iPhone 3.0 OS Reveals New iPhones, iPods and the Mysterious “iProd”

The iPhone 3.0 OS has references to brand new iPhone models (not just one, but two), a new iPod and the mysterious “iProd.”

A quick rundown on Apple model naming conventions. The original iPhone is known as iPhone1,1 and the iPhone 3G is iPhone1,2. The first number refers to the overarching model, so when it changes, it indicates a a genuinely new product, not simply a bump in storage capacity (or even the mere addition of 3G). So that the models referenced in the iPhone 3.0’s OS are iPhone3,1; iPod3,1; iFPGA; and iProd0,1 is is worth noting—we’re talking significant hardware updates to the iPhone and iPod touch worthy of a new model number.

iPhone2,1 was first discovered back in October, though it’s not the first mysterious Apple device to turn up in sites’ traffic logs.

Boy Genius has some more detail on the model number breakdowns found in the iPhone OS 3.0 ramdisk:

iPhone2,1 – 0×1294
iProd0,1 – 0×1295
iPod2,2 – 0×1296
iPhone3,1 – 0×1297
iFPGA – 0×1298
iPod3,1 – 0×1299″

For reference, past models went like this:

iPhone First Gen – 0×1290
iPod touch 1G – 0×1291
iPhone 3G – 0×1292
iPod touch 2G – 0×1293

The iFPGA model—as in field-programmable gate arrays—is likely something never to be released, reckons Ars. But what of the mysterious iProd? The string 0,1 indicates it’s a prototype or codename, since products are released at 1,1. Could this generic iProduct—if it’s not in fact a touchscreen cattle prod, which would be excellent—be that long-fabled Mac tablet/netbook/wet dream? Or maybe it’s something else altogether, like magic French toast. Mmmm. [Ars]

How iPhone 3.0 Will Feel Different

The third iteration of iPhone software doesn’t just add features (more here) like copy and paste. There’s a lot new going on in terms of usability and interface that every non-power user will appreciate.

Search Everything With Spotlight
Instead of digging through 10 screens for your apps, search them out just like in OS X through Spotlight.

Upgrade Applications Within Applications
Now, apps can solicit your business through in-app prompts. A game developer could offer to sell you more levels and a magazine could add issues to your subscription. The implementation could be annoying, like shareware and absurd microtransactions, or useful, seeing as you can buy desired upgrades within the application, bypassing the App Store when it’s unnecessary.

Use Custom Accessory Controls
New custom applications can be designed to work with specific accessories. Your iPhone can become the control panel for any participating manufacturer’s device.

Navigate Google Maps In Any Participating App, Along With Turn By Turn Directions
Do you like Yelp but you hate leaving Yelp to go to the proper Google Maps? Now that developers can embed Google Maps directly into their applications, complete with pinch zoom functionality, hopefully these days of inconvenience will be over—especially when coupled with new turn by turn directions support.

Cutting, Copying and Pasting Now Possible
Sounds simple enough. Double tap text to bring up cut/copy/paste options and drag left or right to expand your selection. Double tap again to paste, or shake the phone to undo. Since CC&P is part of the core software, it should work in all apps that want to use it.

Email Multiple Pictures At Once
Thanks to CC&P, users can copy multiple pictures and then paste them in an email to send all together. We don’t have a nifty photo of this just yet.

Write Emails/SMS in Landscape Mode
Before, you had to use a third party application to write emails in landscape mode. Now, the wide keyboard comes to all core iPhone applications.

Send Photos and Audio Over MMS
The iPhone gets photo and voice recording support for multimedia messaging. Plus, you can forward messages and stuff, too.

Stream Music In Stereo Over Bluetooth
This small distinction snuck in amongst the bigger announcements, but the new software will allow Bluetooth audio to stream in non-gimped, A2DP stereo audio. This should be great for peripherals/accessories.

No, Apple did not reskin the iPhone UI, but they did make a few handfuls of little tweaks, many of which we’ll end up using on a daily basis.

Confirmed: Your iPod Shuffle Earbuds Need Proprietary Chip to Function

We followed up on iLounge and BBGadgets‘ finds this weekend about rumors that the iPod Shuffle has an authentication chip in its headphone controller in order to work with the new control scheme. It does. Updated

iLounge was apparently first mention the presence of a possible authentication scheme, and Boing Boing Gadgets was the first to find some kind of chip inside the headphones—whether or not it was an authentication chip was unknown.

V-Moda, one of the manufacturers who announced shuffle-compatible headphones last week, just confirmed to us that yes, an “authentication chip IS required to enable to volume control functionality with the new shuffle (as well as the latest gen of iPod and MacBooks).” The difference here is that iPods and MacBooks worked with headphones that didn’t have the authentication chip. The shuffle does not. Update: This statement was retracted by V-Moda. See bottom of post for details.

V-Moda also says that they’ve collaborated with Apple for the past few months developing the technology. It seems safe to conclude two things. One, manufacturers who want their headphones to work with the shuffle need to work with Apple in order to get access to the tech inside the authentication chip. Two, only people who Apple “like” are going to get this tech and make compatible headphones—but it’s likely that Apple likes almost anybody with the money to pay for licensing.

Whatever the consequences, it does look like Apple is going down the path of locking down headphones, hoping to crunch out another revenue stream from all the manufacturers offering ways of getting sound from your iPod to your ears, whether it be through earbuds or through car adapters.

Image courtesy Boing Boing Gadgets

Update: Another source, plus the original contact at V-Moda, are telling me something different about the chip. V-Moda is retracting their original statement and saying “it is NOT an authentication nor a DRM chip”, which I am trying to get clarification on now. The other source says it’s supposedly closer to a proprietary control chip that houses the new control scheme, and is an “additional component for the ‘made for iPod’ program”. Again, the phrase “authentication chip” was their language, which they are retracting now. Further updates to come.

Update 2: Joel @ BBG says he spoke to Apple, and they denied the fact that there’s any encryption or authentication in the chip. What’s also interesting is that another tipster says the chip is relatively easy to clone (a fact Apple strangely corroborates), meaning the reason why the manufacturers are licensing and using Apple’s version is most likely to get to market as fast as possible to beat their competitors. And, because they like the fact that they have a made for iPod certification.

Update 3: Spoke to someone else at V-Moda, and they assured me that it was not an authentication chip, but a control chip as part of the “made for iPod” program that they receive from Apple. They’ve also got no plans to go and duplicate the functionality without the “made for iPod” label, as is probably the case with all other major manufacturers.

iPod Shuffle Review (2009)

Zero buttons. That’s as minimalist as it gets.

Removing all buttons—or to clarify, moving them to the headset—shrinks down the size of the new iPod Shuffle dramatically, but it also creates control problems when running, snowboarding or doing anything other than sitting.

Design
This new iPod shuffle is about half the volume of the previous iPod shuffle. HALF. By moving all the controls from the face onto the headphone cable, Apple was able to reduce the width and thickness to almost 50%, even if the length grew slightly. This wasn’t totally sensible: Although the headphones do offer a comprehensive control scheme, the button position on the headphone cord becomes really difficult to use unless you’re sitting still. It also limits your choice of headphones to the ones Apple gives you, or new shuffle-specific ones made by other manufacturers.

But there’s one point where this shuffle beats the hell out of the previous shuffle, and that’s the audio feedback interface. Apple calls this UI, which speaks to you, VoiceOver. It’s a set of text-to-speech files transparently associated to each track on your iPod that will speak the title and artist of your current song. Hold the button down long enough, and the voice will cycle through all your playlists, one by one, reading the names. Hit it again to jump directly to that playlist.

The player itself is also fine, even if the blank, monolithic face takes a while to get used to (and stop reaching for when you want to change tracks). Yes, it only comes in black and silver, instead of the whimsical shuffle/nano palette we’re used to.

Its front and back are made of aluminum. And just like the nano (and the previous generation shuffle), the edges are a little too sharp. The clip is made out of stainless steel, like the back of the iPod touch and older generation nanos, so it attracts fingerprints and gets scratched up incredibly easily. The front, luckily, does not have this problem.

The package comes with headphones and a three-inch USB connector. Apple’s tendency to remove stuff from the iPod package continues with the removal of the free dock; which is a shame, since you’ll instead be leaving this strewn about your desk, and because it’s so damn tiny, you’ll have probably have a hard time finding it again.

Syncing and Playback
The entire iTunes sync screen is improved. There’s now support for podcasts and playlist syncing. Yeah, you don’t have to use autofill or manually drag tracks and playlists over one by one, because you can now jump between playlists using the VoiceOver feedback system.

These voices, which are generated and synced on the fly when you choose playlists, sound pretty great, assuming you have Mac OS X Leopard. Those who do will get to take advantage of “Alex”, the newer text-to-speech voice shipped in the OS. If you’re on Windows, or if you ever want to use the 13 languages other than English, you’ll default to the VoiceOverKit downloadable pack that comes with iTunes 8.1. Even the supposedly lousier TTS agent works decently enough, because these are your songs and you should be able to at least guesstimate what artist/track it is. But Alex prounounces stuff like “Yeah Yeah Yeahs” and “Jamiroquai” correctly, whereas the other one (a lady’s voice) doesn’t.

Voice data is fairly small, with 400MB worth of songs only taking up about 20MB of voice track data. That’s going to be about 175MB of voice data if you fill up all 3.5GB of usable space.

I tested actual Chinese and Japanese track names and artist names and they all came out sounding correct, if a bit robotic. You can override language selections by song or globally if you want all your music to be read back to you in the English voice—for example, if you have a bunch of classical music labeled in Italian. But if you have a mix and match song, with a Japanese title and an English artist name, the iPod will pronounce everything using the Japanese voice, including the English portion. Which is funny if you’re an ass (like me) that gets a chuckle from non-native English speaker accents.

The 255-character limit to song and artist fields still applies, so you can’t shove lyrics or eBooks in there and expect your iPod to read them back to you. And blank data in both fields results in complete silence; it doesn’t say “untitled track” unless the track name is actually “untitled track.”

It does say other things, however, including its battery status, if you flick the hold switch off and on again. This chart displays the possible blinks and audible alerts.

As for the shuffle’s sound quality, since the shuffle only works with the included headphones and not any other regular set of headphones, we ran a couple playback tests as best we could. The frequency response, using a specially-encoded frequency sweep MP3, was decent but not phenomenal. The start of the sweep was at 16Hz, and we couldn’t hear anything until half a second later when it got above 50Hz. It definitely peaked well under 20KHz (probably close to 16KHzish), but some of that could be due to my own high frequency hearing loss. And, because these headphones are quite lousy. When I compared frequency response to the old shuffle and to the nano with the same earphones, they were all about equal.

Max volume definitely was louder on this shuffle than the 2G version. It wasn’t quite as loud as the latest iPod nano, but it was damn close. Again, since we could only use the default headphones to test, there wasn’t any real difference in audio quality, even with high-quality 320kbps MP3s.

We’re also going to check whether or not the 10-hour battery life claim is accurate, but Apple themselves claim that it’s down from 12 hours in the previous generation.

Usage
Because the shuffle’s now only half as wide as the old one, the clip is only about half as strong. There’s less surface area, and it’s no longer jagged—it’s just two bits of metal on top of each other. There’s still quite a bit of strength in it, but you’ll be able to yank it off from your jeans using just the headphone cable, so it could mean trouble.

Since one of the major uses of the shuffle is for exercise, we had to take it on a 30-minute run, testing usability in active conditions. Although the clip is fine, the controls are pretty crappy. The stock headphones suck because the controls are up on the right hand cord, up near the ear. You pause, forward, rewind and seek by hitting the middle button in various ways. This is fine when you’re sitting, but when you’re running, it’s really hard to hold your arm still up in that awkward position to change tracks. And when you’re really tired, your arms start flailing and it’s very, very difficult to not yank the earbud out of your ear when you’re changing songs.

Here’s the solution. Apple should move the controls down to where the two earbud cords split. It’s much more convenient down there, plus lefties wouldn’t have to suck it up and use their right hand. This major problem might get fixed by one of the major headphone manufacturers releasing their own compatible pairs. I’d pay $100 for a good pair that doesn’t have the controls placed in a lousy place, or maybe even has larger controls on the cable.

I don’t have a pair of snowboarding gloves, but I do have a pair of regular gloves, and when using the shuffle with them on, it’s hard to feel where the groove of the play/pause button stops and the volume +/- buttons start. It would be much worse for even thicker gloves that offer zero tactile feedback. But on the bright side, the body itself is at least as water-resistant as the old shuffle. Probably even more so, since there are fewer cracks and openings for water to leak into.

So where’s this all headed? If Apple wasn’t so absolutely married to the fact that physical controls need to be in a trademark click-wheel shape, they could have easily spread out the five play/next/prev/vol. up/vol. down buttons along the smooth face of the shuffle. But they didn’t.

There’s also a limit to how much smaller the shuffle can go. I wouldn’t expect such a dramatic decrease next time around. In fact, I predict a re-emergence of the wheel, so that the entire player is thinner, but squarish with only the wheel on the front. After all, the previous generation’s wheel wasn’t even a real wheel anyway because you couldn’t actually scroll with it by thumbing around in a circle. Apple seems to enjoy alternating between different design shapes in their iPod nano (2G nano was thin, 3G nano was fat, 4G nano was thin) line, so it’s not out of the realm of possibility that they’re going to do this with the shuffle as well.

If you need something like this for exercise, or if you just hate the fact that there are no buttons on this one, buy the last-gen shuffle before they’re all gone, or wait till next year when Apple changes its mind. To tell the truth, this new shuffle is just okay. We don’t know what kind of a statement they were trying to make with it, but suffice it to say, the message wasn’t received. [Apple]

VoiceOver text-to-speech feedback is neat, and improves usability dramatically

New 4GB storage means more songs for about the same price

Half the size of the previous generation shuffle

Default headphones have the controls placed in an awkward position on the cord

Battery life has decreased from 12 hours to 10

It’s very difficult to work the in-line controls while running or wearing thick gloves

You can only use proprietary headphones, or buy one of the as-of-yet unreleased adapters

Sirius XM developing iPhone / iPod touch streaming radio app

My, my — now isn’t this something? Shortly after narrowly avoiding a dastardly collision with bankruptcy, Sirius XM is looking to connect itself with profitable enterprises in an attempt to build market share and regain interest from budget-conscience consumers. Just weeks after hearing that the sat radio company could be preparing a few Sirius / DirecTV bundles, CFO David Frear has now confirmed on a recent earnings call that the outfit is indeed developing an iPhone / iPod touch app. It’s interesting to think that a satellite radio firm could be warming to delivering more content via the internet, but it’s the apparent diversion from being a standalone offering that has us even more intrigued. It should be interesting to see how the pricing model works with this forthcoming app — will users be able to get an iPhone subscription only? Will it be tossed in gratis with traditional subscriptions? So many questions, not enough patience.

[Image courtesy of SiriusBuzz]

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Sirius XM developing iPhone / iPod touch streaming radio app originally appeared on Engadget on Thu, 12 Mar 2009 13:26:00 EST. Please see our terms for use of feeds.

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New iPod shuffle first hands-on (with video!)

We just nabbed one of Apple’s new button-free iPod shuffles, and in case you were wondering: yes, it’s really small. We’re gonna play around a bit with the VoiceOver navigation and get you our full impressions in a few, but at first glance we think this is totally usable, especially for the shuffle’s sweaty target demographic. Also: it’s really small.

Update: In-depth impressions are after the break, along with video!

Continue reading New iPod shuffle first hands-on (with video!)

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New iPod shuffle first hands-on (with video!) originally appeared on Engadget on Thu, 12 Mar 2009 12:48:00 EST. Please see our terms for use of feeds.

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So it begins: Klipsch, Scosche unveil VoiceOver-compatible iPod shuffle earbuds

We knew we’d be hearing more about all those third party VoiceOver-compatible headphones today, and sure enough, the flood has begun. In an admittedly cute attempt to be first out of the gate, Klipsch has pushed out a woefully underwhelming release that simply assures consumers that it is currently working up a set of earbuds for Apple’s latest iPod shuffle, and that said ‘buds will be available to purchase sometime this summer for $99.99. In other, more tangible news, Scosche has announced (full release is after the break) actual products that’ll play nice with the aforementioned DAP: the IDR350M, IDR450M and IDR650M noise isolating earphones. All three of these also include a built-in microphone for recording voice memos, and if all goes well, they’ll be shipping this Spring for $49.99 to $99.99.

Continue reading So it begins: Klipsch, Scosche unveil VoiceOver-compatible iPod shuffle earbuds

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So it begins: Klipsch, Scosche unveil VoiceOver-compatible iPod shuffle earbuds originally appeared on Engadget on Thu, 12 Mar 2009 09:52:00 EST. Please see our terms for use of feeds.

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The new iPod shuffle, explained.

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The new iPod shuffle, explained. originally appeared on Engadget on Wed, 11 Mar 2009 17:22:00 EST. Please see our terms for use of feeds.

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New iPod shuffle requires extra adapter for third-party headphones

We were wondering why the new voice-enabled iPod shuffle even has a standard 3.5mm headphone jack since it’s controlled by proprietary headphones, and we just got the answer: non-Apple headphones will require a special dongle that includes the new three-button controller, and Apple says it’s working with third parties to bring other compatible ‘phones to market. Yes, Apple’s cheapest iPod is now the most needlessly complex, and far from cost-effective if you want to use your own cans: assuming the adapter will cost between $20 and $30 like most other Apple accessories, you’re looking at minimum $100 outlay for the new shuffle, and at that point you might as well pick up a $150 iPod nano, which is also VoiceOver-enabled in addition to having twice the storage, dongle-less controls, a screen, and numerous other features. We’ll see if this thing is so tiny these concerns wash out when we get one in our hands, but does anyone actually feel like the numbers tip in favor of the shuffle here? We’re all ears.

P.S.- Yes, we know $100 can get you any number of fine non-Apple players, we’re just talking about Apple’s price points. Feel free to suggest your favorite alternative, though!

Update: Apple called to clarify that the nano doesn’t have the exact same VoiceOver feature, which is shuffle-exclusive; the nano does “spoken menus” but doesn’t say track names as you skip around. We’re getting a full list of differences between the two systems, we’ll let you know if there’s anything else major.

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New iPod shuffle requires extra adapter for third-party headphones originally appeared on Engadget on Wed, 11 Mar 2009 13:21:00 EST. Please see our terms for use of feeds.

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Dev Team releases free iPod touch 2G jailbreak

Well, that didn’t take long — hot on the heels of the $15 NitroKey Slipstream iPod touch 2G jailbreak, the Dev Team’s released their free version. Apparently they’d been hoping to keep the jailbreak-enabling security hole a secret until the next version of the iPhone came out so Apple wouldn’t be able to fix the flaw, but NitroKey is apparently based on their code and they didn’t want people paying to use it. It’s not all packaged up into PwnageTool or QuickPwn just yet, but it should be soon, and there are options for the impatient — hit the read link for more.

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Dev Team releases free iPod touch 2G jailbreak originally appeared on Engadget on Wed, 11 Mar 2009 13:01:00 EST. Please see our terms for use of feeds.

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