Consumer Reports Finds Antenna Issue on Verizon iPhone

The Verizon iPhone 4's network settings menu. Jon Snyder/Wired.com

Consumer Reports claims the Verizon iPhone 4 exhibits signal loss when held in a specific way, similar to the problems seen in the AT&T iPhone 4 last year.

Never mind that Consumer Reports was initially hasty to downplay concerns about AT&T iPhone 4 antenna issues last year without doing testing of its own, only to completely flip-flop after running some lab tests and concluding that the antenna design was seriously flawed.

Now Consumer Reports says it has put the Verizon iPhone through the same lab tests inside a radio-frequency isolation chamber and found that the Verizon iPhone 4, too, may lose its connection when held “in a specific but quite natural way,” in areas with weak signal conditions.

“For that reason, we are not including the Verizon iPhone 4 in our list of recommended smartphones, despite its high ranking in our Ratings,” Consumer Reports said in its report.

In an episode famously named “Antennagate,” many early iPhone 4 customers in 2010 reported that covering the lower-left antenna band of the handset caused significant signal loss, or at worst, dropped calls. Bad press about the AT&T iPhone 4’s antenna design escalated to the point that Apple had to hold a press conference to address the issue.

CEO Steve Jobs explained to journalists that every smartphone has “weak spots” that may cause signal attenuation when held in a certain way. Apple found that keeping a protective case around the iPhone 4 decreased the likelihood of signal loss, so the company started a temporary free-case program for customers experiencing the issue.

However, in Consumer Reports lab tests, the iPhones were the only smartphones that exhibited signal loss when touched with a finger in a specific place (the lower left corner, where two different external metal antennas are separated by a thin black band).

Despite the wave of negative commentary on the antenna, the iPhone 4 was Apple’s best-selling handset ever, with 14.1 million iPhones sold in the fourth quarter of 2010.

In other words, even though wishy-washy Consumer Reports doesn’t recommend the Verizon iPhone, people are probably still going to buy it anyway.

In my review of the Verizon iPhone, I found that its call quality and reliability were superior to that of the AT&T iPhone’s. However, data transfers were significantly slower than AT&T’s, making the AT&T iPhone better for media consumption (watching Netflix, downloading apps, etc.) while the Verizon iPhone is superior for phone calls.


Shadow Era for iPhone and iPad [Video]

Magic: the Gathering gets beaten to iOS by Shadow Era, a collectable card game that makes you feel like you’re back at school, playing against your buddies during lunch. More »

$750 Bike ‘Computer’ Little More Than an iPhone Case

The trouble with using your iPhone as a bike computer is that it is vulnerable to rain, salty road spray and even the occasional unexpected drop onto the asphalt. What you need is a waterproof and shock-resistant mount so your phone survives long enough to call an ambulance when you fall off yourself.

That mount is the iBike Dash. It’s a case and computer in one, and like many bike accessories, it has a price that bears almost no relation to what you get. There are two models. The plain Dash encases your iPhone (3, 3GS or 4) and allows it to hook up to a variety of (optional) inputs: heart rate monitor, cadence sensor, and also speed input from a magnet on the wheel. The Dash + Power adds a power meter and actually includes the sensors in the box. The models cost $300 and $750, respectively.

The oddest part of the product page is that it keeps touting the touch-screen, the GPS and the powerful computer inside. It takes some digging to find out that these are all supplied by your phone.

The cases also come with a companion app, called iBike (free in the app store). It gives GPS tracking, as well as access to all the metering functions of the iBike units. It’s not the prettiest cycling computer app out there, but it looks like it does the job, and offers lots of customization.

But really, it comes down to the ridiculous prices of those waterproof bike mounts. Sure, they offer a connection between phone and sensors, but is an interface dongle really worth $300, let alone $750?

iBike Dash [iBike Sports]

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iBike Dash turns your iPhone or iPod touch into a cycling computer

There’s not exactly any shortage of ways to mount your iPhone or iPod touch to your bike, but there’s decidedly fewer options that actually turn your iOS device into a full-fledged cycling computer that’s able to replace those from the likes of Garmin. This new iBike Dash device promises to do just that, though. It not only houses your device is a protective, waterproof shell, but it includes an ANT+ speed sensor and is compatible with other ANT+ devices so you can measure heart rate and cadence. It also has room for an extra rechargeable battery to extend your run time, and it naturally makes use of a free app that takes advantage of your iPhone’s GPS capabilities (no built-in GPS here to help out iPod touch users). Of course, all that means this one also costs considerably more than a simple bike mount — look for the basic model to set you back $199, while the deluxe package (including cadence and HR monitors along with an extra battery and charger) runs $329.

Continue reading iBike Dash turns your iPhone or iPod touch into a cycling computer

iBike Dash turns your iPhone or iPod touch into a cycling computer originally appeared on Engadget on Wed, 23 Feb 2011 17:09:00 EDT. Please see our terms for use of feeds.

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What the iPad 2 Needs to Steal From Android and WebOS [Video]

Motorola and HP proved that companies can make tablets with UI as usable, if not more so, than the iPad. Now, with the iPad 2 being announced next week, Apple is the one that needs to play catch-up to others. But is it possible without drastically retooling iOS? More »

Apple’s Vague Subscription Policy Sows Confusion, Doubt

Steve Jobs introduces the iPad in a January 2010 event. Photo: Jon Snyder/Wired.com

The fumbled introduction of in-app subscriptions shows that when it comes to charging for subscription services online, Apple is just as confused as everyone else.

The widely anticipated policy allows publishers, including Wired, to charge subscription fees for recurring content. But while this is in principle a feature that both publishers and readers actually want, the announcement has been met with derision and complaints about the extortionate rates Apple is charging.

Clearly, Apple misjudged its audience.

Adding to the confusion is the fact that no one really knows what counts as a “publisher.” Wired parent Condé Nast certainly is. But what about the makers of Dropbox or Evernote, to name two popular cloud-based services that charge premium customers with a monthly subscription model?

Apple’s new in-app subscriptions policy requires publishers of “content-based apps, including magazines, newspapers, video, music, etc.” to pay a 30-percent cut to Apple for every subscription sale made inside iPhone, iPad or iPod Touch apps, according to Apple. So for example, when an iPad customer purchases a subscription of The Daily newspaper through the app, Apple takes a 30-percent cut of the subscription sale. Sounds about reasonable.

To anybody who’s even idly followed Apple in the past few years, this shouldn’t come as a surprise at all. Currently for every app that costs money on the App Store, Apple takes 30 percent of each sale, leaving the software developer with a generous 70-percent cut.

Publishers can still take subscription payments outside the apps — for instance, on their own websites — and when they do, they keep 100 percent of the proceeds, as Jobs was careful to point out.

But the new in-app policy is more strict and more confusing than it initially appears.

Publishers that offer alternative means of subscription must also offer Apple’s in-app purchase system, and subscriptions offered outside the App Store can’t undercut the in-app price. Also, only the in-app sale option can appear inside the app; external links are not allowed.

Here’s where things get really confusing: The iOS developer agreement states that “Apps utilizing a system other than the In App Purchase API (IAP) to purchase content, functionality or services in an app will be rejected.”

Certainly any app would fall under that category, wouldn’t it? So now is everybody a publisher of “content-based apps”? That language would suggest so.

In-app payments sound more convenient for iOS customers, but the wording of the policy is loaded and vague. Every app can be seen as something that provides content, functionality or services, but Apple particularly describes this policy as applying to publishers of “content-based” apps.

What about companies that provide paid, subscription-based software services through an app, such as Dropbox, Evernote and Salesforce? Marco Arment, developer of the iOS app Instapaper, points out these apps offer paid services outside the iOS payment system. Should they be rejected for not doing so? That would upset everybody, but it would only seem fair.

Those apps haven’t been pulled. And if a purported Steve Jobs e-mail is to be believed, they aren’t going to be — although it’s hard to say. The e-mail merely states, “We created subscriptions for publishing apps, not [software-as-a-service] apps.”

The bottom line is that Apple has managed to make its App Store review policy even more confusing and vague than it already was previously, and this disarray may discourage businesses from participating, Arment says.

This policy will prevent many potentially great apps, from many large and small publishers, from being created on iOS at all,” Arment says in his blog.

A large contributor to the confusion is that Apple is creating an invisible hierarchy inside the App Store. Traditional publishers have been receiving different treatment than everybody else for over a year.  In early 2010, Apple approved the Playboy and Sports Illustrated apps, for example, while banning a plethora of sex-tinged apps made by smaller companies.

The difference is this is a well-known company with previously published material available broadly in a well-accepted format,” Schiller told The New York Times last year.

Herein lies the problem: Apple seems to think there’s a difference between a media organization publishing a magazine through an app and a software maker publishing a service through an app. While there are obvious differences between the products provided, the fundamentals are the same: These are companies using Apple’s app channel to sell product.

From a media publisher’s perspective, it probably doesn’t seem fair to be stuck with different rules.

And from a software service provider’s perspective, it’s uncertain what it can or cannot do in the coming future given the broad wording of the new policy, and Jobs’ apparent statement that the policy doesn’t even apply.

If Apple wants to give different kinds of publishers different rules, they should give them a separate channel in iTunes, where partnerships are firmly established in inked agreements between publishers and Apple.

Why not create a separate store for magazine and serials publishers, just as Apple has done with book publishers in iBooks?

By giving publishers a separate place to play ball, Apple could also grant them access to an important resource: user data. The New York Times‘ David Carr points out that publishers are less concerned about the revenue split than they are about the difficulty of collecting user data with in-app subscriptions.

Apple only allows user data to be shared with the publisher if the user gives permission. When a customer chooses to subscribe to a publication, a message pops up saying, “The developer would like your name, e-mail, and zip code so they can send you messages about related products in accordance with their privacy policy.” Who would hit OK on that? Tracking user data is crucial for a business that relies heavily on ad targeting, but Apple’s privacy policy creates a high hurdle.

Keeping developers in the same arena as publishers while enforcing rules inconsistently creates an atmosphere of unfair play, and suddenly the App Store no longer feels like the “best deal going” for mobile apps.

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Your iPhone Isn’t Very Green And Blackberries Are Even Worse

nokiac6_blackpairopen.jpg

According to a study by Good Guide, iPhones are far from the top choice when it comes to picking a green cell phone.

The study looked at nearly 600 phones from 16 different manufacturers, and Nokia was the clear leader. 26 of the top 30 green phones were made by Nokia, with the C6 model coming out on top. The iPhone, meanwhile, placed in the lower half of the rankings. Not so much because of the phone itself, but because of Apple’s environmental behavior.

But Apple still fared much better than Research in Motion, the manufacturer behind the Blackberry brand. RIM was the lowest ranked company in the study.

Via USA Today

SlingPlayer Mobile for iPhone & iPad updated with video out support

If you have an iPod, iPhone or iPad with the SlingPlayer Mobile app, you now have a Slingbox to go since the app was just updated with support for video out over component cables in high quality mode. Version 2.1 also includes a few unspecified bugfixes, but we’re figuring the opportunity to watch TV, on a TV in high bitrate streams is more than enough to get users mashing that update button and digging out their unused connectors.

[Thanks to everyone who sent this in]

SlingPlayer Mobile for iPhone & iPad updated with video out support originally appeared on Engadget on Wed, 23 Feb 2011 12:58:00 EDT. Please see our terms for use of feeds.

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RedEye universal remote launches ‘mini’ app on iTunes for users who want something simpler

RedEye universal remote launches 'mini' app on iTunes for users who want something simpler

Did you know that red eyes are not directly caused by lack of sleep, but rather from dryness and irritation caused by simply leaving them open for too long? While you ponder that bombshell, if you’ve been losing sleep trying to figure out your RedEye universal remote system the company behind the system, ThinkFlood, has something for you. The current solutions allow users to create activities that turn on and control multiple devices simultaneously, but the new “mini” app now available in the App Store simplifies that greatly, a “device focused” approach acting more like a basic universal remote. That’s not exactly how we’d choose to use our $49 IR adapter, but if you’re so inclined this free download should offer more power to the non-power user.

Continue reading RedEye universal remote launches ‘mini’ app on iTunes for users who want something simpler

RedEye universal remote launches ‘mini’ app on iTunes for users who want something simpler originally appeared on Engadget on Wed, 23 Feb 2011 10:56:00 EDT. Please see our terms for use of feeds.

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Square mobile payment system gets simpler pricing, keeps angular shape

Square mobile payment system gets simpler pricing, keeps angular shape

If you hate doing math and you run a small business then surely you’ve looked longingly at mobile credit card systems like Square‘s longingly. No handling of cash certainly would make life easier, but Square’s system of fees and surcharges weren’t exactly easy to figure out themselves. Now the company has simplified things, dropping the $.15 per-transaction fee for swiped purchases, charging a simple 2.75 percent on each transaction. If, however, that transaction is being made without swiping the actual card the $.15 transaction fee sadly comes back, but the percentage fee has gone down from 4.0 percent to 3.5. So, a little less of your handiwork will be absorbed by the man.

[Thanks, Brent]

Square mobile payment system gets simpler pricing, keeps angular shape originally appeared on Engadget on Wed, 23 Feb 2011 09:58:00 EDT. Please see our terms for use of feeds.

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