Steve Jobs Wins Award at Conference He Didn’t Attend

Woody Allen once said, “80 percent of success is showing up,” and Steve Jobs doesn’t even need to do that anymore. The CEO was dubbed mobile personality of the year at the Mobile World Congress in Barcelona this week without even attending the conference.

The award celebrated the 15th anniversary of the Global Mobile Awards and “reflects the contributions of individuals, established names, new thinkers, and rising starts, across the global industry and leaders of other industries that have contributed to the growth and convergence of mobile during the last year,” according to a Macworld article.

No Apple representative was present to collect the award, but Stephen Fry, the host of the Global Mobile Awards, said he would pass it on.

Jobs’ company also had a strong presence at the show without actually being there. Rivals showcased their touchscreen devices and application stores, two innovations popularized by the iPhone, The New York Times observed earlier this week. And the new iPhone 3GS was part of the official banner of T-Mobile, the wireless unit of Deutsche Telekom, which sells the device in 12 countries and is the exclusive iPhone seller in Germany.

Now that’s what we call mindshare.

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Photo: Jon Snyder/Wired.com


Bug Labs’ BUGbase 2.0 prototype hands-on

At first glance, Bug Labs’ latest creation actually seems like a bit of a downgrade from the version it replaces — it loses the onboard LCD display and a handful of buttons, after all — but we sat down with CEO Peter Semmelhack today on the hustling, bustling floor of MWC to get the straight dope on what makes the BUGbase 2.0 a superior product. First of all, you can’t overlook the fact that they’ve moved to a Cortex A8-based OMAP3530, an appreciable boost from the ARM11 core it replaces, but it turns out there are a whole bunch of subtler changes too, like the inclusion of on-board audio out (pictured above toward the left of the base), HD video out capability through a module, and a second microSD slot. Why two, you ask? Isn’t 32GB of external storage enough? Probably, but Semmelhack points out that the second slot (covered behind a flap) is dedicated to loading the operating system, making it a trivial task to quickly switch between kernels or get unbricked.

Although the unit we saw today has functional guts, we’re told that the casing is pre-production — not to say that “production” BUGbases need to look amazing, anyway, considering that they’re frequently used for prototyping themselves. Though Android’s already been ported to the Bug platform, the company is really driving home the message in 2.0; when you think about it, this kind of makes any Android dev out there a de facto Bug dev, so that’s a nice angle to play. Look for it to ship by “early Summer,” so it’s time to scoop up that first-gen unit now if you’re jonesing for the integrated display.

Bug Labs’ BUGbase 2.0 prototype hands-on originally appeared on Engadget on Wed, 17 Feb 2010 12:38:00 EST. Please see our terms for use of feeds.

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Windows Phone 7 Series: everything you ever wanted to know

Microsoft just planted a massive flag in the ground with the debut of Windows Phone 7 Series. The company’s new mobile operating system is a radical and potent departure from the past, and there’s a lot to take in — so we’ve gathered together all our knowledge and impressions of the device so far and rolled them into a single, concise guide. Of course, there will be plenty more to learn in the coming months, and we’re going to be beating down Redmond’s door for more details on this thing, but for now let’s dive into what Microsoft has revealed so far about its latest and (potentially) greatest phone operating system.

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Windows Phone 7 Series: everything you ever wanted to know originally appeared on Engadget on Wed, 17 Feb 2010 11:02:00 EST. Please see our terms for use of feeds.

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Acer Liquid e, beTouch E110 / E400, and neoTouch P300 / P400 hands-on

Acer took MWC rather seriously this year with no fewer than five phone intros to its name spanning the range from Android to Windows Mobile 6.5.3, so we went ahead and put our hands on all of them today. Starting at the bottom of the range, the lowly beTouch E110 is obviously designed to compete head-to-head with the likes of the HTC Tattoo — in fact, it apes the Tattoo’s design pretty closely in some respects. Unlike Acer’s higher-end Android phones, the E110 uses a custom skin that seems pretty well-suited for its QVGA resolution, and it’s still managing 3.6Mbps HSDPA in your choice of 900 / 2100 and 850 / 1900 flavors for different areas of the world. It feels as cheap as it looks, but as long as it’s priced appropriately, we still think it’s a reasonable way to get new audiences on the smartphone bandwagon.

Follow the break for more impressions, shots, and video!

Continue reading Acer Liquid e, beTouch E110 / E400, and neoTouch P300 / P400 hands-on

Acer Liquid e, beTouch E110 / E400, and neoTouch P300 / P400 hands-on originally appeared on Engadget on Wed, 17 Feb 2010 08:52:00 EST. Please see our terms for use of feeds.

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SK Telecom’s Android SIM prototype combines CPU, storage and OS into one (video)

This is the future, we tell ya! Not the immediate future, mind you, as it’s a humble prototype with no commercial intentions behind it, but it sure looks like the right direction for us to be moving in. SK Telecom has somehow fit a processing chip, memory, a gigabyte of flash storage and Google’s Android OS onto the SIM you see above. The concept is pure genius — you store your entire mobile environment on the SIM card, including your contacts, operating system and customizations, which should then allow you to switch up your handset hardware as often as you like without the need to set it up anew each and every time. We’ll head to SK Telecom’s booth at MWC later today for a closer look, but for now you should click past the break for a video.

Continue reading SK Telecom’s Android SIM prototype combines CPU, storage and OS into one (video)

SK Telecom’s Android SIM prototype combines CPU, storage and OS into one (video) originally appeared on Engadget on Wed, 17 Feb 2010 08:28:00 EST. Please see our terms for use of feeds.

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Opera Mini on iPhone is fast, but why?

We came, we saw, and we’re still scratching our heads over what Opera is up to with its Mobile World Congress demonstration of its Opera Mini browser running on the iPhone 3GS. But before we get into that, let’s talk performance: it’s fast. Opera Mini is very, very fast on the iPhone. Loading the New York Times, for example, was about 5x faster than loading the same page in the iPhone 3GS’ stock browser. Pages loaded smoothly and were interactive just as quickly as the content began to load — not unlike the Safari browsing experience. From a functionality standpoint, Opera Mini operates exactly as it does on other, less-contentious platforms. So while double-tap to zoom is supported, pinch-to-zoom is not. The iPhone version does, however, remember the state of the browser when you exit Opera Mini. As such, you’ll find your tabs and recent pages right where they were when you last used the app.

The impressive performance gain has to do with how Opera Mini works. First, it’s not doing any rendering of the pages or code processing locally. Web pages are processed by Opera’s servers before sending just the results to the iPhone. Not only does this speed up the local processing but it also limits the amount of data sent — a potential big money saver for people browsing while data roaming (like us in Barcelona) or for those without unlimited data plans.

Unfortunately, Opera refused to let us or anyone photograph the app or take any video of it in action. We couldn’t even photograph the Opera icon in the launch bar or the wallpaper adorned with the Opera logo. Why? It looks just like Opera Mini beta on any other device so it’s not like we’re exposing any competitive intelligence. And it’s not like Opera would be violating any Apple NDA related to the SDK or the app approval process. Unfortunately, Opera was unable to give us a valid reason other than, “you just can’t.”

So why is Opera making such a fuss about this before it has even submitted to Apple for approval? We have three theories that we discussed with Igor Netto, Senior Product Manager within Opera’s Mobile group. Click through if you like conspiracies.

Continue reading Opera Mini on iPhone is fast, but why?

Opera Mini on iPhone is fast, but why? originally appeared on Engadget on Wed, 17 Feb 2010 08:01:00 EST. Please see our terms for use of feeds.

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VoxOx Universal Translator makes multilingual communication a breeze

Despite being launched at Mobile World Congress, VoxOx has yet to make a mobile version of its Universal Translator. That said, the desktop version is still quite useful for those with Windows or OS X-based rigs who attempt to communicate with friends — particularly with friends who speak a different native language. The new software build enables real-time language translation for SMS chat, social media and email, and so long as the VoxOx client is pulled up, you can send and receive any of those messages in your own tongue while receiving translated messages in return. Granted, we get the idea that some phrases will be quite literally lost in translation, but this sure beats accessing Google’s Language Tools for each questionable phrase. Hit the download link below to grab a copy, and head on past the break for a video demonstration of what’s on offer.

Continue reading VoxOx Universal Translator makes multilingual communication a breeze

VoxOx Universal Translator makes multilingual communication a breeze originally appeared on Engadget on Wed, 17 Feb 2010 06:33:00 EST. Please see our terms for use of feeds.

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RIM CEO claims we are staring ‘down the barrel of a capacity crunch,’ should all get BlackBerrys to prevent it

Capacity crunch, isn’t that a breakfast cereal? RIM’s Mike Lazaridis seems to have been a real grouch at MWC this week as apparently he hasn’t stopped talking about the doom and gloom awaiting mobile carriers over the next few years. Focusing on the bandwidth-hungry North American market, Lazaridis has criticized the apparently irresponsible network saturation growth, which he sees as being primarily driven by app-centric operating systems. If you’re wondering who he could possibly be referring to, let Mike clarify it — according to him, you could carry five BlackBerry devices for each iPhone on a network. As evidence of his firm’s focus on efficiency, he points us to that freshly demoed WebKit browser, which he claims uses a third of the bandwidth required by the competition from Apple and Google. If only he wasn’t implying that owning a BlackBerry would save the internet, Mike’s sales pitch would be rather compelling — those are mighty impressive numbers he is citing.

RIM CEO claims we are staring ‘down the barrel of a capacity crunch,’ should all get BlackBerrys to prevent it originally appeared on Engadget on Wed, 17 Feb 2010 03:50:00 EST. Please see our terms for use of feeds.

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Puma Phone hands-on

Chalk one up for Sagem and Puma who apparently just want a cell to be fun — and somehow, we’re right there with them. The obviously-named Puma Phone launched today, and for a pretty basic handset, it was drawing some reasonably large crowds at the booth. That might be thanks to some of the silly stuff like a calculator that teases you when you try an operation it deems too trivial, a pet puma on the device called Dylan (who shows up on-screen when you leave your handset untouched for a while), and an audio player with a turntable you can actually scratch — but the real draw is probably the solar panel around back. It’s quoted at a respectable 15 minutes of talk time or two hours of music playback for every hour in the sun, meaning you should theoretically be able to charge the phone even while blasting tunes (of course, the proof is in the pudding when it comes to battery claims, as always). It’s not going to replace your Pre, but the Puma set is definitely geared toward a youthful active market that focuses on sports and entertainment, and you’ve got to admit that it’s driven by a brand everybody recognizes. Sure, it’s simple; sure it is at its most basic a feature phone; but all that aside, we just liked the experience of using it. We’re feeling that if the companies behind this thing align themselves with the right carrier when it launches in Europe this April, it’ll actually do pretty well. No plans for it to land in North America yet, but we’re told that if its launch goes well it could cross the pond later this year. Follow on for a full tour and gallery of the goods!

Continue reading Puma Phone hands-on

Puma Phone hands-on originally appeared on Engadget on Wed, 17 Feb 2010 00:53:00 EST. Please see our terms for use of feeds.

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Hands-on with TAT’s dual-screen phone concept and augmented reality app

What, you thought Home was the only project in the pipeline for these guys? The mobile UI experts at Sweden’s TAT are in the house at MWC this week showing off a couple other nifty developments that are keeping them busy these days: a dual-screen UI concept utilizing TI’s next-gen hardware, and an app that makes good on a concept it had demoed before. First up, they’ve been using a TI Blaze to demonstrate their vision of a phone with two displays, likely in a slider configuration (in fact, they showed a Droid to represent how they think the form factor could work) with a screen where you’d normally expect they physical QWERTY keyboard to be. It’s slick and wicked smooth on the brutally powerful OMAP4 core, but realistically, this is something unusual enough so that we’d need to play with a unit for a good, long while before drawing any usability conclusions. TAT believes we could see devices with this kind of setup by years’ end, but we don’t know what carriers, manufacturer, or time frames would be involved at this point.

Next up, Recognizr is the realization of the Augmented ID concept it showed off last year that lets you tag your face (it sounds weird, but it’s quite literally true) with icons representing services that you use, each of which exposes information about you that you want others to know; then, other users with the system can put you in their viewfinder and see the same icons. It’s not flawless — in fact, TAT readily admits that they probably need better camera tech before it can be commercialized, and they had quite a few issues during our demo time — but it’s a clever concept that’s better watched on video than explained, which is convenient considering that we’ve got videos of both of these goodies in action after the break. Check ’em out, won’t you?

Continue reading Hands-on with TAT’s dual-screen phone concept and augmented reality app

Hands-on with TAT’s dual-screen phone concept and augmented reality app originally appeared on Engadget on Tue, 16 Feb 2010 22:46:00 EST. Please see our terms for use of feeds.

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