could be. On that note, the jury’s still out on whether this phone is any good for day-to-day use — and whether it has any chops as a legit Android device — but stay tuned for our review coming up!

HTC Aria for AT&T hands-on originally appeared on Engadget on Tue, 15 Jun 2010 20:07:00 EDT. Please see our terms for use of feeds.

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Hands On With The Actually Decent PlayStation 3 3D [Ps3d]

The PS3’s 3D feature—upgradeable via a software update for every PS3 out there—is actually pretty decent. Not only did we see it live, working, on a giant projection screen, but on a smaller HDTV in front of us. More »

Nintendo 3DS in the flesh and hands-on! (updated with video!)

That Nintendo announced the 3DS was not a surprise — that they had a couple-dozen of these things to try out, that was. We elbowed our way to the front of the line to try one out, and the effect is actually not bad. It’s not great, but the 3.5-inch screen on top certainly gives a firm illusion of depth without resorting to glasses — or eye crossing. The feel is definitely reminiscent of those 3D cereal box prints, and as soon as you turn the device from left to right to try to look around anything the effect is immediately lost. You need to stare at the screen for a moment for your eyes to adjust and then not move around too much. If you do you’ll need to adjust again. But, stay reasonably still and it’s a compelling effect.

The new analog slider on the left feels a lot like the PSP’s analog nub, but larger and without the texture. It’s a bit easier on the fingers, and comfortable. Overall the device feels just like a current DS or DSi, though we couldn’t get a good feel for the weight thanks to a bulky tether attached on one end to the device, and on the other end to the row of ladies who were surely told to not let the gadgets out of their hands or face certain doom. The only thing we could do here is rotate along a still frame — Pikmin in a field, for example — and play with the 3D slider. It is a pretty convincing effect, but it’s hard to tell at this point if it’s at all compelling — it wasn’t anything more than novelty in this demo, and we still don’t know how it stands up to fast-moving footage. Actual games were promised to us for the show floor, so we’ll hit that up later today. We snagged a few pics before getting elbowed out of the way, so check ’em out!

Continue reading Nintendo 3DS in the flesh and hands-on! (updated with video!)

Nintendo 3DS in the flesh and hands-on! (updated with video!) originally appeared on Engadget on Tue, 15 Jun 2010 14:30:00 EDT. Please see our terms for use of feeds.

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Mac mini (unibody) unboxing and hands-on


Well you’ve seen the press photos, but now you can focus on something a little more personal. Yep, we’ve got the new Mac mini over at Engadget HQ all primed and ready for a full review, but first we thought we’d give you a little taste of what the box actually looks like. We’ll admit, while we like the unibody construction of other Apple products, there’s something especially serious about this design that speaks to us. We’ve been expecting the company would move the mini line to the machined aluminum housing, and it’s a welcome change for sure. The new iteration also does away with that bulky power supply (it’s now built in), and surprisingly allows easy access to the memory via a crazy new twist off rubber base. Like we said, we’ll see if this thing is really worth the extra $100 in our review, but for now, feast your eyes on the images below.

Mac mini (unibody) unboxing and hands-on originally appeared on Engadget on Tue, 15 Jun 2010 09:53:00 EDT. Please see our terms for use of feeds.

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Kinect Dance Central preview, or how we learned to stop caring and love the groove (video)

We’re gonna level with you, internet at large, we jumped at the chance to be on camera for our hands-on with Dance Central for Xbox 360’s Kinect. It’s not because we think we’re good dancers — we don’t — but it was subsequently decided that a lack of shame was more fun. So let’s get on with the details. Menu navigation was a little janky at times, but selection was a simple swipe from the extreme right to left of an arm’s length. As we saw earlier, the game is a progression of dance riffs you have to emulate with the on-screen dancers. It took until the first chorus of MIA’s “Galang” to really get a feel and comfort for the pace; by that point it was easy enough to keep an eye on future moves and correct past mistakes of similar grooves. Frankly, inherent embarrassment notwithstanding, it was very entertaining. Pictures below and video after the break — and don’t you worry, we’ll be going back for seconds.

Continue reading Kinect Dance Central preview, or how we learned to stop caring and love the groove (video)

Kinect Dance Central preview, or how we learned to stop caring and love the groove (video) originally appeared on Engadget on Tue, 15 Jun 2010 00:52:00 EDT. Please see our terms for use of feeds.

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Kinect, the new Xbox 360, and ESPN: highlights from Microsoft at E3 2010

My, what big showing you have there, Microsoft. We’re still recovering from today and yesterday’s big Xbox 360 Kinect unveiling party, but let’s take a brief trip down short-term memory lane. First, Project Natal became Kinect, unveiled a handful of interesting / guaranteed-to-embarrass uses, and solidified its November release date. Then ESPN3 made an impressive debut on Xbox Live. Finally, the piece de resistance, a slimmed down Xbox 360 250GB that came (almost) out of nowhere and hits retail as soon as physically possible. Everywhere Microsoft was this past 24 hours, so were we:

Liveblog
The new, slim Xbox 360


Kinect
Other news of import
Galleries

Continue reading Kinect, the new Xbox 360, and ESPN: highlights from Microsoft at E3 2010

Kinect, the new Xbox 360, and ESPN: highlights from Microsoft at E3 2010 originally appeared on Engadget on Mon, 14 Jun 2010 22:13:00 EDT. Please see our terms for use of feeds.

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