Kinect for Xbox 360 Sales Top 2.5 Mil in a Month

XboxKinect.jpg

I think it’s safe to say at this point that Microsoft has a bona fide hit on its hands with the Kinect. The hands-free motion controller surpassed 2.5 million units in its first month, thanks to a last minute rush of pre-holiday Black Friday sales. Microsoft hit that number in 25 days.

“We are thrilled about the consumer response to Kinect, and are working hard with our retail and manufacturing partners to expedite production and shipments of Kinect to restock shelves as fast as possible to keep up with demand,” Microsoft exec Don Mattrick said in a statement. “With sales already exceeding two and a half million units in just 25 days, we are on pace to reach our forecast of 5 million units sold to consumers this holiday.”

At present, the Xbox 360 controller is available through 60,000 plus retailers in 38 countries. Retailers like Target have called the device a “top performer,” committing themselves to keeping the device available through the holiday

Kinect Sells 2.5 Million in 25 Days

Microsoft may be struggling to sell phones, but over in Xbox 360 land, things are going crazy. The Kinect controller-free controller has sold a whopping 2.5-million units in just 25 days.

The Kinect, which uses a combination of infra-red projectors and various cameras to track puny humans in their living rooms and therefrom control the on-screen action, has been a success since the pre-sale queues on launch-day, something usually seen in only the cultish world of Apple. And with the sales of Nintendo’s Wii declining after years of sold-out, hard-to-find success, it’s looking like the Kinect will be the new king of jumping-around-in-front-of-the-TV-and-looking-stupid this holiday season.

And don’t just take my word for it. Microsoft is optimistic in its press release, predicting five million units sold this Christmas, hopefully combating the festive flab with a bit of game-related exercise. Here’s a money-making tip for any speedy games developers out there: Write a Kinect-compatible game called “Guilty Gym Membership” and get it in stores for January 1st 2011, and you’ll be very rich indeed.

Xbox 360 Surpasses 2.5 Million Kinect Sensors Sold [Microsoft]

Photo: Jonathan Snyder/Wired.com

See Also:


Microsoft announces 2.5 million Kinects sold in first 25 days

Points for style, Microsoft, crossing the 2.5 million Kinect sensors sold mark a convenient 25 days into your global sales of that ever-so-hackable / sometimes-cool-for-gaming item. This number factors in Black Friday sales from this past weekend, and has us really curious as to how well Sony has been doing of late — Sony’s been mum on Move numbers since it announced 1 million units shipped about a month ago. Microsoft says it’s on pace to sell 5 million Kinect units through this holiday, which leads us to wonder: what sort of 3D video extravaganza could we pull off with 5 million Kinects in tandem?

Microsoft announces 2.5 million Kinects sold in first 25 days originally appeared on Engadget on Mon, 29 Nov 2010 19:44:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceMicrosoft  | Email this | Comments

Two Kinects join forces to create better 3D video, blow our minds (video)

Two Kinects join forces to create better 3D video, blow our minds (video)

Remember when Oliver Kreylos impressed and shocked us by showing that a single Microsoft Kinect could create some remarkably stout 3D video? He’s back at it again, this time blowing minds and demonstrating that two Kinects can be paired and their output meshed — one basically filling in the gaps of the other. He found that the two do create some interference, the dotted IR pattern of one causing some holes and blotches in the other, but when the two are combined they basically help each other out and the results are quite impressive. As you can see in the video after the break, Oliver is able to rotate the camera perspective and basically film himself from a new camera angle that exists somewhere in between the position of the two Kinects, and do-so in real-time. Sure, the quality leaves a lot to be desired, but still. Wow.

[Thanks, Mohammad]

Continue reading Two Kinects join forces to create better 3D video, blow our minds (video)

Two Kinects join forces to create better 3D video, blow our minds (video) originally appeared on Engadget on Mon, 29 Nov 2010 13:21:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceokreylos (YouTube)  | Email this | Comments

Kinect used to control Super Mario on a PC, redefine convergence (video)

If, like us, you’ve been waiting to see Kinect in control of a truly marquee game, your wait has now come to an end. The same fella that brought us the Kinect lightsaber has returned with a hack enabling eager nostalgics to enjoy a bout of Super Mario controlled only by their body contortions. OpenKinect was used to get the motion-sensing peripheral — originally intended exclusively for use with an Xbox 360 — to communicate with his PC, while a simple NES emulator took care of bringing the 25-year old plumber to life. The video awaits after the break.

Continue reading Kinect used to control Super Mario on a PC, redefine convergence (video)

Kinect used to control Super Mario on a PC, redefine convergence (video) originally appeared on Engadget on Sun, 28 Nov 2010 12:59:00 EDT. Please see our terms for use of feeds.

Permalink Engadget German  |  sourceyankeyan (YouTube)  | Email this | Comments

Kinect hacks let you control a web browser and Windows 7 using only The Force (updated)

Hacking the Xbox 360 Kinect is all about baby steps on the way to what could ultimately amount to some pretty useful homebrew. Here’s a good example cooked up by some kids at the MIT Media Lab Fluid Interfaces Group attempting to redefine the human-machine interactive experience. DepthJS is a system that makes Javascript talk to Microsoft’s Kinect in order to navigate web pages, among other things. Remember, it’s not that making wild, arm-waving gestures is the best way to navigate a web site, it’s just a demonstration that you can. Let’s hope that the hacking communinity picks up the work and evolves it into a multitouch remote control plugin for our home theater PCs. Boxee, maybe you can lend a hand?

Update: If you’re willing to step outside of the developer-friendly borders of open-source software then you’ll want to check out Evoluce‘s gesture solution based on the company’s Multitouch Input Management (MIM) driver for Kinect. The most impressive part is its support for simultaneous multitouch and multiuser control of applications (including those using Flash and Java) running on a Windows 7 PC. Evoluce promises to release sofware “soon” to bridge Kinect and Windows 7. Until then be sure to check both of the impressive videos after the break.

[Thanks, Leakcim13]

Continue reading Kinect hacks let you control a web browser and Windows 7 using only The Force (updated)

Kinect hacks let you control a web browser and Windows 7 using only The Force (updated) originally appeared on Engadget on Thu, 25 Nov 2010 03:56:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceFluid Interfaces Group (Vimeo), Evoluce  | Email this | Comments

Kinect hacks lets you control a web browser and Windows 7 using only The Force (updated)

Hacking the Xbox 360 Kinect is all about baby steps on the way to what could ultimately amount to some pretty useful homebrew. Here’s a good example cooked up by some kids at the MIT Media Lab Fluid Interfaces Group attempting to redefine the human-machine interactive experience. DepthJS is a system that makes Javascript talk to Microsoft’s Kinect in order to navigate web pages, among other things. Remember, it’s not that making wild, arm-waving gestures is the best way to navigate a web site, it’s just a demonstration that you can. Let’s hope that the hacking communinity picks up the work and evolves it into a multitouch remote control plugin for our home theater PCs. Boxee, maybe you can lend a hand?

Update: If you’re willing to step outside of the developer-friendly borders of open-source software then you’ll want to check out Evoluce‘s gesture solution based on the company’s Multitouch Input Management (MIM) driver for Kinect. The most impressive part is its support for simultaneous multitouch and multiuser control of applications (including those using Flash and Java) running on a Windows 7 PC. Evoluce promises to release sofware “soon” to bridge Kinect and Windows 7. Until then be sure to check both of the impressive videos after the break.

[Thanks, Leakcim13]

Continue reading Kinect hacks lets you control a web browser and Windows 7 using only The Force (updated)

Kinect hacks lets you control a web browser and Windows 7 using only The Force (updated) originally appeared on Engadget on Thu, 25 Nov 2010 03:56:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceFluid Interfaces Group (Vimeo), Evoluce  | Email this | Comments

Kinect lightsaber, and other inevitable milestones for the open-source robot eye (video)

What, you didn’t think the Kinect open source community would just take a break for the weekend, did you? Microsoft certainly wouldn’t want that, and after seeing how much shadow puppetry warmed our hearts, we wouldn’t want it either! Thankfully, someone in this world can now track a wooden stick to emulate a lightsaber in real time, bringing one classic meme that much closer to actuality (and the promised Star Wars Kinect game not even parsec closer to release). If that’s not enough, we also have a demo made that converts hand-waving to MIDI notes — which, as creator Ben X notes, puts him one step closer to Ableton Live integration — and a pretty pretty wild visual of body dysmorphic disorder (and a chubby cat) courtesy of the powerful open source Cinder library and a Vimeo user who goes by “flight404.” If those were appetizer and two-part entree, respectively, our post-meal coffee would be a pretty sharp critique on Kinect Joy Ride — where it seems, on at least one track, you can nab a bronze trophy by staying as still as humanly possible. All the footage you seek is after the break.

[Thanks to everyone who sent this in]

Continue reading Kinect lightsaber, and other inevitable milestones for the open-source robot eye (video)

Kinect lightsaber, and other inevitable milestones for the open-source robot eye (video) originally appeared on Engadget on Mon, 22 Nov 2010 16:20:00 EDT. Please see our terms for use of feeds.

Permalink technabob, Create Digital Music, Reddit  |  sourceYouTube (1), (2), (3), Vimeo  | Email this | Comments

How Microsoft Learned to Stop Worrying and Love Open Kinect

While Apple plays cat-and-mouse games with iPhone jailbreakers, Microsoft is playing a far friendlier game with Xbox Kinect hackers.

Two Microsoft employees went on the radio Friday and said nobody was going to get in trouble for making open source drivers for Xbox Kinect. In fact, they said, Microsoft was “inspired” by how fans and hobbyists were adapting its camera.

Ira Flatow interviewed Microsoft’s Shannon Loftis and Alex Kipman, along with NYU prof Katherine Isbister, about the technology behind Kinect along for NPR’s Science Friday. A listener asked on Twitter about the Adafruit-led effort to reverse-engineer and create open source drivers for the device. That led to this exchange:

Ms. Loftis: As an experienced creator, I’m very excited to see that people are so inspired that it was less than a week after the Kinect came out before they had started creating and thinking about what they could do.

Flatow: So no one is going to get in trouble?

Mr. Kipman: Nope. Absolutely not.

Ms. Loftis: No.

Flatow: You heard it right from the mouth of Microsoft.

This is a reversal for Microsoft. Just two weeks, ago, a Microsoft representative told CNET that “Microsoft does not condone the modification of its products” and that the company would “work closely with law enforcement and product-safety groups to keep Kinect tamper-resistant.”

That prompted electronics hobby-supply company Adafruit to increase its bounty for open source drivers from $1,000 to $3,000 and add a $2,000 donation to the Electronic Frontier Foundation, just in case Microsoft decided to start suing the pants off of everybody, after all.

Why the turnaround? Clearly, somebody realized that amateur programmers using the Kinect for cool, creative projects was great advertising for Microsoft, while marching in with jackboots and cease-and-desist orders wasn’t. But it also gave Microsoft the ability to clarify precisely how the Kinect had and hadn’t been “hacked.”

As Kipman notes in the NPR interview, “Kinect was not actually hacked,” at least in the sense that an insecure website, database or transmission might be hacked:

Hacking would mean that someone got to our algorithms that sit on the side of the Xbox and was able to actually use them, which hasn’t happened. Or it means that you put a device between the sensor and the Xbox for means of cheating, which also has not happened. That’s what we call hacking, and that’s why we have put a ton of work and effort to make sure it doesn’t actually occur.

According to Kipman, the USB output that transmits the color, depth, motion and audio detected by the Kinect was left open “by design.” That’s an artful way to say that Microsoft’s security concerns were — and are — elsewhere: Hackers tampering with the cameras to intercept the stream to spy on users, going up the stack to the console or network.

If Kinect is seen as a fun, versatile device for both casual gamers and serious hobbyists, that’s great for Microsoft. If Kinect’s whole-room camera, robust facial-recognition software, and portal for video and audio chat are seen as insecure, it’s a nightmare.

That’s why Microsoft came out with a hard-line initial response. Once the company saw how the open source drivers were being used, and what they could and couldn’t do, it was easier to officially soften its stance.

Photo credit: Yakpimp/Creative Commons

See Also:


Microsoft: I’m a PC, and Kinect open-source drivers were my idea

When word first reached Microsoft that the open-source community would hack the Kinect, the company’s response was pretty heavy-handed: “Microsoft does not condone the modification of its products,” a rep told CNET, pledging to “work closely with law enforcement and product safety groups to keep Kinect tamper-resistant.” But now that Kinect mods blow our minds on a near-daily basis, Redmond has changed its tone. Microsoft’s Alex Kipman told NPR Science Daily listeners that as far as the company’s concerned, the Kinect hasn’t actually been hacked thus far, and that Microsoft actually left the camera’s USB connection unprotected “by design” to let the community take advantage. Though he and fellow Microsoftie Shannon Loftis wouldn’t commit to official PC software drivers for the device, he did say that the company would “partner sooner rather than later” with academic institutions to get the hardware doled out, and suggested that some universities started playing with Kinect even before its commercial launch. Read a transcript of the pertinent section of the podcast after the break, or listen for yourself at our source link starting at the 18:22 mark.

[Thanks, Fred T.]

Continue reading Microsoft: I’m a PC, and Kinect open-source drivers were my idea

Microsoft: I’m a PC, and Kinect open-source drivers were my idea originally appeared on Engadget on Sat, 20 Nov 2010 12:56:00 EDT. Please see our terms for use of feeds.

Permalink Adafruit  |  sourceScience Friday  | Email this | Comments