Robots finally able to follow ‘make me a sandwich’ command (video)

Sandwich Bot

Pancakes? No problem. Cookies? You got it! Sandwich? …is there a Subway near by? Why robots have such a hard time slapping meat and cheese on bread is beyond us, but we’re glad the crack team at the Technical University of Munich has finally figured out how to teach them. The dynamic duo of James and Rosie don’t exactly blaze through their task of making a sandwich and some popcorn, but at least they’re nice enough to toast the bread for your salami- and cheese-based chow. As usual, the moves here are not preprogrammed, the two bots make decisions on the fly based on a complex “reasoning” mechanism and data it can cull from a Kinect. Check out the videos below to watch two carefully construct a simple, layered lunch.

Continue reading Robots finally able to follow ‘make me a sandwich’ command (video)

Robots finally able to follow ‘make me a sandwich’ command (video) originally appeared on Engadget on Mon, 12 Dec 2011 16:44:00 EDT. Please see our terms for use of feeds.

Permalink Physorg, IEEE Spectrum  |  sourceTUM  | Email this | Comments

Kinect commercial SDK coming in 2012 (video)

So much for it being a fad. Kinect has evolved from a way to play with Elmo to a key tool in scientific research, delivering interactive presentations and managing your bank account. We’ve always called these non-standard uses of the device “Kinect Hacks” as people find more weird and wonderful ways to use it to their advantage. Unsurprisingly, Redmond has been paying attention and it’s planning a commercial Kinect SDK. It’s teaming up with developers to create the new software and has already received 200 applications from interested parties. It all kicks off early next year, and interested parties should be chatting up the company as we speak. Stuck for inspiration? We’ve got you covered, check out what other clever bods have already achieved with the technology in the video after the break.

Continue reading Kinect commercial SDK coming in 2012 (video)

Kinect commercial SDK coming in 2012 (video) originally appeared on Engadget on Tue, 01 Nov 2011 20:39:00 EDT. Please see our terms for use of feeds.

Permalink The Register  |  sourceMicrosoft  | Email this | Comments

Trio of Microsoft projectors lets you get quasi-physical with AR interaction (video)

You have to hand it to the tireless folks toiling away within Microsoft’s Research department. They’re hard at the task of making tomorrowland today’s province. Perhaps spurred on by the rapturous response to their HoloDesk, the Cambridge gang’s previewing yet another virtual reality, and this time it’s a handheld trio. The palm-friendly devices, split up into camera, room and SLAM models, incorporate pico projectors, coaxial IR cameras, inertial measurement units (IMUs) and the company’s Kinect (for the latter two only) to project augmented visions onto surrounding surfaces. If you’ve been honing your shadow puppetry game over the years, that oft-used skill’s about to get very useful. The environmentally aware (no, not the Go Green! kind) systems allow for shadow- and touch-based interaction with the CG overlays, offering pinch functionality, icon selection and even painting — don’t worry, it’s definitely removable. This neat tech hat trick could one day soon spare you a trip to IKEA, letting you test out potential decorative pieces from the comfort of your home. Unfortunately, we can’t get handsy with the futuristic projectors just yet, so the video after the break will have to suffice.

[Thanks, Pradeep]

Continue reading Trio of Microsoft projectors lets you get quasi-physical with AR interaction (video)

Trio of Microsoft projectors lets you get quasi-physical with AR interaction (video) originally appeared on Engadget on Tue, 01 Nov 2011 14:08:00 EDT. Please see our terms for use of feeds.

Permalink Microsoft News  |  sourceNext at Microsoft (TechNet)  | Email this | Comments

Pantech adds 3D gestures to Vega LTE smartphone

Blogs were abuzz last week with news of an Apple patent that could open the door to 3D gesture control in future iPads. As exciting as that may sound, Korean manufacturer Pantech is already set to bring their version of the technology to market, in their upcoming Vega LTE smartphone. As you can see in […]

Upcoming Kinect Development Kit Could Change In-Store Shopping

The Xbox Kinect is Microsoft’s big push into motion-controlled gaming. You don’t even need a controller to play. Just move your hands and feet with gestures that the Kinect understands, and — voilà! — you’re kicking footballs, competing in dance challenges, and shooting down bad guys.

But now, one year since its launch, the Kinect has gone way beyond video games. It could change our retail buying experiences, and reinvent the way we shop.

A commercial version of the Kinect software development kit will be made available in early 2012, Microsoft announced on Monday, opening the door for businesses to create new applications for the popular platform.

“With the Kinect for Windows commercial program, Microsoft hopes that visionaries all over the globe will continue to transform the way we do things with new Kinect-enabled tools,” a Microsoft spokesperson told Wired.com in a statement. Microsoft is currently running a pilot program with more than 200 businesses across more than 20 countries, including partners like Toyota, textbook publisher Houghton Mifflin Harcourt, and digital advertising agency Razorfish.

If all goes as planned, we could see Kinect-based interactions show up at retailers, banks, automotive dealers and other commercial environments. Razorfish, for example, is looking at building kiosks in which customers’ bodies would be scanned in order to try on digital outfits without needing to take off any clothes — so said Razorfish VP of emerging tech Jonathan Hull in an interview with Kotaku. Other applications could include simpler tasks, such as waving one’s hands to navigate an ATM’s menu screens.

Microsoft previously released a non-commercial version of its Kinect SDK in June, encouraging hackers and open software enthusiasts to create off-beat, innovative applications that take advantage of the platform’s motion-sensing capabilities. From gimmicky motion controls for banking software to NSF grant-backed medical research, the non-commercial SDK spurred creative uses of the platform beyond what Microsoft expected.

Kinect first debuted in November of 2010 to much fanfare. The system eschews the traditional button-and-joystick controller scheme, and instead lets users navigate and play games via hands-free motion capture. The system was an instant hit, setting a Guinness World Record for the fastest-selling consumer device ever in the first few days after its release. In March, Microsoft announced it had sold more than 10 million Kinect devices.

Though the hands-free controller has been a fun novelty for gaming enthusiasts, the Kinect’s utility for hardware-modding enthusiasts has been more compelling. The Xbox peripheral is packed with a bevy of sophisticated motion-capturing instruments, including an infrared light emitter to capture the surfaces of items in a room, and a depth camera that builds a 3D model of all the objects captured by infrared.

The Kinect’s relatively low $150 price tag has been even more attractive for budding DIY-ers. Willow Garage — the Silicon Valley robotics outfit known for its robot control operating system — now offers a $500 open-source robotics kit that incorporates the Kinect. The company’s previous version (also pre-Kinect) cost $280,000.

The initial forays into Kinect modification began with the homebrew modding community, spurring a wave of creative software hacks that ranged from Street Fighter games to the intricacies of “boob physics.” (Yes, really.)

Instead of taking action against the hackers or trying to bar hardware nerds from further Kinect mods, Microsoft encouraged development, promising to eventually release SDKs to new segments of would-be Kinect hackers. “Kinect represents the first incarnation of the next big thing in computing — a world where computing is becoming more natural and intuitive,” a Microsoft spokesperson told Bloomberg Businessweek in a statement.

Kinect’s natural progression is to move into the commercial realm. Much like app developers for Apple’s iOS and Google’s Android, the release of the commercial SDK allows third parties to use Microsoft’s technology in bolstering their own brands and services. Partners, however, would use Microsoft’s hardware to augment their own businesses — this rather than providing content to a centralized store. In return, Microsoft would open itself up to untold numbers of potential new hardware purchasing partners.

David Dennis, group program manager of Microsoft’s Xbox team, told Kotaku that Kinect devices could be sold in bulk numbers — the “tens of thousands” — to partner businesses.

Microsoft hasn’t released any hard details on the commercial SDK’s release date beyond “early next year.” So don’t expect to start waving on digital fashion accessories right away.


Kinect hack makes presentation slides work around you (video)

What’s the scariest thing about presentations? Getting the perfect angle. You know, the point on stage where you can wave at your slides without blocking the projector bulb or your audience’s view. Thankfully, Haruki Maeda from Meiji University is gonna show your text and graphics who’s the boss. He’s knocked up presentation software that can sense where you stand and orders the text into the visible space around you. Transitions are handled with gestures and you can even pinch-to-zoom live on stage. If you’d guessed there was some Kinect magic at the heart of it, well, thanks for reading the title. The modest Mr. Maeda says all it took was some C#, the Kinect SDK and an Excel spreadsheet to get this beauty working. You don’t even need to do that if you’re curious yourself — just go and watch the video we’ve got after the break.

Continue reading Kinect hack makes presentation slides work around you (video)

Kinect hack makes presentation slides work around you (video) originally appeared on Engadget on Mon, 31 Oct 2011 10:32:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceDigInfo  | Email this | Comments

Eric Fossum lectures Yale students on next-gen range sensors, 3D content shortages

Ready for Kinect-like depth sensing magic in your pocket? It might be on the way, according to Eric Fossum, the man behind the CMOS sensor. During an Engineering lecture at Yale, Fossum let it slip that he was working on a new time-of-flight range sensor with Samsung, and said “we’re trying to catch up to a lot of people.” Pulling up a slide, Fossom described a 2-megapixel color sensor with a time-of-flight sensor inserted inside. “This doesn’t even get announced until February,” he said. Mentioning Sammy’s place in the 3D TV game, Fossum said that there wasn’t enough 3D content available to make 3D sets viable, “We have to enable people to be able to make 3D content before we can sell a lot of 3D TVs.” Between his lecture slides and befuddling words, Fossum suggested that cell phones equipped with 3D color image sensors could fill this content gap, calling it a “vision.” Hold tight to that word, though — Fossum wasn’t exactly crystal clear on what Sammy’s going to do with this technology, or what it’s going to announce in February. What do we know for sure? We need more 3D programming. Well, that and Samsung is going to announce something next year. Hit the break to hear the man in his own words. You can even pretend you’re a Yale student, we won’t judge.

Update: Fossum dropped by to give us a statement. “The RGBZ sensor represents the state of the art in research and development,” he says, “Technical information about this R&D advancement will be reported in February.”

[Thanks, Salem]

Continue reading Eric Fossum lectures Yale students on next-gen range sensors, 3D content shortages

Eric Fossum lectures Yale students on next-gen range sensors, 3D content shortages originally appeared on Engadget on Mon, 31 Oct 2011 07:29:00 EDT. Please see our terms for use of feeds.

Permalink dpreview  |  sourceYaleUniversity (YouTube)  | Email this | Comments

Xbox Companion app for WP7 shown off at Nokia World, leaks Vudu integration (video)

Even if you’re not planning on picking up one of Espoo’s latest handsets, Microsoft is also on the scene at Nokia World 2011 giving live demos of the upcoming Xbox Companion remote app for Windows Phone 7. It allows for simple remote control of video playback on one’s console, plus content browsing / search with Bing and other metadata display, as seen in two demo videos from the show floor embedded after the break. Also seen in both of the demo videos? An orange tile suspiciously labeled Vudu Movies, despite the lack of any official announcement that the (currently PS3 exclusive) Wal-mart owned service is coming to Xbox Live. A third demo shows off gaming integration with Kinectimals that lets animals jump back and forth from console to phone. Now that the Xbox 360 will integrate search and playback from more video services than ever after the fall update, we’ll see if the remote app draws Xbox fans to Microsoft’s phone platform.

[Thanks, @AttilaG]

Continue reading Xbox Companion app for WP7 shown off at Nokia World, leaks Vudu integration (video)

Xbox Companion app for WP7 shown off at Nokia World, leaks Vudu integration (video) originally appeared on Engadget on Fri, 28 Oct 2011 12:13:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceWindows Phone Blog  | Email this | Comments

How The Gadget Show built its FPS simulator (video)

Remember The Gadget Show’s FPS simulator that we showed you last week? Armed with naught but a pre-release level of Battlefield 3 and £500,000 ($650,000), it transformed a Birmingham studio into the sort of game room only multi-billionaires can dream of (as long as the dreams involved getting shot back, the sim comes packing paintball markers). The episode, which shows how this slice of gaming greatness came to be, has just finished airing here in the UK, where streaming and catch-up services aren’t available to those outside the country. Fortunately for you lot, our friends at the show have uploaded the feature for you to watch in all its glory after the break.

Continue reading How The Gadget Show built its FPS simulator (video)

How The Gadget Show built its FPS simulator (video) originally appeared on Engadget on Mon, 24 Oct 2011 16:00:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Kinect voice control reaches Australia, Harold Bishop and Donald Fisher will be pleased

Holy dooley! (oh my!) Microsoft’s being a big-note oneself (bragging) about getting Xbox 360 voice control working for the Aussies (Australians.) It’s invited all the journos (journalists) to a rage (party) down under (in Australia) to show off the system that had difficulty understanding Australian English. Haven’t a clue why.

Kinect voice control reaches Australia, Harold Bishop and Donald Fisher will be pleased originally appeared on Engadget on Fri, 21 Oct 2011 17:58:00 EDT. Please see our terms for use of feeds.

Permalink WMPoweruser, Microsoft News  |  sourceTech AU  | Email this | Comments