UK film critic doesn’t understand using HDTV to watch old movies, why kids are on his lawn

Another day, another ignorant article about high definition. This time it’s Peter Bradshaw, film critic for Guardian.co.uk, claiming Humphrey Bogart would have any cameraman approximating a “high definition” effect thrown off the set. Blatantly ignoring the fact that movies of that era were made on 35mm film with more resolution than even 1080p Blu-ray can display, Bradshaw claims that instead of a HDTV, viewers would be better off with a standard definition projector and DVDs. This is all in response to a recent Sky ad campaign (check out the video with Sir Anthony Hopkins dropping in Rutger Hauer’s Blade Runner monologue after the break, plus the original) promoting the broadcaster’s new HD transfers, allowing home viewing of many older films in quality that would be impossible unless you’d seen it the first week in theaters, and with sound that likely surpasses anything available at the time. What someone should explain to Mr. Bradshaw and so many others with this misconception is that HDTV allows us to see the movie closer to the way it was meant to be seen when it was originally mastered, with all the detail that was present. Provided a high quality transfer, there’s plenty of reasons to catch old flicks in a new format, so spread the word.

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UK film critic doesn’t understand using HDTV to watch old movies, why kids are on his lawn originally appeared on Engadget on Thu, 16 Jul 2009 18:51:00 EST. Please see our terms for use of feeds.

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G-Force Raises the Bar on 3D Graphics

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Recently I got a chance to sneak a peek at Disney’s new film, G-Force. No, we aren’t doing movie reviews here at Gearlog, but I wanted to see if the 3D graphics were all they’re cracked up to be.

Truth be told, the movie looked pretty cutting-edge. One particular scene comes to mind: It was a chase scene between special agents and the hero guinea pigs, when they “just so happen” to run into a fireworks set-up crew. Fireworks appear to fly into the audience and around the fuzzy rodents (as an epic “Carmina Burana” plays in the background). Michael Bey would be proud.

Star Trek Review

Star Trek: The Motion Picture isn’t just a film that should be important to original series fans, but it’s a film that’s influenced media (Star Trek or otherwise) for the next 30 years. Here’s our review.

The plot could be described in one sentence: “The new Enterprise goes out to investigate an alien being that’s threatening to destroy the Earth.” That’s it. But how Roddenberry executed such a simple premise shows why this man was a visionary that George Lucas couldn’t even dream of comparing himself to.

Since it’s been years since you’ve last seen the movie—about 15 years for me—I’ll give a short recap. Admiral Kirk comes back to take command of the Enterprise, a ship that’s spent the last 18 months being retrofitted, in order to intercept a giant gas cloud that demolished three Klingon Warbirds with ease. The film spends the first half of the movie assembling the cast, showing off the Enterprise exterior, and basically letting everyone settle in to their roles. It then spends the entire second half of the movie journeying from the outer edge of the gas cloud into the center. What’s there? The Voyager 6 space probe. (There’s no actual Voyager 6 probe in our reality, in case you’re wondering.)

Turns out V’ger (Voyager 6 with space dirt on its nameplate) was lost after it hit a black hole, which dumped it in the vicinity of a “machine planet”. That planet? The Borg fucking homeworld circa 300 years ago. (The Borg aren’t mentioned by name, but material deemed canon claims Roddenberry designated the species as the Borg.) The Borg fitted V’ger with “advanced” technology and sent it back to Earth to fulfill its mission of relaying information back to its creator.

Kirk manages to stop this thing by connecting V’ger with Voyager 6, recognizing that the now-sentient machine is looking for HUMANS as its creator, and tries to send the proper codes for V’ger to finish its mission instead of killing everyone on Earth. Kirk fails until the handsome Captain Decker, who was demoted to Commander because both he, Kirk and Kirk’s ego couldn’t fit into the same chair, merged with V’ger and created a new advanced life form. The life form explodes into another dimension and the movie ends.

So what the hell is this movie about? Quite a lot of things, but none of these plot lines or themes are satisfactorily concluded. Besides the obvious religious analogies that involve the creator and God and meeting the maker and somehow finding a purpose to life, there are a few weird subplots that all end as abruptly as V’ger does.

There was the Decker/Ilia relationship, which symbolized a man finally being able to “physically” be with a woman—the avowed celibate woman—who tormented him years before by not allowing his photon torpedoes anywhere near her docking bay. Then there’s Spock’s journey to find out the meaning of life, trying to decide whether he’s going to go with Logic or Emotion (big L, big E). A mindmeld with a sentient machine that has the entire knowledge of the universe makes the decision for him, and it’s the latter. No real explanation of this either; Spock just wakes up from swapping minds with a robot to realize that he’s not one.

And of course, there’s the theme of growing old and obsolete. Everyone’s 10 years older than when the series ended, carrying around a little more paunch and a little less muscle. Even Kirk has been replaced by a younger, better looking version of himself. Only by strongarming his way back into the hot seat does he manage to prove that yes, he IS out of touch, and needs someone younger to save his ass repeatedly.

All of this is buried under $49 million of special effects. That’s $139 million in today’s money. In comparison, the similarly effects-laden Star Trek 2009 movie cost $150 million. Both were pretty good LOOKING for their time, with Star Trek 1979 spending (what seemed like) a larger percentage of the film just flying around and looking at stuff. The influence of 2001: A Space Odyssey weighs heavily on the way the movie-makers did things, even 11 years later.

But what’s the point of this movie? Like I said, it was in part a big thank-you to long time fans, as evidenced by old characters popping up to say hello. Nurse (now Dr.) Chapel, played by Roddenberry’s wife, who also was the voice of the computer in TNG and JJ Abram’s Star Trek movie, makes a few appearances. Yeoman Rand, the blonde sexpot from the first season of the series, also pops up in order to screw up a transportation sequence and kill two people. She may hold the record for longest time without a promotion in Star Trek history.

That was half the reason. The other half was because Roddenberry had more to say, and now he had the money to say it with. Gone were the cheap purple sets and cardboard rocks of the ’60s series; in are the clean, sterile lines we’ve seen in many “traditional” space operas of the last 30 years. You may think that the only reason why the movie eschewed the lived-in, half-assed quality of the original was because they finally had money, but you’d only be half right. They also did this for a reason; because space needs orderliness. Why? Because space is fucking scary.

The movie is littered with reasons why space is “the final frontier”. Kirk rushes a jump to warp—normally an everyday occurence in the Star Trek universe—before Scotty says it’s ready and creates a temporal wormhole where the ship almost eats it in a near-hit with an asteroid. The villain is a piece of technology we sent out, basically telling us that even benign actions like the search for information may come back (by way of the Borg) to shoot us up the ass. Transporting, a relatively safe way of traveling, won’t just kill you, it’ll turn you into a disgusting, screaming blob of tissue if there’s just ONE circuit board malfunctioning. Hell, the seductively bald female Lieutenant that V’ger abducts, kills, and machine-clones was doing nothing more than just standing there. In order to combat all the chaos out there, outside your raised shields, you need to make sure your system in here runs with military precision.

The Next Generation, arguably the best iteration of Star Trek, continues the train of thought started by Star Trek: The Motion Picture. There wouldn’t be that without this. No Picard, Data, Riker or Geordi without a movie that basically amounts to as a dealer test drive of the new Enterprise. No more romping around the galaxy having your way with this or that alien. It’s judgement time; time to prove that Humanity actually belongs in space and is capable of handling what’s out there. Encounter at Farpoint, here we come.

So go back and watch the movie again, this time on Blu-ray in the comfort of your own home. Hell, if you’ve put a little bit of money into your home theater it may be better than the actual theater you saw this in in 1979. But this time, watch with the knowledge of the last three decades of Star Trek with you. [Star Trek Movie Collection]

Gizmodo ’79 is a week-long celebration of gadgets and geekdom 30 years ago, as the analog age gave way to the digital, and most of our favorite toys were just being born.

Iimage credit Wikipedia, Trekcore

Universal Buys Movie Rights to Asteroids

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Universal has bought the movie rights to the arcade game Asteroids, according to The Hollywood Reporter–and apparently it’s not a joke. In fact, four separate studios entered into a bidding war before Universal won out in the end.

The feature adaptation will feature a script by Matthew Lopez, and will be produced by Lorenzo di Bonaventura, according to the article.

The 1979 arcade game featured black and white, ultra-sharp vector graphics. It pitted a lone spaceship against increasingly difficult levels filled with huge rocks and aggressive UFOs both large and small. Reports are that the two-hour music score for the movie will consist entirely of two notes. (Image credit: Flickr/mr_skullhead)

CinemaNow launches Wii movie streaming service in Japan

CinemaNow, the company that’s over the years brought streaming content (and often Frisbees) to such varied devices as the Samsung P2, various Dell PCs, and the Xbox 360, has announced that it’s partnering with Fujisoft to deliver flicks to the Nintendo Wii. The service will initially launch in Japan, subjecting our friends to the East to such Paramount Pictures fare as Hotel For Dogs and Madagascar 2: Return of the Sassy Cartoon Animals, but we’re fairly confident that a Stateside launch is in our future. In related news, cult film director Tommy Wiseau is reportedly negotiating with Chintendo to bring his inadvertent comedies to the Vii game platform.

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CinemaNow launches Wii movie streaming service in Japan originally appeared on Engadget on Thu, 25 Jun 2009 17:03:00 EST. Please see our terms for use of feeds.

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How Regular Movies Become “IMAX” Films

Pretty as it is, 70mm film has been deemed too expensive for shooting Hollywood productions. So this is how IMAX preps finished movies for the up close and personal demands of IMAX.

(Left, 35mm reel. Right, IMAX reel.)

Before we move on, let’s explain IMAX film. Technically, it’s a 70mm standard that—unlike the 70mm that was popular back in the day with big movies like Lawrence of Arabia —has been turned sideways on the celluloid. So while typical 70mm motion picture film runs vertically and takes up 5 perforations on the film strip, IMAX runs horizontally and takes up 15 perforations. Yes, that means that the IMAX 70mm standard is three times bigger than normal 70mm and nine times bigger than 35mm.

Now do you know why we’ve been making such a big deal about it?

Kodak estimates their 35mm film stock to run at an equivalent of 6K digital resolution—that’s 2K better than the famous 4K Red One camera. As Kodak makes IMAX film out of the same ink/material that they make 35mm film, to scale, you can argue that IMAX reaches a theoretical equivalent of 18K digital, or 252 megapixels. In real application, even an expert we talked to within IMAX doubted if the viewer can see 18K projected, estimating that 12K might be a more accurate guess.

IMAX film is—unquestionably—far more impressive than any other standard on the block, analog or digital. So how the heck can IMAX claim they can take a normal 35mm film, like Star Trek, and play it on IMAX screens?

(Left, 35mm reel. Right, IMAX reel.)

To be fair, this insanely high resolution 70mm film format is only used in the huge free-standing IMAX theaters found in museums and parks throughout the world. As you might recall from our previous story on IMAX “retrofitting” in multiplexes, IMAX’s digital projection system used in those theaters is a mere 3K or 4K in resolution. There’s definitely a double standard, and though it’s still an impressive theater experience, it’s not the same and you have the right to feel a bit ripped off if you’re expecting a 70mm print.

But regardless of the film’s destination, it is carried through roughly the same process known as DMR (which, enigmatically, stands for “digital re-mastering”), which starts with a digital encoding of a standard 35mm Hollywood film, and ends with a remastered, (usually) higher-resolution digital format for multiplexes, and a bunch of reels of remastered crazy-high-resolution 70mm film for the true IMAX theaters.

During my day at IMAX HQ, I kept referring to the process as “uprezzing”—the same mundane miracle that allows DVDs to play on HDTVs. But every time I used this term, it was met with a shiver from production personnel. After seeing their process, I still think “uprezzing” fits, but blowing up a film’s resolution requires a lot of tweaking and artistry, so I can appreciate their reaction a bit more.

When IMAX converted Apollo 13, the first 35mm movie to be converted to IMAX, the whole process took three months. Now, a team of about 20 digital artists can convert a movie in three weeks with the help of a powerful render farm.

Source film generally arrives at IMAX pre-digitized in either 2K (2048×1080) or 4K (4096×2160) resolution. In the case of the Dark Knight, some footage reached 5.6K and even 8K. It leaves IMAX at anywhere from 4K to 8K resolution, sharpened with film grain reduced.

The staff views the movie while analyzing general trends like lighting and coloring in a film. Each movie has a certain overall look, and then each scene (exterior night, interior day, spaceship orbiting planet, etc.) has a certain particular lighting and coloring of its own, so they note all of the overarching trends—the keys to each scene type—and then they tailor uprezzing (or just polishing) algorithms to take them into account. The algorithms are unique to the film but the result, after all the painstaking customization, is a fairly automated hit-the-render-button-get-an-IMAX-movie video-scaling process.

Well, almost. About 80% of the film’s frames come out of the automated process looking great. It’s the remaining 20% that’s the real bitch. Sometimes the process arranges pixels in ways that bring forth unforeseen oddities in the image. These tainted frames are either sent back through the render farm again with tweaked settings, or they are fixed by hand.

I watched a member of the IMAX team screen a clip from Night at the Museum 2 in which Owen Wilson is green screened in front of a pile of sand. He had just a few frames of the film looped on his monitor, less than a second of real material, and they looked fine by my account. (Our apologies for a lack of pictures, but acquiring studio rights to images has proven difficult.)

Of course, this was a 20-inch display, and the film would play on a screen…a bit larger than that.

So the film analyst urged me to look closer, at which point I noticed an aura of softness around Wilson’s figure, killing the texture of the sand. With a keypress, the screen snapped to the same frames in the 35mm, which looked fine. The automated uprez process had highlighted some of the intentionally hidden seams of the special effects.

That footage was sent back to the artists to fix by hand, as are a lot of the 10,000 to 20,000 frames of film IMAX processes during a day of DMR work.

That’s just the artistic side, which happens for both the multiplex digital IMAX and the 70mm film IMAX —there’s also the delicate matter of assembling all this film properly back into one big strip for the the true IMAX theaters and their film projectors.

IMAX reels and 35mm reels don’t line up in a convenient 1-to-1 ratio. Because the film is physically bigger, there are almost five IMAX reels for every reel of 35mm. Not only do they have to make sure every single cut from one reel to the next is smooth, they have to make sure everything stays in the right order, a huge pain, especially when just a few frames are being fixed at a time.

The film part of the process culminates in a scene-by-scene analysis of the 70mm dailies—172,800 frames for a 2-hour movie—viewed on a lightbox with the 35mm film right beside the IMAX uprez. If the in-and-out points are the same, things are generally fine. If not…it’s gonna be a long night.

But even with all this earnest work of artists and video wizards, will that original 35mm content look better when either upscaled or just cleaned? I’m going to say yes, not because I’ve had the opportunity to analyze a pre- and post-DMR film with my own eyes, but because a staggering amount of the staff’s efforts are simply to eliminate film grain. And while, to me, that’s a sin to do for archival film restoration or 1080p Blu-ray transfers, I can understand the necessary evil when a movie is expanded to epic proportions and the audience is forced to sit in ridiculously close proximity to the screen. Nobody pays to see blackheads the size of a house, especially on Ben Stiller.

Besides, regular IMAX movies shot on IMAX 70mm film are always going to look better. Anyone who’s ever used Photoshop knows there’s no way that digitally enlarging an image will ever look as good as an already-large image in its native resolution. Parts of The Dark Knight were shot for IMAX, and I’ve seen that footage on true 70mm IMAX projection. I’ve also seen plenty of 35mm movies (like Star Trek) up on the IMAX screen, projected from a 70mm film print, after DMR. There is absolutely no comparison. Star Trek is fun to watch on a big screen. The Dark Knight is so ridiculously detailed that your brain can barely process it.

As much as I can admire IMAX’s DMR process and the truly staggering amount of effort going into digital enhancement, this does beg one question of Hollywood: You’ve got hundreds of millions for talent and marketing, but you don’t have enough cash to buy a truckload of 70mm film and deal with tricky cameras? I find that hard to believe.

Read more from Gizmodo Goes to IMAX

Sony Ericsson’s PlayNow Arena movie download service ready for June launch

Everybody’s getting into the mobile movie sideload business — just ask Samsung — and following an MWC unveiling earlier this year, Sony Ericsson is gearing up to launch movie content starting next month as part of its existing PlayNow Arena service. Direct on-phone downloads over WiFi or 3G would be awesome, but as most of these services tend to operate, PlayNow Arena will require that users select and download movies on their PCs, cable up their phones, and transfer the media the old-fashioned way, at which point they’ll be playable on the device for 90 days. You’ll be able to select from about 15 movies at any given time with content being cycled monthly — ridiculously meager, yes, but when you consider that the service is bundled with certain phones (up to 60 movies a year), it’s hard to pitch a fit. Look for it to launch on the W995 slider in Germany, Netherlands, Norway, Sweden, and the UK in June; support for Sony Ericsson’s newly-announced Satio and Aino (among others) is expected later in the year.

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Sony Ericsson’s PlayNow Arena movie download service ready for June launch originally appeared on Engadget on Fri, 29 May 2009 03:29:00 EST. Please see our terms for use of feeds.

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Terminator Salvations Killer Motobot Based on Real-Life Ducati

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Movies can generate props and people that we can only imagine. But in Terminator Salvation, audiences can see how reality became fantasy.

The movie features a wide array of new and old robots, from the underwater Hydrobot to the gigantic Harvester. But one of the coolest bots by far is the Motobot–a fast-moving, hard-hitting, deadly Terminator model. Motobots are quick to get to their targets, and fast on the pickup if they fall.

Motobot Terminators are not merely someone’s fantasy of a killer motorcycle, though: They’re also someone’s fantasy of a killer Ducati Hypermotard 1100. This sport bike was the model of choice to use in the MotoTerminator’s deadly chase scenes.

Terminator Salvation Review: Better than T3 (But Not By Much)

In the future, if you’re walking around and encounter a Terminator, do not run.

Shout its model name at the top of your lungs “Teee EIGHT HUNDRED!!!” or “MOTO-TERMINATOR!!”, then run. That way the kiddies back in 2009 can Google for the proper toy.

The Terminator franchise has always been inherently ridiculous. We’re talking about killer robots that travel through time—without guns or clothes, of course—to not only destroy John Connor, leader of the Resistance, but take out his mom. (Destroying his mom’s mom, mom’s mom’s mom or anything along these genealogical lines would have been easier, but a bit too far-fetched.)

And that’s exactly my point. Our favorite, ridiculous franchises regularly walk precariously across that deep valley of ludicrousness, but instead of taking its chances on the tight rope like Star Trek did, Terminator Salvation double flips over the chasm on a motorcycle.

We’re talking 20-story robots that can creep up behind you without so much as a peep and supporting characters who nonchalantly demonstrate super heroic bodily feats without anyone ever asking “WTF?”

There are two story lines going on here. One, of John Connor, aka Batman. Seriously, he sounds just like Batman. Actually, he sounds like Batman for only the first few scenes of the film. Later, in scenes that, according to storyboards I saw during my set visit, were added after renegotiating with Bale for a bigger part, he sounds, you know, somewhat well-adjusted. It’s too bad that much of Bale’s own subplot, a yarn in which Connor painstakingly develops a frequency to deactivate Skynet killbots, is ended in unfulfilling resolution.

The other story is of Marcus. NOW THIS PART WILL BE A SPOILER IF YOU HAVEN’T WATCHED THE COMMERCIALS. BUT BECAUSE I ASSUME YOU WATCH COMMERCIALS, I’M NOT GOING TO FEEL TOO BAD FOR SAYING IT.

Marcus is a Terminator. Oh my God!

The problem with the movie is that too much of the story is of Marcus. The other problem of the movie is that too much of the story is of Marcus hopping from unexciting chase scene to unexciting chase scene. It’s a two-hour video game linking a series of sequences that have little reason for existence other than McG’s action-packed directing style.

And not action-packed like Charlie’s Angels. It’s a lot more like the so less charming, so less self-aware Charlie’s Angels 2: Full Throttle.

Sure, the sacred tome of Terminator 2 could also be regarded as a montage of chase scenes, but each chase scene forced you to hold your breath. In Terminator Salvation, a giant, Transformers-esque robot chases after a tow truck full of people. Then it deploys motorcycle Terminators. There are several cuts. Then the tow truck spins in such a way that its winch strikes one of the Terminators like a wrecking ball. On a bridge. There is also jet involvement.

Remember in T2, when the good old semi chased that kid on a motorbike? Man that was great.

The thing is, only…2/3 of Terminator Salvation is this depressing. When the Marcus and Connor storylines finally converge in a mad dash to blow Skynet away, the film hones in on what made the original movie and T2 great: The good old-fashioned Terminators, not new merchandizing opportunities or high octane thrill rides.

In this last act, we see Connor properly grown up, exploiting his full potential as a soldier/hacker who strikes the ideal equilibrium of previously mentioned ludicrousness. We see Marcus, while not a character we particularly care about, to be of a particularly interesting and justified existence. (Incidentally, Sam Worthington doesn’t play the role poorly. It’s the script/editing that lets him down.) And there’s a cameo that’s probably worth the price of the ticket alone. Scratch that, it is worth the price of the ticket alone.

Somewhere, deep inside, Terminator Salvation may be a good film. But it’s so unabashedly Hollywood, such a construct of too many artistic styles, storylines, chase scenes, contracts and heavy-handed metaphors—not to mention terrible script writing—that it may have simply forgotten how to be good. Quite simply, it’s just too busy being a movie to be entertaining.

T3 was a lousy film, but at least its fatalistic ending stuck with you. At the end of Terminator Salvation, I left the theater gagging on the world’s most expensive Hallmark card, questioning why I was supposed to give a damn in the first place.

For more on Terminator Salvation, read about our set visit.

10 Examples of Summer Movie Merchandising Run Amok

The summer movie season is getting heated up, and the recent release of Star Trek has me thinking about all of the absurd merchandise that has come out over the years.

Star Trek certainly isn’t the only franchise that has gone way too far in the quest to make a buck—it’s bitter rival Star Wars also comes to mind. The battle between the two franchises has been fought on many fronts, but the question about who has the stupidest merchandise has yet to be debated.

[Original Image via Flickr]