Microsoft confirms: $199 new Xbox 360 coming soon, as well as Kinect bundles

Well, none of this will come as a big surprise here, but it’s always nice to hear it straight from an official source. Microsoft has confirmed that a $199 version of new Xbox 360 will be coming in the fall to replace the now-$149 Arcade, which is no longer in production. In addition, the company’s also spilled a few more beans — Kinect will be available as a bundle with the new Xbox 360, and though there isn’t any official pricing information on that one just yet, we’ve seen some telltale evidence on that front which would lead us to believe it’ll run somewhere in the neighborhood of $399 for an Elite and $299 for the Arcade. So now you know.

Microsoft confirms: $199 new Xbox 360 coming soon, as well as Kinect bundles originally appeared on Engadget on Sat, 19 Jun 2010 20:10:00 EDT. Please see our terms for use of feeds.

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Entelligence: The aftermath of E3

Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he’ll explore where our industry is and where it’s going — on both micro and macro levels — with the unique wit and insight only he can provide.

Last week’s E3 show was pretty wild. All the major players upped their game quite a bit — pun intended. Here’s my breakdown of the show.

Microsoft:
The folks in Redmond led the way with an intro launch party featuring a custom performance from Cirque de Soleil. That was just to warm things up — when it came to actual announcements, Microsoft took a two-tiered approach. On one hand it’s building on the success of long established titles like Gears of War, Fable and of course, Halo. On the other it’s taking the time to re-boot the Xbox 360 with Kinect, which brings controller-free gaming to the platform, as well as adding voice and gesture controls. I think Kinect is a major leap forward in the gaming experience that will appeal to both mainstream and casual gamers. With a streamlined new Xbox 360 and an impressive set of launch titles debuting alongside, Kinect is more akin to a console launch than a peripheral. Overall, I’d say Microsoft is in the lead post-E3 and very well positioned for holiday.

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Entelligence: The aftermath of E3 originally appeared on Engadget on Sat, 19 Jun 2010 18:01:00 EDT. Please see our terms for use of feeds.

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Why It’s Sad Sony Lost the Videogame Hardware Race at E3 [Sony]

E3’s biggest loser? It’s Sony. They’ve been lagging behind for years overall, but to lose at hardware, their strongest suit? What a pity. More »

Xbox 360 Kinect Puts ‘Play’ Back in ‘Gameplay’ [Kinect]

I can’t remember the last time I jumped so high. Kinect Adventures looked so lame in Microsoft’s press conference just two days ago. But now I find myself leaping and lunging like a stuck lamb to win. I’m frolicking. More »

Kinect guide: a preview and explanation of Microsoft’s new full body motion sensor

We’ve become so familiar with the “Project Natal” codename over the years that our tongues are still having a little trouble wrapping around Microsoft’s new Kinect moniker for it. Still, what’s in a name? Microsoft has finally shown us what matters with real games, real gameplay, and real hardware, and after spending some time with it using our very own human flesh to control the on-screen action, we feel like we’re starting to get a pretty good grip on the experience. Follow after the break as we break down the complicated workings and emergent gameplay of Kinect.

Continue reading Kinect guide: a preview and explanation of Microsoft’s new full body motion sensor

Kinect guide: a preview and explanation of Microsoft’s new full body motion sensor originally appeared on Engadget on Thu, 17 Jun 2010 14:02:00 EDT. Please see our terms for use of feeds.

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Check out our new Kinect hub!

Just in case you missed the big announcements and news at E3 2010, we’ve gathered everything we know about Microsoft’s latest in gaming, Kinect — formerly known as Project Natal — into one where you can study to your heart’s content. Hit it up.

Check out our new Kinect hub! originally appeared on Engadget on Tue, 15 Jun 2010 19:56:00 EDT. Please see our terms for use of feeds.

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Mad Catz Xbox accessory shocker! Kinect, wireless controller get stands at E3

Mad Catz, our favorite provider of gaming accessories that happens to be named after mentally ill house pets, has announced a plethora of devices for the new Xbox 360. First off, if there is a Kinect in your future you are probably thinking: “where am I gonna put the damn thing?” Well, you can stop thinking right now! the Xbox 360 Kinect Floor Stand includes a weighted base, 2.5-foot mounting pole, and it costs $30. If you feel like saving a few bucks, a camera tripod adapter is available for $15. There also is something called the Controller Charge Stand, which — for a mere $30 — allows you to store two controllers and charge up to two Microsoft Rechargeable Battery Packs at the same time. Pretty great, huh? PR after the break.

Continue reading Mad Catz Xbox accessory shocker! Kinect, wireless controller get stands at E3

Mad Catz Xbox accessory shocker! Kinect, wireless controller get stands at E3 originally appeared on Engadget on Tue, 15 Jun 2010 11:49:00 EDT. Please see our terms for use of feeds.

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Kinect-optimized Xbox 360 Dashboard preview

We just got a look at the new Kinect Dashboard-lite for the Xbox 360. In some ways, it’s pretty charming, with fun, jazzed up icons (when you hover over them they tilt and show off depth), a simplistic layout, and some great voice controls. The downside is this all comes at the cost of a brand new, fairly redundant interface for accessing functions that are already available with your Xbox 360 controller in the regular Dashboard. Still, there’s no denying the joy of waving a hand to log in, hovering over icons to select channels (though the wait-to-click mechanism strikes us as eventually frustrating), and scrubbing through media with very intuitive gestures.

The best part is the voice control, however, allowing you to speak “Xbox” and then a command like play, pause, back, forward, stop, Zune, etc. It’s ripe for abuse (pausing your S.O.’s seventh Netflix screening of The Constant Gardner ad nauseam), but Microsoft says it’s working on eliminating random commands that might seep into conversation. Our biggest worry is that we’re going to see confusion and fragmentation of functionality with the divergent UI requirements that Kinect apps and regular Dashboard apps require — we can’t imagine the Facebook or Last.fm folks being super thrilled at creating an all-new app just to support Microsoft’s whims, but we’re told just such apps are in the works. Is the existing Dashboard really so complicated that Kinect couldn’t control it? Check out a video of this puzzling Kinectasticness after the break.

Continue reading Kinect-optimized Xbox 360 Dashboard preview

Kinect-optimized Xbox 360 Dashboard preview originally appeared on Engadget on Tue, 15 Jun 2010 08:27:00 EDT. Please see our terms for use of feeds.

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Your Shape for Kinect preview: the path to enlightenment, one virtual step at a time (video)

Even as the Kinect-exclusive Dance Central got certain Engadget editors into the groove, it didn’t resonate with all of us, so we headed downstairs for a peek at Your Shape, to get in touch with our inner Zen — and beat things up, of course. We had a blast punching blocks, though the system only recognized strikes that crossed our own body, and some editors were tripped up by the mirrored virtual doubles the game generates. Actual yoga poses were far better done, with Kinect accurately tracking our moves with little perceptible delay. Unlike in Wii Fit, which merely measures center of balance, a joint gauge of sorts (you can see the angle of your bones) let us readily tell when we were slouching or off-kilter, and adjust our posture respectively. We broke a sweat, looked like doofuses and had fun doing it — what more could you want? Video after the break.

Continue reading Your Shape for Kinect preview: the path to enlightenment, one virtual step at a time (video)

Your Shape for Kinect preview: the path to enlightenment, one virtual step at a time (video) originally appeared on Engadget on Tue, 15 Jun 2010 06:19:00 EDT. Please see our terms for use of feeds.

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Kinect Adventures preview unearths our frightening lack of coordination

Maybe we came into it as pre-judgers, but there’s nothing about Kinect Adventures that really redeems the experience in our biased, fun-hating eyes. We’re not really sure if our bigger problem is with the loose controls or the actual gameplay concepts, but it’s certainly a mix of both. We started out with the mining cart obstacle course, which has a certain charm in its simplicity: side step, jump, duck, and the occasional arm spread to gather tokens. These grander gestures seemed pretty easy to handle, and while we’d certainly grow bored of the game after 30 minutes or so, it would at least be a good 30 minutes of cardio.

Things went downhill from those middling heights, however, with the very vague and unsatisfying block-busting ball game, that seemed hardly responsive to our quick, desperate motions (or maybe we just weren’t very good at it), and the frenetic but ultra-loose controls of the river rafting. At least the teamwork aspect of the rafting game is interesting, and we’d love to see how good we could get with a dedicated partner, but there’s just something about hopping and side-stepping that just can’t feel as complex and comprehensive as “real” controls. In all we recognize these experiences as stuff that could only be done with Kinect… we’re just not sure yet if they needed to be done. You can check out video of our miserable performance after the break.

Continue reading Kinect Adventures preview unearths our frightening lack of coordination

Kinect Adventures preview unearths our frightening lack of coordination originally appeared on Engadget on Tue, 15 Jun 2010 05:04:00 EDT. Please see our terms for use of feeds.

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