The (geek) decision: Kinect developer Johnny Chung Lee leaves Microsoft for Google

After spending the last two and a half years helping Microsoft develop Kinect (and spending countless hours hacking Wiimotes before that), the illustrious Johnny Chung Lee has decided to take his talents to Mountain View and work for Google. Mr. Lee didn’t say exactly what he’ll be doing for Google, but we do know that he’s joining a special projects team, and his title is “Rapid Evaluator.” It’s curious that Johnny has seemingly left his gaming roots to work for the search giant, but regardless we look forward to seeing what he’s up to at El Goog and wish him the best in his new job. Here’s hoping his new duties won’t quell his penchant for at-home tinkering.

The (geek) decision: Kinect developer Johnny Chung Lee leaves Microsoft for Google originally appeared on Engadget on Tue, 18 Jan 2011 20:01:00 EDT. Please see our terms for use of feeds.

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Kinect + projector = augmented reality fireballs (video)

We’ve seen fancy augmented reality projection before, but we’ve rarely been able to take it home — now, it seems Microsoft’s hack-friendly Kinect can bring the same trick to the consumer realm. Elliot Woods took the idea that Kinect can map a three-dimensional space and twisted it to his own devious ends — that is, throwing traditional Street Fighter fireball blasts, complete with the sound effect. What’s impressive here, though, isn’t the size of his hadouken, but rather the light it’s made of — each is a virtual dynamic light source casting light on the room’s real objects to create virtual shadows on the surfaces that stick out. Sounds lovely, but if you can’t wrap your head around all that, you’ll find all the hot fireball action you need in the video after the break at roughly the five minute mark.

Continue reading Kinect + projector = augmented reality fireballs (video)

Kinect + projector = augmented reality fireballs (video) originally appeared on Engadget on Mon, 17 Jan 2011 10:19:00 EDT. Please see our terms for use of feeds.

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Kinect hacked to work with Flash, Wiimotes, we can’t imagine what’s next (video)

Kinect hacked to work with Flash, Wiimotes, we can't imagine what's next

It’s safe to say that, on the console gaming front, the Wiimote and the Kinect are competitors. But, take a step away to the world of PC gaming, and suddenly they can get along like old chums. That’s what’s demonstrated in the video below, created by YouTuber demize2010, which shows Call of Duty controlled by Wiimote, Nunchuk, and Kinect, enabling reloads, knife attacks, and peeking around corners. But wait, there’s more! The Blitz marketing agency has worked up a demo in which the Kinect can be used with a Flash interface, which doesn’t look too dissimilar from what Microsoft uses on the Xbox. This could open the door to fancier websites — if indeed any large number of PC owners ever actually wind up buying a Kinect. Both videos can be seen below.

Kinect hacked to work with Flash, Wiimotes, we can’t imagine what’s next (video) originally appeared on Engadget on Wed, 12 Jan 2011 20:36:00 EDT. Please see our terms for use of feeds.

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ASUS Wavi Xtion motion sensing control system demoed at CES (video)

ASUS may not be anywhere close to ready for its Wavi Xtion to hit retail shelves (we’re hearing Q2 of 2012), but that didn’t stop our brethren over at Engadget Spanish from stopping by for a hands-on demonstration at CES. We’ll spare you the details on how it works, but in practice, we learned that it’s quite similar to Kinect. Not shocking considering that PrimeSense is behind both boxes, but the primarily difference seemed to be the reaction time. ASUS’ solution wasn’t quite as snappy as the Kinect, being slower to recognize and translate motions in testing. Of course, we wouldn’t expect a product that’s 18 months out from mass production to be completely on top of its game, but feel free to head on past the break to see exactly what we mean.

Continue reading ASUS Wavi Xtion motion sensing control system demoed at CES (video)

ASUS Wavi Xtion motion sensing control system demoed at CES (video) originally appeared on Engadget on Tue, 11 Jan 2011 16:52:00 EDT. Please see our terms for use of feeds.

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Ballmer: Microsoft will eventually support Kinect on PC

Now that Kinect competitors have begun to spring up, Microsoft’s tipped its hand — CEO Steve Ballmer told the BBC that his company will officially support the depth camera in Windows PCs at some undisclosed point in the future, confirming earlier suspicions. Whether that will just be part of a risky new operating system or just another notch in Games for Windows‘ belt is hard to say, but it’s nice to know that there will be uses for those eight million cameras when we’re done hacking and dancing our hearts out.

Ballmer: Microsoft will eventually support Kinect on PC originally appeared on Engadget on Fri, 07 Jan 2011 12:45:00 EDT. Please see our terms for use of feeds.

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Nintendo President Talks Kinect, PlayStation Move

Reggie_Fils-Aime_20070711_e3_520px.jpg

Earlier today, we had the chance to get some hands-on time with Nintendo’s eagerly-awaited 3DS glasses-free portable gaming system. We also had the opportunity to chat up Nintendo of America President, Reggie Fils-Aime. 

During our discussion, the executive spoke candidly about the Kinect for Xbox 360 and the Sony PlayStation Move, two gaming peripherals that took a page out of the Nintendo play book, following the runaway success of the Wii’s motion controllers.

Fils-Aime echoed that familiar Nintendo sentiment, “it’s all about the games.” He added that it’s hard for him to pick a clear winner between the two devices. “That’s tough to say. I think each does particular games uniquely well.”

The Kinect does have a bit of a leg up, however, in his opinion. “I think Dance Central is, by far, the best Kinect game,” Fils-Aime explained. “For Move, I think it would be hard for me to identify ‘what is their best content.’ I think it’s all about the same.”

Check out a quick video clip of Fils-Aime, after the jump.

Avatar Kinect in action: prepare to be mildly diverted

So, Microsoft doesn’t have a press-ready demo of its new Avatar Kinect, but we at least got to see it in action today. To keep the unwashed masses lining up to try Kinect at the booth entertained, Microsoft has a comedian (dubbed “Mr. Kinect”) controlling an Avatar with Kinect, heckling the queued-up folks with his digital puppetry. The good news is that he’s working it from a seated position, the great dream of folks tired of standing up to get their motion gaming on. The bad news is that you only get control of your arms, face, and head — you won’t be walking around and punching your friends in the face, sadly. We saw a couple of settings — sadly, not the AA-style setup we witnessed during the keynote — which are pleasant but a little generic (like most of Microsoft’s Kinect titles right now).

The actual facial tracking and body tracking worked, but the motions seemed a little minimal. Kinect is obviously completely capable of great skeletal tracking, so we’re hoping for a bit more expressiveness, but we’re still early on, so things could always be tweaked a bit before launch. We did confirm that Steve Ballmer’s Avatar appearance last night was a canned recording, so we are looking at software that isn’t ready for prime time. Overall we think Avatar Kinect is a great idea, and an excellent way to show off Kinect’s exclusive motion control prowess, we just look forward to a future where we have even more control over our Avatars — isn’t that the whole point of Kinect, after all? Let us free, Microsoft. We just want to be free. Check out some video of the setup after the break.

Continue reading Avatar Kinect in action: prepare to be mildly diverted

Avatar Kinect in action: prepare to be mildly diverted originally appeared on Engadget on Thu, 06 Jan 2011 18:29:00 EDT. Please see our terms for use of feeds.

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8 million Kinect sensors sold in first 60 days

8 million Kinect sensors sold worldwide in first 60 days — that’s 3 million more than Microsoft had planned. Not bad. Microsoft also announced 30 million Xbox Live members and 50 million units sold worldwide with the Xbox 360 outselling all other consoles for the last 6 months in the US. Not bad at all.

8 million Kinect sensors sold in first 60 days originally appeared on Engadget on Wed, 05 Jan 2011 22:06:00 EDT. Please see our terms for use of feeds.

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Avatar Kinect for Xbox 360 is official, smile like you mean it

Turns out the rumor was true, Avatar Kinect is coming to the Xbox 360 this spring (for Xbox Live Gold members, at least). Details are sparse — a place where you can virtually hang out with your “friends” — but Kinect is shown to now be able to detect facial gestures like eyebrows, smiles, and laughs. Impressive, but after all we’ve seen with the Kinect hacks, can’t say we’re too surprised the camera’s capable of such detection.

Avatar Kinect for Xbox 360 is official, smile like you mean it originally appeared on Engadget on Wed, 05 Jan 2011 22:02:00 EDT. Please see our terms for use of feeds.

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Magic Mirror Kinect hack puts an x-ray spin on augmented reality

That’s right — not even CES can stop the endless wave of Kinect hacks. The latest, and one of the more impressive to date, is the so-called “Magic Mirror” developed by Tobias Blum from the Technical University of Munich, which bridges augmented reality with x-ray vision (of sorts). Of course, the “of sorts” is that it doesn’t actually peer through your body to reveal your skeleton (yet), but instead maps a random skeleton from a CT scan onto your frame to create a real-time freakout. As with most Kinect hacks, this one is best seen on video — check it out after the break.

Continue reading Magic Mirror Kinect hack puts an x-ray spin on augmented reality

Magic Mirror Kinect hack puts an x-ray spin on augmented reality originally appeared on Engadget on Tue, 04 Jan 2011 22:52:00 EDT. Please see our terms for use of feeds.

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