Snow Leopard gets hip to CoreLocation and multitouch

We’re in the Q1 2009, folks, and while we’d love to believe that the release of Snow Leopard is imminent, it looks like all we’ll have to be sustained by is rumors and innuendo for the time being. According to “insiders” at, well, Apple Insider, the eagerly awaited operating system will be taking some cues from the iPhone, adding both CoreLocation and opening up the multitouch trackpad to third-party developers. Since MacBooks don’t currently have GPS, we’re guessing CoreLocation will be powered by Skyhook’s WiFi-positioning service, but anything can happen down the line. With all the buzz over Google Latitude making its way onto all manner of devices, including the G1, select Blackberrys, and (someday!) the iPhone and iPod touch. With Mac sales being particularly laptop-heavy lately, it looks like location awareness is shaping up to be the must-have functionality of the coming year. Fabulous, darling. Fabulous.

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Snow Leopard gets hip to CoreLocation and multitouch originally appeared on Engadget on Thu, 05 Feb 2009 13:07:00 EST. Please see our terms for use of feeds.

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Nine-Year-Old Prodigy Writes iPhone App

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Software companies big and small should live in fear of Lim Ding Wen — a nine-year-old in Singapore who’s already authored an iPhone application.

His painting app Doodle Kids, free in the iPhone App Store, doesn’t do much besides scatter colorful triangles, squares and plus signs on a virtual canvas, but he’s way ahead of his time. Doodle Kids has been downloaded 4,000 times over the past two weeks.

"I wrote the program for my younger sisters, who like to draw," Lim told Reuters.

Lim started using a computer at age 2. He is fluent in six programming languages, and he’s completed 20 programming projects. Lim is wise to get an early start on the App Store, where some developers are striking it rich with their iPhone apps. For example, independent developer Steve Demeter, said he made $250,000 in just two months with his iPhone game Trism.

Lim’s father Lim Thye Chean is a chief technology officer who also writes iPhone applications.

With Doodle Kids complete, Lim is already working on his next iPhone app: a science fiction game called Invader Wars.

See Also:

Nine-year old writes iPhone app, hates vegetables

We’ve seen plenty of remarkable kids — the world is just bursting with them — and Lim Ding Wen, a nine-year-old from Singapore is no exception. Like his father, Wen enjoys writing iPhone apps in his spare time. His application, called Doodle Kids, is a drawing application for children that he wrote for his two younger sisters, who enjoy drawing, and it’s already been downloaded over 4,000 times (we just checked in the App Store and it does indeed appear to be quite popular) since its release on February 1st. Wen, who is fluent in six programming languages and enjoys reading books about — you guessed it — computer programming, is already hard at work on his next app, a game called “Invader Wars.” We can’t wait to see that one!

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Nine-year old writes iPhone app, hates vegetables originally appeared on Engadget on Thu, 05 Feb 2009 11:01:00 EST. Please see our terms for use of feeds.

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Fingers On with Touchgrind, iPhone Skateboard Game

We don’t write about many iPod games here at the ‘Lab, but today we’re making an exception — if only because I have wasted so much time playing TouchGrind that I need to get something productive out of it.

TouchGrind is a skateboarding game for the iPhone, and it’s probably the most addictive game I have played since Desktop Tower Defense. Don’t expect some crazy, Tony Hawk style jump-fest — Touchgrind has a physics engine so real it can be just as frustrating as riding a real board. It’s also controlled in much the same way as a real skateboard, with two fingers replacing the usual two feet.

In fact,  anyone used to fingerboards — those miniature finger controlled skateboards — will feel immediately at home. I used to have one years ago and the learned muscle memory works great with the iPhone version.

Noob

So, how does it work? First, there is the usual training session, in this case an empty park in which you can cruise around an pop ollies with no time limit. First, choose a board (there are two at the beginning of the game and curiously I found the advanced one easier).

Control is pretty easy. You put two fingers on the board — one on the tail and one elsewhere. The board then rolls off. Take off the front finger and you slow down. Steering is achieved by pushing both "feet" to one side — the board tips and turns. Then, tricks. These are simple in theory but you’ll need to practice until your fingers do what they are supposed to.

Moving

The ollie: This is the basic "jump" of skateboard. In the real world you kick your back foot (toe) down on the tail and the front flips up. You then slide your front foot forwards and the back of the board pops up. Simple, but very, very hard to learn. In Touchgrind, you do the same with your fingers, almost. Lift the front finger and then the back to ollie. It’s all in the timing, and if you get things right you’ll get some decent air.

Next, shuvits. These spin the board. Lift the front finger and then slide the back one left or right. The board should do a 180º spin. Then we come to flips. These spin the board on its long (front to back) axis. First, slide the first finger left or right off the board, then release back finger. Then do it again. A lot. These simple moves can be combined into almost any street-skating trick.

The amazing thing about the game is that it feels very much like you are in control of the skateboard — the feeling that there is a real board under your fingers is quite uncanny. The only problem is the view. Because you need to keep your fingers on the board, it fills the screen. This in turn means you can’t see anything coming, which makes negotiating obstacles tricky. In any mode (Practice, Jam Session or Competition) you can hit the magnifying glass which freezes the game and zooms out, but you still have to zoom back to continue play.

Success in the competition mode, which involves scoring points against the clock, unlocks more courses and better boards, although noobs will be happy (and stuck) on the lower levels for some time. As a quick, pick up and blast game, it can’t be beat. I prefer it to Monkeyball, my previous favorite time waster. And best of all, it’s only $5.

Product page [Touchgrind]

Google Latitude coming to other devices, iPhone included

T-Mobile’s decision to bundle Google’s Latitude location-tracking service into the RC33 G1 update may have gotten all the attention this morning, but if you’ve got a BlackBerry, Window Mobile or S60 device, you can start oversharing right away — Latitude is built into the newest version of the Google Maps app. Not only that, but it looks like iPhone owners will be able to get in on the fun soon — Google says it’s working on a Latitude app that will “hopefully” be available shortly. We’re guessing that means El Goog is tied up in App Store approval shenanigans — it’s certainly been naughty before — but what we’re really wondering is if the next rev of Apple’s Maps app will include Latitude, since it’s basically just a really nice Gmaps implementation. We’re guessing the developers of Loopt and Whrrl are equally eager to find out — “duplication of functionality,” anyone?

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Google Latitude coming to other devices, iPhone included originally appeared on Engadget on Wed, 04 Feb 2009 15:18:00 EST. Please see our terms for use of feeds.

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ABI: Apple Surpasses One Percent of Global Cell Phone Sales

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Back in 2007, Apple set a goal of one percent of mobile phone market share when Steve Jobs introduced the iPhone. Recent ABI Research data indicates that Apple achieved its goal sometime in 2008; by the end of the year, the iPhone achieved 1.1 percent of 1.21 billion mobile phone shipments worldwide, according to Ars Technica.

That figure means Apple is currently number eight in cell phone vendors worldwide, in terms of market share. Nokia is on top with 38.6 percent, with second-place Samsung far behind at 16.2 percent; LG and Motorola are each tied for third place with 8.3 percent a piece. Apple’s 1.1 percent figure is tied for eighth, actually, with HTC, and just ahead of Sharp.

The report brings up a now-embarrassing quote from Palm CEO Ed Colligan, who said in 2006 that “PC guys are not going to just figure this [market] out. They’re not going to just walk in.” Eating crow lately, Colligan?

Our Android T-Mobile G2 Wishlist

HTC’s successor to the G1 is on the way, but with few details to go on, we’ve compiled a wish list of what could make the sequel to a good phone significantly better.

We’ve included lots of hardware-only feature we want to see, but also on our list are improvements to Android that could be made independently of any phone. But with Android, phone makers can customize and modify the distribution that shows up inside their phones, as long as its done responsibly and in a way that allows future stock updates to still apply. We’d love to see HTC put some innovation into Android for the G2.

As we’ve said several times before, Android will only be as good as the developers making software for it. And so far, due to a lack of market saturation and a number of small to significant obstacles (many of which we’re proposing fixes for here), we haven’t seen that developer community take off. Here’s a list of features we could see on the G2 that could go a long way toward changing that.

Better Battery Life: For God’s sake. Please. One of the G1’s most crippling shortcomings is its horrific battery life, and the fix will have to go beyond simply squeezing in a more dense Li-ion cell (although that would be nice too). No, the root of the problem needs to be addressed—namely, Android’s power-hogging connection management, and the G1’s inefficient 3G and wi-fi chips. Whether it’s primarily one or the other or a combination of both, HTC and Google need to sit down and get this right, because a mandatory lunchtime charge just to make it through the day under standard use is totally unacceptable.

A Smooth, Consistent UI That’s Skinnable: One of our major gripes with the G1 (and Android in general) was a lack of consistency across its UI. Sometimes a long-press pulls up a contextual menu, sometimes it selects something, sometimes it does nothing at all. Graphically, the OS itself could use a bit of polish in several places, although the fundamental design vocabulary we’re OK with. Thankfully, Android is flexible and open source, and HTC is totally capable of bringing its own UI improvements to the stack as a whole, or offer them only on HTC phones.

HTC already has experience in re-skinning mobile operating systems, and even though TouchFlo isn’t that great sitting on top of Windows Mobile, it does look pretty, and placed on top of Android’s decidedly more solid and competent foundation, a slightly tweaked graphical UI—that still stays true to Android’s fundamentals—would be cool to see.

Sexy Hardware: The shots we’ve seen look great and all, but we want an Android phone that’s really going to wow us. We know HTC has it in them—they’ve given us blue balls a-plenty with the Euro-only Touch HD. Let’s see some high-end hardware—be it an ultra-high res screen, a slick form factor, anything—to get the blood pumping a little.

Better Media Handling (and a F@#&ING 3.5mm Headphone Jack!): Android’s media apps feel half-assed. People now expect to have a fully functioning PMP built into their phone—that is one area where the iPhone truly pushed things forward. And while the G1 will never work natively with iTunes (prove me wrong!), it can do a lot better with their media apps. By adding video playback, for one. And maybe better playlist management, and an overall sexier look. And of course, almost above all else: a 3.5mm headphone jack. DEATH TO DONGLES!

Ditch the Qwerty Keyboard: My opinion is not mainstream, as many companies and studies have cited general public favorability for physical keyboards over touch—but touch keyboards, done right, are the future. I have yet to play with the soft keypad found in Android’s forthcoming “Cupcake” OS, but if it’s good enough to fluidly handle texting and light emailing, that’s all i need. This will allow for a much slimmer profile for the hardware and a more intuitive (and less schizophrenic) control setup. Word from the source of the leaked G2 images is that the QWERTY has in fact been ditched, but with no side shot, we can’t tell yet for certain. Hope so.

Front Camera/Video Chatting: Google Talk already can handle video chats easily via its web interface and standalone app; why not bring it to the phone for the first truly mainstream mobile video chatting package, which could be a killer app? For that we’ll need a front camera (something we don’t see clear evidence of in the spy shots).

Built-in Flash Memory: We are oh so happy that the G1 has an integrated microSD card slot for added storage flexibility, but built-in memory ensures that we don’t lose access to images or music if we need to switch SD cards.

Add Multiple Google Accounts: Another huge crutch for the Google Accounts integration is the ability to only use one account at a time, and the fact that you have to perform a full phone reset to switch. That’s ridiculous. Not only do we want to use the superior Gmail app interface with our work email (which also uses a Google Account for Domains), but we don’t want to have to wipe everything on our phone to change accounts. A smart interface for living with multiple Google accounts on your phone would solve all of this.

Give Users the Option of Desktop Sync: Only being able to use Google Contacts was a huge, huge pain when I first set up my G1. I had never used that system, so I had to figure out the best way to get my OS X Address Book contacts into Google and then into my G1. But I’m still wading through dupes and contacts I don’t want on my phone, which I’m too lazy to fix because it’s not intuitive. And if it’s not intuitive for me, God help the average Joe.

Wireless File/Media Sync: As a corollary to desktop sync, let’s go crazy and make it wireless. This will be another leg-up on you-know-who, and even if it’s just for media and file syncing, the ability to easily pair my phone to my PC via Bluetooth or, better yet, auto-detecting wi-fi to transfer files back and forth would be great, and one less cable on my desk.

System-Wide Multitouch: We know for a fact it’s possible. And we also know Google is scared of potential litigation from Apple. But until Android adds multitouch as a core service for every app developer to utilize in creative new ways, it won’t be a cutting edge platform.

Android Market Tune-Ups: There are two major problems with the Android Market right now—there is no easy way to manage updates, and there is no way to browse through the available apps via the web, or any place other than on your phone. As for upgrades, apps can phone home to an upgrade server, but all that usually brings is a notification to go download the updated app manually from the store. And as far as the lack of a Market web interface, this is a problem for a lot of people—the developers who don’t get any exposure, the potential G1 buyers who want to browse what’s available, and, frankly, the press who publicize the apps and don’t want to waste precious time wading through a lousy interface to find apps. These are both Android-specific problems, but let’s hope some improvements here come hand in hand with the G2’s launch.

More:
Android G2 Photos: Thinner and No Keyboard
T-Mobile G1 Google Android Phone Review

Rumor: Video Recording and Video Chat Coming to iPhone

Video chat and recording? On the iPhone? Maaaaaybe. In our occupational obligation to bring you the dirty details on every last Apple patent comes this latest gem. Thanks again to the devoted digging of one blogger, a recent 355-page filing by the company has shed some light on the possibility of video recording and conferencing for the popular handset.

Says the patent of the device’s built-in video camera,

In some embodiments, the functions may include telephoning, video conferencing, e-mailing, instant messaging, blogging, digital photographing, digital videoing, Web browsing, digital music playing, and/or digital video playing. Instructions for performing these functions may be included in a computer-readable storage medium or other computer program product configured for execution by one or more processors.

iPhone Developer Alleges Competitor is ‘Sockpuppeting’

Sockpuppet_3

An iPhone developer is highlighting an issue in the App Store that he calls "sockpuppet reviews" — negative reviews presumably written by competitors disguised as customers.

Njection, developer of NMobile, an iPhone application that alerts drivers of speed traps, claims that a negative review left for its app is clearly working with the developer of a competing application called Trapster.

"Boy do I feel stupid wasting my $10," writes Jimjim3 in his review of NMobile, which currently costs $5. "Then I found Trapster on App Store which is much better app … and Trapster is free. Duh."

As the App Store continues to proliferate, recently surpassing 15,000 applications, competition is getting heated, and tensions are running high among some developers. In the past, for example, Wired.com reported on what appeared to be an iPhone developer bribing customers for positive reviews to gain an edge in the App Store.

To further back its sockpuppet theory, Njection lists several articles written about NMobile, where the same user appears to be posting similar negative comments about the app while promoting Trapster.

"We’re not a big iPhone development shop, and we have a limited market, so a visible review such as this one that is basically an advertisement for a competing app is a problem," Njection wrote in a blog post. "All signs point to this review as being from our competitor."

Pete Tenerillo, owner of Trapster, denied allegations of sockpuppeting. He said Njection was using its sock puppet theory to gain media exposure and boost sales.

"Trapster has already got 280,000 signed up, and I don’t even care what [Njection is] doing," Tenerillo said. "This whole thing is just a marketing stunt."

Whether or not Njection’s claim is true, the App Store is prone to having the same problems that user-review web sites frequently encounter. Restaurant review web site Yelp, for example, often has issues with colluding businesses shooting down competitors while promoting each other. To rectify that problem, Yelp has a staff of moderators scouting for abusive reviews and deleting them when necessary.

If sockpuppet reviews become a major problem in the App Store, the clear solution is for Apple to implement stricter moderation tools or hire moderators.

[via TUAW]

Updated 11:30 a.m. PDT with a response from Trapster.

New iPhone in June? Somebody seems to think so

Apple has a habit of refreshing its iPod and iPhone-type products on a pretty regular schedule, so a new iPhone in June really wouldn’t be the surprise of the century, but now we’ve got word to that effect from the United Arab Emirates. Etisalat is picking up the iPhone 3G over there, along with providing support for existing iPhones sold on the gray market, but the writeup in Business 24/7 makes mention of a brand new iPhone hitting in June, which Etisalat will also get at launch. This could easily be a misunderstanding on the part of the reporter, a misquote, or a combination of signs, portents and omens, but it’s certainly an interesting little tidbit. We’d have to think that anyone liable to get this story right would also be aware that a brand new iPhone would be worth more than a passing reference, but we suppose we’ll just have to wait and see. Apple Insider also mentions rumblings of an upcoming iPhone having a fairly significant architecture overhaul — that’s mostly conjecture at this point, but might make sense (or room) for an iPhone nano. And you know how we love the iPhone nano.

[Via Apple Insider]

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New iPhone in June? Somebody seems to think so originally appeared on Engadget on Tue, 03 Feb 2009 10:22:00 EST. Please see our terms for use of feeds.

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