Graphic: Android Dominates the United States of Smartphones

Jumptap illustrated the breakdown of iOS, Android, and Blackberry use across the United States

Do you live in an iOS, Android, or Blackberry state — or neither?

From mobile ad network Jumptap comes this colorful infographic showing us which states lean more towards Android, iOS, or Blackberry dominance, or if they’re primarily neutral. Pleasant change from those political right-leaning or left-leaning US maps.

From the map, it looks like Android tends to lead the way in the western United States, while the southeast is pretty smartphone neutral. The midwest and northeast seemingly prefer phones of the Apple variety, except for New York, which is all-business according to its Blackberry dominance.

Statistics over the past few months continue to show that Android is leading in smartphone marketshares in the US, but it’s interesting to see that information broken down individually by state.

Jumptap’s report on state-by-state mobile phone usage also revealed that in their network, Android dominates with a 38 percent market share, trailed closely by iOS with 33 percent and Blackberry with 22 percent. Their statistics also show that iOS users tend to have higher ad click-through rates than users of other smartphones (.78 percent for iOS, as opposed to .47 or .36 percent for Android or Blackberry).

I’d be interested to see how this information broke down within some of the more populous, technophilic states like California and New York. Does it vary region by region? Do LA residents tend toward iOS, while San Franciscans prefer Android? I’d also like to see this overlaid with information about the dominant carrier in that area. Does Android do best in areas with strong Verizon coverage, for instance.

via TechCrunch


Rdio’s iPad app gets approved by Apple, we go eyes-on

Were you excited to try Spotify, only to be dismayed by the lack of native iPad support? Enter Rdio’s latest update to its iOS app, now with gratuitous support for Cupertino’s sweetheart. Just like its iPhone and iPod touch forebearer, slate fans can now stream music, cache songs, futz with playlists, all while being “social” with friends on the service. Like the company’s other mobile apps (on iOS, Android or Blackberry) — and its cross-Atlantic Swedish rival — one has to spring for the pricier $9 monthly sub to unshackle from web-only streaming and enjoy portable bliss. In our quick run-through, we found the app to be slick and fast, and searching for obscure music was painless. With most of our friends strewn across other streaming platforms, the community features fell on deaf ears — so clearly your mileage will vary. Rdio’s offering a week-long trial gratis, so go-on and give it a whirl yourself.

Rdio’s iPad app gets approved by Apple, we go eyes-on originally appeared on Engadget on Thu, 04 Aug 2011 20:39:00 EDT. Please see our terms for use of feeds.

Permalink Gizmodo  |  sourceRdio, App Store  | Email this | Comments

Gmail for Mobile gets a facelift, now ready for its Retina Display close-up

Gmail for mobile was looking a little tired around the eyes, so Google went ahead and gave the ol’ web app a cosmetic lift. The update, announced on the Gmail blog, packs a hat trick’s worth of tweaks aimed squarely at iOS and QNX (read: BB PlayBook) users. Email messages can now be manually refreshed with a top-down pull and release — a feature similar to Twitter’s own drag-down approach. The team also added a bit of finesse to inbox navigation with new sliding transitions, and even beefed up the graphical interface, taking full advantage of that Retina Display. Curious to see these tune-ups in action? Then head to the source for your own hands-on.

Gmail for Mobile gets a facelift, now ready for its Retina Display close-up originally appeared on Engadget on Thu, 04 Aug 2011 14:29:00 EDT. Please see our terms for use of feeds.

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Apple’s inductive charging patent application finally puts its earbuds to good use

How seriously is Apple considering the possibility of adding inductive charging to its line of iOS devices? Seriously enough to submit some crudely drawn images to the USPTO, at least. The company’s application for “Using an Audio Cable as an Inductive Charging Coil” surfaced today, featuring some interesting solutions to the problem of inductive charging. The first looks a bit like an iPhone scratching post. It’s a big monolith you wrap an audio cord around several times, effectively turning the cable into an inductive receiving coil. The earphones in the example have a metal mesh that serve as a contact for charging the device.

Another proposed system also puts the earphones to work — though without the need for that giant charging post. Instead the headphones slip into an acoustic charger, which cause their speakers to vibrate, creating a current that charges the device. As ever, just because a patent application surfaces doesn’t mean a final product will ever see the light of day — and these methods (particularly that big charging post) do seem like a long way to go to shave off the precious millimeters that inductive charging traditionally brings. But hey, Apple’s all about the svelte devices, and stranger things have certainly happened.

Apple’s inductive charging patent application finally puts its earbuds to good use originally appeared on Engadget on Thu, 04 Aug 2011 10:16:00 EDT. Please see our terms for use of feeds.

Permalink Patently Apple  |  sourceUSPTO  | Email this | Comments

Find My Mac Switched On for Developers

Findmymac

Find My Mac, perfect for stalkers everywhere. Picture: Mac Rumors

Apple has switched on Find My Mac, a feature from the upcoming iCloud service which lets careless or unlucky Mac owners track down their computers. Currently in beta, for testing by OS X Lion developers, Find My Mac works a lot like the iOS app Find My iPhone.

Instead of using GPS to work out where the Mac is, Lion instead uses other location info such as that from nearby Wi-Fi networks (and probably the external IP address, too). Once the Mac-less user has logged in to Find My Mac on the iCloud Web site, he can see his computer’s location on a map, send a message to it, lock the computer’s screen from afar, and even perform a remote wipe of the hard drive. This last, combined with Lion’s new full-disk encryption, makes for some powerful security.

When enabled, users will also be able to track their lost or stolen Macs from the comfort of their iPhone or iPad using the Find My iPhone app.

The service should go live for everyone as soon as iCloud is released in September. Until then, try not to get too drunk when you take your brand new MacBook out with you for the night. Yes, I’m looking at you, Cult of Mac’s John Brownlee.

Find My Mac Goes Live For Developers [Mac Rumors]

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Syncomatic Automatically Beams Photos from iPhone to Mac

Syncomatic

Syncomatic runs in the background and sends photos an movies to your Mac when you get near

Can’t wait for iOS5 to bring you Photo Stream, the service which automatically sends photos snapped with your iPhone to your other iOS devices or even your computer? Well, Syncomatic is here to give you a taste for that auto-syncing action right now.

Syncomatic is an iPhone app which runs in the background and talks to a companion app running on your Mac. Using a mystery mix of network info and location information, Syncomatic will detect when you are near your computer and then send any new photos and movies to it.

There are plenty of apps that will send photos back to your Mac (or PC). I use the quite excellent PhotoSync already. But Syncomatic’s background feature is something like magic. You can set it, forget it and have all your new photos automatically show up on your computer. You can also choose to have it send new pictures to iPhoto or Aperture next time they are opened.

Syncomatic will transfer anything in your photo roll, including pictures imported from a camera via the camera connection kit. That means you could end up with quite a few RAW images coming across the network. This shouldn’t be a problem, though, as Syncomatic only kicks in on Wi-Fi. Until then, the amount of photos waiting to be transferred is shown in a badge on the app’s icon, so you don’t even need to open it to check.

The developer doesn’t say how the app is kept running in the background, but does promise low battery usage. I’ll keep an eye on that and update this post if there is any unexpected juice drain.

I like the app a lot so far, mostly because it just works. That and the fact that it is a way faster, and way more reliable that my sucky Eye-Fi card. Syncomatic costs $2, and is available now. The Mac companion app is free.

Syncomatic product page [Syncomatic App]

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appMobi XDK delivers free cross-platform dev environment to Chrome Web Store

The Chrome Web Store welcomed a new arrival today, and it goes by the name of appMobi XDK. While the addition is targeted squarely at developers, it’s entirely free and packs quite a doozy — cross-platform HTML5 software development from within the web browser. As you might expect, the tool is perfect for making applications to run within Google Chrome, but get this… it’s also capable of creating native apps for submission to Apple’s App Store and the Android Market. Like any competent development environment, it features a full set of debugging tools, along with the ability to test your apps via on-screen emulation and directly from your target device. Hardware integration is accomplished with JavaScript hardware abstraction, which enables access to the camera, GPS, accelerometer and the like. Further, the platform boasts full compatibility with PhoneGap, which means you can easily transition if you’ve got a project in the works. If you’re already hooked, be sure to check out the PR after the break, which describes such goodies as in-app purchasing and secure user authentication, which are made possible with appMobi’s cloud services.

Continue reading appMobi XDK delivers free cross-platform dev environment to Chrome Web Store

appMobi XDK delivers free cross-platform dev environment to Chrome Web Store originally appeared on Engadget on Thu, 04 Aug 2011 01:34:00 EDT. Please see our terms for use of feeds.

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Twitter.com for iPad eyes-on, now with 100 percent more HTML5

Even if you weren’t waiting for it, it’s finally here. Next time you grab your iPad and want to check Twitter sans official app, you’ll be able to do it in tablet-optimized form. The San Franciscan company just outed a delectable HTML5 redux of its desktop equivalent, carrying over the animated two-pane design of its forebearer, while replicating niceties like pull-to-refresh and scroll bouncing from its native iOS app. Unfortunately, we couldn’t get to the goodness from our Galaxy Tab 10.1, but given the open nature of the web, we’re hoping an Android compatible version isn’t far off. And if you’re not seeing the refresh on your iPad yet, sit tight; the company’s rolling out access throughout the week. In the meantime, feel free to ogle at the bevy of snaps we grabbed below.

Twitter.com for iPad eyes-on, now with 100 percent more HTML5 originally appeared on Engadget on Wed, 03 Aug 2011 22:32:00 EDT. Please see our terms for use of feeds.

Permalink TechCrunch  |  sourceTwitter  | Email this | Comments

Analyst Predicts iOS and Mac Will Fully Converge by 2012

Mac OS X Lion merges some aspects of iOS with the Mac environment, like the new Launchpad feature for launching apps.

OSX Lion has already begun to blur the lines between Mac and iOS. But in a note to investors today first reported by Barron’s, a Jefferies & Co. analyst believes the two will completely merge by 2012.

How will this be accomplished? On the hardware end, analyst Peter Misek posits that Apple could use the A6 quad-core processor to unify its mobile and computing devices.

“We believe Apple is ready to start sampling the A6 quad-core app processor and will be the first to such multi-device platform capable of PC-like strength,” Misek says.

We’ve already said that it’s possible that Apple plans to eventually eliminate its professionally-targeted device lines, especially since size is such a determining factor in consumer purchases now. Having one unified experience across devices, especially when they’re so similar in size (11-inch MacBook Air? 10-inch iPad? Completely different user experiences?), would certainly make sense and simplify consumers’ computing. OSX Lion, which debuted recently, married some aspects of iOS with Mac OSX, but a little less successfully than many had hoped. And more widespread cloud-based storage like iCloud will keep things smooth and consistent no matter what device you’re using.

One of the key points Misek’s note makes in Apple’s merging of the two distinct operating systems (well, slightly less distinct now with OSX Lion) is that Apple hopes to provide a seamless experience for its users across multiple devices.

“Users want to be able to pick up any iPhone, iPad, or Mac (or turn on their iTV) and have content move seamlessly between them and be optimized for the user and the device currently being used,” he says in the note. If OS X and iOS are separate entities, that’s more difficult to accomplish.

And by using a single processor type across handheld devices like the iPhone, as well as larger ones like the MacBook Air, implementing that single, unified OS becomes much more straightforward than needing to adapt it to different chipsets. Of course, higher-end products like the iMac or MacBook pro may require a little bit longer to completely merge into this ARM-based ecosystem.

“Apple can use a 32-bit ARM architecture to address the vast majority of the OS X ecosystem’s needs in 2012-13 except for high-end professional devices,” Misek wrote in his note. “When 64-bit ARM is available in 2016, we believe Apple will have a single OS and hardware architecture.” Rumors about Apple switching to using ARM architecture in both its MacBook Airs and Macs have persisted for a while now.

In addition to making sense for users, unifying OSX and iOS would also benefit Apple. iAd would have a significantly larger audience. App developers would potentially have less differentiation to deal with between products, especially now that HTML 5 is really taking off. Misek believes lower research and development costs would be required as well, as innovation would be performed on a single OS instead of paralleled across multiple ones, and content licensing would become a more streamlined process.


Instagram hits 150 million uploads in nine months, still won’t talk about Android plans

For better or worse, Instagram’s taken the iOS-capturing world by storm. And if you’re wondering what our qualification for “by storm” is, well… let’s just say The Biebs blasted out his first image on the service last month. As the story goes, four young lads with a fistful of dollars and boundless imaginations started up the famed app on October 6th, 2010. Today, there’s still only four employees, but the user base has expanded just a wee bit. The outfit just saw its 150 millionth photo uploaded (shown after the break!), with the current rate clocking in at around 15 images per second. Naturally, we took the opportunity to ask one of those four what this meant for a future Android release, and while he confirmed that he had nothing to announce right away, he did mention that the (still free) iOS build is just “the beginning of what’s to come.” So, how’s about dropping a link to your favorite Instagram down in comments below? Best one wins!

Continue reading Instagram hits 150 million uploads in nine months, still won’t talk about Android plans

Instagram hits 150 million uploads in nine months, still won’t talk about Android plans originally appeared on Engadget on Wed, 03 Aug 2011 15:00:00 EDT. Please see our terms for use of feeds.

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