Apple’s Big Announcement: The iPhone

This article was written on January 09, 2007 by CyberNet.

Big news today at Macworld. After years of anticipation, speculation, and rumors, Apple has announced the iPhone! Here are some of the features:

  • 11.6 mm (thickness)
  • 3.5 in. (width)
  • Runs Mac OS X (access to Safari Web browser)
  • Touchscreen display with multi-touch support
  • 2 megapixel camera
  • 8 GB storage
  • Bluetooth with EDR and also WiFi
  • Quadband GSM radio with EDGE
  • EDGE or WiFi, the phone switches to WiFi when detected
  • Google Maps: Satellite directions, traffic monitoring, and normal maps.
  • Random access voicemail
  • Widgets: Weather and stocks
  • Photo album lets you scroll through images with your finger and you can zoom in/out by “squeezing” or “pinching” the screen with two fingers.
  • The orientation of the screen (landscape or portrait) will automatically rotate based upon the orientation of the device itself.

One of my favorite features is the quick switching. While listening to your music using the iPod application on your iPhone, the phone rings.  As the phone call comes in, the music fades out, and the screen changes allowing you to answer.  While on the phone, you can even pull up photos to send in an email, and browse the web.  After you end the call,  the iPod continues playing where you left off. Amazing!

Also on stage with Steve Jobs was Jerry Yang of Yahoo and Eric Schmidt of Google.  A big part of this iPhone is the use of some of Google’s services, like the maps for satellite directions, and traffic. Yahoo is involved by offering free push IMAP email for all of the customers.

Now for the price: The 4GB model will be $499 and the 8GB model will be $599. They’ll start shipping in June! Note: As Nate the Great mentions below, it does require a 2-year contract.

News Source: Gizmodo

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Apple’s Bloodiest Patent and Copyright Clashes

If Palm ends up in court over the Pre’s multitouch, it’ll join a prestigious line of firms that have tussled with Apple, which loves a good legal battle almost as much as sexy aluminum.

In Apple’s legal trail are, for the most part, corpses. Save for one little skiffle with you-know-who that haunts them to this day. And along their bloody way, they’ve managed to be involved in several landmark decisions that continue to shape technology IP law to this day. Behold, Apple’s most important legal disputes, arranged by date:


Apple Computer Inc v. Apple Corps – 1978-2007
Back in the tender year of 1978, when news of wily upstart Apple and their crazy “computers” filtered across the pond to the folks at the Beatles’ famed Apple Corps label, they stopped drinking tea and doing hash long enough to realize they still had a business, and that they should protect their trademark. They settled three years later, with Apple Computer paying Apple Corps $80,000 and entering into a gentlemanly agreement to stay off of each other’s turf—no music business for Jobs, and no Beatles-branded personal computers for the Brits. It sounded like a good idea at the time.

In 1991, litigation cropped up again when Apple Corps. lawyers realized that a handful of Macs with built-in MIDI hardware or CD-ROM drives could be used to play back and create music (a computer? play music? what?). This resulted in another payment to the Corps, to the tune of $26.5 million, and the creation of the “sosumi” alert sound (So. Sue. Me.) that lives on in OS X to this day.

But it wasn’t over yet: A little thing called the iTunes Music Store perked up the Beatles’ lawyers’ ears again in ’03, but a judge ruled in favor of Apple Computer three years later, claiming a distribution network did not count as an entre into the music business as spelled out by the original agreement.

All was settled, finally, in 2007: After Jobs was spotted getting love-y with the Beatles in his keynotes, the two companies announced that Apple Inc. would now own all of the Apple-related trademarks the two had spent the last two decades fighting over, licensing the Corps’ own trademarks back to them for their use. Meanwhile, we’re still waiting for that Beatles discography to hit the iTunes store—or anywhere on the internet.

Winner: Apple


Apple Computer Inc v. Franklin Computer Corp. – 1982
Franklin, they of tip calculators and pocket dictionaries, produced the Franklin Ace 100, a line of Apple II-compatible computers in the early 1980s. Said Apple II compatibility, however, was achieved by doing the ol’ Ctrl-A Ctrl-C Ctrl-V on Apple’s OS and ROM source code. Franklin was pretty sloppy about it: They didn’t even bother to replace strings in the code that were obviously unique to Apple’s version, including “James Huston,” an Apple programmer and the word “Applesoft.”

The district court initially agreed with Franklin’s defense, which treated the code not as a written work which could easily be copyrighted, but more like a machine part, the shape of which needed to match the other “parts” it would be compatible with. The Court of Appeals disagreed, however, and in doing so, set the first legal precedent proving that computer software itself (the actual code) could be protected by copyright, not just the visual and more tangible results of the software.

Winner: Apple

Apple Computer Inc. v. Microsoft, Xerox and Intel – 1983-1997
When Apple’s John Sculley first saw early versions of Bill Gates’ rough and buggy Windows 1.0 OS in 1983, he spotted a number of UI elements, such as window menu bars and apps like Write and Paint, which he viewed as direct rip-offs of the soon-to-be-released Mac OS and its MacPaint and MacWrite applications. No one at Apple though was too worried—their revenues of well over $1 billion dwarfed Microsoft’s $25 million in software sales at the time—so they struck a deal with Gates, allowing him to license infringing UI elements for a fee (elements many would argue were themselves licensed/stolen from Xerox) in exchange for giving Macs exclusive access to Excel for two years. At the time the Mac platform had all the momentum, and Microsoft was just an app maker, essentially, with a hobbyist OS on the side. Sculley believed their agreement was valid only for the 1.0 version of Windows and that it was a great deal.

And then along came Windows 2.0 in 1987, and with it, one of the landmark software “look and feel” disputes to date.

Windows 2.0 was significantly more polished (and successful) than the previous version, and Apple had to act quickly to quell a rapidly-strengthening competitor. They claimed Windows 2.0 ripped off the Mac OS even more extensively and illegally than before. Apple argued that things like overlapping, resizable windows, a “desktop” with icons, and specifics like the trash can all amounted to a single entity referred to as “look and feel,” which could then be protected as a whole via copyright (which MS was allegedly infringing). This was essentially a move by Apple to gain exclusive use of the “desktop” GUI metaphor, which is now ubiquitous to all modern operating systems. It would have been a gigantic legal coup.

Meanwhile, Xerox filed a defensive suit against Apple, claiming they were the actual source of the disputed GUI elements, hoping to in turn win control over the “desktop” should Apple win its case against Microsoft. It was dismissed on the grounds of a statute of limitations technicality.

Then Apple’s case fell apart on a technicality of its own. The judge, not buying the “look and feel” voodoo, insisted on treating each UI element as its own infringement. And of Apple’s list of 189 infringing elements, he judged all but ten to be legal under the original licensing deal Sculley made for Windows 1.0, which the court found to still be applicable to Windows 2.0, much to Apple’s shock and chagrin.

The suit was bloody, and it lasted four years. When the judge ruled in Microsoft’s favor in 1992, Apple tried to appeal to the Supreme Court, and was denied. Even so, bad blood continued to bubble until 1997 (along with additional side lawsuits that alleged Microsoft and Intel ripped off QuickTime code for optimizing video in Windows), until a final agreement was made. With Apple floundering and Windows the undisputed OS king, the deal tipped heavily in Gates’ favor: It stipulated that Microsoft should continue to develop Office for the Mac (by then a huge bargaining chip), but at the same time forced Apple to make Internet Explorer its default Mac OS browser (ahem, seeds of anti-trust, ahem), and gave MS the chance to buy $150 million worth of bargain non-voting Apple stock—a 10% share. And of course, Windows could keep being Windows.

So in the end, what started in Apple’s mind as a promising play for exclusive rights to the entire graphical user interface schema as we know it became a massive financial and legal defeat that continues to define the two companies to this day. Fanboys, this is where your hatred was born.

Winner: Microsoft

Apple Computer Inc. v. eMachines – 1999
Jobs returned to a still-smoldering Apple in 1997, and with him came the iMac a year later, which promptly inspired everything from steam irons to George Foreman grills to come adorned in colorful candy plastic. But eMachines, makers of cut-rate Wintel hardware, hit a little too close to the bone with their eOne, which was released a year after the original Bondi iMac. The eOne looked almost exactly like the iMac, and came pre-loaded with Windows 98 at a price point $400 below the iMac’s—a recipe for litigation. Apple took eMachines to court citing a somewhat obscure “trade dress” infringement, which is effectively a way for companies to trademark and defend distinctive industrial and graphic designs that aren’t literal trademarks themselves. They successfully shut down sales of the eOne, and eMachines went on to get folded into Gateway and then Acer, where they now continue to crank out Best Buy-filling cheapos to this day.

Winner: Apple

Apple, Inc v. Creative Technology, Ltd. – 2006
In 2006, Creative was awarded a patent for browsing hierarchical listings of music files in MP3 players it had applied for five years earlier in 2001, just barely nicking out similar patents filed for Apple’s then-nascent iPod. Creative immediately attempted to leverage the patent, filing suit against Apple for infringement; Apple responded by counter-suing on the basis of several other Apple patents its lawyers found being infringed upon in Creative’s Zen players. Yep, it was an all-out patent war, which was eventually settled to Apple’s clear advantage: Apple agreed to break off $100 million in licensing fees to Creative (a pittance compared to its $1.5 billion in iPod revenues that quarter) for rights to the disputed patent moving forward. Creative didn’t get the international injunction on iPod imports it wanted, but $100 million was an 85-cents-per-share boost for their quarterly profits. And in a trademark Jobsian zing, Steve remarked in Apple’s press release: “Creative is very fortunate to have been granted this early patent.” Translation: “Look at you, Creative, so cute with your patents. Take this $100 million I found under the seat of my SLR Benz and go buy something nice. And, oh, don’t think about trying this ever again.”

Winner: Apple

Apple Inc. v. Cisco Systems, Inc. – 2007
Remember the original iPhone? We sure do. And so did Cisco, who owned the trademark since 1996 for a VoIP product. Apple knew this and didn’t care, and the day after Jobs announced iPhone 1.0, Cisco filed an infringement suit. But it didn’t last long. Our guess is that El Jobso took Cisco boss John Chambers out for a nice dinner, reminded him that he made his billions on internet backbone infrastructure and not shitty 6-year-old VoIP phones, and the whole thing was settled before the appetizers were cleared. Just over a month later, the two companies announced they would share the iPhone name like good little boys, and would even “explore” opportunities for “interoperability.” Do you see how Apple can’t resist the condescension in the press releases? Writing Apple press releases must be fun, as far as press-release writing gigs go.

Winner: Apple

Apple Inc. v. Psystar Corporation – 2007-Present
This one’s still brewing. Apple claims Psystar’s Hackintoshed “Open Computers” violate the OS X license, which dictates that the OS only be run only on official Apple or Apple-approved hardware. Apple sued for this violation in July of this year, and the two parties have been lobbing legal clown pies back and forth ever since. Psystar’s claims tend to border on the outrageous, including a claim that Apple’s copyrights on OS X are invalid due to “failure to register said copyrights with the copyright office as required.” Something tells me that’s a little task Cupertino’s law troupe would not let slip off their to-do lists.

Documents have surfaced that indicate the two companies are pursuing alternative dispute resolution (for settling the matter privately and out of court), but the volleys are still flying—the most recent being Psystar’s claim this month that everything is fine and dandy since they legally purchase each copy of OS X they (illegally?) load onto their Open Computers. It’s a tangled web, and if Apple’s tendency to shut down even the slightest hint of Hackintoshing is any indication (just ask Brian from Wired), this case will eventually reach a settlement or a trial. Meanwhile, you can still order (or at least pay for) an Open Computer on Psystar’s site.

Winner: TBD??

Conclusion
One thing is clear: It takes a Microsoft to beat Apple at the patent and copyright litigation game. Not even the Beatles could win, in the end. And even when facing a Microsoft-caliber opponent, the grand mal Microsoft-Apple suit for all the bananas was essentially settled over a technicality arising from a Sculley-helmed Apple’s sloppy contract writing. Microsoft got lucky.

So is Palm ready to bet their entire company on the Pre’s multitouch? Many agree that without the Pre, there isn’t much of a company left anyway, so there’s no reason not to. And these days, patents provide only the squishiest legal ground that gets squishier by the day—to the extent where almost every software-specific patent can be “designed around” to achieve an almost imperceptibly similar user experience without infringing earlier patents.

The fact remains, the iPhone is now the gem in Apple’s crown and the truest embodiment of the company’s soul. Jobs and his army of lawyers aren’t going to let it be challenged without a fight.

Why Microsoft Should Give Windows 7 Away

Windows 7 is shaping up to be an awesome OS. It’s everything people wanted Vista to be and more. Which is exactly why Microsoft should give it away—or offer it dirt cheap—to Vista users.

Windows 7 is the solution to Microsoft’s Vista problem, which is really a nasty hydra of a problem. Let’s not pretend that this isn’t the case. There are three major heads to the beast: Consumer perception of Vista as an abysmal failure and a crappy OS (hence, Mojave); the use of XP instead of Vista in increasingly popular netbooks; and the critical lack of Vista interest from the business community.

Windows 7 neatly resolves them: Word-of-mouth sentiment for Windows 7 has been overwhelmingly positive, even from Mossberg, a dude who spent half of his Sprint Instinct review pre-reviewing the iPhone 3G. Windows 7 is slimmed down when it needs to be, running fantastically on netbooks. And the IT buyers and consumers who skipped Vista have been waiting, cash in hand, for whatever came after, so Windows 7 will have a much more enthusiastic customer base.

The stars are aligned for Windows 7. It could wash the bad aftertaste from Vista out of everybody’s mouth. But that’s only if Microsoft sells it right.

For starters, Microsoft needs to get rid of all the separate license types (OEM vs. upgrade vs. full) and trim the number of boxed configurations. Give buyers three versions, Home, Business and Ultimate, all at a reasonable price. $129 would be ideal for the first two, with $149 for Ultimate.

Second, every Vista user should get it for $49, or even less.

Apple gave away OS X 10.1 for free, and Microsoft should take a lesson there. It doesn’t matter that Vista isn’t really broken—like OS 10.0 really really was. Or that it was mostly the hardware guys’ fault for not delivering their drivers on time. Or that Mojave proves, at least to the nimwits who appear on camera, that Vista is a warm and fuzzy OS. Or that, conversely, most people who hate Vista have never really used it. All of that could be true, but regardless, people’s perception is that Vista was, is and always will be broken. And perception is reality.

Microsoft screwed up the Vista launch, and well, first impressions are the ones that matter the most. True, it’s already paying for that mistake. But taking that small hit per user wouldn’t just be the final cost of the Vista screwup, it would be “earnest money,” as they say in business. Microsoft would be buying something it hasn’t had the opportunity to get in the last few years: People’s faith.

Microsoft sez next-gen Zune hardware / software is still “on track”

Given just how shaky the economy as a whole has been of late, Microsoft’s sour news in relation to the Zune isn’t quite as shocking as it might be otherwise. That said, plenty of outlets publicly voiced their concern for the future of the line, but now Microsoft has hit back with assurance that everything’s still moving ahead according to plan. In a recent interview, Adam Sohn, the Zune’s director of marketing, said rather defensively that “every time anything comes up, there is a set of people who pull a Chicken Little and say, ‘The Sky is Falling. Zune is dead.’ ” He continued by stating rather outrightly that Microsoft was “still on track to deliver the next generation of Zune innovation in software and hardware,” noting that the planning was “fast and furious” and that “progress” would be delivered this calendar year. Welp, that settles that, huh?

[Thanks, Roger]

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Microsoft sez next-gen Zune hardware / software is still “on track” originally appeared on Engadget on Wed, 28 Jan 2009 00:27:00 EST. Please see our terms for use of feeds.

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How to Set Up the Nokia N95 with Windows 7 Device Stage

Nokia N95 Device Stage.pngPlug a device into your Windows Vista computer and–poof! Nothing happens. Plug a device into a Windows 7 machine, on the other hand, and a photo realistic image of it appears in your taskbar, where it lives permanently, offering you easy access to some common tasks, services, and information. Microsoft calls it Device Stage; let’s walk through what it does for cell phones like the Nokia N95.

Getting the N95 working properly took some legwork, because different drivers install based on which mode you connect the phone in. First, install Nokia’s Ovi Suite–the Music app isn’t compatible with Windows 7, but everything else is. Restart, launch Ovi, and plug in the phone. Then Select PC Suite as the connection method from the N95’s screen, and wait for device to finish setting up in Ovi. You’ll see the N95 icon in Ovi when it’s through. Then unplug the phone and reconnect it, this time selecting Media Transfer as the connection method from the device screen. Next bask in the glory.

But what does Device Stage do for the phone? After the jump, a full run-down on features.

Multiple Windows 7 versions coming? Say it ain’t so!

These pictures supposedly come from a new build of the Windows 7 beta, 7025. It goes without saying that while we knew this was a possibility, we’ve been seriously wishing against it. We hope these are fake (and they very well could be), but seriously Microsoft… don’t even think about this.

[Thanks, Pete]

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Multiple Windows 7 versions coming? Say it ain’t so! originally appeared on Engadget on Sun, 25 Jan 2009 12:49:00 EST. Please see our terms for use of feeds.

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Microsoft extends Windows 7 beta downloads to February 10

Good news for those of you who haven’t yet snagged a copy of the Windows 7 beta — Microsoft’s decided to extend the beta download period to February 10th. That’s the second extension we’ve gotten from Redmond — the company says that interest is so high in 7 that it doesn’t want anyone to miss out. So what are you waiting for? Hit the read link for the download and then snuggle up with our detailed install round-up and hands-on impressions while your bits tumble in.

[Via Computerworld]

Read – Post on Windows Team Blog
Read – Windows 7 download page

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Microsoft extends Windows 7 beta downloads to February 10 originally appeared on Engadget on Sat, 24 Jan 2009 16:39:00 EST. Please see our terms for use of feeds.

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Microsoft reports $100M decline in Zune revenue

Microsoft’s newly-announced layoffs and declining profits aren’t the only bad news in Redmond — according to the company’s quarterly statements, Zune platform revenue decreased $100 million, or 54 percent compared to the same quarter last year, due to falling device sales. Mega-ouch. Not all is doom and gloom for the Entertainment and Devices Division, which continues to be profitable with a $151 million haul: Xbox 360 and PC platform revenue increased six percent ($135 million) to $2.2 billion. Meanwhile, Apple saw a three percent increase in iPod sales over the same period, so we’re anxious to see what Microsoft has planned for reviving the social.

[Thanks, Jason Wong]

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Microsoft reports $100M decline in Zune revenue originally appeared on Engadget on Fri, 23 Jan 2009 11:54:00 EST. Please see our terms for use of feeds.

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Microsoft cutting 5,000 jobs, sadface emoticons abound

Amid the flurry of terrible economic news, Microsoft yesterday reported an 11 percent drop in profits for the second quarter (down to $4.17 billion from $4.71 billion last year). Well, now it looks like things aren’t going to get any better in Redmond for the time being: the company’s announced it’s going to lay of 5,000 people over the next year and a half, citing the implosion of the global economy, saying they fully expect their revenue to experience further decline this year. Not fun. Check out Steve Ballmer’s truly depressing (yet terribly non-dramatic) memo to Microsoft staff after the break.

Continue reading Microsoft cutting 5,000 jobs, sadface emoticons abound

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Microsoft cutting 5,000 jobs, sadface emoticons abound originally appeared on Engadget on Thu, 22 Jan 2009 10:34:00 EST. Please see our terms for use of feeds.

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Son Assaults Mom With Taco After Xbox Privileges Revoked

Plenty of time and money has been spent on studies attempting to determine whether or not video games make kids violent. Perhaps some of both ought to be invested in the adverse effects of Mexican food on kids brains. After having his Xbox unplugged, an Orlando teenager assaulted him mother…with a taco.

Dena Moir unplugged her son’s console after he refused to pause the game for dinner. Zachary, 19, pushed her, called her a “bad name,” and eventually threw the meat-filled Mexican dish in her face.

“He went ahead and hit me with the taco and I got taco all over my shirt and kitchen,” Dena told the local Fox affiliate. “I’ve threatened to call police before. But anyway this time, I thought he went too far so I called police and he’s in jail now.”

Dena later told authorities that she would press charges. No word on whether the tacos were beef, chicken, or fish.