AT&T letting go of 8GB refurb iPhone 3Gs for $99 on contract

Ha, you or someone you love just paid full retail for an iPhone 3G a few days ago, didn’t you? We’ve always heard that the best deals come after Christmas, but people just never learn. All smack talk aside, those who didn’t get a new cellie under the tree, but did acquire a Benjamin or so courtesy of cash-stuffed holiday cards, can certainly score a big deal today. AT&T is now offering the 8GB iPhone 3G in refurbished form for just $99 with a two-year agreement, while the 16GB refurb is $199 on contract in either black or white. Call us crazy, but we don’t foresee these hanging around in stock for too awfully long.

[Thanks, Brenson]

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The Best iPhone Apps of 2008

Only five months since Apple launched the App Store, and there are now over ten thousand apps. Don’t worry, we did the hard part, trying them out and picking the year’s best:

We already selected our 20 essential iPhone apps not too long ago—November 14, to be exact. That’s recent enough to still be fresh, but to those 20, we’re adding 10 more, several of which have debuted between then and now. As a package, they’re 30 apps every iPhone owner should take a close look at. They’re what we use every day, and many of them are free.

The complete selection of our previous 20 essentials plus the 10 new apps can be viewed in our special Bestmodo Phone App directory. If you’d like, you can peruse all of our first 20 here on one page, and also, see the new additions to the list separately here:

EasyWriter: It seems simple—you can type URLs in landscape mode with its larger, more luxuriously spaced keyboard. Why not emails? EasyWriter solved it. Free; $2.99 for Pro edition

Facebook: For Facebookers (um, everyone, right?) it’s essential—a beautifully designed, uber-functional implementation that’s always with you. Free

EverNote: Already a popular web service and found on other devices, Evernote does something that every location-aware cameraphone should be able to do: quickly take and store geotagged photos so you can remember stuff. Free

Google Mobile: Google Mobile was a solid app (but not particularly essential)—and then came voice search. Free

RjDj: A totally unique music application that processes sound from your environment and replays it according to a set program, creating a trippy, always-evolving soundscape. Free to try; $2.99 expanded version

VLC Remote: One of the first apps we loved was the iTunes Remote—now, the Swiss army knife of media players VLC has one of its very own. Free ad-supported simple version; $1.99 for more controls and no ads

Wikipedia Mobile: Finally, the definitive Wikipedia reader for the iPhone. $2.99

Night Camera: Thanks to its accelerometer, your iPhone knows when it’s being jiggled. Night Camera, simply and ingeniously, uses this data to make your low-light picture clearer. $0.99

Tweetie: Twitter apps: there are a lot of ’em. Tweetie, though, is the closest you’ll get to the Twitter desktop experience, and therefore our best of. $2.99

Recorder: While not the sexiest apps, a good solid voice recorder can be incredibly handy—especially if you are a handsome FBI investigator in the town of Twin Peaks. $0.99

Be sure to check out our 10 best iPhone games of 2008—if you haven’t already.

The Only 10 Games Your iPhone Needs

There are loads of games in the App Store for the iPhone/iPod Touch, but if you want to save money and space, which are the true essentials? Here are our 10 must-haves.

While there are enough good games in the App Store to fill up multiple pages on your iPhone or iPod Touch, you don’t need that many, nor do you need to spend that much money. If you focus on filling certain genres with single games and not doubling up on multiples, you can make yourself the ultimate “games page” of apps. Here’s the list.

Touchgrind: This skateboarding game was designed from the ground up for the multi-touch iPhone platform, and it shows. The completely unique control method of using your fingers as legs on a skateboard immediately makes sense and is totally addicting. As you get better, the new skateboards that are unlocked with high scores continually feel just within your grasp. $4.99

Galcon: Galcon is a space-based strategy game that delivers super-short games, which is perfect for the iPhone. Rather than getting dragged into games you won’t finish, Galcon lets you play a bunch of one or two minute games. You can refine your strategy with each game, and every time you lose it’s just too easy to try again. Lite: Free; Pro: $4.99

Fieldrunners: Many call this the best game in the App Store, and it’s tough to argue with them. A tower defense game with a super-high degree of polish, this is the definition of addicting. Basically, you want to set up weapons to stop soldiers for storming your towers. You earn more cash for more weapons for every guy you stop, and you lose health for every guy who gets through. And then you can’t. Stop. Playing it. $4.99

Line Rider iRide: You’ve probably played Line Rider on the internet in some form or another: you draw a bunch of lines, then a little man on a sled gets tossed down your makeshift track. The controls are simple and work great on a touchscreen, and you can play in short bursts, saving your maps for later. It’s intuitive enough that there’s virtually no learning curve, but you can spend countless hours working on your masterpiece of sledding physics. $2.99

Uno: You know Uno, you love Uno. But here’s a version that involves no pesky shuffling. If you’re more of a poker fan you probably went for Texas Hold ‘Em, which is cool, but if you ask me, Uno is a much more fun card game. After all, what fun is poker when you’re gambling with pretend money? $5.99

Rolando: This is a wonderful, cartoonish platformer that uses simple controls that are easy to learn but are used in increasingly complicated and challenging ways as the game progresses. You control a series of little balls—Rolandos—by tilting your iPhone and swiping up to jump. But you can control many of them at once, and there are also obstacles and switches you can manipulate. It’s got a high degree of polish and will suck you in from the first level. $9.99

Crash Bandicoot Nitro Kart 3D: This is our favorite racing game, despite not being fully sold on the accelerometer controls of iPhone racing games. But because of that, you really only need one, and this should be it. Great graphics, good stability and plenty of variety add up to make this the essential iPhone racing game. $5.99

SimCity: This port of SimCity 3000 is stunning. This is no gimped version of SimCity, dumbed down for a touchscreen. It’s the full game, complete with advisers and all the building types you can handle, with intuitive touchscreen controls. Finally, you can build the epic metropolis of your dreams whenever you sit down and have a few minutes to kill. $9.99

Touch Hockey: FS5: Air Hockey on the iPhone is just like regular air hockey, minus the high probability of getting one of your fingers smashed with the puck. Simply put your finger on the mallet and try to score some goals. It’s also fun to play with two people, with each person holding an end of the iPhone. And hey, no quarters required. Lite: Free; Pro: $1.99

Trism: This is essentially a modified version of Bejeweled, and if you know that game then you know why you’d want it on your iPhone. It’s a classic puzzle game, one that makes the transition to the touchscreen beautifully. You’re trying to get three pieces of the same color together to make them disappear, and depending on how you’re holding your iPhone, the resulting tumble of pieces will happen in a different direction. It adds a new level of strategy to the game while retaining what made the original so awesome. $2.99

[A Bonus 11th game, From Brian: I’d like to add Motion X Poker Quest to the list for its amazing use of the accelerometer and in game physics used to roll the dice, as well as beautiful graphics and sounds and addicting game play. ]

iPhone Fart App Rakes in $10,000 a Day

Fart
Get a whiff of this. Some iPhone developers are still raking in large piles of cash with their apps, and recently a fart application made nearly $10,000 in a single day.

Joel Comm, developer of iFart Mobile, published download statistics of his app, and this week it stood at No. 1 overall with over 13,000 downloads.

The app costs a dollar, and Apple takes 30 percent of the pie. So that amounts to about $9,200 in profit for the developer.

That’s pretty impressive, considering Apple previously didn’t believe fart applications met the standards of the App Store. In September, Apple rejected a similar novelty app called Pull My Finger on the grounds that it had "limited utility." Just recently Apple reversed that decision and approved a number of other fart apps as well.

A fart app is the most downloaded iPhone application this week. Is this a means to celebrate or feel depressed? You decide.

iPhone fart app pulls in nearly $10,000 a day [VentureBeat]

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iPhone App Attempts to Fake Your Location

Fakecall

A new iPhone app plays background noise to fool people into thinking
you’re somewhere you aren’t. Unfortunately it doesn’t do a very good job.

The purpose of Fake Call Locations is pretty funny: The app includes 15
sounds emulating noise in certain locations, such as a night club, a
traffic jam, a casino and so on. So with the app the idea is to get out of an awkward phone call by playing a sound and saying
something like, "Sorry babe, I’m at church. I’ll call you back later."

It’s the execution that’s a big problem. Using the app isn’t smooth at
all: When making a call, you have to switch to speakerphone, then
launch the Fake Call Locations app and select a sound. That’s a lot of
fumbling around just to lie to someone about where you are — as
opposed to, say, not picking up the phone at all.

And the results aren’t impressive, either. I tested the app by calling
a few friends and they could barely hear the fake sounds. Since
you have to use speakerphone, you have to count on the sounds playing
through your iPhone speaker to drown out all the other noise wherever
you are. You’d need to be in a silent room
for this app to work well.

"Hey Pam," I said. "I’m at a night club. Can you hear it?"

"Huh?" she replied. "I don’t hear anything at all. You sound like
you’re at work. And you never go to night clubs. Also, it’s 11 in the
morning."

Fail.

The app would be better if it could directly integrate itself into the
iPhone’s phone app, but Apple doesn’t allow developers to mess with
that. Long story short: Funny idea that doesn’t deliver; it’s probably not worth your $1.

Download Link [iTunes]

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Wired.com’s Wishlist: What We Want in an iPhone Nano

Iphoneflip_3
An iPhone Nano launching at January’s Macworld Expo? You don’t say.

It’s
unlikely, but a few websites are drumming up rumors about the fabled
gadget. An image purporting to be a leaked photo of the iPhone Nano suggests
the device is just like the original iPhone, except shorter and less
wide.

Boring. Apple designers are a lot more imaginative than
that, aren’t they? But while we’re in the spirit of wishing, here’s a
list of features Wired.com would like to see in an iPhone Nano, if one
ever sees the light of day. 

Dual-Screen Clamshell Design
In order to deserve the name "Nano," this iPhone needs to be
considerably smaller than its bigger brother. It should easily slip into a pocket, to the point where one could barely even notice
it. If all Apple did was scale down
the original iPhone, as "leaked" photos suggest, it would be difficult to
control the touchscreen without a stylus. Imagine typing on one of
those things or playing with an app!

Iphone_clamshell_potential_2
Instead, Apple should embrace a clamshell form factor similar to a patent the company published
in 2006 (left). We’re taking this a step further: Folded up, the phone
resembles the iPod Shuffle (same buttons), with a very small, always-on screen to
display status icons (e.g., missed or incoming calls).

Unfolded, the
iPhone Nano would look somewhat like the fourth-generation iPod Nano —
except a second, low-powered touchscreen would replace the scroll wheel. The low-powered touchscreen would display a dialer once the phone is opened. The screen above would be the primary, fully powered one, and this would display the apps. The bottom screen would change depending on which app is open on the above screen (e.g., if the SMS app is open, the bottom screen would turn into a virtual keyboard.) You’d also be able to unfold the phone both length-wise and width-wise. (The photo at the top of the story, illustrated by reader James Camp, is similar to our idea.)

A Separate App Store
So here’s what would make the diminutive size of our iPhone Nano
work logistically in terms of software: It would have its own App Store. The current App Store is
cluttered enough
; imagine how messy everything would get if developers
had to code software for two different types of iPhones. With a Nano
App Store, developers could code mini, simple apps meant to be played
around with on a two small screens. Heck, this would
even create a new market for iPhone developers looking to strike it
rich.

Universal Landscape Mode
In order for a mini iPhone to not be a pain in the butt to use, landscape mode should work for everything.
Not just Safari or the video player, which is how the original iPhone
works. We’re talking text messaging, e-mail, third-party apps. Make
this happen, Apple — and while you’re at it, think about doing the
same thing for the current iPhone.

Built-in, Beefed Up Voice Recognition
The current iPhone doesn’t have voice recognition, and a Nano
version would need it even more. Apple could even step it up a notch
and make voice-enabled text messaging, e-mailing and web search to work.

Those are just some ideas that sprung off the top of our heads.
What would you want in an iPhone Nano? Submit your suggestions and vote
on your favorites in the Reddit widget below.

What do you want in an iPhone Nano? Submit your suggestions — and drawings, if you want — in the Reddit widget below. Then vote on your favorites!

Show suggestions that are: hot | new | top-rated or submit your own prediction

 

Submit a Suggestion

While you can submit as many suggestions as you want, you can only submit one every 30 minutes. No HTML allowed.

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Photos: James Camp, Apple





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Possible iPhone Nano Photos ‘Leaked’

170245nano_640

The iPhone Nano is shaping up (or shaping down?) to be the hot Macworld rumor. First we saw a leaked case design, and now an anonymous reader has submitted this shot to MacRumors.

To us, this looks like little more than a quick invocation of Photoshop’s scaling tool, but as MacRumors points out, it is at least consistent with the purported case design.

I’m unsure on this one. While the picture is almost certainly a fake, if the iPhone is to replace the iPod as we have previously speculated, there needs to be a Nano-sized product in the lineup. What do you all think? Is a smaller iPhone likely, desirable or even usable? Answers, as ever, in the comments.

iPhone Nano Concept Photo? [MacRumors]





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Snapture Brings Flash to the iPhone

Snaptureflash
Snapture has until now concentrated on enhancing iPhone photos with software. Now, the company is doing the same thing, only with hardware. This prototype unit contains a Xenon flash, allowing the iPhone to take decent photos even in low light. The slide-on case also features an LED lamp for lighting video.

Video? Oddly, yes. Like the Snapture application, the SnaptureFlash requires the iPhone to be jailbroken to work, as the regular, unhacked iPhone won’t send a trigger signal to an external flash.

The Snapture unit runs off the iPhone’s battery, but doesn’t drain it significantly despite being around 100x brighter than an LED flash, according to company founder Bowei Gai.

The Snapture folks have shoved this flash into the patent office’s maw and are actively seeking a manufacturer. We have but one suggestion: put a close-up lens on there, too. That way you can fix two shortcomings in one.

Product page [Snapture. Thanks, Bowei!]

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HP Announces Wireless Printing App for iPhone

Print
It’s not the super portable thin printer we’ve advocated for in the past, but HP’s upcoming app for the iPhone promises to at least save you some time in the tedious printing process.

HP announced its iPrint Photo application today as precursor to its main debut during CES 2009 (only two weeks away now). The free app allows you to print 4 x 6-inch photos from your iPod Touch or iPhone to HP printers connected to a Wi-Fi network.

Since those two gadgets are basically tiny PCs, it was a given that one of the main printing leaders created a way to bypass the transfer-to-the-PC step. Still, it appears that there are a few functions that the company missed out on that could have really added something for portable users.

For example, an app that included mix and matching possibilities into a single printing sheet would have been interesting and could have played upon the creativity of iPhone users (as well as the larger options of its line of printers). For now, you can only print one image at a time.

Also, according to the company’s website, the printing from the Apple portables can’t be interrupted in the middle of the wireless command — otherwise, the job will likely be cancelled

Recently, we noted that several companies were in the process of creating gadgets compatible with small, digital, portable cameras and that have the ability to print pics on the fly. Part of this development is due to the surprising re-emergence and cultural appreciation of instantaneous cameras, like the classic ‘shake-it’ Polaroid. Cameras with embedded printers, like the Tomy Xiao and the Instax 200, produce the pictures immediately.

Gobyicon
The HP app doesn’t solve the paper side of the printing equation, but if you have access to a somewhat small HP printer that can be carried around, it will prove useful and you might even be able to get better prints that with the other cameras. Of course, there is one thing the app can’t do, and that’s improving the camera in the iPhone, which leaves a lot to be desired.

Printers

Printing

Albums





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8 Signs That Apple Customers Are No Longer Special

Applestore

Remember when Apple customers felt hip?

There
was a time when a glowing Apple logo symbolized radical nonconformity.
Being part of a miniature customer base was, to Mac users, like being a
member of a holier-than-thou, secret society — a "Cult of Mac," if you will. But when Apple’s
ecosystem grew beyond notebooks and desktops to phones and internet
services, that era came to an end.

Apple’s ubiquitous presence
in pop culture, news headlines and even politics prove that it’s
no longer special to be a member of the Mac cult.

Here’s a list of
examples showing just how mainstream Apple products have become. As you read
along, take a look to your left and to your right and get the attention
of the Apple customers around you. Now, raise a glass of Steve
Jobs’ favorite nonalcoholic grape juice and drink a toast to being the same as everyone
else. Repeat after me: We are all individuals!

 

Macs are big in Hollywood

Walle_2

It
seems practically every computer used in a movie is a Mac. It’s a
little sickening, but it makes sense: The damn things are just so
pretty, and if Hollywood stars have to be good-looking, their gadgets
should, too. The new Pixar film Wall-E took Mac product placement to
new heights: Whenever the miniature robot booted up, he played the Mac
start-up chime. And his robot lover EVE even had a white, utilitarian design
that epitomizes the Apple aesthetic. (Then again, it’s no coincidence
that Jobs used to be CEO of Pixar.)

Apple is skipping Macworld

Apple_630x

Apple
last week said that after 2009, the corporation won’t be attending
Macworld Expo
, the trade show that revolves around all things Apple.
The message was essentially, "We’re so big and popular that we don’t
need a trade show full of Apple-worshiping losers to advertise our products." That comes off as a
little cocky, but hey — it’s true. Apple’s secret product
campaign
generates so much buzz, the corporation might as well slice Macworld
from its budget. Heck, a Harvard professor estimated bloggers drummed up $400 million worth of free advertising on the iPhone. Yeesh.

Tool_3
Some guy with a mullet is Apple’s public face

Steve Jobs won’t be throwing on his artsy turtleneck and delivering his famous Macworld keynote in January. Instead, some guy named Phil Schiller, who looks like the star of King of Queens
with a Swayze-esque mullet, is emceeing Macworld. Sure, mullets were hip — in the 1990s.   

Apple is abandoning FireWire
Mac loyalists are still pissed about Apple’s omission of FireWire on the latest MacBooks. The corporation invented
FireWire; devices were made with FireWire ports just to connect to Mac
machines. How could Apple do such a thing? Answer: Apple is more
interested in appealing to the mainstream than its loyal fan base, and
ditching FireWire in favor of slimmer, sexy aluminum MacBooks (and the more ubiquitous USB standard) seemed
like a good idea. And Apple loves consistency, so don’t be surprised if
future Macs leave out that connection port, too.

Simpsons_3
The Simpsons mocks Apple

Appearing in an episode of The Simpsons is like passing a cultural litmus test that screams, "You’ve broken into the mainstream!" A recent Simpsons episode hurled prickly jokes at the cult of Apple — everything from
iPhones to overpriced Mac computers. Heck, Bart even goes as far as to
tease Steve Jobs, saying he pees on every iPod. How dare he insult our
fearless leader?

Walmart is selling the iPhone
You know the iPhone’s pretty
damn trendy if you can pick one up along with a bag of socks, a box of
rifle bullets and some discounted Halloween candy — at none other than
Walmart, one of the world’s largest retail arms. And Walmart is even selling the iPhone at a special low price of $197 — a whopping $2 less than the normal price tag.

The President-elect uses a Mac

Obamamac

Windows PC owners always pull the
"Macs aren’t compatible with any decent software" card when bashing Apple. But
that insult is clearly outdated if Barack Obama was able to win the U.S.
presidency with a Mac as his computing weapon (while using iChat to stay in touch with his family, no less). And wait — there’s one more thing: Obama has his own official iPhone application! Can we all "think different" if we’re all using the same trendy gadgets?

Digg2
Apple stories = Digg bait
Apple headlines are deeply, thoroughly and affectionately Dugg on
Digg.com, the most popular headline aggregator on the web. Check out
the top technology headlines on Digg, and without a doubt you’ll see at
least one story with the word(s) "Mac," "Apple" or "iPhone." Don’t see
one? Then the world is probably coming to an end. 

Photos: Christopher Chan/Flickr, Pixar, Jonathan Snyder/Wired.com, Apple, Fox, 24gotham/Flickr

 





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