Apple and other music retailers purportedly looking at 24-bit, high-fidelity audio downloads

Digital downloads, at least pertaining to music, have come a long, long way. The iTunes Music Store in particular has surpassed Walmart as America’s leading seller of music, and it’s evolved from a DRM-laden mess to a restriction-free(ish) marketplace with higher-than-average bitrate support. But it seems that 256kbps simply isn’t high enough. According to unnamed “executives involved in talks,” Apple — as well as a few other digital music retailers — are currently in discussions with labels to “improve the quality of the song files they sell.” Essentially, these retailers are hoping to hawk 24-bit audio rather than the compressed 16-bit files available today, possibly with a price premium attached. The real trick, however, won’t be coercing the labels to cooperate, but to retool future devices to actually play back 24-bit files. iTunes itself is already capable of handling ’em, but the iPod, iPhone and a slew of other handheld devices aren’t. The report doesn’t mention how close to a deal anyone is, but we’re guessing it’ll be sooner rather than later. Here’s hoping the iPhone 5 ships with 128GB of capacity — we’re going to need an awful lot of space to handle those lossless Police albums.

Apple and other music retailers purportedly looking at 24-bit, high-fidelity audio downloads originally appeared on Engadget on Wed, 23 Feb 2011 01:03:00 EDT. Please see our terms for use of feeds.

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Readability: Apple’s new subscription policy ‘smacks of greed’

Apple’s new subscription policy has already drawn plenty of criticism — not to mention the eye of the FTC and DOJ – but that doesn’t make the missive issued by Readability today any less pointed. As you may be aware, Readability’s technology is used the Reader feature recently added to Safari, and the company also provides a subscription-based service of its own that allows you to pay for the convenience of reading articles that have been stripped down to nothing but text — something they’re able to get away with because they pay 70 percent of that subscription fee back to the publishers. Not surprisingly, Readability recently decided to expand with an iOS app, and that’s where things got dicey. Apple rejected the app on the grounds that it relies on a separate subscription — one where Apple doesn’t get a 30 percent cut.

In a post on its blog, the company says that 30 percent “drastically undermines a key premise of how Readability works,” and that, frankly, Apple’s new subscription policy as a whole “smacks of greed.” Obviously, that leaves Readability in something of a bind at the moment, as the nature of its business doesn’t give it the leeway to agree to Apple’s terms, but it does have a suggestion. It says it’ll gladly deliver a Readability app for iOS with in-app purchasing if Apple agrees to pay 70 percent of the 30 percent fee it collects to writers and publishers, just like it does. Hit up the source link below for the company’s complete letter.

Readability: Apple’s new subscription policy ‘smacks of greed’ originally appeared on Engadget on Mon, 21 Feb 2011 15:32:00 EDT. Please see our terms for use of feeds.

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Warner packages movies as iOS apps, starting with The Dark Knight and Inception

Online rentals and purchases of movies are still just a tiny fraction of the home video pie, but Warner’s latest effort to expand that is similar to Paramount’s recent efforts on Windows Phone 7 (Thanks SteveyAyo), offering its highest profile flicks as apps for iPhones and iPads. The Dark Knight and Inception are the first two releases out of the gate, offering free apps with some bonus content and the first five minutes of the movie, then charging $9.99 and $11.99, respectively to unlock the rest. According to Warner, it offers a different experience than simply purchasing the flick over iTunes because of the extras which include Twitter and Facebook integration among the extras, plus the ability to offer the digital version in countries where iTunes doesn’t sell movies yet, like China, Brazil and the Netherlands. There’s a video demo and press release after the break, but the downside of being locked to portable devices is keeping us from clicking the buy button for now, but if you could sprinkle some Ultraviolet on it, we might change our tune.

Continue reading Warner packages movies as iOS apps, starting with The Dark Knight and Inception

Warner packages movies as iOS apps, starting with The Dark Knight and Inception originally appeared on Engadget on Wed, 16 Feb 2011 18:04:00 EDT. Please see our terms for use of feeds.

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Apple’s New Subscription Model Is Evil [Apple]

Digital subscriptions for the iPad are here. Huzzah! Sounds pretty good! You can subscribe to the New Yorker or PopSci with one click, and it’s automagically delivered. No in-app purchases; no muss, no fuss. I’ve been holding out on renewing my paper mag subscriptions, waiting for this very moment. More »

iTunes shocker! Apple announces App Store subscriptions

Hot on the heels of the Daily, the oft-rumored Apple subscription service is finally spreading out to the rest of the app store. Love it or lump it, anything currently available in the company’s online marketplace, including magazines, newspapers, video, and music, can now be offered on the subscription model. “All we require,” said Steve Jobs in the press release, “is that, if a publisher is making a subscription offer outside of the app, the same (or better) offer be made inside the app, so that customers can easily subscribe with one-click right in the app.” (This sounds familiar.) Publishers are also restricted from linking out of the app to locations that allow the user to circumvent the in-app purchase (and publishers can’t offer better deals outside of the app store). The rationale here? Apple gets thirty percent off the top off in-app purchases — enough of a cut, we’re guessing, to prompt some bigger publishers to skip the platform altogether (outside purchases, of course, are exempt from this fee). PR after the break.

Continue reading iTunes shocker! Apple announces App Store subscriptions

iTunes shocker! Apple announces App Store subscriptions originally appeared on Engadget on Tue, 15 Feb 2011 09:43:00 EDT. Please see our terms for use of feeds.

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Camera Mic app turns your iPhone mic into a shutter release

Camera Mic app turns your iPhone microphone into a shutter release

That pretty much says it all, folks. It’s an app for your iPhone that lets you run your finger across the mic on your handset or headset and use it to trigger the camera. Simple? Yes. Genius? Maybe, so long as you aren’t the sort who mindlessly strokes your headphone cable while on the subway or bus. Yours now for a buck.

Camera Mic app turns your iPhone mic into a shutter release originally appeared on Engadget on Thu, 10 Feb 2011 11:29:00 EDT. Please see our terms for use of feeds.

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Apple TV gaming hinted strongly in iOS 4.3 beta code

Let’s not jump to any conclusions, but a trusted tipster has uncovered evidence that’s suggests some folks in Cupertino have learned a thing or two from Xbox Live. New code in the iOS 4.3 beta 3 firmware hints that Apple TV may soon support online gaming. Several references have been found pertaining to “ATVGames” and “ATVThunder” that point to a controller of some sort, leaderboards (think Game Center), a way to schedule games (multiplayer?), and a store front (think App Store, iTunes). We’re particularly intrigued by two strings — “com.apple.appletv.play.live.thunder” and “.play.archive.thunder” — but what those actually mean in the grand scheme of things is ultimately ambiguous. Apple TV’s minimum storage capacity (about 8GB) suggests the company might look to streaming not entirely unlike how OnLive works; as our tipster speculates, the OpenGL is mature and thoroughly implemented enough that streaming low bandwidth data and computing locally could happen, but that’s just theoretical with nothing in the code to back it up.

Additionally, there are two more codenames and a handful of other strings that popped up relating to Apple TV: Sedona and Flagstaff. Based on references to director, episode, season, and the like, we reckon Sedona is all about video merchandising and streaming, something tightly integrated into the traditional iTunes experience. As for Flagstaff, aside from a nod to Account Types and Merchants (i.e. iTunes merchandising), there’s really nothing else to say. Think of it as a mystery wrapped in an enigma hung on a, erm, flag staff. Our tipster found numerous other little goodies, but the only other one really worth bringing up is feature_remote_screensavers, which suggests that you can use screensavers from other devices — like, say, your Mac.

Finally, elsewhere in the world, Alex Hisrbrunner used a Harmony remote to find hidden Apple TV commands that resemble iOS functions not normally possible with the standard ATV remote — namely, wiggling icons that can me resorted using the directional pad. Video of that is after the break.

Continue reading Apple TV gaming hinted strongly in iOS 4.3 beta code

Apple TV gaming hinted strongly in iOS 4.3 beta code originally appeared on Engadget on Wed, 09 Feb 2011 23:16:00 EDT. Please see our terms for use of feeds.

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iTunes stays on top of growing internet movie business in 2010, but 2011 could be very different

While much of the news lately has surrounded subscription internet movie and TV services the video on-demand market was up nearly 40% last year and is expected to keep growing. According to stats from IHS Screen Digest, video revenue for the Apple iTunes store grew 60 percent last year, but saw its overall market share shrink from from 74.4 to 64.5 percent. This is mostly explained as a side affect of the Kinect driving up Microsoft Xbox 360 sales at the end of last year and introducing its Zune store to a new market of families looking for digital entertainment. The up and comer to watch for 2011 appears to be the Wal-mart/Vudu combo, currently fourth in line behind Sony but poised to grow by showing up on more devices and increasing its promotional efforts. Of course, as NewTeeVee points out, the ultimate wild card in all of this is the launch of Ultraviolet buy-once/watch-anywhere DRM later this year (without support from Apple or Disney) and the effect it could have by causing consumers to see digital downloads as a viable option instead of the fragmented mess they are now — good luck with that.

[Thanks, Aaron]

iTunes stays on top of growing internet movie business in 2010, but 2011 could be very different originally appeared on Engadget on Wed, 09 Feb 2011 06:44:00 EDT. Please see our terms for use of feeds.

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iTunes salvation: Roman Catholic Church approves Confession app

Roman Catholic Church approves Confession app, salvation now available on iTunes

Are you a sinner? Don’t worry, there’s an app for that. The Roman Catholic Church has approved a recent iTunes addition called Confession, a $1.99 app that bills itself as “the perfect aid for every penitent.” As you can see above, it lets you pick a commandment and tick off all your sins, keeping a running tally to bring into the confessional with you — a sort of anti-tasklist, if you will. Can’t find your particular misstep? No problem! You’re able to add your own, custom dastardly deeds, filling in those gaps the app’s authors didn’t think anyone would fill. Now all it needs is a random sin selector: shake the phone to instantly get a wicked suggestion. That certainly could make boring Thursday nights at the dormitory a little more exciting.

iTunes salvation: Roman Catholic Church approves Confession app originally appeared on Engadget on Tue, 08 Feb 2011 07:35:00 EDT. Please see our terms for use of feeds.

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Android In-App Payments Begin With Angry Birds

Angry Birds, the insanely popular multiplatform game, is introducing a new payment system to some Android customers for purchasing in-game content.

Angry Birds players will be able to use their real cash money to pay for virtual goods existing only within the game’s ecosystem. It’s like buying a shovel for your plot on Farmville with your MasterCard.

The title? “Bad Piggy Bank.”

Yes, it has a stupid name. And yes, it’s only for Android/Angry Birds customers on the Elisa mobile carrier network in Finland. But it’s more significant than you might think.

Now, users won’t have to whip out the plastic every time they want to buy that shovel. Instead of typing in your 16-digit number when you want to purchase an item, you select content you want to purchase in the game, and select the Bad Piggy Bank icon (above), according to Rovio’s blog post. The charges are made via your phone’s text messaging system, and the cost will appear in your phone bill.

The introduction of in-app payments is a step towards solving a big problem in dealing with virtual economies — how to get players to pay real dollars for non-real items. With in-app payments, developers reduce what is called the “friction” within app ecosystem purchases. That is, it’s much easier to fork over your cash when all it takes is a single click. And developer studios like Rovio want to make it as easy as possible on their customers.

Until as recently as last Wednesday, Android users were bound to certain payment methods like Google Checkout, a service with a history plagued by user complaints. Direct carrier billing — which bills your mobile service provider for the app purchases you make — has been available since 2009, but only to T-Mobile customers using Android devices. A second carrier, AT&T, was added as recently as December.

Needless to say, payment options for Android OS devices have moved sluggishly forward over the past two years.

“This is one of the bigger issues that all the developers have with Android,” said Rovio CEO Mikael Hed in a previous interview with Wired.com. “It doesn’t have iTunes.”

Like Hed says, Apple hasn’t faced the payment issues in the same way. Each and every customer accessing the iOS App store is required to have an iTunes account, which is linked to an existing credit card account. With the Android Market, not all users even have Google Checkout.

That type of non-straightforward payment system seems to have led to a culture of freeloading on Google’s ecosystem.

“Nobody pays on Android,” says Rovio’s Mighty Eagle Peter Vesterbacka.

Google wants to change that. Last week’s rollout of the Android Market web store brought users the chance to download apps from their desktop browser and “push” the apps to their Android mobile devices, easing the browse-ability of Android’s app catalog while hopefully increasing app sales.

Trying to lure in more Android app developers as well, app vendors are now able to specify the cost of each app in multiple currency amounts, saving users the time they spent doing the math on currency conversion themselves.

As mentioned before, Angry Birds is only allowing in-app payments for those on the Elisa mobile carrier network in Finland, but Google expects in-app payments to be available to all Android users before the end of spring. With that sort of time frame and the biggest app across all platforms already featuring the method of payment, we’ll have to wait and see if Android users start to pony up more dough.

Brian X. Chen contributed to this report.

Image: Bad Piggy Bank (Rovio)

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