Dell Mini 5 will run ‘something newer’ than Android 1.6 at launch

We’ve been able to confirm in a chat with Dell spokesfolks this evening that the lovely Mini 5 won’t ship with the Android 1.6 build (also known as Donut) that we’ve seen so far — instead, it’ll be running “something newer.” They wouldn’t say what that newer version would be — and to be fair, we’re not sure they even knew since Android is always a moving target on account of Google’s breakneck development pace — but it was specifically mentioned that Flash compatibility was something they had on their radar, suggesting that something really, really fresh might be needed. Then again, they also mentioned that the giant phone / MID / thingamajig is going to be totally upgradeable, something that fellow Android skinners HTC and Motorola have both had to reassure the Android-buying public over. How this all shakes out remains to be seen, but let’s put it this way: Eclair, at minimum, seems to be a lock by the time the Mini 5 is on a shelf near you.

Dell Mini 5 will run ‘something newer’ than Android 1.6 at launch originally appeared on Engadget on Mon, 15 Feb 2010 15:14:00 EST. Please see our terms for use of feeds.

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Motorola MOTOROI hands-on with video

The Motorola MOTOROI is definitely a stunner, but the looks are almost surpassed by just how amazing it feels, it glows with quality — think Milestone, but somehow nicer. The display and UI on this Android 2.0 set are right on, with no lag to speak of — in our really limited hanging-from-a-tether-being-jostled take on it — while flipping about the OS. Sadly, like most other sets on display, the internet wasn’t going anywhere for us to really take it for a spin. But, hey, the MOTOROI is apparently headed to the US in March, and we’re without a doubt going to get a little more in-depth with this phone just as soon as we’re able.

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Motorola MOTOROI hands-on with video originally appeared on Engadget on Mon, 15 Feb 2010 14:39:00 EST. Please see our terms for use of feeds.

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Windows Phone 7 Series Hands-On Pics and Video [Windows Phone 7]

Windows Phone 7 snuck up on the world today, but having played with it, I’ll tell you Microsoft is putting all its muscle behind this. No matter who you root for, to be anything short of impressed is stupid.

How does it feel? Nothing like an iPhone, for starters. The slippery, rotate-y screens may take a little getting used to, but they feel right. Microsoft deliberately wanted to get away from icons and this notion that all behaviors get the same size button on the home screen, and you definitely get more of a sense of priorities here: Entertainment, social networking, photo sharing—those matter, and oh yeah, here’s a phone if you need a call, and here’s a browser if you need that too.

It’s hard to tell from looking at this stuff, but much of it is customizable, including almost everything on that home screen. Don’t let the uniformity of design language fool you, there will be a lot you can do to differentiate from other people.

As you can see, the fluidity of the “panorama” navigation is here—when you enter a hub, you get those little teasers to the right, showing you want you’ll get if you flip one screen over.

Though details are scarce in these early days, the device here is built “to spec,” so probably running 1GHz Qualcomm Snapdragon processor. I can tell you that everything ran smoothly. This is obviously too early to make any technical statements, but it really was impressive, and where there are a few hiccups, it’s hard to say whether it was human error or a glitch, but we’ll leave it be for now. This is just demo software.

On to the screenshots—click here if thumbs haven’t loaded, or if you just hate gallery format:

As you can see from the screenshots above, most hubs are fleshed out, though we couldn’t have a look at Marketplace. Some of the shots here are “in between” shots, that moment between tapping a start screen element and the whole hub springing in behind it. There is also one shot of the slide transition from sleep screen—which has a lot of great heads-up information—to the start screen.

There aren’t a ton of answers yet, but what we do know you can find above or in Matt’s piece: Windows Phone 7: Everything Is Different Now

[Windows Phone 7 on Gizmodo]

Toshiba TG02 hands-on

We were all over Toshiba’s drop dead thin and gorgeous TG01 last year, so naturally a chance to peek at the rumored TG02 first hand was something we couldn’t pass up. Very little is new here, the touchscreen technology has seen resistive swapped with capacitive, the device has become a wee bit smaller while retaining the monster 4.1-inch display, and some 3D touches have been added to the SPB Mobile Shell-skinned Windows Mobile 6.5 OS. Like its older sibling, the handset is still a thing of beauty and the 1GHz Snapdragon does make it all purr along very nicely — and while the UI isn’t really a custom one — we like the ability to flip between pages kinda like iPhone and Android do now. All in, this is a pretty decent effort, and removing some of the pain that was the resistive display can only make the TG02 better. Follow on for a tour and a gallery of shots.

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Toshiba TG02 hands-on originally appeared on Engadget on Mon, 15 Feb 2010 14:17:00 EST. Please see our terms for use of feeds.

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Toshiba K01 hands-on

Toshiba’s K01 is exactly what we would’ve liked to have seen as a complementary set to the TG01. Happily, Toshiba’s given us a QWERTY option with the new model, added capacitive touch, and swapped out the earlier display for a swanky new AMOLED version. Key feel is a bit rough on the outside keys — shift, delete, enter — but this device still isn’t final, and with all that real estate, the layout feels just great. In fact, the devices being shown on the floor are just looping a demo video and not really showing off the UI as seen above; we couldn’t get any film of it, so the pics we got will have to suffice. We like what they’ve done here — in fact, this could make an excellent day to day set if battery life proves good enough. We also can’t help but notice the three buttons (soft touch) across the bottom that could quite easily be skinned for Microsoft’s Windows Phone 7 Series, could they not? A bunch of pics are just below.

Toshiba K01 hands-on originally appeared on Engadget on Mon, 15 Feb 2010 13:58:00 EST. Please see our terms for use of feeds.

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Hands-On With Windows Phone 7 Series

winmo7-1

The awkward name might be pure old-school Microsoft, but the new Windows Phone 7 Series is more Xbox and Zune than Windows Mobile 6.5. The design team was proportionally one of the biggest for any Microsoft product, and it shows.

The handset I tried is a no-name developer tool, a plain plastic box in which the camera doesn’t line up with the hole in the case, and the capacitive touchscreen doesn’t even meet Microsoft’s own minimum hardware specs for a Windows Phone 7 Series mobile phone. But despite this, the OS itself seems both polished and simple. The UI is very flat, almost all simple, sharp squares and plain text. In fact, it feels like you are looking at the large-print accessibility version.

But despite this simplicity it’s a lot of fun to use. The “hubs” into which content is organized by type are an intuitive way to work, but most of what you do every day can be done without leaving the home screen. IPhone users who live in three or four apps and constantly switch between them for updates from Twitter, e-mail and RSS will be jealous of the dynamic front page. Choose what apps, people, podcasts or almost anything you want on the main screen and they update in real time, with new information swimming sweetly onto the icons. It’s almost like a moving photo in Harry Potter, only less hokey and far more useful.

The phone I tested felt sparse, mostly due to a lack of content, but there was enough on show to appreciate how the hubs work. Hit up a contact in the People hub and you have everything relevant, from their contact details (tap to call) to their Facebook or Twitter status. It’s surprisingly natural.

This is an early iteration, and I couldn’t get any more news from Microsoft about future software. It seems, though, that this hub framework will be the way any other apps will fit into the ecosystem. Hardware, too, will change, and Steve Ballmer mentioned that the software will come on all shapes and sizes of handset.

What surprised me most was that I was expecting yet another iPhone clone. And while the Windows Phone 7 Series isn’t the huge game changer that the iPhone was upon its debut, it is different enough to embarrass pretty much everyone else except Apple.

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Microsoft offers up lengthy Windows Phone 7 Series video walkthrough

Not quite sure if you’ve heard, but Microsoft launched a new mobile operating system today. Crazy, right? Unfortunately, it’ll be a few weeks seasons still before you can actually wrap your palms around an actual Windows Phone 7 Series device, but the folks over at MSDN aren’t holding back. They’ve hosted up a 22 minute video walkthrough to explain every nook and crannie of the fresh OS, and if you’re one of those “impatient” types, you owe it to yourself to hit the source link and mash play. Grab a beverage first, though.

[Thanks, Nathan]

Microsoft offers up lengthy Windows Phone 7 Series video walkthrough originally appeared on Engadget on Mon, 15 Feb 2010 12:39:00 EST. Please see our terms for use of feeds.

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Carriers, Manufacturers Buddy Up for a Wholesale App Store

Cellphone carriers worldwide are apparently sick of Apple’s iPhone App Store hogging all the attention and loot in the mobile software market. Two dozen of them are teaming up to open a cross-platform app store.

Carriers on board include Verizon, AT&T, Sprint, China Unicom, China Mobile, Softbank and Vodafone, among several others. The group has also partnered with three manufacturers — Samsung, LG, and Sony Ericsson — to support the initiative.

Announced at Mobile World Congress 2010 in Barcelona, Spain, the alliance’s goal is to create a “Wholesale Applications Community,” offering an open ecosystem that will enable developers to create one app for one store that’s accessible on a broad range of phones. Combined, the carriers serve 3 billion customers to date, which could be the potential audience for the wholesale app store.

The move, then, would free developers and consumers from vertical business models like Apple’s App Store. The App Store is exclusive for iPhone customers. Develop an app for the iPhone OS and it only works on iPhone OS devices (iPhone, iPod Touch and the upcoming iPad). Likewise, if you buy iPhone apps, you lose those apps if you switch to a non-Apple phone.

“The GSMA is fully supportive the Wholesale Applications Community, which will build a new, open ecosystem to spur the creation of applications that can be used regardless of device, operating system or operator,” said Rob Conway, CEO and Member of the GSMA board. “This is tremendously exciting news for our industry and will serve to catalyse the development of a range of innovative cross-device, cross-operator applications.”

As promising and beneficial as a wholesale app store sounds, it would be naive to expect it to arrive anytime soon. Cross-platform mobile operating systems, like Windows Mobile, already suffer from the issue of fragmentation: You can’t develop a single app for every Windows Mobile phone, because they vary in features such as screen size, buttons and more. The Wholesale Applications Community’s goal is to create an app store working on an even broader range of devices, and fragmentation will be an even more severe challenge to overcome.

The Wholesale Application Community also appears to be ignoring the fact that vertical integration was a key strategy that drove the App Store’s success. iPhone developers code apps that work only on iPhone OS devices, and thus they’re able to hone the quality and optimize the performance of their apps. In turn, because developers only have to code one type of app that reaches out to a large audience of iPhone OS users (about 75 million to date), many of them believe they have a better chance to make money this way. Vertical integration appears to be succeeding so far: The App Store has served 3 billion downloads and claimed 99.4 percent of the mobile-software market.

The Wholesale Application Community is aware that it would take a long time to achieve its goal.

“Ultimately, we will collectively work with the [World Wide Web Consortium] for a common standard based on our converged solution to truly ensure developers can create applications that port across mobile device platforms, and in the future between fixed and mobile devices,” the Wholesale Application Community said in a press release.

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Motorola Quench hands-on with video

We had a quick tour today of Motorola’s new Quench — or CLIQ XT as it’ll be called on T-Mobile USA when it launches next month — and for an eighth outing in the Android world, it’s pretty slick. Sure it lacks keyboard, but the touchscreen is pretty responsive and now includes Swype input on the virtual keyboard — and we’ve found with a bit of practice and patience, Swype can be really fast. The soft touch plastic rear of the set can be removed to slip on over covers and shows off the 5 megapixel camera with auto focus and dual LED flash. Follow on for a quick video tour of the Blur-powered beast and some pics.

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Motorola Quench hands-on with video originally appeared on Engadget on Mon, 15 Feb 2010 12:10:00 EST. Please see our terms for use of feeds.

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Windows Phone 7 Series hands-on and impressions (updated with video)

Forget everything you know about Windows Mobile. Seriously, throw the whole OS concept in a garbage bin or incinerator or something. Microsoft has done what would have been unthinkable for the company just a few years ago: started from scratch. At least, that’s how things look (and feel) with Windows Phone 7 Series. This really is a completely new OS — and not just Microsoft’s new OS, it’s a new smartphone OS, like webOS new, like iPhone OS new. You haven’t used an interface like this before (well, okay, if you’ve used a Zune HD then you’ve kind of used an interface like this). Still, 7 Series goes wider and deeper than the Zune by a longshot, and it’s got some pretty intense ideas about how you’re supposed to be interacting with a mobile device. We had a chance to go hands-on with the dev phone before today’s announcement, and hear from some of the people behind the devices, and here’s our takeaway. (And don’t worry, we’ve got loads of pictures and video coming, so keep checking this post for the freshest updates).

First the look and feel. The phones are really secondary here, and we want to focus on the interface. The design and layout of 7 Series’ UI (internally called Metro) is really quite original, utilizing what one of the designers (Albert Shum, formerly of Nike) calls an “authentically digital” and “chromeless” experience. What does that mean? Well we can tell you what it doesn’t mean — no shaded icons, no faux 3D or drop shadows, no busy backgrounds (no backgrounds at all), and very little visual flair besides clean typography and transition animations. The whole look is strangely reminiscent of a terminal display (maybe Microsoft is recalling its DOS roots here) — almost Tron-like in its primary color simplicity. To us, it’s rather exciting. This OS looks nothing like anything else on the market, and we think that’s to its advantage. Admittedly, we could stand for a little more information available within single views, and we have yet to see how the phone will handle things like notifications, but the design of the interface is definitely in a class of its own. Here’s a few takeaways on what it’s like to use (and some video)…

Continue reading Windows Phone 7 Series hands-on and impressions (updated with video)

Windows Phone 7 Series hands-on and impressions (updated with video) originally appeared on Engadget on Mon, 15 Feb 2010 11:56:00 EST. Please see our terms for use of feeds.

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