M-Disc holds your data ‘forever,’ we go hands-on for a few minutes (video)

It was two years ago when we last wrote about Millenniata and its Millenial Disc for ultra long-term data storage of somewhere between “1,000 years” and “forever.” If you’ll recall, it works using a “synthetic, rock-like” layer that your data is “etched” into, rather than burned onto like other writeable discs so files don’t corrupt over time. Since then, the disc’s been given DoD certification for data retention in extreme conditions and redubbed M-Disc, while Hitachi-LG has signed on to produce drives. We recently got the chance to check out a few of these discs and see whether this tech will fly like a Frisbee or sink like a stone.

Continue reading M-Disc holds your data ‘forever,’ we go hands-on for a few minutes (video)

M-Disc holds your data ‘forever,’ we go hands-on for a few minutes (video) originally appeared on Engadget on Mon, 15 Aug 2011 07:15:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Cyclone Display exemplifies ‘multi-colored expression,’ totally heading to a nightclub near you (video)

Ever heard of Yoichi Ochiai? You have now. Hailing from Japan’s University of Tsukuba, this whizkid was on hand here at SIGGRAPH to showcase one of his latest creations — and it just so happened to be one of the trippiest yet. The Cyclone Display was a demonstration focused on visual stimulation; a projector shown above interacted with a plate of spinning disks. Underneath, a cadre of motors were controlled by a connected computer, and as the rotation and velocity changed, so did the perceived pixels and colors. The next step, according to Ochiai, would be to blow this up and shrink it down, mixing textures in with different lighting situations. With a little help, a drab nightclub could douse its walls in leopard print one night, or zebra fur another. Interactive clubbing never sounded so fun, eh? You know the drill — gallery’s below, video’s a click beneath.

Continue reading Cyclone Display exemplifies ‘multi-colored expression,’ totally heading to a nightclub near you (video)

Cyclone Display exemplifies ‘multi-colored expression,’ totally heading to a nightclub near you (video) originally appeared on Engadget on Fri, 12 Aug 2011 22:37:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceYoichi Ochiai  | Email this | Comments

HAPMAP navigational system keeps your eyes on the prize, your hands on the route (video)

Alternative navigational systems aren’t exactly new, but the concept shown here just might have wings. HAPMAP was one of a handful of projects selected for demonstration at SIGGRAPH‘s E-tech event, aiming to keep a human’s eye away from the map (and in turn, on whatever’s in front of them) by developing a system that guides via haptics. With a handheld device capable of both navigating and vibrating, the interface indicates complex navigation cues that follow the curvature of a road or path — it’s far more detailed than the typical “go straight,” and there’s also opportunity here to provide handicapped individuals with a method for getting to previously inaccessible locales. By mimicking the operation and interface of sliding handrails (as well as using motion capture cameras), it’s particularly useful for the visually impaired, who need these subtle cues to successfully navigate a winding path. Hop on past the break for a couple of demonstration vids.

Continue reading HAPMAP navigational system keeps your eyes on the prize, your hands on the route (video)

HAPMAP navigational system keeps your eyes on the prize, your hands on the route (video) originally appeared on Engadget on Fri, 12 Aug 2011 15:47:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Surround Haptics could bring force feedback to vests, coasters and gaming (video)

Haptics and gaming have gone hand in hand for centuries it seems — well before the Rumble Pak made itself an N64 staple, we vividly recall snapping up a vibration jumpsuit for our Sega Genesis. ‘Course, it was on clearance for a reason. Ali Israr et al. were on hand here at SIGGRAPH’s E-tech conference to demonstrate the next big leap in haptics, joining hands with Disney Research in order to showcase a buzzing game chair for use with Split/Second. The seat shown in the gallery (and video) below cost around $5,000 to concoct, with well over a dozen high-end coils tucked neatly into what looked to be a snazzy padding set for an otherwise uneventful seating apparatus.

We sat down with members of the research team here in Vancouver, and while the gaming demo was certainly interesting, it’s really just the tip of the proverbial iceberg. The outgoing engineers from Black Rock Studios helped the team wire stereoscopic audio triggers to the sensors, with a left crash, right scrape and a head-on collision causing the internal coils to react accordingly. Admittedly, the demo worked well, but it didn’t exactly feel comfortable. In other words — we can’t exactly say we’d be first in line to pick one of these up for our living room.

Continue reading Surround Haptics could bring force feedback to vests, coasters and gaming (video)

Filed under:

Surround Haptics could bring force feedback to vests, coasters and gaming (video) originally appeared on Engadget on Thu, 11 Aug 2011 15:25:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Sony’s Face-to-Avatar blimp soars through SIGGRAPH, melts the heart of Big Brother (video)

Telepresence, say hello to your future. Humans, say hello to the next generation of Chancellor Sutler. All jesting aside, there’s no question that Big Brother came to mind when eying Sony Computer Science Laboratories’ Face-to-Avatar concept at SIGGRAPH. For all intents and purposes, it’s a motorized blimp with a front-facing camera, microphone, a built-in projector and a WiFi module. It’s capable of hovering above crowds in order to showcase an image of what’s below, or displaying an image of whatever’s being streamed to its wireless apparatus. The folks we spoke to seemed to think that it was still a few years out from being in a marketable state, but we can think of a few governments who’d probably be down to buy in right now. Kidding. Ominous video (and static male figurehead) await you after the break.

Continue reading Sony’s Face-to-Avatar blimp soars through SIGGRAPH, melts the heart of Big Brother (video)

Sony’s Face-to-Avatar blimp soars through SIGGRAPH, melts the heart of Big Brother (video) originally appeared on Engadget on Thu, 11 Aug 2011 13:30:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Mad Catz Cyborg Rat Albino first hands-on

Mad Catz Cyborg Rat Albino first hands-on

Mad Catz’ aggressively named “Rat” mouse line already looks like an exploding space ship of awesome in the form of a humble human interface device, but why not give it a hint more futuristic edge? Enter the Cyborg Rat Albino, Mad Catz’ alabaster successor to the Rat 7, hitting the scene looking sleeker, cleaner, and somehow ever-so-slightly more futuristic than its matte black brethren. Although the Albino is still technically a Rat 7 itself, this murine clicker squeaked into the Engadget game room to show us it had a little more to flaunt than just a new paint job.

Continue reading Mad Catz Cyborg Rat Albino first hands-on

Mad Catz Cyborg Rat Albino first hands-on originally appeared on Engadget on Thu, 11 Aug 2011 12:00:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

MoleBot interactive gaming table hooks up with Kinect, puts Milton Bradley on watch (video)

Looking to spruce up that nondescript living room table? So are a smattering of folks from the Korea Advanced Institute of Science and Technology. At this week’s SIGGRAPH E-tech event, a team from the entity dropped by to showcase the deadly cute MoleBot table. At its simplest, it’s a clever tabletop game designed to entertain folks aged 3 to 103; at the other extreme, it’s a radically new way of using Microsoft’s Kinect to interact with something that could double as a place to set your supper. Improving on similar projects in the past, this shape-display method uses a two-dimensional translating cam (mole cam), 15,000 closely packed hexagonal pins equivalent to cam followers, and a layer of spandex between the mole cam and the pins to reduce friction.

When we dropped by, the Kinect mode was disabled in favor of using an actual joystick to move the ground below. In theory, one could hover above the table and use hand gestures to move the “mole,” shifting to and fro in order to pick up magnetic balls and eventually affix the “tail” onto the kitty. The folks we spoke with seemed to think that there’s consumer promise here, as well as potential for daycares, arcades and other locales where entertaining young ones is a priority. Have a peek at a brief demonstration vid just after the break, and yes, you can bet we’ll keep you abreast of the whole “on sale” situation.

Continue reading MoleBot interactive gaming table hooks up with Kinect, puts Milton Bradley on watch (video)

MoleBot interactive gaming table hooks up with Kinect, puts Milton Bradley on watch (video) originally appeared on Engadget on Thu, 11 Aug 2011 08:55:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

InteractiveTop brings tabletop gaming to SIGGRAPH, doubles as Inception token (video)

MoleTop a little too passive for you? Fret not, as a team from The University of Electro-Communications popped by this year’s installment of SIGGRAPH in order to showcase something entirely more vicious. It’s air hockey meets bumper cars, and the InteractiveTop demo was certainly one of the stranger ones we came across here in Vancouver. Put simply, it’s a virtual game of spinning tops, where users use magnet-loaded controllers to shuffle tops across a board and into an opponent’s top. There’s an aural and haptic feedback mechanism to let you know when you’ve struck, and plenty of sensors loaded throughout to keep track of collisions, force and who’s hitting who. Pore over the links below for more technobabble, or just head past the break for an in-action video.

Continue reading InteractiveTop brings tabletop gaming to SIGGRAPH, doubles as Inception token (video)

InteractiveTop brings tabletop gaming to SIGGRAPH, doubles as Inception token (video) originally appeared on Engadget on Thu, 11 Aug 2011 08:05:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceProject InteractiveTop  | Email this | Comments

Visualized: Objet’s 3D printer breathes plastic life into Hollywood creatures, layer by layer

It ain’t easy being plastic, you know? Objet — the 3D printing house that aimed to replace your office’s all-in-one Epson back in July — brought a few of its snazziest pieces here to SIGGRAPH, and we popped by to have a gander. Targeting the animation-inspired crowd that showed up here in Vancouver, the company brought along some Hollywood examples of how its multi-material Objet260 Connex helped movie makers craft prototype creatures before they were inserted into the storyline. Thor’s Destroyer and Avatar’s Na’vi were both on hand, as well as the two critters shown above. The hothead on the right was crafted in around 18 hours (and subsequently painted), while the cool cat on the left was built in three fewer. Wildly enough, that fellow required no painting whatsoever; so long as you’re cool with shades of grey, you can program your object to be colored from the outset. Oh, and as for his cost? Around $80 for the materials — slightly more for the printer itself.

Continue reading Visualized: Objet’s 3D printer breathes plastic life into Hollywood creatures, layer by layer

Visualized: Objet’s 3D printer breathes plastic life into Hollywood creatures, layer by layer originally appeared on Engadget on Thu, 11 Aug 2011 07:13:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceObjet  | Email this | Comments

Verizon opens Application Innovation Center in San Francisco, we go eyes-on (video)

Verizon’s made good on its promise to open an Application Innovation Center in San Francisco, and kindly invited us down to have a gander. It’s much like its sister facility in Boston, except it eschews the LTE focus for one on mobile-app innovation. Developers both big and small will be able to take advantage of several labs, where they’ll be privy to Verizon equipment and services “not available elsewhere,” all while being a stone’s throw from Big Red’s in-house engineers and developers. On hand was Qualcomm, whose MDPs garnished the test lab, and Chomp, whose app-search tech powered an impressive nine pane multi-touch App Wall — allowing one to find and explore apps, replete with informative videos and QR codes for each. Want to know more? Check the gallery, videos and PR after the break.

Myriam Joire contributed to this report.

Continue reading Verizon opens Application Innovation Center in San Francisco, we go eyes-on (video)

Verizon opens Application Innovation Center in San Francisco, we go eyes-on (video) originally appeared on Engadget on Wed, 10 Aug 2011 20:17:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments