Dissecting Apple’s “Multitouch” Patent: Can It Stop Palm?

The iPhone’s multitouch patents are the equivalent of a cold war nuclear arsenal—dormant for now, but Palm’s Pre is looking for a fight. Here’s why we think Apple’s multitouch monopoly won’t last.

To help guide us through, machete in hand, what is one of the more confusing jungles of U.S. law, we talked to R. Polk Wagner, a professor of patents law at the University of Pennsylvania Law School. He specializes in patents and intellectual property as it relates to technology, and teaches hundreds of Penn Law students every year how to decipher the Enigma-level encrypted language of patent filings. We couldn’t have done it without him.

As others have thoroughly and eloquently explained this week, it’s impossible to identify a single patent that has a lock on the iPhone’s multitouch magic as we know it. That patent probably does not exist. But here’s the key—patent wars are intrinsically cold wars. They entail both sides jacking up their arsenals (reams of legalese replacing megaton warheads) with as many patents as possible, with hopes of scaring their adversaries out of even attempting to try something. These cold wars, thankfully, rarely turn hot, but under our legal system, lack of courtroom action means there’s almost no way to determine whose armada of patents actually cover what.

The meat of every patent is a list of claims, and it is the claims and only the claims that spell out exactly what can get you sued and what can’t. Unfortunately for us, but very fortunately for the thousands of patent lawyers hoping to feed their families, claims are written in a language not comprehensible to normal humans. The goal is to be both incredibly vague and legally specific at the same time

“Patent claims are an attempt to use words to describe things and ideas, an imperfect way of operating. In an ideal world we’d have patent claims that look like a title record you get for your house [your property starts exactly 200 feet from this road walking in exactly this direction, etc]. But it is incredibly difficult to predict exactly what a patent will or won’t cover,” Prof. Wagner says.

But the old patent-law adage Prof. Wagner likes to use in class is true—”the claims are the name of the game”—and it is their vagueness in this instance that would make it easy for Palm, if their lawyers and engineers know how to talk to each other, to design itself out of a hole and bring true multitouch to the Pre.

The patent we’re referring to is #7,479,949, awarded on January 20 of this year. It has a list of 20 claims but as Prof. Wagner showed us, out of the 20, 17 are “dependent,” which means they drill down more specifically into features of the invention/interface/device described in their parent claim. In our quick Patent Law 101 with Professor Wagner, we learned that to legally infringe upon a patent, you need to violate an entire independent claim, which means, if you rip off one of its dependents, you’re OK, you just can’t rip off all of them all together.

As Engadget’s legal eagle, Nilay Patel, sagely identified in his piece, considerable chunks of this patent deal with not multitouch as a whole, but one very specific use case: the iPhone’s ability to lock itself into a one-dimensional scroll (vertical or horizontal) on, say, a webpage. It’s based upon the first movement of your finger: move it straight up and down, and you’ll only be able to scroll vertically. But just as it’s hard enough to divine exactly what’s going on in patents to begin with, Professor Wagner—a man with considerably more experience than I do at doing doing exactly that—says it’s tough to assume that an entire patent can be distilled down to a single behavior. Here’s the legalese for the scrolling behavior in claim #1, which is an independent claim with 9 sub-claims:

…A vertical screen scrolling heuristic for determining that the one or more finger contacts correspond to a one-dimensional vertical screen scrolling command rather than a two-dimensional screen translation command based on an angle of initial movement of a finger contact with respect to the touch screen display

But there’s more to it. Claim # 1 is a pretty beefy paragraph, with three more important specific behaviors listed within, each of which must be ripped off to infringe on that claim. The first one sounds like the ability to know the difference between a one-dimensional scroll and a two-dimensional scroll, which unlocks both vertical and horizontal scrolling:

…A two-dimensional screen translation heuristic for determining that the one or more finger contacts correspond to the two-dimensional screen translation command rather than the one-dimensional vertical screen scrolling command based on the angle of initial movement of the finger contact with respect to the touch screen display

And the third and most interesting one, which tacks on the seemingly unrelated behavior of side-scrolling through a list of things, like Cover Flow albums:

…And a next item heuristic for determining that the one or more finger contacts correspond to a command to transition from displaying a respective item in a set of items to displaying a next item in the set of items.

What’s interesting is that the only other phones on the market technically capable of multitouch—RIM’s BlackBerry Storm and T-Mobile’s Google Android G1—have web browsers that scroll in exactly the same manner described in the patent. But, if they don’t also feature a Cover Flow-like interface for side scrolling (the G1’s photo gallery uses next/prev buttons, for instance), they’re legally safe from infringing on this particular claim. Even more interesting is that the Storm’s photo gallery app does indeed use a Coverflow-like swipe to navigate through photos, so from where we’re sitting, they could be in trouble. But as you can see, it gets that specific.

So, patent mumbo-jumbo aside, here are the keys:

1. What Apple can and most certainly is doing is patenting all of the special ways it makes multitouch magical—like the Cover Flow scrolling lists, or using two fingers to rotate an image by pivoting one around the other (which doesn’t appear to be singled out in the patent in question here). Still, it’s hard to assume that Apple has a patent lock on the concept of multitouch as a whole—multitouch has been around in theory for too long and it’s probably too general of an idea for Apple to claim an absolute lock. Exhibit A here is Microsoft’s Surface table, which is currently on sale and has plenty of iPhone-like multitouch zoom and scrolling features built right in. But Apple may just be steering clear of Microsoft, the one behemoth that can match Apple’s legal might.

2. Regardless of legal defensibility, Apple’s multitouch cold war is working against everyone but Microsoft. Google didn’t even tempt the Cupertino warheads (I mean lawyers) with multitouch on Android, and HP gets visibly nervous even when we simply ask whether their TouchSmart PCs will support multitouch some day. Keep in mind, though, that unofficial multitouch applications exist for both Android and HP’s TouchSmarts.

As Prof. Wagner points out, Apple is great at protecting their innovations. Look at the click wheel—it’s without a doubt the most elegant way to navigate an MP3 player’s interface, and no one has been able to mimic it exactly. Others have clickable buttons, and touch-sensitive controllers, some of which are shaped like wheels, but Apple has been able to protect the specifics of the clickwheel—all of these elements combined—that make it special.

3. Palm, however, could be the perfect North Korea in our little war metaphor—crazed enough by desperation to be the first to just go for it. Also, they’ve been making phone software far longer than Apple, and insinuate that they have some patent warheads of their own to train on Cupertino.

4. The truth of the matter remains, that Individual patents (and, even more so, individual claims inside of individual patents) are easy to design around if you’re careful (and have good patent lawyers working with your engineers), since all it takes is one deviation from one of a patent’s claims specifics to put you in the clear. But this recent filing, clearly, is not Apple’s only multitouch-related patent. Many more exist, and many more are surely pending. That’s where Palm’s patent lawyers come in. As long as Palm (or anyone else) can walk the tightrope with Petit-worthy grace, implementing multitouch features without infringing on the exact specifics of any one Apple patent claim, they’ll be OK.

But beyond that, Palm may actually use the chance to take multitouch to places we’ve never seen before. “Designing around patents requires innovation,” said Prof. Wagner, “and a lot of times, the end result turns out better than the what was being imitated.” All of this, of course, is completely up in the air for Palm. We were reminded many times that what we saw at CES was far from a production model, and a lot could change about the specifics of the Pre’s multitouch when the finished product makes itself known.

From the looks of things, Apple is the Gipper, the Ronald Reagan of tech. When they don’t fight, they often find a way to win (or look like they have won). And when they do fight, it takes an equally massive superpower to give them any competition.

We’re rooting for Palm though, and Google and RIM too. More multitouch cellphones = more competition = happier consumers. Détente, people, détente!

Apple’s Bloodiest Patent and Copyright Clashes

If Palm ends up in court over the Pre’s multitouch, it’ll join a prestigious line of firms that have tussled with Apple, which loves a good legal battle almost as much as sexy aluminum.

In Apple’s legal trail are, for the most part, corpses. Save for one little skiffle with you-know-who that haunts them to this day. And along their bloody way, they’ve managed to be involved in several landmark decisions that continue to shape technology IP law to this day. Behold, Apple’s most important legal disputes, arranged by date:


Apple Computer Inc v. Apple Corps – 1978-2007
Back in the tender year of 1978, when news of wily upstart Apple and their crazy “computers” filtered across the pond to the folks at the Beatles’ famed Apple Corps label, they stopped drinking tea and doing hash long enough to realize they still had a business, and that they should protect their trademark. They settled three years later, with Apple Computer paying Apple Corps $80,000 and entering into a gentlemanly agreement to stay off of each other’s turf—no music business for Jobs, and no Beatles-branded personal computers for the Brits. It sounded like a good idea at the time.

In 1991, litigation cropped up again when Apple Corps. lawyers realized that a handful of Macs with built-in MIDI hardware or CD-ROM drives could be used to play back and create music (a computer? play music? what?). This resulted in another payment to the Corps, to the tune of $26.5 million, and the creation of the “sosumi” alert sound (So. Sue. Me.) that lives on in OS X to this day.

But it wasn’t over yet: A little thing called the iTunes Music Store perked up the Beatles’ lawyers’ ears again in ’03, but a judge ruled in favor of Apple Computer three years later, claiming a distribution network did not count as an entre into the music business as spelled out by the original agreement.

All was settled, finally, in 2007: After Jobs was spotted getting love-y with the Beatles in his keynotes, the two companies announced that Apple Inc. would now own all of the Apple-related trademarks the two had spent the last two decades fighting over, licensing the Corps’ own trademarks back to them for their use. Meanwhile, we’re still waiting for that Beatles discography to hit the iTunes store—or anywhere on the internet.

Winner: Apple


Apple Computer Inc v. Franklin Computer Corp. – 1982
Franklin, they of tip calculators and pocket dictionaries, produced the Franklin Ace 100, a line of Apple II-compatible computers in the early 1980s. Said Apple II compatibility, however, was achieved by doing the ol’ Ctrl-A Ctrl-C Ctrl-V on Apple’s OS and ROM source code. Franklin was pretty sloppy about it: They didn’t even bother to replace strings in the code that were obviously unique to Apple’s version, including “James Huston,” an Apple programmer and the word “Applesoft.”

The district court initially agreed with Franklin’s defense, which treated the code not as a written work which could easily be copyrighted, but more like a machine part, the shape of which needed to match the other “parts” it would be compatible with. The Court of Appeals disagreed, however, and in doing so, set the first legal precedent proving that computer software itself (the actual code) could be protected by copyright, not just the visual and more tangible results of the software.

Winner: Apple

Apple Computer Inc. v. Microsoft, Xerox and Intel – 1983-1997
When Apple’s John Sculley first saw early versions of Bill Gates’ rough and buggy Windows 1.0 OS in 1983, he spotted a number of UI elements, such as window menu bars and apps like Write and Paint, which he viewed as direct rip-offs of the soon-to-be-released Mac OS and its MacPaint and MacWrite applications. No one at Apple though was too worried—their revenues of well over $1 billion dwarfed Microsoft’s $25 million in software sales at the time—so they struck a deal with Gates, allowing him to license infringing UI elements for a fee (elements many would argue were themselves licensed/stolen from Xerox) in exchange for giving Macs exclusive access to Excel for two years. At the time the Mac platform had all the momentum, and Microsoft was just an app maker, essentially, with a hobbyist OS on the side. Sculley believed their agreement was valid only for the 1.0 version of Windows and that it was a great deal.

And then along came Windows 2.0 in 1987, and with it, one of the landmark software “look and feel” disputes to date.

Windows 2.0 was significantly more polished (and successful) than the previous version, and Apple had to act quickly to quell a rapidly-strengthening competitor. They claimed Windows 2.0 ripped off the Mac OS even more extensively and illegally than before. Apple argued that things like overlapping, resizable windows, a “desktop” with icons, and specifics like the trash can all amounted to a single entity referred to as “look and feel,” which could then be protected as a whole via copyright (which MS was allegedly infringing). This was essentially a move by Apple to gain exclusive use of the “desktop” GUI metaphor, which is now ubiquitous to all modern operating systems. It would have been a gigantic legal coup.

Meanwhile, Xerox filed a defensive suit against Apple, claiming they were the actual source of the disputed GUI elements, hoping to in turn win control over the “desktop” should Apple win its case against Microsoft. It was dismissed on the grounds of a statute of limitations technicality.

Then Apple’s case fell apart on a technicality of its own. The judge, not buying the “look and feel” voodoo, insisted on treating each UI element as its own infringement. And of Apple’s list of 189 infringing elements, he judged all but ten to be legal under the original licensing deal Sculley made for Windows 1.0, which the court found to still be applicable to Windows 2.0, much to Apple’s shock and chagrin.

The suit was bloody, and it lasted four years. When the judge ruled in Microsoft’s favor in 1992, Apple tried to appeal to the Supreme Court, and was denied. Even so, bad blood continued to bubble until 1997 (along with additional side lawsuits that alleged Microsoft and Intel ripped off QuickTime code for optimizing video in Windows), until a final agreement was made. With Apple floundering and Windows the undisputed OS king, the deal tipped heavily in Gates’ favor: It stipulated that Microsoft should continue to develop Office for the Mac (by then a huge bargaining chip), but at the same time forced Apple to make Internet Explorer its default Mac OS browser (ahem, seeds of anti-trust, ahem), and gave MS the chance to buy $150 million worth of bargain non-voting Apple stock—a 10% share. And of course, Windows could keep being Windows.

So in the end, what started in Apple’s mind as a promising play for exclusive rights to the entire graphical user interface schema as we know it became a massive financial and legal defeat that continues to define the two companies to this day. Fanboys, this is where your hatred was born.

Winner: Microsoft

Apple Computer Inc. v. eMachines – 1999
Jobs returned to a still-smoldering Apple in 1997, and with him came the iMac a year later, which promptly inspired everything from steam irons to George Foreman grills to come adorned in colorful candy plastic. But eMachines, makers of cut-rate Wintel hardware, hit a little too close to the bone with their eOne, which was released a year after the original Bondi iMac. The eOne looked almost exactly like the iMac, and came pre-loaded with Windows 98 at a price point $400 below the iMac’s—a recipe for litigation. Apple took eMachines to court citing a somewhat obscure “trade dress” infringement, which is effectively a way for companies to trademark and defend distinctive industrial and graphic designs that aren’t literal trademarks themselves. They successfully shut down sales of the eOne, and eMachines went on to get folded into Gateway and then Acer, where they now continue to crank out Best Buy-filling cheapos to this day.

Winner: Apple

Apple, Inc v. Creative Technology, Ltd. – 2006
In 2006, Creative was awarded a patent for browsing hierarchical listings of music files in MP3 players it had applied for five years earlier in 2001, just barely nicking out similar patents filed for Apple’s then-nascent iPod. Creative immediately attempted to leverage the patent, filing suit against Apple for infringement; Apple responded by counter-suing on the basis of several other Apple patents its lawyers found being infringed upon in Creative’s Zen players. Yep, it was an all-out patent war, which was eventually settled to Apple’s clear advantage: Apple agreed to break off $100 million in licensing fees to Creative (a pittance compared to its $1.5 billion in iPod revenues that quarter) for rights to the disputed patent moving forward. Creative didn’t get the international injunction on iPod imports it wanted, but $100 million was an 85-cents-per-share boost for their quarterly profits. And in a trademark Jobsian zing, Steve remarked in Apple’s press release: “Creative is very fortunate to have been granted this early patent.” Translation: “Look at you, Creative, so cute with your patents. Take this $100 million I found under the seat of my SLR Benz and go buy something nice. And, oh, don’t think about trying this ever again.”

Winner: Apple

Apple Inc. v. Cisco Systems, Inc. – 2007
Remember the original iPhone? We sure do. And so did Cisco, who owned the trademark since 1996 for a VoIP product. Apple knew this and didn’t care, and the day after Jobs announced iPhone 1.0, Cisco filed an infringement suit. But it didn’t last long. Our guess is that El Jobso took Cisco boss John Chambers out for a nice dinner, reminded him that he made his billions on internet backbone infrastructure and not shitty 6-year-old VoIP phones, and the whole thing was settled before the appetizers were cleared. Just over a month later, the two companies announced they would share the iPhone name like good little boys, and would even “explore” opportunities for “interoperability.” Do you see how Apple can’t resist the condescension in the press releases? Writing Apple press releases must be fun, as far as press-release writing gigs go.

Winner: Apple

Apple Inc. v. Psystar Corporation – 2007-Present
This one’s still brewing. Apple claims Psystar’s Hackintoshed “Open Computers” violate the OS X license, which dictates that the OS only be run only on official Apple or Apple-approved hardware. Apple sued for this violation in July of this year, and the two parties have been lobbing legal clown pies back and forth ever since. Psystar’s claims tend to border on the outrageous, including a claim that Apple’s copyrights on OS X are invalid due to “failure to register said copyrights with the copyright office as required.” Something tells me that’s a little task Cupertino’s law troupe would not let slip off their to-do lists.

Documents have surfaced that indicate the two companies are pursuing alternative dispute resolution (for settling the matter privately and out of court), but the volleys are still flying—the most recent being Psystar’s claim this month that everything is fine and dandy since they legally purchase each copy of OS X they (illegally?) load onto their Open Computers. It’s a tangled web, and if Apple’s tendency to shut down even the slightest hint of Hackintoshing is any indication (just ask Brian from Wired), this case will eventually reach a settlement or a trial. Meanwhile, you can still order (or at least pay for) an Open Computer on Psystar’s site.

Winner: TBD??

Conclusion
One thing is clear: It takes a Microsoft to beat Apple at the patent and copyright litigation game. Not even the Beatles could win, in the end. And even when facing a Microsoft-caliber opponent, the grand mal Microsoft-Apple suit for all the bananas was essentially settled over a technicality arising from a Sculley-helmed Apple’s sloppy contract writing. Microsoft got lucky.

So is Palm ready to bet their entire company on the Pre’s multitouch? Many agree that without the Pre, there isn’t much of a company left anyway, so there’s no reason not to. And these days, patents provide only the squishiest legal ground that gets squishier by the day—to the extent where almost every software-specific patent can be “designed around” to achieve an almost imperceptibly similar user experience without infringing earlier patents.

The fact remains, the iPhone is now the gem in Apple’s crown and the truest embodiment of the company’s soul. Jobs and his army of lawyers aren’t going to let it be challenged without a fight.

Apple vs. Palm: the in-depth analysis


Apple and Palm kicked a lot of dirt at each other last week — acting Apple CEO Tim Cook flatly told analysts that “We will not stand for people ripping off our IP” when asked specifically about competition like the Palm Pre, and Palm responded with a similarly-explicit “We have the tools necessary to defend ourselves.” At issue, of course, is that the Pre employs a multitouch screen and gestures almost exactly like those made famous on the iPhone — and if you’ll recall, Steve Jobs introduced multitouch on the iPhone with a slide reading “Patented!” To top it all off, the past few days have seen a number of media outlets proclaim that Apple’s been awarded a “multitouch patent” without so much as a shred of analysis, instead hyping up a supposed future conflict. That’s just not how we play it, so we enlisted Mathew Gavronski, a patent attorney in the Chicago office of Michael Best & Friedrich, to help us clear up some of the confusion and misinformation that’s out there — read on for more.

Continue reading Apple vs. Palm: the in-depth analysis

Filed under: , ,

Apple vs. Palm: the in-depth analysis originally appeared on Engadget on Wed, 28 Jan 2009 13:28:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Get your hack on: unofficial multi-touch support released for Android

We’ve been hearing for months now that both Android and the T-Mobile G1 hardware have some magical, top secret low-level support for multi-touch, but unless we can… you know, do something with it, it really isn’t doing anyone any favors. That’s where the lovely people in the ever-industrious dev community come into play, throwing together demos on their way to a full release that you — yes, you — can finally install on a G1 of your very own. It’s still in the proof-of-concept phase, but the load does include a multi-touch version of Android’s excellent browser, probably the single app that could use two fingertips more than any other. Needless to say, you should be installing this jazz at your own risk — but considering the number of hoops you need to jump through to get it up and running (hint: you need to start by gaining root access), the whole process should be enough of a deterrent for the casual types who can’t take a hiccup here and there. Video of the included multi-touch map browser app (among others) in action after the break.

[Thanks, Ryan G.]

Continue reading Get your hack on: unofficial multi-touch support released for Android

Filed under: ,

Get your hack on: unofficial multi-touch support released for Android originally appeared on Engadget on Sun, 25 Jan 2009 02:12:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Conceptual interface brings gesture-based data transfers to medical realm

It’s pretty clear by watching the demonstration video (which is lurking in the read link, just so you know) that this stuff is still pretty preliminary, but we could definitely see it going places with the right people behind it. The Interface Database Concept was dreamed up by Alan Sien Wei Hshieh, and by utilizing a relatively simple set of Javascripts, he was able to overcome traditional platform incompatibilities that can so often hamstring medical hardware / software in day-to-day usage. The creation aims to enable “seamless and intuitive data transfer” and to “define a set of gesture and multitouch commands that will override controls and input devices that may be difficult to use on medical devices.” The aforementioned vid shows off gesture-based transfers and even an accelerometer-based cross-platform transfer, both of which make you forget that we’re just talking about X-rays and blood tests.

[Thanks, Kara]

Filed under:

Conceptual interface brings gesture-based data transfers to medical realm originally appeared on Engadget on Thu, 15 Jan 2009 09:43:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Video: coder whips up working multitouch demonstration on T-Mobile G1

Ryan Gardner did wonders when he proved that multitouch was a real possibility on the G1, and now Sir Luke Hutch has taken things one giant leap further. Put simply (or as simply as possible), he has figured out a way to demonstrate full working multitouch on a stock T-Mobile G1, and he even provides the video to prove it and a list of instructions for developers to follow suit. For those just casually interested, the vid after the break is apt to be enough to get your saliva flowing, but for the hardcore data snoopers in the crowd, the incredibly lengthy read link is where it’s at. Go where you must — it’s like a choose-your-own-adventure book, but for nerds.

[Via Phandroid, thanks Rob and Keyan]

Continue reading Video: coder whips up working multitouch demonstration on T-Mobile G1

Filed under:

Video: coder whips up working multitouch demonstration on T-Mobile G1 originally appeared on Engadget on Mon, 12 Jan 2009 12:54:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Video: 50-inch multitouch TV on display from Samsung

If there’s one thing for sure here at CES it’s that we’ve seen a bunch of multitouch devices, both good and bad. Add this 50-inch multitouch display from Samsung to the list titled “cool as hell.” Once we were done snapping shots of the P3, we saw people surrounding this bad boy so we decided to see what was up. We don’t have much info but one thing’s for sure: these devices are much more fun when you’re just playing around rather than using it for some more meaningful purpose. Peep the video after the jump.

Continue reading Video: 50-inch multitouch TV on display from Samsung

Filed under: , ,

Video: 50-inch multitouch TV on display from Samsung originally appeared on Engadget on Sat, 10 Jan 2009 18:46:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

NIMble: $300 Android Desktop Phone Designed by iPhone Engineer

We’ve all heard about the prospects of Android in the mobile-phone market, but the NIMble is an Android phone meant for actual desktops.

By Touch Revolution, the NIMble features a 7-inch multitouch screen (800×400)—that’s roughly 4x the screen area you’d see in the G1 loaded with 2.5x the pixels. In person, that’s sharp enough to my eyes.

Other features include a 624MHz Marvel processor, SD expansion (to supplement unspecified internal storage), Wi-Fi and Bluetooth.

As for Android itself, that’s fully functional. But Touch Revolution has built their own software on top of the platform for entertainment and home networking stuff.
Operating the NIMble was speedy enough, though I had some responsiveness issues from the glass touchscreen. I’m pretty sure these issues will be fixed by the device’s September release, since Mark Hamblin, Product Design Lead on the original iPhone’s touchscreen, is busy ironing out the kinks. He explained that the touch gestures within Android need to be scaled to a larger screen.

So what about multi-touch? Hopefully the NIMble will have that capability at launch as well. But right now, Touch Revolution is busy building multi-touch architecture into Android itself. They’re also pretty eager for others to jump on the bandwagon.

The photos here aren’t of the final NIMble unit, but the finished product will look very similar…though we’re fairly certain that we’ll see a handset attached at launch. Coming this September, the NIMble will run $300, or free with a $10-$20/month phone home service contact.

Video: SMART Table 50-inch multitouch Interactive Display Panel

The last time we ran into SMART Table, they were demoing a very sturdy multitouch table to a group of schoolkids in Chicago, but they’re here at Macworld with some sexier tech — 50-inch and 65-inch multitouch plasma screens that interface with any OS X machine. The tech allows you to use the screen just like the built-in multitouch trackpad on newer MacBooks, so it works in basically any app, and while it’s super-pricey (they just smiled and said “thousands” when we asked), the main cost is the screen and not the touchpanel, so we could see it come down to earth sometime soon. Check the video after the break.

Continue reading Video: SMART Table 50-inch multitouch Interactive Display Panel

Filed under:

Video: SMART Table 50-inch multitouch Interactive Display Panel originally appeared on Engadget on Tue, 06 Jan 2009 15:44:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Voodoo Firefly gaming laptop prototype gets hands-on treatment

While most of the hype surrounding Voodoo right now pertains to the Firebird gaming tower, LAPTOP has discovered yet another undercover rig from the company’s arsenal worth swooning over. Before you go getting too excited, we must caution you that the Firefly is merely a prototype at the moment, but we all know concepts are made with the intent to commercialize. With the fine print behind us, it’s worth reading up on what this Voodoo DNA’d machine offered up; for starters, you’ll notice a 17-inch panel and a hefty 13-pound frame. There’s also a multitouch trackpad, keyboard with customizable backlighting, a secondary 4.3-inch 800 x 480 display sitting beneath the main screen, a 2.4GHz Core 2 Extreme CPU, 4GB of RAM, two ATI Mobility Radeon HD 3870 GPUs and a 250GB HDD. No benchmarks were allowed, but Far Cry 2 ran “silky smooth” even with details maxed. For the rest of the nitty-gritty, we’ll direct you to the read link, and before you get all irate that this isn’t available for purchase, just be thankful this post isn’t about yet another teaser from Mr. Sood.

Filed under:

Voodoo Firefly gaming laptop prototype gets hands-on treatment originally appeared on Engadget on Fri, 02 Jan 2009 01:54:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments