iPad Sold Out in European Locations, iPad 2 Coming Soon?

ipad 2 ces.JPG

The first generation iPad is out of stock in retail locations all over Europe. Over at the Carphone Warehouse in the UK, the 64GB WiFi model and all 3G models are sold out. Ingram Micro is similarly sold out of a number of models. Carriers Orange and T-Mobile, meanwhile, have slashed prices on the iPad 3G.
Apple’s refusal to restock supplies could well reflect what we’ve known all along–the iPad 2 is coming soon. We’ve seen a similar scenario play out before the launch of past Apple product refreshes. 

Minecraft for iOS confirmed, the hunt resumes for free time to squander

You know all of that time you’ve been wasting on Angry Birds HD? Looks like your flying friends may have company when it comes time to, um… kill time, as Markus Persson has confirmed to Gamasutra that an iOS port is “in the works.” That means that an official Minecraft build will soon pop up in Apple’s App Store, with iPhone and iPad versions hinted at. Aron Neiminen, a new recruit to the Mojang team, is responsible for the port, and if all goes well, it’ll be let loose later in the year. Persson also confirmed that the iOS version won’t receive every update that the original browser / download versions get, but that it’ll be “granted features that make sense for the touchscreen platform.” Raise your hand below if you’re giddy beyond control.

Update: Video’s after the break! Thanks, Cooper.

Continue reading Minecraft for iOS confirmed, the hunt resumes for free time to squander

Minecraft for iOS confirmed, the hunt resumes for free time to squander originally appeared on Engadget on Tue, 22 Feb 2011 01:05:00 EDT. Please see our terms for use of feeds.

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Kno looking to sell off ambitious tablet hardware business, focus on software instead

Competition usually giveth, but sometimes it taketh away too. All Things D is reporting today that Kno, the company that aimed to deliver a most bodacious dual-screen tablet to students, is investigating the possibility of selling off its hardware venture and focusing exclusively on its software offering. Internal sources claim the “quicker-than-expected” move into tablets by big electronics makers has made the environment tougher for Kno, which is now said to be negotiating with a pair of companies about offloading its slate-selling business. Apparently, just a few hundred pre-orders of the Kno were fulfilled before the company stopped shipping them recently, which could be an indication that a deal may be close. We can only guess what a purchaser would want to do with the Kno tablet designs, but as for the company itself, it’ll look to the iPad and Android-based tablets for its new market of opportunity — no point in wasting all those textbook distribution partnerships.

Kno looking to sell off ambitious tablet hardware business, focus on software instead originally appeared on Engadget on Mon, 21 Feb 2011 04:29:00 EDT. Please see our terms for use of feeds.

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Kinect hackers give us iOS-friendly dodgeball and Human Tetris

Remember that Microsoft Rally Ball demo from a few days ago that showed Windows Phone 7’s integration with Xbox? Well, the gang at Supertouch has stolen a bit of Ballmer’s thunder with a new Kinect hack that lets you hurl digital orbs at your Kinect-controlling friend using an iOS device instead of a WP7 handset. The graphics for the game and the iDevice controls aren’t nearly as pretty as Microsoft’s cross-platform gaming solution, but the end result is pretty much the same — flingin’ balls with a phone while your friend dodges them courtesy of Kinect.

Meanwhile, Frog Design has added a Human Tetris game to the Kinect’s repertoire where players perfect their Vogue-ing skills by striking a pose to match an approaching cut-out on screen. Finally, all the shape-shifting fun with none of the goofy silver jumpsuits. Vids are after the break.

[Thanks to everyone who sent these in]

Continue reading Kinect hackers give us iOS-friendly dodgeball and Human Tetris

Kinect hackers give us iOS-friendly dodgeball and Human Tetris originally appeared on Engadget on Sun, 20 Feb 2011 12:14:00 EDT. Please see our terms for use of feeds.

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Why Nobody Can Match the iPad’s Price

A customer carries a new iPad from one of Apple's 300-plus retail locations. Photo: Bryan Derballa/Wired.com

When Steve Jobs introduced the iPad last January, the biggest surprise wasn’t the actual product. (Many shrugged and called the iPad a “bigger iPhone.”) It was the price: Just $500.

Nobody expected that number, perhaps because Apple has traditionally aimed at the high end of the mobile computer market with MacBooks marked $1,000 and up. And perhaps we were also thrown off because Apple execs repeatedly told investors they couldn’t produce a $500 computer that wasn’t a piece of junk.

But Apple did meet that price, and the iPad isn’t junk. The iPad is still the first, and best-selling, product of its kind. Competitors, meanwhile, are having trouble hitting that $500 sweet spot.

Motorola’s Xoom tablet is debuting in the United States with an $800 price tag. (To be fair, the most comparable iPad is $730 — but there’s no $500 Xoom planned, and the lack of a low-end entry point will hurt Motorola.) Samsung’s Galaxy Tab, with a relatively puny 7-inch screen, costs $600 without a contract.

Why is it so hard to get to a lower starting price? And how was Apple able to get there?

Jason Hiner of Tech Republic suggests it largely has to do with Apple’s retail strategy. Apple now has 300 retail stores worldwide selling iPads directly to customers. That’s advantageous, because if the iPad were primarily sold at third-party retail stores, a big chunk of profit would go to those retailers, Hiner reasons.

Apple has partnered with a few retail chains such as Best Buy and Walmart, but those stores always seem to get a small number of units in stock. Hiner rationalizes that the true purpose of these partnerships is probably to help spread the marketing message, not so much to sell iPads.

The company can swallow the bitter pill of hardly making any money from iPad sales through its retail partners because it can feast off the fat profits it makes when customers buy directly through its retail outlets and the web store,” Hiner says. “However, companies like Motorola, HP, and Samsung have to make all of their profit by selling their tablets wholesale to retailer partners.”

The retail advantage is a reasonable theory, but Hiner neglects to mention the high overhead costs that Apple must pay handsomely for each of its 300 stores. To Hiner’s credit, Apple running its own stores does present clear benefits: the customer outreach is enormous, and of course, in Apple stores, Apple products don’t have to compete with gadgets sold by rivals on other shelves.

But when we try to decipher why the iPad costs $500, we have to consider the sum of all parts, not just the retail strategy.

Apple is the most vertically integrated company in the world. In addition to operating its own retail chains, all Apple hardware and software are designed in-house, and Apple also runs its own digital content store, iTunes.

Designing in-house means Apple doesn’t have to pay licensing fees to third parties to use their intellectual property. For instance, the A4 chip inside the iPad is based on technology developed and owned by Apple (not Intel, AMD or Nvidia). The operating system is Apple’s own, not something licensed from Microsoft or Google.

Why do you think Hewlett-Packard bought Palm to make the TouchPad? HP wanted ownership of a mobile operating system in-house to take control of its own mobile destiny and stop being so reliant on Microsoft (which, to this day, doesn’t have a credible tablet strategy).

On the iTunes media platform, Apple takes a cut of each sale made through each of its digital storefronts: the App Store, iBooks and iTunes music and video. iBooks still has a long way to go before it’s anywhere near as big as Amazon, but the App Store and iTunes are the most successful digital media stores of their kind.

At the end of the day, the iPad might be worth well above $500 for all we know. (Part estimates made by component analysts such as iSuppli aren’t very useful because they fail to measure costs of R&D and other factors.) It’s most likely that Apple can afford to absorb the costs of producing and selling the iPad because of the tenacious ecosystem backing it, and also because it has such tight oversight over every aspect of the company to control price.

That’s what it all boils down to: ecosystems and control. Competitors are struggling to match the $500 price point because they aren’t as fully integrated as Apple, in terms of retail strategy, a digital content market, hardware and software engineering — everything.

As Steve Jobs famously put it one day, “Apple is the last company in our industry that creates the whole widget.” Competitors are having trouble beating the iPad widget.

A hat tip to my colleagues @reckless and @lessien for helping me think through this post.


Australia’s Jetstar Airways takes the training wheels off iPad rental program, wants the tablet ‘on every aircraft’

Here’s a quick and easy way to escape the mediocrity of those tiny low-res LCDs embedded in the seat in front of you: slap down 10 Australian dollars and upgrade to the iPad’s IPS goodness for the duration of your Jetstar Airways flight. This rental option has been available on the Australian airline’s flights since June, but only in pilot form (insert your own jokes here), and the feedback has been good enough for the company to make it a fleet-wide policy. “Movies, music, magazines, books and games” will all come preloaded, so you shouldn’t fret about having to shell out extra hunting around for content. Licensing agreements are expected to be finalized shortly, with the rental program rolling out in full this April.

Australia’s Jetstar Airways takes the training wheels off iPad rental program, wants the tablet ‘on every aircraft’ originally appeared on Engadget on Fri, 18 Feb 2011 05:06:00 EDT. Please see our terms for use of feeds.

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FX Photo Studio for iPad: Amazing Filters, Amazing Facts

FX Photo Studio HD is a big update to MacPhun’s already capable iPad photo-editing application. There are roughly one gazillion photo-processing apps in the store, but FX stands out for two reasons. First, it is very easy to use, and second, it comes packed with great effects.

The app works like many others: You choose an image from your photo album and then flip through menus to enhance or destroy it. FX wins here, as it is fast, both in loading and in previewing the effects.

About those effects: There are 181 separate things you can do. Some effects are variations (there are a few different vignettes, for example, and some filters are simply color variations on a theme). And some are plain tacky.

But nearly all of these filters are worth trying, from “Stencil Poster Red” seen in my screen-grab above, through various lo-fi Lomoesque color shifts to blurs, tilt-shifts and even underlying paper textures. If I had had this back when I was a graphic designer, it would have let me get a lot more work done from the bar.

There are also basic editing tools: Hidden within the filters you will find brightness, contrast and other adjustments. Effects can be tried one-by-one, and they replace each other. Press “Apply” and the change is baked in (you can still undo). Then any new effect is overlaid, making the possibilities endless.

The usual sharing options are here: Facebook, Flickr, Tumbler and Twitter, plus e-mail and save to photo album. There is also an in-app “documents” folder to keep things you don’t need elsewhere.

The level of polish is high. Not only can you reorder the effects lists, you can make a list of favorites, and all the UI transitions are smooth, fast fades.

One very neat feature is the ability to share a preset. First, you save your multi-effect preset, and then you opt to share it. Hit the share button and the preset settings are uploaded. You can then share the code by Twitter, Facebook, e-mail or the clipboard. And if somebody else sends you a code, you can enter it, and apply the effect to your own photos.

For all-out image tweaking, Photogene is still my favorite, but the range and quality of effects in FX Photo Studio makes it well worth the $3 price tag. And it has one killer feature that, as far as I know, no other app contains: Amazing Facts. When you export an image, it takes a few seconds to render. The app throws up an Amazing Fact to read while you wait. For instance, did you know that in Australia, kids can’t buy cigarettes, but they are allowed to smoke them?

FX Photo Studio HD [iTunes]

FX Photo Studio HD [MacPhun. Thanks, Tyler!]

See Also:


Tip-Slip: Tablet Stylus Slides Onto Sharpie, Bic

After a long time spent ridiculing styluses for capacitive touch-screens, I came around. For drawing and note-taking on a big tablet screen, they have a finger beaten, erm, hands-down. I settled on the chunky Alupen, but if you already have a favorite ball-pen, why not just opt for an adapter tip?

These stainless steel and rubber tips come sized to fit over Sharpies, Bics and Pilot Fineliners. The inventor, Don Lehman, was struck with the idea one day as he was idly sliding the cap on and off his Sharpie. He describes the historic moment in his Kickstarter pitch:

I was playing with the cap of a Sharpie, taking it on and off and on and off, just fixating on this cap when it suddenly hit me, “Uh, a cap would be a good stylus.” It was not unlike that scene in 2001 where the apes suddenly realize bones could be used as weapons after they touch the monolith. I believe that makes me the ape. After that I was off to the races.

Sure, it’s not quite in the same league as Doc Brown’s Flux Capacitor, but it’s close. The MORE/REAL Stylus Cap, as it is known, will cost $20 apiece when it makes it into production. The Kickstarter project has already raised its $15,000 goal, but you can still pitch in if you want to get one early, or if you want one of the limited edition brass caps ($25).

MORE/REAL Stylus Cap [Kickstarter]

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Warner packages movies as iOS apps, starting with The Dark Knight and Inception

Online rentals and purchases of movies are still just a tiny fraction of the home video pie, but Warner’s latest effort to expand that is similar to Paramount’s recent efforts on Windows Phone 7 (Thanks SteveyAyo), offering its highest profile flicks as apps for iPhones and iPads. The Dark Knight and Inception are the first two releases out of the gate, offering free apps with some bonus content and the first five minutes of the movie, then charging $9.99 and $11.99, respectively to unlock the rest. According to Warner, it offers a different experience than simply purchasing the flick over iTunes because of the extras which include Twitter and Facebook integration among the extras, plus the ability to offer the digital version in countries where iTunes doesn’t sell movies yet, like China, Brazil and the Netherlands. There’s a video demo and press release after the break, but the downside of being locked to portable devices is keeping us from clicking the buy button for now, but if you could sprinkle some Ultraviolet on it, we might change our tune.

Continue reading Warner packages movies as iOS apps, starting with The Dark Knight and Inception

Warner packages movies as iOS apps, starting with The Dark Knight and Inception originally appeared on Engadget on Wed, 16 Feb 2011 18:04:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceInception, The Dark Knight  | Email this | Comments

Capcom denies rift with Apple over Smurfs’ Village in-app purchases

Did Apple take Capcom to task over the in-app purchase fiasco in the company’s Smurfs’ Village game for iOS? That was the rumor going around earlier today, after Pocket Gamer reported that it had heard from a “well placed source” who said that Apple had some “strong words” for the game maker. Capcom has now come out and denied any such rift, however, saying in a statement that “we are in frequent communication with Apple, and at no point have they expressed any displeasure to any representatives of Capcom Mobile in regards to our handling of in-app purchases within Smurfs’ Village.” Interestingly, Pocket Gamer’s original report also claimed that Apple was considering a change to its current 15 minute password window to reduce inadvertent in-app purchases, and Capcom says that it would welcome such a move — although it’s not aware of any impending change.

Capcom denies rift with Apple over Smurfs’ Village in-app purchases originally appeared on Engadget on Wed, 16 Feb 2011 17:21:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourcePocket Gamer (1), (2)  | Email this | Comments